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Automatic Retopology Battle! Comparison of Five Auto Retopo Tools for Blender  

Russell Midfield
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A quick comparison of five automatic retopology tools available for use in Blender! #Shorts
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➤ [Download Links]
1. Blender's Voxel Remesh: www.blender.org/
2. Blender's Quadri-flow Remesh: www.blender.org/
3. Jeremy Hu/Dust3D's Auto Remesher: github.com/huxingyi/autoremesher
4. Interactive Geometry Lab's InstantMesh: igl.ethz.ch/projects/instant-...
5. Exoside's QuadRemesher: exoside.com/quadremesher/
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8 июл 2024

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Комментарии : 134   
@ViewportPlaythrough
@ViewportPlaythrough 8 месяцев назад
when it works on an object, quadremesher feels like an illegal voodoo magic
@RussellMidfield
@RussellMidfield 8 месяцев назад
Haha yeah it's insane when everything lines up nicely, huge time-saver.
@Mrflippyfloop
@Mrflippyfloop 2 года назад
Quadremesher is such a time saver. Love it.
@RussellMidfield
@RussellMidfield 2 года назад
It's true, I just downloaded it and it's so good it inspired me to do this video haha
@alyasVictorio
@alyasVictorio 8 месяцев назад
Yeah! That's worth the price tho-
@Andriej69
@Andriej69 7 месяцев назад
To be honest, all of them except the first do a better job than I can
@RussellMidfield
@RussellMidfield 7 месяцев назад
Haha yeah me too, I always end up messing up
@JoshMarshain
@JoshMarshain Год назад
Always interested in tracking the progress of softwares like this, making the workflow faster through well designed tech is always great
@RussellMidfield
@RussellMidfield Год назад
Yeah it's pretty cool, speeding things up can be nice!
@henrygrimes5295
@henrygrimes5295 2 года назад
Nice! I feel like there is a lot to be expanded on with this like how radical of a decimation you are going for... And also I'd like a quick rundown on how you use all of these... Like where the buttons are hidden in blender... But overall yeah this was a fun video to overview the quality of each Retopo tool... I do think that anything that requires animation I'll keep to my overpriced "Retopoflow" addon so I can manually throw down topology where I want it quickly.
@RussellMidfield
@RussellMidfield 2 года назад
Thanks! I put together a long version of this video too, going to release it in a week or so! Yeah, manual is the best!
@Smash_ter
@Smash_ter 2 года назад
There's only one problem when it comes to using quad remesher and it's the fact that you cannot really control the edge flow, which is very important not only when it comes to animating, but also for UV unwrapping
@RussellMidfield
@RussellMidfield 2 года назад
Yeah for sure, it's the one thing I wish it had, it has a feature where you can supposedly control it a bit through applying different materials but I can't get good results with it. It makes UV unwrapping quite painful haha.
@Smash_ter
@Smash_ter 2 года назад
@@RussellMidfield I've had similar issues with attempting to using materials. for some reason that mode doesn't control edgeflow as it should. I did attempt to send them an email to consider adding better edgeflow control in future releases. I feel like possibly using grease pencil or external curves could would better control that over using materials
@RussellMidfield
@RussellMidfield 2 года назад
Oh ok well that's good to hear, the results I have gotten with the Use Materials method were pretty disappointing, like not even close to resembling an edge loop, if anything, it's worse than the default.
@NRWork
@NRWork Месяц назад
probably late but I've used quadremesh quite a lot and you can def use both seams and vertex colors to control edge flow with some minor modifications after the remesh
@Smash_ter
@Smash_ter Месяц назад
@@NRWork that controls edge density, it doesnt prevent spiraling
@evertonobre
@evertonobre 2 года назад
Auto Remesher is incredible!
@RussellMidfield
@RussellMidfield 2 года назад
Yeah it's really good! Impressive results for a free tool.
@NightVisionOfficial
@NightVisionOfficial 19 дней назад
60$, non commercial license, it's actually 109$ if I recall correctly for the commercial license.
