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The ULTIMATE Automatic Retopology Guide for Blender! 

Russell Midfield
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30 сен 2024

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Комментарии : 464   
@Tropicaya
@Tropicaya 2 года назад
So, the moral of the story... 60 bucks.
@RussellMidfield
@RussellMidfield 2 года назад
Haha naw, it's pretty good I think but definitely not needed. The two free ones are pretty good considering they are entirely free, I used them for a long time before whipping out the wallet.
@Tropicaya
@Tropicaya 2 года назад
@@RussellMidfield I've done a LOT of manual retopo... then had ZBrush crash before save. Yeah. $60 is definitely worth it. Good to know there are other options though. Thanks. Great channel/content btw.
@RussellMidfield
@RussellMidfield 2 года назад
Haha yeah for sure, well worth it!
@EvokAi
@EvokAi 3 месяца назад
Not really if you know how
@RussellMidfield
@RussellMidfield 3 месяца назад
Yeah good point as well!
@kenkioqqo
@kenkioqqo 2 года назад
This information is collosal. Just waht I needed. I couldn't imagine myself manually "remodeling" a whole character after spending days sculpting it. So thanks a lot Rusell.
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Ken! I'm glad it helped! Yeah manual retopology can definitely be a slow tedious process sometimes haha
@soramirez5473
@soramirez5473 2 года назад
has it worked? im in that phase now, where i can sculpt crazy looking characters for print but for animation and materials, I need to retopologize..
@kenkioqqo
@kenkioqqo 2 года назад
Unfortunately I've been away from my Blender since posting this comment. I haven't really done any sculpting for weeks.
@mrhosk2818
@mrhosk2818 Год назад
I’m pretty new to 3D modeling in general and earlier today I sculpted a quick character in nomad just for fun and I wanted to use it for an animation. I just finished remeshing the head, I’m so glad I found this video before going insane
@RussellMidfield
@RussellMidfield Год назад
Haha yeah this can be really handy haha
@untitled795
@untitled795 Год назад
I'm in the exact same boat (nomad included) hope it turns out right!
@matslarsson5988
@matslarsson5988 2 года назад
It's even possible to get even better results with the Quad Remesher. You can mark areas for smaller or larger quads by Vertex painting. Red=smaller quads and Cyan=larger quads. No paint = mid size. Great video. Made me buy the Quad remesher. Fantastic time saver since I really dont enjoy the process of retopology.
@matslarsson5988
@matslarsson5988 2 года назад
Ah and you need to tick the "use vertex color" tick box.
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Mats! Yeah the vertex painting is definitely an awesome feature to really dial it in even further. Haha yeah, I find I always forget to tick the box the first time and have to do it a second time :D
@TheKevphil
@TheKevphil Год назад
@@RussellMidfield It's a bit frustrating to have this great _free_ software-- And then discover all the nifty-keen addons that *_are not._* Gotta gripe about something--! And here it is Thanksgiving now, too! I'm such an ungrateful wretch! ;)
@RussellMidfield
@RussellMidfield Год назад
Haha yeah it's true, can definitely get by with the vanilla version, but once you start adding on its kind of fun!
@matslarsson5988
@matslarsson5988 10 месяцев назад
The comb feature from instant mesh integrated into Quad Remesher would be a dream though..
@aydaryakup4540
@aydaryakup4540 2 года назад
This video is very useful. It has a lot of great tips. I'm giving it a score of 11 out of 10 :))
@RussellMidfield
@RussellMidfield 2 года назад
Haha thanks Айдар! I'm glad it helped!
@TheSteveTheDragon
@TheSteveTheDragon 2 года назад
I've just started retopologizing more and find it pretty tedious and like yourself, I want to focus more on the 'fun' creation part. Much appreciated!
@RussellMidfield
@RussellMidfield 2 года назад
Hey Esteban! Yeah, sometimes I find it kind of relaxing and a nice challenge to make it all neat and tidy and flowing nicely, but a lot of the time it's something I do not look forward to at all haha. I hope this helps you find a way to get a good topology on your models quickly!
@saul8510
@saul8510 2 года назад
same i also dislike uv things, they are so boring that i prefer modelling, even though the models are shit.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah, UVs are not very fun either I agree haha, get super tedious sometimes
@antoniomarchante457
@antoniomarchante457 Год назад
I use the addon retopoflow for manual retopology and it really makes it much easier and enjoyable
@RussellMidfield
@RussellMidfield Год назад
Yeah, Retopoflow is great, speeds things up very nicely, I love the relax/smooth tool, cleans the topology so quickly.
@FlamingFoxProd
@FlamingFoxProd 2 года назад
Honestly, I think Instant Mesh is an easy 9, and I don't know why you're acting like AutoRemesher is somehow better. Sure, it's technically a tiny bit slower, but it gives you so much extra control by letting you decide the edge flow of your model.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah Instantmesh is definitely very solid, the combing festure is key and gives it a lot of potential over the others you're right.
@yungfailee
@yungfailee 2 года назад
Instant Mesh seems come with triangle polygon while is not very good for further production ? not sure if there is control to avoid that.
@RussellMidfield
@RussellMidfield 2 года назад
There is a control in Instantmesh to force quads in the topology. Triangles are ok, just need to make sure they are in the right spots, they can be useful in areas of deformation.
@FlamingFoxProd
@FlamingFoxProd 2 года назад
@@yungfailee What do you mean, not good for further production? Have you ever downloaded a ripped model from a game before? They're always filled with triangles. Triangles are often used in professional settings to help the mesh overall, and are a perfectly acceptable quick solution, the stigma against tris in modeling isn't needed. Sure, try not to use too many, but the way instant meshes uses them is perfectly fine.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah very true Fox, most game engines will triangulate your model anyway!
@ElusivePandaMan
@ElusivePandaMan 2 года назад
Fantastic video yet again. I was just about to manually retopo a whole character, but I'll try this instead. Like you said, less time wasting, more fun stuff! Thank you for the valuable insight
@RussellMidfield
@RussellMidfield 2 года назад
Thanks again Panda! Appreciate you coming back, haha yeah I hope it helps you get back to the fun stuff a little quicker!
@junweidong2448
@junweidong2448 Год назад
It seems that quad remesher is the best? But for this extension, it is hard to figure out when the latest version of it published. I am afraid it is may be ... out of date for latest blender 3.6 or the coming 4.0.
