Thank you for making these videos! You're a great teacher. I've been watching a lot of your videos and I can't believe I actually understand everything now. Very exciting.
Great tutorial! Very well explained. I just did the basic version - but the effect is so cool. Missing your tutorials. So I check the old ones. Still actual. Instead of rotoscoping I used the object mask from the colour page - worked sufficiently well.
1:02:43 and ctrl+P to disable selected nodes, also Dissolve nodes can act like a switch to aid testing and there are options available in reactor. Good deep dive getting the techniques into fusion! The tutorials for other software always have the same problems out of the box A) it looks flat like there's no actual depth,volume or substance to the disintegration B) the particles shapes don't change. Without a 3D puppet to model, a quick solution to emulating volume is using techniques from making 2D-still-to-3D-parallax effects using layered displacement masks, or using duplicates of the roto splines with the feathering options, or using the pImage emitter if the lighting in the still isn't also "flat" to get rid of the billboarding. If you use double polys to make gradients, use tab to select the inner handles then ctrl+b to box resize
Thanks Paul for sharing your valuable tips as always. I like the idea of the displacement map, think that could do a little extra punch. I wasn't very successful with the pimageemitter here and found the regular pEmitter with setting color from region easier to handle. Though I got quite far with the imageemitter as well and used it on other scenarios.
fantastic I will work with this until I master this !!!! Its always a pleasure and very instructive watching you videos. Thank you for sharing your time and talent !!!!!!
Hope so as well. Especially I hope that Fusion will get more attention, more users and finally more development from BMD in the long run! Very powerful but not well known compared to some other tools...
Great! U are very underrated in terms of subscribers! I hope u get 500k subs in 1 month! I want to see more tutorials like this in Fusion of course! Thanks!
@@VFXstudy I think there are very few good tutorials like here urs for Fusion! If u make Fusion tutorials like this frequently, u will definitely get 500k subs easily!
Nice video bro I just found out about this video editing program Davici resolve looks really cool a lot of people are comparing it to after effects but all the tutorials am seeing using DaVinci resolve is only about transitions and color grade nothing really cool like Blockbuster fx how to fly jump through walls X-Men teleportation type effects walk on walls those type of cool superhero effects.
:-) Thanks a lot and welocme to the channel. Have a bit of a break with the tutorials right now but the next ones will come out in a few weeks and will be more regular again...
Great tutorial. Just another question: Is there a way to have a dual screen layout in Fusion 16 standalone like in the Resolve Version? I do not find it.
Yes, you can setup a second screen as additional fullscreen viewer. It should be in the settings under video io or similar. Same menu where you could configure an output card. Alternatively you can have a floating view window and put that on fullscreen on a second monitor. Am away from computer right now, let me know if you don't see it and I'll check for the exact menu later
Hi, thanks for the tutorial. I have a Problem: i dont like after effects and adobe for their subscription model, i would live to use fusion in the future, but when I see that a Fusion tutorial on this effect runs over an hour, and all the AE tuts on this topic are about twelve minutes long, I wonder if node compositing is really that more effective or is it just your way of teaching that makes your tut so long? Which Software would you recommend?
I don't think you can say that nodes are faster or slower than layers. Generally, the larger and more complex you project, the more you will find nodes easier to organize and handle. Reg. length of the tutorial, it also depends on how detailed you do the effect. E.g. work in 3d, multiple layers, different particle sizes, color grading, rotoscopung etc.? Also do you build it from scratch or use additional templates/ stock effects/ plugins. If you use trapcode particular, maybe you have some more advanced and perhaps easier to use particle tools compared to the built in stuff in Fusion. But it also comes with an additional price tag.
64 GB. Playback is fast if it's cached first (you see the green line above the player). But particle rendering can take time, especially for the final version in full quality.
Sweet, I just purchased iMac with 128 gb ramm 1TB SSD drive. I will get it up & running sometime this weekend. The 1st project I will try out is this one here with your Template. I will let you know how it go.
This is great. Thank you for sharing this. As a newb to DR (but not to FCPX or Apple Motion), I had to keep going back and forth to fill gaps in my basic knowledge of DR. It revealed that for some reason dual viewer doesn't appear to work for me. I read a post on BlackMagic Design forum that other people are experiencing this. You have both clips in Fusion. Are they both on the timeline, with you in the clip over the top of clean plate? Are there any good tutorials you've made or found that cover this off?
Not sure I understand. In Fusion all Nodes can be displayed in the left and right viewer via 1 2 keys, this is not related to the timeline. As long as you have a MediaIn in Fusion or any other node, you should be able to see this. If you have only one viewer, there is a button on the top right of it in Resolve to enable one / vs two viewers in the GUI. Not sure that's what you mean. Regarding tutorials, if you are looking for general beginner introduction how to use the GUI and navigate between timeline and Fusion, I recommend the free beginner course on my website which covers all of that.
LOVE YOUR TUTORIALS, ANY CHANCE YOU CAN GO THROUGH YOUR SETTINGS TO HAVE DAVINCI RUNNING AS SMOOTH AS YOUR VIDEOS. I HAVE A 64 CORE TREADRIPPER PROCESSOR 256GB DDR4 RAM AND A 3090 GPU AND USING M.2 FIRECUDA STORAGE AND MY PC SHOULD BE RUNNING DAVINCI ALOT BETTER BUT COMPARE TO THE SPEED YOUR PARTICLES APPEAR AND DISSAPEAR COMPARED TO MINE IS CONFUSING VERY MUCH A I SHOULD NOT BE HAVING THIS SLUGGISH PARTICLES
Well there are lot's of different settings and possibilities here. But in case of particles, it could be due to render settings - using hardware renderer? Also of course number of particlese, style, etc.