@RussellMidfield
@RussellMidfield 19 дней назад
Oh yeah good point
@andrewsanders7636
@andrewsanders7636 2 года назад
pablo dobarro only guy working on scultping left blender foundation so nobdoy was developing blender sculpting for months but i have great news joseph the new guy will start developing in January 2022
@RussellMidfield
@RussellMidfield 2 года назад
Oh wow Pablo left?! I haven't been keeping up with the latest Blender news! Oh that's cool, I'm sure Joseph will be great!
@andrewsanders7636
@andrewsanders7636 2 года назад
@@RussellMidfield he left months ago it will be a year once 2022 comes I hope joseph doesn't leave
@samgebhardt5135
@samgebhardt5135 Год назад
Great video, to the point and very helpful thanks!
@RussellMidfield
@RussellMidfield Год назад
Thanks Sam! I'm glad it helped!
@effiongsamueljames
@effiongsamueljames 2 года назад
Amazing this is a life saver
@RussellMidfield
@RussellMidfield 2 года назад
Yeah its a nice way to save a lot of time if you aren't doing anything super animation heavy.
@Dudewithmacchesse
@Dudewithmacchesse Год назад
Thanks 👍
@RussellMidfield
@RussellMidfield Год назад
Yeah no worries Upgrade! I'm glad if it helped!
@hassan4gd622
@hassan4gd622 Год назад
Love it
@RussellMidfield
@RussellMidfield Год назад
Thanks Hasan! I'm glad if it helped!
@zixea3318
@zixea3318 7 месяцев назад
I’m gonna be fr I got quadremesher for free and I’ve just distributed it around on a flash drive LMFAOO
@RussellMidfield
@RussellMidfield 7 месяцев назад
Haha nice!
@hetthicker
@hetthicker 6 месяцев назад
Yo, pls pass it to me 🙏
@hetthicker
@hetthicker 6 месяцев назад
Yo, pls pass it to me 🙏
@hetthicker
@hetthicker 6 месяцев назад
Yo, pls pass it to me 🙏
@hetthicker
@hetthicker 6 месяцев назад
Yo, pls pass it to me 🙏
@dode1486
@dode1486 Месяц назад
manual retopology is the best
@RussellMidfield
@RussellMidfield Месяц назад
Yeah and it can be sort of fun/interesting too!
@stefanbachrodt7072
@stefanbachrodt7072 2 года назад
AHHHHH!! 60 bucks and no "preserve UV borders" option... I see there is a "Use Materials" option but that's probably just going to use the existing shader to apply a material to the new mesh as apposed to detecting UV borders and using a rendered texture from the UV editor to reapply the new UVmap over the existing Texture which is what I need done! The only other thing I've come across is a tutorial for Maya where you "transfer" the vertice locations to a new mesh but then you still have to edit that UVmap to match the original and then either decimate or manually merge faces to lower the poly-count since that retopologized mesh will not be optimized as it's been created from a subdivided plane... I can only sigh... I recall having had some success in zbrush too but i can't for the life of me remember that process and it was also quite a lot of "legwork" so really not even prepared to dig up the tutorials i followed for that
@RussellMidfield
@RussellMidfield 2 года назад
Haha yeah it would be nice to have better edge loop control, the Use Materials I haven't been able to get to work very well which sucks, not sure if I'm doing it wrong. It's a good base, I find myself making small adjustments most of the time.
@emackenzie
@emackenzie Год назад
There's likely no option to preserve UV borders because in a normal workflow they expect topology to come first. I don't know exactly what the problem you're running to with Maya, but did you try Transfer Attributes to copy the UVs (I'm sorry if that's what you're talking about with transferring vertices) from your initial mesh to the retopologized one? I haven't tried it with meshes that were super different, but if you haven't tried it, it seems worth a shot to see if it helps
@JustAstupidlittleduck72
@JustAstupidlittleduck72 10 месяцев назад
I still think retopology by hand is a lot better, mainly because it's easier for you to concentrate polygons in the spots that need it the most.
@RussellMidfield
@RussellMidfield 10 месяцев назад
It's true, it's often the best method if you are familiar with best practices, but can take the most time.