@jaybsproductions9068
@jaybsproductions9068 4 месяца назад
Quad remesher - couldn't get this to install in Blender 4.1 unfortunately. Installed the add-on and nothing happens - no quadremesh tab appears in the panel. Installed with ease in 3DS Max but would prefer to use it in Blender with the workflow I'm using. Any ideas?
@RussellMidfield
@RussellMidfield 3 месяца назад
Oh that's odd, maybe the add-on hasn't been updated yet for 4.1.
@binyaminbass
@binyaminbass 2 года назад
You said that auto-retopology is good for simple animation (but not complex, yah). What is an example of simple vs. complex? When do I need to roll up my sleeves and do it to it? Also, I saw you flash that Pose Library. Any chance you could show that off to us a little more?
@RussellMidfield
@RussellMidfield 2 года назад
Oh gosh good question haha, I suppose it's all subjective, but in my opinion, something simple where I have been satisfied with the results of automatic retopology in an animation is with like a walk or run or jump. Obviously you can have a very complex, nuanced walk, run, or jump animation though that may call for a more deliberate, manual retopology to be done. A more complex animation would be something with the hands, fingers, or the face. I did the facial poses in this video using the topology I got from the paid addon, Quad Remesher, and I think it did a half decent job, but if you wanted to do lip syncing I'm not sure the results would be the best.
@RussellMidfield
@RussellMidfield 2 года назад
Oh yeah for sure, a video on the Pose Library is a great idea!
@thesafaripictures3453
@thesafaripictures3453 2 года назад
@@RussellMidfield hi great video I know the work you do is a lot. Was wondering how you correct the topology from the automatic remesher to make it more useful for lip synch or other extreme animation. Do you add more loops or what?
@RussellMidfield
@RussellMidfield 2 года назад
Thanks SP. For lip synch animation I would probably redo the area around around mouth and nose, maybe around the eyes as well. Edge loops going around the mouth opening would be pretty important and none of the automatic retopology tools here did a great job at it.
@cookyape472
@cookyape472 2 года назад
Just tried quad remesher, now it's a must have I have never retopologized in less than 10 seconds, thank you
@RussellMidfield
@RussellMidfield 2 года назад
Its true, it's quite impressive, I was blown away and it immediately made me want to do this video haha! I'm glad it helped!
@KaTeNizola
@KaTeNizola Год назад
HELP! I purchased the quad remesher and im ultra upset with the results. Using the default setting my head model looks like sh... tryed different setting like using vertex paint and its not working! parts of the mesh are broken, the lips of all fkd up and stretches, i dont understand what did i pay for!
@RussellMidfield
@RussellMidfield Год назад
Oh no! Yeah it's not perfect, sometimes I have to run it a few times at different poly counts to get what I want, and sometimes I redo small parts manually, really depends on the model! Sorry it's not giving you the desired results!
@scook182
@scook182 Год назад
Hey man amazing video i have been trying to use qudremesher but when i add the shrink wrap modifier i get loads of flipped normals any idea how to easily fix this?
@RussellMidfield
@RussellMidfield Год назад
Thanks man! Oh hmm, can you select everything in Edit Mode and then press Shift+N to recalculate the normals? That usually fixes it for me. You may also need to press Alt+N to flip normals if that doesn't work.
@Janfon1
@Janfon1 2 года назад
By the end of the video I forgot the guy had hair lol
@RussellMidfield
@RussellMidfield 2 года назад
Haha lol he became Wish Easter Island
@Chronomatrix
@Chronomatrix 2 года назад
Oh wow the InstantMesh is fantastic.
@RussellMidfield
@RussellMidfield 2 года назад
It's true, for a free tool Instantmesh I'd incredible, the combing function really takes it over the top!
@albiceleste101
@albiceleste101 2 года назад
Hopefully one day I'll become good enough in 3d modelling that getting stuff like QuadRemesher makes sense
@RussellMidfield
@RussellMidfield 2 года назад
You already are Winged, you already are!
@UstedTubo187
@UstedTubo187 2 года назад
It looks like these programs all worked well when starting with a well-topologized mesh. Any feedback when the initial mesh has lousy topology? I mostly work with mesh exports from CAD programs like Rhino 3D and the models produced from these sorts of programs typically have terrible topology (triangulated, non-uniform, etc.) since the export settings can be quite limited.
@RussellMidfield
@RussellMidfield 2 года назад
I would run a voxel remesh on the object first, this will give the object a uniform topology. Any non-uniformity or triangulation will be removed.
@bjornstrandberg8146
@bjornstrandberg8146 2 года назад
HARD surface CAD geometry is far superior to polygonmeshes and has infinite resolution with accurate form. Ask yourself exactely why would you what this? Try using Vred, Deltagen, Unreal datasmith och just or any program built on the Open Cascade library, for example the small program CAD assistant.
@UstedTubo187
@UstedTubo187 2 года назад
@@bjornstrandberg8146 Do any of the programs you mentioned retopologize polygon meshes? You discuss the benefits of working with CAD, but I don't work with CAD, I work with the exports of CAD, which are polygon meshes.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah good point!
@chrisruhland694
@chrisruhland694 2 года назад
@@bjornstrandberg8146 no sir, how about you ask yourself exactely why would you what this? and then you tell me, with a straight face, would you what this exactly yourslef?
@SquarelMLG
@SquarelMLG Год назад
How do you keep your textures when using quad remesher? Iam really looking for a program which retopos automatically like quadremesher and keeps the UV maps, that would he a dream.
@RussellMidfield
@RussellMidfield Год назад
I UV unwrap after I use Quad Remesher! Yeah if we could retopo and keep UVs easily that would be really nice.
@SquarelMLG
@SquarelMLG Год назад
@@RussellMidfield so what you do is you quad Remesh, then make the vertexes and uv map? Or you have the vertex paint on it, remesh and then unwrap, cuz when I got vertex paint on it, the quadremesh removes the vertex paint, do you know how to fix this issue? :)
@RussellMidfield
@RussellMidfield Год назад
Yeah, quad remesh first, then UV unwrap, then texture paint. I don't usually vertex paint since I find my computer slows down when I do it.
@frustratedsquirrel
@frustratedsquirrel 2 года назад
as someone who uses quadremesher, you seriously need to spend more time explaining how the options work. Just telling people that the tool works fine without any input like this gives off the impression that it'll give you great work-ready topology every time (it doesn't, it has a difficult time understanding when to put loops around important animation crease areas such as arm/shoulder, and requires you to fiddle with the vertex painting option in order to get the best results)
@RussellMidfield
@RussellMidfield 2 года назад
Yeah for sure thanks! I've been thinking about doing a more in-depth tutorial on Instantmesh and Quad Remesher since you can tap into their power if you use some of the other features, I like the Vertex Paint feature of Quad Remesher for instance, but I thought I'd keep this video a little more surface level so it wouldn't be too long. Thanks again!
@joanafrc
@joanafrc 2 года назад
May I ask you a noob question? I just started to learn 3d and will focus on texturing only, at least for now. I will start using quadremesher for it. If in the future I need to animate my objects and find these issues you talk about, will I need to repeat the retopology and fix the texture as well? I got a bit worried now. Thanks
@SDB_Dev
@SDB_Dev 2 года назад
@@joanafrc Your UVs are connected to your topology, so if you decide to retopologize due to issues then yes you might have to do some work on the textures too. You might need to bake your maps again with the new low poly. You could also keep the same textures if you handpainted them and manually move the UVs into place so it all fits again. It really depends on your workflow! 3D is really complex and there is often no correct answer that works in all cases.
@RussellMidfield
@RussellMidfield 2 года назад
Shoot sorry Joana! I missed your comment for some reason! Looks like Stephen helped clear the air though!
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Stephen! I missed Joana's message
@wisnuwardhana6423
@wisnuwardhana6423 2 года назад
Why the amount of vertices jumps up and down, even between modes (edit, object)?. on voxel remesh part, around minute 5, the old vertices is 1,1million, down to 380k after remesh, then jumps to 2,2 million after subdivide. yet, before you use exoside remesh it counts 157k, not 1,1 million and down to 7k after remesh... which one is the true or final total vertices? sorry if this make no sense or i might missed something.
@RussellMidfield
@RussellMidfield 2 года назад
Oh yes the Status Bar shows different things depending on mode, modifiers, what's selected, what's visible, etc. When you subdivide with the multi-resolution modifier, it will show the vertices of the subdivision, not just the base mesh. The 157k is because I used the Decimate modifier, which took it down from 800k.
@wisnuwardhana6423
@wisnuwardhana6423 2 года назад
@@RussellMidfield ah ok. thx for the explanation
@RussellMidfield
@RussellMidfield 2 года назад
Yeah no worries, sorry for the confusion, I should have maybe explained that in the video.
@smashSpikeMC
@smashSpikeMC Год назад
I don't get why you don't just use a modifier stack like triangulate weld it and mark sharp and add a subdivide, decimate in game engine based on distance for performance increase
@RussellMidfield
@RussellMidfield Год назад
Damn didn't know that! My bad, sorry about that!
@smashSpikeMC
@smashSpikeMC Год назад
blender also has a select menu that has select sharp edges so you can mark sharp quick, {yes the mod stack looks jank in wirefraim mode but its really clean and smooth and sharp in the right places} in most game engines most people will probably use HLOD or decimation, on it anyways better to just decimate seeing its easy and fast. Also have has people tell me you can't make edge loops as if the knife tool dose not exists and marking vertexes and box select / circle select or it's also possible to Mark seems for UV unwrapping using the select sharp edges hover over the section and hit the L key in face mode and boom you selected the faces regardless of the jank geometry. yes I know I'm based and a menace to society
@RussellMidfield
@RussellMidfield Год назад
Damn crazy man! Good to know thanks!
@mixchief
@mixchief 2 года назад
Might also be worth mentioning the Simplywrap add-on, albeit that’s more semi-automatic than fully automatic. Seems to require a few hands-on touches.
@RussellMidfield
@RussellMidfield 2 года назад
Oh yeah that add-on looks amazing, yeah I should maybe do an updated better version of this video, I missed a bunch of things
@RedRocksies
@RedRocksies 2 года назад
Isn't Simplywrap a ribbon addon, not retopology addon? Do you mean Quadwrap addon by same developer?
@Storm-pe9ls
@Storm-pe9ls Год назад
Hey great video, do you recommend manually doing retopology or automatically for a 3D model which will be animated and used inside of a game engine?
@RussellMidfield
@RussellMidfield Год назад
Thanks Storm! For animation/games I recommend manually retoplogizing, making sure to maintain edge loops in key deformation areas Iike the shoulders, hands, hips, crotch, knees, ankles. Anywhere there is lots of bending!
@Storm-pe9ls
@Storm-pe9ls Год назад
@@RussellMidfield Thank you for the information!
@BlenderArt
@BlenderArt 2 года назад
this video is helpful thank you Russell🙋‍♂️
@RussellMidfield
@RussellMidfield 2 года назад
Thanks man! I'm glad it helped!
@kellyvill9413
@kellyvill9413 Год назад
I can't find the exe file for Instant mesh after I've extracted it. What am I doing wrong?
@RussellMidfield
@RussellMidfield Год назад
Oh gosh I'll need to check on this one, I'm not sure off the top of my head sorry!
@kellyvill9413
@kellyvill9413 Год назад
@@RussellMidfield I found the exe file but it just says... "Running in GUI mode, start with -h for instructions on batch mode." I've no idea what that means
@RussellMidfield
@RussellMidfield Год назад
Oh gosh sorry I'll have to check after work!
@ghanaboom
@ghanaboom Год назад
​@@RussellMidfieldthe instant remesh doesn't have exe file
@RussellMidfield
@RussellMidfield Год назад
Weird! Maybe something has changed in how the program runs, sorry I'm not sure!
@CokeClassic2006
@CokeClassic2006 2 года назад
Great video, thanks! I'm switching over from Zbrush, where zremesher was a huge part of my workflow so I'm glad to see I can still rely on it
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Spencer! Yeah it's nice to know us Blender users can get a taste of the zbrush power haha!
@MA3DPOSSIBLE
@MA3DPOSSIBLE 27 дней назад
Man...i love you! This guide is absolutely usefull and well done! Simple, Quick, Clear! Subscribed!!! Do you have a ds server rn?
@RussellMidfield
@RussellMidfield 27 дней назад
Thanks man! I'm glad it helped! No not right now, maybe in the future!
@chukwudiebite7775
@chukwudiebite7775 2 года назад
@Russell Midfield thanks for this video tutorial. It pointed out an important question, I had which is. Is retopology good for animation? And your simple and easy answer is YES! I am so glad, I found this tutorial. And wish you more subscribers and views and sponsors. You are the best.
@RussellMidfield
@RussellMidfield 2 года назад
No worries Chukwudi! Haha yeah! Retopology is pretty important for good animation! I hope it helps in your 3d journey!