@JustAstupidlittleduck72
@JustAstupidlittleduck72 10 месяцев назад
true, but best if you want to keep the polygon count as optimised as possible, and it is an industry standard practice. Sometimes, even bad topology is used in some places to make sure the polygon count isn't equal across the whole model @@RussellMidfield
@RussellMidfield
@RussellMidfield 10 месяцев назад
@JustAstupidlittleduck72 most definitely!
@iepsilva
@iepsilva 6 месяцев назад
I’ve installed quadremesher and it destroys the details of my sculpts… I don’t know if I’m using it wrong
@RussellMidfield
@RussellMidfield 6 месяцев назад
Oh damn, yeah maybe gotta play with the settings. On a super detailed realistic sculpt it isn't as effective for me, it's more on a stylized sculpt where it really shines. I usually find I do some level of manual adjustment since it messes some areas up.
@stickythestickfigue9548
@stickythestickfigue9548 Год назад
cool
@RussellMidfield
@RussellMidfield Год назад
Thanks sticky!
@ddn6299
@ddn6299 2 года назад
Quad remesher is good but it lacks guide line
@RussellMidfield
@RussellMidfield 2 года назад
Yeah it's the one feature it's missing it's true
@campbellwinslow6986
@campbellwinslow6986 7 месяцев назад
None of them have proper edge loop flow, but what can be expected from automatic retopo
@RussellMidfield
@RussellMidfield 7 месяцев назад
Yeah definitely not the best in that respect!
@Inconvenient_NPC
@Inconvenient_NPC 6 месяцев назад
This will work fine for static meshes that don't move around in games, but it will not work for characters.
@RussellMidfield
@RussellMidfield 6 месяцев назад
Yeah none of these have any of the proper edge loops to facilitate clean animation but it's not bad for a still render.
@UncleIgloo
@UncleIgloo 5 месяцев назад
How do you suggest retopologizing for game ready items or characters?
@RussellMidfield
@RussellMidfield 5 месяцев назад
In my opinion the best results come by retoplogizing manually by hand. It's time consuming but you have direct control over your edge loops. Makes UVs and textures way cleaner as well.
@gui205
@gui205 Год назад
How do you get a nice result like that with quadremesher ? I try it on Blender, he doesn't work as good as your video, vertex painter seem to be broken a bit in some condition.
@RussellMidfield
@RussellMidfield Год назад
Haha oh I'm not sure! I just pressed the button haha yeah the vertex painting isn't perfect, you sometimes have to trial and error it
@gui205
@gui205 Год назад
@@RussellMidfield If you look for the best auto retopology tools aviable take a look at 3D Coat, he's actually unbeatable.
@RussellMidfield
@RussellMidfield Год назад
Oh yeah I've tried it! I tried out the 30 day trial a while ago, it's pretty good it's true!
@caencfy4702
@caencfy4702 Год назад
So I have detailed Characters but when I use the quad remesher the details lost should I up the value? Because mine is 1.5 millions faces. Also can I still be able to animate the characters if the retopo not the same like most retopology reference for example faces?
@RussellMidfield
@RussellMidfield Год назад
The details you need to "bake" onto the low poly mesh!
@caencfy4702
@caencfy4702 Год назад
@@RussellMidfield can I still be able to animate my character faces if the loops are not the same like most of reference I found? I just successfully create my high poly character but still curios about animating it
@emackenzie
@emackenzie Год назад
@@caencfy4702 for facial animations and such you really need good facial topology for the deformations to look right. You _might_ be able to fudge it without it, but you're more likely to find there's a very good reason why everyone goes through the trouble
@RussellMidfield
@RussellMidfield Год назад
Very well said Erin!
@BestMods168
@BestMods168 9 месяцев назад
quad remesher is not good for lower poly stuff. It does not work well in my experience when one wants to remesh a 5000 poly item into 2000-3000 polys.
@RussellMidfield
@RussellMidfield 9 месяцев назад
Oh interesting yeah it's definitely not perfect, sucks to hear!