@gold_spin1639
@gold_spin1639 2 года назад
I almost feel like on top of giving you a fast means to retopologise your mesh, these tools can also be great for at least giving you an idea of what you should do if you want to try manually doing it. I’m still very early in my journey of learning blender, so something that can give me guidelines to both trace and correct would be hella useful.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah it's true, it's definitely a good start!
@catpoke9557
@catpoke9557 2 года назад
I saw people saying the opposite, saying you should start with manual first so you can learn what you need to do for good topology. I've been doing it and all it's doing is killing my brain and turning my mesh into a mess, so I'm going to try using automatic tools instead.
@RussellMidfield
@RussellMidfield 2 года назад
Haha yeah, manual first to learn the fundamentals for sure, but depending on your use case, automatic can be fine. If you're end goal is to make video games and animations, you'll probably want to really understand quality topology and that just takes study and practice.
@fearcry
@fearcry 2 года назад
Thanks a lots for the review Russell, Love the character, the hair look cool :)
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Xuan! Haha yeah I had a lot of fun exaggerating this character, I wish I had cool hair like this!
@fearcry
@fearcry 2 года назад
You having fun that's the most important :) I love everything about the character :)
@RussellMidfield
@RussellMidfield 2 года назад
Such true words! Thanks again Xuan, your kind energy is so nice!
@dannyphantom2442
@dannyphantom2442 5 месяцев назад
Wow this is great,wait can i use any of this for my game character
@RussellMidfield
@RussellMidfield 5 месяцев назад
It wouldn't be the best for games no, but you could try. In some applications it may work but it's generally not optimal.
@dannyphantom2442
@dannyphantom2442 5 месяцев назад
Ah man, seriously...i guess I'm gonna have to do it myself.well thanks anyway
@RussellMidfield
@RussellMidfield 5 месяцев назад
Yeah no worries!
@IzzyIkigai
@IzzyIkigai Год назад
Maybe I'm just a dummy but... What's the point of doing all that work just to then slap modifiers on it that make it millions of vertices again?
@RussellMidfield
@RussellMidfield Год назад
Oh yeah it's for baking purposes if you'd like to use a model in an animation or game, and texture paint. You keep a low poly version and a high poly version!
@Markori
@Markori Год назад
Hey! I make characters that I need game ready and I was wondering if the difference between Instant Mesh and Quad Meshes are that big of a difference in order for me to spend 60 dollars on it? Thanks!
@RussellMidfield
@RussellMidfield Год назад
For games I would say neither will do a good enough job but I would say InstantMesh should be fine!
@kaixiuuu
@kaixiuuu 2 года назад
WOW i love instant mesh, super fast and easy to understand!!!
@RussellMidfield
@RussellMidfield 2 года назад
It's true! It's pretty awesome, just click a button and it's done!
@excaliburkaizuhan1734
@excaliburkaizuhan1734 4 месяца назад
I’ll keep this in mind I when get payed next Friday for the quad remesher
@RussellMidfield
@RussellMidfield 4 месяца назад
Haha yeah good idea!
@Angelnarcissa
@Angelnarcissa Год назад
:v ''You may NOT use The Software with a Single-User-Indie-License for COMMERCIAL, PROFESSIONAL and other for-profit purposes. A Single-User-Indie-License may not be used to create content for a third party that will use such content in connection with a Commercial activity.'' quad remesher put this on his license, but how would they know that
@RussellMidfield
@RussellMidfield Год назад
Thanks Mario! Good to know!
@idldmit
@idldmit 2 года назад
i dont get it... last 60$ addon made bad upper lid topology, while IGL did it good, so why is it 10/10 ?
@RussellMidfield
@RussellMidfield 2 года назад
Yeah you're right, it's not perfect for sure, I just personally really like the results I get with Quad Remesher when I consider it's an automatic tool and how quickly and easily it works. Nothing's perfect of course, 10/10 was maybe a little generous, but for an automatic tool it's the best I have seen!
@skilat193
@skilat193 2 года назад
I don't understand how Quad Remesher can be so perfect for you and so bad for me. I got artifact, no good shape at all for the eyes, the noze and the mounth ...
@RussellMidfield
@RussellMidfield 2 года назад
Yeah I know, admittedly I don't always get those results. The reason I think for this video it worked so well was because the sculpt was very angular and stylized. My slightly more realistic and smoother sculpts don't have such perfect results.
@rippednerd632
@rippednerd632 6 месяцев назад
wich one is better for hard surface model?? i made one with 15mil. active points in zbrush and i want to retopology. maybe in that case manual is better?
@RussellMidfield
@RussellMidfield 6 месяцев назад
Manual is usually going to be better in my opinion. Quad is pretty good with hard surface, but obviously costs money which isn't the best.
@Walm89
@Walm89 Год назад
With advancements in AI, I really hope manual retopology becomes a thing of the past. I love sculpting, but retopology just feels tedious and unnecessary really. I get people may enjoy it but, personally, I just want to create beautifully eldritch characters without having to redo it all if I want these characters to be animated or put in games. edit: and after seeing that last one, I think we're already here, or at least very close thanks for sharing! I'll definitely try these out 👍
@RussellMidfield
@RussellMidfield Год назад
I agree, sometimes I can find a small level of "enjoyment" if you can call it that, but it's usually somewhat fleeting. After an hour or two it always starts to wear on me haha. Hopefully one day it'll be an archaic thing of the past!
@Ali-Farzin-Abri
@Ali-Farzin-Abri 8 месяцев назад
I'm a blender beginner and this whole remeshing thing is becoming so overwhelming. Nothing seems to be working for me. Like I try the quad remesh as shown in this video, and though I have a much less detailed face, I end up getting more vertex count compared to this and I see the lips are gone and it just doesn't look good.
@RussellMidfield
@RussellMidfield 8 месяцев назад
Yeah it's definitely not perfect, I usually try it multiple times with different settings. Sometimes I manually redo some parts as well depending on the sculpt. Others it works incredibly well, usually the sculpts that are more stylized and angular it works best.
@zarblitz
@zarblitz 8 месяцев назад
For a model like this, wouldn't it make more sense to split it bilaterally before retopology, and the mirror and recombine it afterwards? Seems like you'd want symmetrical edge loops, and I noticed quite a bit of asymmetry in most of the results.
@RussellMidfield
@RussellMidfield 8 месяцев назад
You'd want symmetry yeah!
@KoopatoadYT
@KoopatoadYT 2 года назад
just tried porting into roblox but i needed less triangles and then i remeshed and then my computer had a stroke
@RussellMidfield
@RussellMidfield 2 года назад
Hahaha yeah, gotta be careful with the voxel remesh, I've tombstoned my computer a few times when I put the voxel size way too small haha
@mikealbert728
@mikealbert728 2 года назад
A very good topic to cover. Your video was very informative and well executed. Thank you
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Mike, appreciate you saying that! I'm glad if it helped even just a bit!
@makentoarts986
@makentoarts986 Год назад
Wow, this is an amazing explanation and comparison analysis! Thank you so much!
@RussellMidfield
@RussellMidfield Год назад
Thanks Makento! I'm glad it helped!
@TheNinjace
@TheNinjace Год назад
No luck with dust 3d, interface is different from video now, unable to import obj files…
@RussellMidfield
@RussellMidfield Год назад
Aww damn that sucks, thanks for letting us know though!
@thebattlekey
@thebattlekey Год назад
I've been learning blender for a couple months now, first i focused on objects and then i started to do characters and now i want to try animate stuff but Retopology was not something i wanted to get in to right now so ive waited, If i would get that 60$ quad remesh addon would my sculpted models have good enough retopology to do face animations etc? :)
@RussellMidfield
@RussellMidfield Год назад
Yeah it's possible, but I'll be honest, there is a high probability that it won't be the best for the complexities that facial animation presents. You might get away with it for simple animations though! Best thing is to download the trial and see if it works for your use case. Good luck!
@AllenJacob-p2z
@AllenJacob-p2z 8 месяцев назад
can someone explain to me how the heck you download Instant Mesh? it's so confusing. it's not a normal exe file download/installation
@RussellMidfield
@RussellMidfield 8 месяцев назад
Oh weird is it different?! I can't remember, I'll try and check later tonight
@jrM5492
@jrM5492 11 месяцев назад
Could you please do another comparison episode for Quadwild and Quad Remesher?
@RussellMidfield
@RussellMidfield 10 месяцев назад
Oh yeah good idea, haven't heard of Quad Wild but I want to try it out
@WalrusesAreTheOne
@WalrusesAreTheOne Месяц назад
What about the retexturing after converting to low poly?
@RussellMidfield
@RussellMidfield Месяц назад
Yeah at that point I would UV unwrap the low poly and then texture paint in Blender or use something like Photoshop, Krita, Gimp.
@GooSoldier
@GooSoldier 2 года назад
thanx for your work!
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Tales! I hope their is at least one small tip in there that's helpful!
@LA-wv6jo
@LA-wv6jo 8 месяцев назад
Hate retopology and i dont do a realism so quad remesher is the BEST! Thank you!
@RussellMidfield
@RussellMidfield 8 месяцев назад
Haha yeah sounds like it'll be right up your alley!
@pierresu4723
@pierresu4723 Месяц назад
i dont know if im doing something wrong i been trying quad remesher for a few hour but the model i got is really bad
@RussellMidfield
@RussellMidfield Месяц назад
Yeah it can be hit or miss. Works the best with simpler models, if you happen to have a super detailed realistic model it won't work as well. Sometimes I do a little bit of manual clean up after.
@andyo5220
@andyo5220 Год назад
I use Exoside's addon and the amount paid I got back in the time taken to achieve the end result. Well worth the $ spend.
@RussellMidfield
@RussellMidfield Год назад
Agreed, a huge time saver!
@BlueBerryFTW
@BlueBerryFTW Год назад
Was strugling so much to try and find a solution for my object with millions of vertices. The voxel remesh saved me, thanks a million!!!
@RussellMidfield
@RussellMidfield Год назад
Yeah no worries Adrian! I'm glad it helped!
@jcv71
@jcv71 Год назад
Autoremesher crashes on MacOS Monterey and there hasn't been an update since 2020, the last release still in beta mode
@RussellMidfield
@RussellMidfield Год назад
Oh weird I didn't know that! That's too bad, hopefully an alternative comes about sooner than later!
@adrienpelissie6187
@adrienpelissie6187 2 года назад
It’s not really retopology it’s remeshing. Retopology is to get good mesh deformation for animation. Here there is no loop create around the mouth or eyes to deform with bones.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah you're totally right!
@jesusaulloa1653
@jesusaulloa1653 Год назад
Is there an updated version of this? maybe new software introduced etc
@RussellMidfield
@RussellMidfield Год назад
No not yet, but that's a good idea!
@samdavepollard
@samdavepollard 2 года назад
very nice video very cool channel you're putting together here, Russell; you deserve more subs not sure where the figure of $60 for exoside remesher is coming from latest from their website is $16 per quarter for subscription, so $64 for first year (excluding VAT which is 20% here in UK) or buy perpetual licence for $110 (excluding VAT)
@RussellMidfield
@RussellMidfield 2 года назад
Thanks Sam! Oh sorry haha yeah the $60 is for the perpetual indie, non-commercial license which is where my head space is at since I am a terrible artist haha 😄
@samdavepollard
@samdavepollard 2 года назад
@@RussellMidfield ah, yes, of course (note to self: learn to read in 2022) :-)
@kruth6663
@kruth6663 2 года назад
Voxel remesh isn't really meant for retopo, but rather a sclpting tool
@RussellMidfield
@RussellMidfield 2 года назад
Yeah good point thanks!
@H-A-L-O-G-E-N
@H-A-L-O-G-E-N 5 месяцев назад
Hello Man! Sorry to ask such a trivial question, but should we apply those two or is it just fine to keep multires and shrinkwrap on the bar, still rather new with those things, asking in case that let's say I need to import the character in a game engine it will keep multires and shrinkwrap settings on the character even though I did not apply them, cause when I applied multires it was just counter intuitive taking in regard the fact that it increased the poly count to 1.7 mil when we want to lower the poly count, thank you very much for your time and video!
@RussellMidfield
@RussellMidfield 5 месяцев назад
Yeah no worries! You have one high-poly instance of the model with the modifiers applied, and one low-poly instance with no modifiers at all. You then "bake" the details from the high-poly version onto the low poly. The low poly goes to the game engine. You can't import the version with modifiers unapplied, or if you could, it wouldn't be advisable.
@H-A-L-O-G-E-N
@H-A-L-O-G-E-N 5 месяцев назад
@@RussellMidfield Thank you for the explanation! Do you have suggestions for tutorials regarding the process you explained regarding baking ? Right now I mainly know just how to sculpt in blender so I'm not too accustomed with the rest of the program details, Thank you very much!