@binyaminbass
@binyaminbass 2 года назад
Question: The pricing of quadrememsher says $60 for an indie license which means you aren't making money with it. Does that mean you aren't selling the model with the mesh, or you'r even not selling an exported file like an mpeg? I couldn't get clarity on that on their site. Are you aware of what exactly this "Indie" license allows?
@RussellMidfield
@RussellMidfield 2 года назад
Oh gosh not sure sorry, I would think that the restriction on commercial activiy would not extend to using it on a model in an image
@JoshMarshain
@JoshMarshain 2 года назад
Damn, would really like some clarity on this as well
@RussellMidfield
@RussellMidfield 2 года назад
Yeah Binyamin brings up a good point, not sure how they would see it, I would think as long as you aren't selling a model with it you're probably OK.
@binyaminbass
@binyaminbass 2 года назад
@@RussellMidfield So I talked with the good folks at Exoside. I asked them if I need to Pro License to make profit even from a png or animation that involved quadremsher in the pipeline. They said, and I quote: In theory. But we exceptionnally allow you to use Indie version as long as the cumulated revenues generated by projects involving QR does not exceed 4000 $.
@RussellMidfield
@RussellMidfield 2 года назад
Very interesting, thanks for the update Bin, I really appreciate that! 👍
@Purpolorpul
@Purpolorpul Год назад
Yo brother, have you tried running new retopo thing of Maya for the same character?
@RussellMidfield
@RussellMidfield Год назад
Hey man, no I haven't sorry, I'm too poor for Maya haha
@Purpolorpul
@Purpolorpul Год назад
@@RussellMidfield understandable, have a great day
@FPChris
@FPChris Год назад
Does it work as well on 3D scans?
@RussellMidfield
@RussellMidfield Год назад
Oh not sure, I've never tried, it would depend on how good the scan is I suppose, but in theory, yes it should!
@78amir.j
@78amir.j 7 месяцев назад
I want to quadremash different parts of the character to different values like face hand foot .. but my character is one object i can't find a tutorial that shows how to seperate one object to multiple remesh them and conect them back together i need help 😭
@RussellMidfield
@RussellMidfield 7 месяцев назад
In sculpt mode you can use the mask tool to mask the hand for example, and then use the Mask Slice to New Object function, this will separate them. Then you can remesh and then use the Join function to put them back together.
@78amir.j
@78amir.j 7 месяцев назад
@RussellMidfield tanks i did the mask and slice and remesh but when i shift selected two object and form object menu joined them inside it got messed up did i do the joining part the wrong way? Or should i do something else
@78amir.j
@78amir.j 7 месяцев назад
@RussellMidfield the mask slice to new object is great 👌🤣 i didn't understand how to joing them back. there is a blue line around them after i joined them and inside the mesh is fild with polygons 🤦
@fpsmaster65
@fpsmaster65 8 месяцев назад
How did you get the topology with quad remesher so good? When i use it, the eyes socket ,nose ,ears has the worse topology ever.
@RussellMidfield
@RussellMidfield 8 месяцев назад
Yeah it's not perfect, depends on the sculpt, if it's ultra realistic it probably won't work as well, in this case the sculpt was quite stylized and angular so it worked really well.
@fpsmaster65
@fpsmaster65 8 месяцев назад
@@RussellMidfield i tried it with MB-LAB character addon . base character had 21k verts . using quad remesher i made it to 15k. body is no issue its just the eye sockets, ears, nose. im trying to create a character for a mobile game.
@RussellMidfield
@RussellMidfield 8 месяцев назад
Yeah I usually do a little bit of manual editing on more complex models where the addon gives me wonky topology. If you're working on a game I would think you'll need to do some for sure in order to optimize for performance.
@EclipseAnimations24
@EclipseAnimations24 2 месяца назад
where to find Quadriflow? in preferences?
@RussellMidfield
@RussellMidfield 2 месяца назад
Oh I did a more detailed video on these that shows where you might find it, can't remember off the top of my head it's been so long since I made this video, sorry!