@liulinzhifu
@liulinzhifu 2 года назад
very useful information there! ended up using instant meshes
@RussellMidfield
@RussellMidfield 2 года назад
Nice! Yeah Instantmesh is awesome! I'm glad it helped!
@lorenzoroncalli-stars4124
@lorenzoroncalli-stars4124 2 года назад
Why i don't have nothing in the right corner of the screen? 0:33 Someone can help me?
@RussellMidfield
@RussellMidfield 2 года назад
Edit -> Preferences -> Interface -> Status Bar, select everything, then Save Preferences
@maskedsentai2003
@maskedsentai2003 Год назад
Do you choose perpetual pro or do you choose perpetual indie?
@RussellMidfield
@RussellMidfield Год назад
I just use the indie since I don't sell models or anything like that.
@fadilday2499
@fadilday2499 2 года назад
Hai which one I can buy add on? Because at list have 3 add on..
@RussellMidfield
@RussellMidfield 2 года назад
Hey Fadil! You can buy the Quad Remesher one, the others are free!
@burlemarx726
@burlemarx726 9 месяцев назад
This was so INCREDIBLY helpful, thank you! I am still coming a crossed an issue though as I try to render my object. I have a simple, sculpted object created in Nomad which I then fixed the topology and brought down vertex count with Instant Mesh. I have it rotating and bobbing in blender. My confusion is that in adding the different modifiers, my vertex count goes up again, therefore I'm assuming making it still incredibly tedious and time consuming to render. What am I missing here?? My vertex count with the mods is almost (albeit slightly smaller) than before. I'm still a beginner so appreciate the help if this is a very obvious answer, thanks!
@RussellMidfield
@RussellMidfield 9 месяцев назад
Next step is to bake! Then you can get rid of the modifiers that increase your vertex count. Search "Blender bake" and you'll be set!
@burlemarx726
@burlemarx726 9 месяцев назад
THANK YOU!! Finally getting sweet relief from this, it's been plaguing me for far too long. Appreciate it and the speedy response!! @@RussellMidfield
@RussellMidfield
@RussellMidfield 9 месяцев назад
Yeah no worries, best of luck on your 3d journey!
@llYuki0okami
@llYuki0okami Год назад
I have a problem with my model, it's quite complicated and when I try to auto-retopology either I get a huge amount of vertex or the character's teeth are completely destroyed. As I understand, Quad Remesher has the ability to set more detailed places, so I have no way to deal with it without this program?
@RussellMidfield
@RussellMidfield Год назад
Manual retopology can address this issue the best, but if you're looking for automatic tools then quad remesher is one of the better ones out there.
@llYuki0okami
@llYuki0okami Год назад
@@RussellMidfield Hey thx for answer, I got Trial version (you didn't mentioned it) and I clicked remesh it and effect is wonderfull, it even dealt with the problem with the teeth... by removing them completely! :-O My model looks very cute now, but I would prefer it to have teeth, can you recommend some tutorial to help me deal with it?
@boomboxthedragon4899
@boomboxthedragon4899 6 месяцев назад
bought quad. now to activate mah key and get to fixing some old laggy af models ^-^
@RussellMidfield
@RussellMidfield 6 месяцев назад
Haha nice! Good luck!
@doyouhearme4641
@doyouhearme4641 Месяц назад
lol, and now rig those 10/10 eyes
@RussellMidfield
@RussellMidfield Месяц назад
Lol googly eyes
@HyenaBlank
@HyenaBlank 2 года назад
If QuadMesher had that comb tool IGL has to give you more control over how they flow, it'd probably be a 20/10 cause it was kind of scuffed looking around the upper eyelids on what it had produced for you
@RussellMidfield
@RussellMidfield 2 года назад
Haha yeah its true, the comb is absolutely deadly, I'm surprised it doesn't have something better to control edge loops but I'm pretty happy with it nonetheless!
@HyenaBlank
@HyenaBlank 2 года назад
@@RussellMidfield Honestly seeing that really showed to me what has been so terribly lacking in automated 3d tools in general, just that lack of any influence you have over it. Like combine that comb tool to control the flow and vertex groups for polygon density, and you'd have the king of automated retopology. Something being entirely automated just won't ever really produce the sort of results you want with something like 3d model making, from the weights, UV,s and of course, the topology. Automation needs guidance.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah it's true, someone has got to put it all together, it's so close yet so far.
@kevinbillington9773
@kevinbillington9773 Год назад
Need zbrush zremesher blender equivalent
@RussellMidfield
@RussellMidfield Год назад
Yeah for sure!
@BONO44-f6s
@BONO44-f6s Год назад
wich type of file to import in DUST3D
@RussellMidfield
@RussellMidfield Год назад
Either fbx or obj I believe!
@anficyon
@anficyon 2 года назад
what size of pen display do you recomend?
@RussellMidfield
@RussellMidfield 2 года назад
I personally like my 20 inch, I think any smaller than 16 inches you may start feeling a little cramped but that's just me!
@Andriej69
@Andriej69 10 месяцев назад
IGL's looks fine to me, at least superior to anything I've been able to do manually so far. IF I decide to get into Blender for real, Quadremesher looks well worth the price, although for me it'll be something like 248 PLN
@RussellMidfield
@RussellMidfield 10 месяцев назад
Yeah IGL is pretty good, hard to beat free. Yeah it's true, it's a little bit of a commitment to Blender with Quad as it isn't cheap. I usually end up doing a bit of manual adjustment now even with Quad so in hindsight maybe not as good as I originally thought.
@Andriej69
@Andriej69 10 месяцев назад
@@RussellMidfield You know, the better it is, the less you have to adjust yourself 😉
@RussellMidfield
@RussellMidfield 10 месяцев назад
Haha very true!
@d_agudo
@d_agudo 2 года назад
I can't tell you how much i love your videos! Thxs a lot Russell!
@RussellMidfield
@RussellMidfield 2 года назад
Haha thanks Diego, appreciate the love! I hope there is something helpful in there!
@It-is-PhillipFrank
@It-is-PhillipFrank 9 месяцев назад
I'm trying to get my 195k poly down to a 20k. Not easy. But I have no idea what I'm doing. I think I started messing around with blender less than 2 weeks ago. Lmao
@RussellMidfield
@RussellMidfield 9 месяцев назад
Haha damn that's pretty good then if you're already thinking about polycount! Best of luck on your 3d journey!
@It-is-PhillipFrank
@It-is-PhillipFrank 9 месяцев назад
@@RussellMidfield My laptop might be a little pent up. I mean have a Pentium. 😭 So every dot counts if I want to make him move one day. Lmao. And thanks. I got into it because I want to make games if can. But that might just be a dream. But I'm enjoying it in the meantime 😁
@RussellMidfield
@RussellMidfield 9 месяцев назад
Haha you can do it!
@adiwibowo1342
@adiwibowo1342 2 года назад
best plugins compare ever !!
@RussellMidfield
@RussellMidfield 2 года назад
Haha thanks Adi! I'm glad if it helped!
@RandomLensProductions
@RandomLensProductions 2 года назад
great tutorial, but when using quad remesher after i "remesh it" and have "use materials" checked i can't seem to see the materials on my model, just black, am i missing a step? any help would be appreicated
@RussellMidfield
@RussellMidfield 2 года назад
Oh hmm, I believe you need to he in vertex paint mode to see the color. That's about all I can think of.
@RandomLensProductions
@RandomLensProductions 2 года назад
@@RussellMidfield will give that a try, thank you for the fast reply, much appreciated👍👍
@RussellMidfield
@RussellMidfield 2 года назад
Yeah no worries, let me know how it goes
@RandomLensProductions
@RandomLensProductions 2 года назад
@@RussellMidfield will do👍👍
@snowclush
@snowclush 6 месяцев назад
igl link is down -- what happened?
@RussellMidfield
@RussellMidfield 6 месяцев назад
Oh not sure, maybe it updated, it's been a while since I uploaded this video. Could be they took it down too.
@pendrawer1471
@pendrawer1471 Месяц назад
So can someone help me understand how to make good eye and mouth holes with the quad remesher.
@RussellMidfield
@RussellMidfield Месяц назад
It's not unusual for me to do a little bit of manual retopology in intricate areas like that. For models like the one in the video it worked out nicely since the areas have large flat areas with clean edges. Good luck!
@pendrawer1471
@pendrawer1471 Месяц назад
@@RussellMidfield I'll do my best. Thanks dude.
@AstraVex
@AstraVex 2 года назад
Thank you so So SO much for this! ♥️ SUBSCRIBED! ♥️ Just started using Blender last night and one tutorial told me "How To Make A Character In 15 Minutes" using MANUAL RETOPOLOGY?! I felt like I was losing my mind! 🤯😖😵
@RussellMidfield
@RussellMidfield 2 года назад
Haha yeah no worries Astra! I'm glad it helped! Haha yeah manual retopology can be overwhelming at first haha
@Chronomatrix
@Chronomatrix 2 года назад
Does QuadRemesher even work with Blender 3.0? I installed it but no add-on appears.
@RussellMidfield
@RussellMidfield 2 года назад
Oh I'm not sure sorry, I'm still in the 2.93 dark ages, I haven't upgraded to 3.0 yet. I wouldn't be surprised if the addon needs to be updated as a few others I have needed updating to be compatible with 3.0.
@archiplanservices3746
@archiplanservices3746 2 года назад
Did you install a trial version?
@RussellMidfield
@RussellMidfield 2 года назад
I did yeah
@Chronomatrix
@Chronomatrix 2 года назад
It does work now in Blender 3.0 btw.
@RussellMidfield
@RussellMidfield 2 года назад
Aw damn that sucks, hopefully they update it soon
@rendcycle
@rendcycle Год назад
Does Exoside offer Black Friday sale or something similar for Quad Remesher?
@RussellMidfield
@RussellMidfield Год назад
Not sure to be honest, keep an eye out in a few weeks!
@rendcycle
@rendcycle Год назад
@@RussellMidfield Ok, thanks for the review! :-)
@RussellMidfield
@RussellMidfield Год назад
Yeah no worries+
@Eddy00991
@Eddy00991 Год назад
I am starting a personal project and I am trying to figure out how to do this. I do have a few questions though if anyone can answer. The remesh is linked to the original sculpture but both are still in the project. Which one do you use to do the rigging and texturing? Can I delete the sculpt that the remesh came from and use that in a new project?
@RussellMidfield
@RussellMidfield Год назад
You use the remesh version for rigging and texturing. The high poly sculpt can be discarded or saved in a separate file once you have UV unwrapped the low poly and baked the details from the high poly to the low poly remesh.
@Eddy00991
@Eddy00991 Год назад
@@RussellMidfield Thank you very much! Definitely subscribing and checking the rest of your content for more guidance
@RussellMidfield
@RussellMidfield Год назад
Thanks Eddy! Good luck on your 3d journey!
@sxrevived1087
@sxrevived1087 2 года назад
so we wont need to hand retopology any more
@RussellMidfield
@RussellMidfield 2 года назад
Yeah you might be able to get away without it now
@junweidong2448
@junweidong2448 Год назад
It seems that quad remesher is the best? But for this extension, it is hard to figure out when the latest version of it published. I am afraid it is may be ... out of date for latest blender 3.6 or the coming 4.0.
@RussellMidfield
@RussellMidfield Год назад
Yeah quad remesher the paid one is the best in my opinion, but it's still far from perfect. Yeah not sure how it will work with 4.0 if there are huge changes, the website isn't super lively.
@junweidong2448
@junweidong2448 Год назад
@@RussellMidfield I know it is far from perfect but currently the best. That's why I want to know the update logs, which I can't find on the official site.
@RussellMidfield
@RussellMidfield Год назад
@junweidong2448 yeah it's a good thought to have, a big update could make it worthless which would suck.
@stevesculptor1
@stevesculptor1 11 месяцев назад
30 day free trial, but it take you that long to get it installed, I couldn't do it
@RussellMidfield
@RussellMidfield 11 месяцев назад
Haha yeah it can be tough!
@stevesculptor1
@stevesculptor1 11 месяцев назад
I did it today !! used a different approach@@RussellMidfield
@CAgram123
@CAgram123 2 года назад
I actually like manual retopology, it gives me more control over my characters. Since I don't work in the industry, time is not a factor since I'm just a hobbyist. Bsurfaces can speed it up some.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah it's not bad once you get the hang of it, I really like Retopoflow and 3dcoat, makes it much more enjoyable an experience.
@gusfringo69
@gusfringo69 Год назад
i wanna get into manual retopo too but ig im scared lol
@RussellMidfield
@RussellMidfield Год назад
Haha yeah I found it tough at first, but now I kind of like it. It's time consuming though which sucks haha.
@TacticsTechniquesandProcedures
@TacticsTechniquesandProcedures 2 года назад
One thing I have noticed with topology: if I have bad topology, none of these programs will fix it.