@EclipseAnimations24
@EclipseAnimations24 2 месяца назад
@@RussellMidfield oh its ok, i will find on the internet thanks :)
@jordi5316
@jordi5316 Год назад
how does quad remesher work so good with yall. It totally butchers my mesh
@RussellMidfield
@RussellMidfield Год назад
Yeah sometimes I have to run it several times with different settings until I get what I want. Sometimes I do a little manual adjustment too.
@jordi5316
@jordi5316 Год назад
@@RussellMidfield I have a subsurf mesh. So 100% quad based. About 270k triangles. The mesh is 100% symmetrical. Some curves and hard edges. yet, quad remesher dont really work. Curves become a triangle and vertices gets combined all over the place. basically ruining the mesh. Then i tried to decimate first to like 12k triangles. Still keeping the shape. Still quad remesher cant do anything. Ive tried every setting shown in this video. I honestly dont know if im doing something wrong here.
@navich3416
@navich3416 6 месяцев назад
Does the mesh work for rigging?
@RussellMidfield
@RussellMidfield 6 месяцев назад
Mmm not really, you might sort of get away with it, but it would be better to retopogize by hand to make sure you have the right edge loops in key deformation areas.
@visheshl
@visheshl 2 месяца назад
I wish AI would do retopology and uv unwrapping but I see the way the world works, ai would do anything but retopo and uv unwrapping. 😂
@RussellMidfield
@RussellMidfield 2 месяца назад
Haha yeah it only does the fun stuff 😅
@andrewsanders7636
@andrewsanders7636 2 года назад
quad remember instant and autoremesher are best I hate voxel remesh there should definitely be a triangles remesher
@RussellMidfield
@RussellMidfield 2 года назад
Yeah for sure, Voxel remesh is definitely the weakest haha, I use it more for sculpting. Oh yeah, triangulation is pretty key for game engines.
@filmhane.
@filmhane. 7 месяцев назад
1:00
@RussellMidfield
@RussellMidfield 7 месяцев назад
Thanks hane!
@Brovider
@Brovider Месяц назад
1m
@RussellMidfield
@RussellMidfield Месяц назад
Thanks man!
@taviux511
@taviux511 2 года назад
You can get 3 months for 15dlls
@RussellMidfield
@RussellMidfield 2 года назад
Oh nice thanks man, didn't know that
@stevenrogerfineart5866
@stevenrogerfineart5866 6 месяцев назад
Isn’t quadremesher built into blender now ??
@RussellMidfield
@RussellMidfield 6 месяцев назад
Oh really?!? Damn didn't know that, well that makes it even better then!
@adrienpelissie6187
@adrienpelissie6187 16 дней назад
Please, don’t name that retopology. It’s f*** not retopology. It’s remeshing. Retopology is about animation and deformation, you can’t do anything with what you do with those addons. Respect job of CGI artists, don’t tell shit.
@RussellMidfield
@RussellMidfield 16 дней назад
Good point!
@sukhmeet8665
@sukhmeet8665 5 месяцев назад
Still not good enough for manual retopo
@RussellMidfield
@RussellMidfield 5 месяцев назад
Yeah for sure!
@hgahsiea
@hgahsiea 9 месяцев назад
all the ones in there that use Voxel’s to generate edges are terrible
@RussellMidfield
@RussellMidfield 9 месяцев назад
Yeah some get pretty messing, super chunky and jagged unfortunately.
@user-hs3jl8et7i
@user-hs3jl8et7i 10 месяцев назад
0:00
@RussellMidfield
@RussellMidfield 10 месяцев назад
Thanks hs3!
@JohnSmith-wg3pl
@JohnSmith-wg3pl 2 года назад
All sucks compare to Max one.
@RussellMidfield
@RussellMidfield 2 года назад
So true!
@RuneRealmRPG
@RuneRealmRPG 6 месяцев назад
Too many expensive for people living in non Western nations
@RussellMidfield
@RussellMidfield 6 месяцев назад
Yeah that's true, lots of free options which are pretty good though which is awesome.
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