@RussellMidfield
@RussellMidfield 2 года назад
Yeah, it's true, Instantmesh and Quad Remesher can kind of do it, but not as good as manually adjusting it.
@silver7706
@silver7706 Год назад
I'm just starting to get really into modeling/sculpting so this was amazing. My first project for my school is a chess set with custom designs so making low poly pieces that look good is crucial so my computer won't lag lol. Ill probably buy the 60$ it seems worth it
@RussellMidfield
@RussellMidfield Год назад
Yeah exoside is really nice, really speeds things up! Good luck on the project!
@3dsteveo765
@3dsteveo765 Год назад
@@RussellMidfield Just as a side note $60 is for "This is a perpetual license, NOT usable for commercial purpose". Incase that matters to anyone. Also absolutely love your vids, this was awesome! Thanx
@RussellMidfield
@RussellMidfield Год назад
Yeah true, good point, thanks Steveo!
@90bubbel60
@90bubbel60 10 месяцев назад
anyone got tips for not getting spiral edgeflows with the quad remesher?
@RussellMidfield
@RussellMidfield 10 месяцев назад
Yeah that's a tough one, makes UV unwrapping a little more difficult. Sometimes I'll do a little bit of manual adjustments in key areas to fix those but not sure on how to control quad remesher like that.
@90bubbel60
@90bubbel60 10 месяцев назад
@@RussellMidfield fair enough
@RussellMidfield
@RussellMidfield 10 месяцев назад
Good luck!
@KenMFT
@KenMFT Год назад
My first retopology was lastnight, and it was a shark, took me 6 hrs. im not doing that again. xD
@RussellMidfield
@RussellMidfield Год назад
Haha lol yeah doesn't take long before everyone starts looking for quicker alternatives
@KenMFT
@KenMFT Год назад
@@RussellMidfield thinking about getting exoside's right now. would it be the Perpetual Indie- non commercial one? And thanks for the dope vid!
@RussellMidfield
@RussellMidfield Год назад
For me yeah that's what I got since I just do this as a hobby
@blenderbay
@blenderbay 2 года назад
you said in turn 3 times
@RussellMidfield
@RussellMidfield 2 года назад
Damn I should have said it a fourth time and made it a circle
@ChristopherHemsworthCreative
This is so helpful Russell, thank you. Like you, I am more interested in the "fun stuff" not the tedious stuff. Question though: (forgive my ignorance) is the idea with the whole multi-res + shrink-wrap that you will bake a normal map for the low poly from the multi-res? Is that how you will have the detail but low poly count on the new model? Thanks!
@RussellMidfield
@RussellMidfield Год назад
Yeah no worries Chris! I'm glad if helped! Yup that's right, the high poly version is used to "bake" the details onto the low poly version. After you have you normal map with all the high poly details you don't need the high poly model anymore.
@alhusseinali
@alhusseinali Год назад
SHOULD WE APPLAY BOTH OF MODIFIRES ?
@RussellMidfield
@RussellMidfield Год назад
Generally not recommended no
@alhusseinali
@alhusseinali Год назад
@@RussellMidfield so, only shrink modifier?
@llYuki0okami
@llYuki0okami Год назад
In the long run I find this addon useless, as the model I get from it always overlaps with the High Poly version in many places which causes lots of artifacts on baked normal map
@RussellMidfield
@RussellMidfield Год назад
Aw darn that sucks! Try playing with the cage to reduce those!
@llYuki0okami
@llYuki0okami Год назад
@@RussellMidfield it works sort of, but there is a new problem, seams/edges of the islands are very visible on the baked normal map (yes, I set to non color), I can't understand it, I read on the web that it's always visible a bit, but in the previous model over which I was working similar to the current one has no such problem even though the topology is terrible and I used auto unwrap.
@llYuki0okami
@llYuki0okami Год назад
@@RussellMidfield So, I enlarged the islands in UVMap, it made the visible seams a bit smaller, then I used xNormal instead of blender to bake it, it has external cage file option, and the effect is perfect, seams are almost invisible even up close.
@RussellMidfield
@RussellMidfield Год назад
That's awesome! Yeah xNormal is a great baking program, can't believe it's free, a ton of functionality.
@aluckyshot
@aluckyshot 2 года назад
Wow, great quality presentation. Thanks for sharing. Subbed and thumbs up.
@RussellMidfield
@RussellMidfield 2 года назад
Thanks PPT! Appreciate the support!
@MoraesJr
@MoraesJr 2 года назад
The Quad Remesher doesn't feel to be 10/10 for a lack of feature: setting different resolutions for areas, like in your model I probably would like to have the body quads bigger than the face, saving more vertices in this process. If this tool could do this easily plus being able the define some flow like Instamesh, $60 would be a bargain. I'm not saying it is bad, it is really good and I'm willing to buy it. But, at the end, different resolution and specific flow still needed for our workflow. Great video, BTW. Thanks!!
@RussellMidfield
@RussellMidfield 2 года назад
Yeah good point. Quad Remesher has a density feature that you can define through vertex painting, i just didn't show it in this video although now that I think of it, I totally should have! I think you can define flow as well by setting materials, but I haven't tried it before to be honest. Instantmesh's combing feature is awesome, if Quad Remesher had that it would be mind blowing.
@lonesomealeks4206
@lonesomealeks4206 2 года назад
Nonsense. Quad Remesher is worth the money. If you want more detail on certain areas, it's simple enough. select faces - subdivide done.
@v747
@v747 2 года назад
Quad remesher have vertex paint density feature. It also have loop mark feature, auto detect angle. This is best auto retopo addon. Plus it works same in max and maya with same algoritm
@RussellMidfield
@RussellMidfield 2 года назад
It's true!
@RussellMidfield
@RussellMidfield 2 года назад
Oh darn I feel dumb, I didn't notice it had a loop mark feature! I'm going to have to maybe do a more better video on these, didn't do them justice!
@rendarrockbrok2305
@rendarrockbrok2305 2 года назад
One thing I learned, plugins for Blender and DAZ are SOOO much cheaper and give so much more bang for the buck than Audio Plugins. This is a much less expensive hobby. Not the case if i was using Photoshop or Maya but why would I be doing that when the free alternatives are almost or just as good?
@RussellMidfield
@RussellMidfield 2 года назад
So true! Lots of awesome free alternatives out there!
@davood1370
@davood1370 2 года назад
zbrush / zremesher
@RussellMidfield
@RussellMidfield 2 года назад
Yeah zremesher is awesome I hear!
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