VFXstudy I didn’t make a tutorial just a personal video trying to replicate the effect because there are many done with AE but nothing with DR. Keep making great video tutorials
Well, the easiest way could be to build the particle animation the same way but play it back backwards. You could first make your footage play backwards, then build the particle animation to go forward, and then invert the result again to play the right way. In Fusion you can use the time speed tool for example.
Thank you very much for the tutorial :) It's very informative and well structured. May I ask you for some tips improving the Playback Speed? I have an i5 3750k oc to 4,0 Ghz, 16GB Ram, GTX 980TI and even though I use Proxies and optmized media the playback of the particles is like 1 frame/s... Is there any option I am missing?
Are you using Fusion standalone? Especially with not so much RAM you might consider it. But depending how many particles etc. Any machine will get slowed down. You can also experiment with open GL vs Software renderer. Though I believe the particle system itself may be the bottleneck so might not be all that much difference. In Fusion Studio you have the render manager and can render from a render queue in the background. Even when using only one machine I find it convenient. But live playback is definitely out of the question if you have complex particle systems.
@@7IM3rW hmm, ok that sounds Indeed a bit too slow. The caching to disk happens in the edit page I think. But I think your problem is that things are too slow in Fusion to work. You might do things like turn off HQ and turn on Proxy (right click near the player controls in Fusion) maybe reduce color but depth from renderer to 16 float or even 8int. Otherwise you might want to try the flow in the Fusion standalone version and see how it performs there. Fusion 9 free version is still available from the support center if you don't have a license dongle. If you have a Resolve license dongle you can use Fusion 16 studio as well.
can someone help me out here? i can make the particles but as my device is weak i have to use timeline proxy resolution while im doing the process. The problem is when i hit "full" in timeline proxy resolution, the particles i have created disappear. Thought i might be the processing capacity of my computer, but when i export the project, the particles are not there on final video.
Well if you can do disintegration, you could do the same backwards and integrate. E.g. run the footage backwards through the effect and then invert again. The color, particle size and movements etc. would be different of course
You mean how to install, set up databases etc? Not really. In the courses, I mention what I feel is relevant with respect to Fusion, but so far no general Reaolve overview tutorials...
@@VFXstudy Yes, exactly that... Like, is setting up a database necessary to start any project on resolve or can you edit videos without setting up a database?
@@piyushdingore734 when you open resolve there is the local database set up by default where your projects are going. To get started that's fine. You can set up additional databases if you need to (e.g. for collaboration, seperating work from different clients, etc.)
Yes. With certain limits in accuracy as well. Definitely give it a try. Didn't exist yet when I recorded this tutorial. So don't know how good it would have been here, but I suspect good enough for a very fast transition effect.
Definitiv ein 5 ⭐️⭐️⭐️⭐️⭐️ Tutorial. Etwas vom besten, das ich je auf RU-vid entdeckt habe. Natürlich subscribed und auch die Glocke 🔔 aktiviert. Ganz gut gefällt mit, dass du auch den einen oder anderen Fehlschritt drin gelassen hast und gleich noch die Erklärung lieferst, was da jetzt passiert ist, wie z.B. bei der Differenzbildung des Partikelemitters, die zuerst nur schwarz war. Das hilft enorm, Verständnis aufzubauen und entspricht auch dem biologisch evolutionären Verfahrens, wie das menschliche Hirn lernt: aus try and error. Kleinkinder lernen so alles und nicht umsonst lautet eine uralte Weisheit „aus Fehlern wird man klug“. Leider wurde „Fehler machen dürfen“ Ende 20. Jahrhundert total weggebügelt, seit „Bologna“ sowieso. Dabei bereichern auch [wissenschaftliche] Fehlschläge die Erkenntnis der Menschheit und würden diese für z.B. Doktorarbeiten von den seriösen Fachzeitschriften ebenfalls publiziert, dann müsste niemand sich zum Promovieren der Predator Journals bedienen, die gäbe es dann gar nicht. - Und „hoppla“, das Fusion 16 Interface sieht ja aus wie das in DR integrierte. Konnte ich selbst nicht ausprobieren, von der Fusion 16 beta gibt’s keine Public Version.
Danke für die bestätigenden Worte. Fusion 16 Studio Beta ist verfügbar. Die kostenlose Variante aber nicht. Kann sein, dass BMD die nur noch in Resolve weiter anbietet. Oder sie warten nur die Beta Phase der Studio Version ab, mal sehen...
@@VFXstudy , das Kompliment hab ich nur zu gerne gemacht. - Zu Fusion 16: ich bin auf die BMD Produkte im Feb 2019 umgestiegen (vor allem wegen Color und dem integrierten Fusion, die Schnittstelle wie sie FCP7 nach Motion4 in Apple Studio 3 noch vorhanden war, hat Apple ja leider mit Release von FCPX völlig unverständlicherweise gekappt) und wollte mir keine Fusion 9 Studio mehr kaufen, weil ich ganz bewusst die Las Vegas NAB 2019 abgewartet hab. Schade finde ich, dass die aufgeräumte Fusion 9 Oberfläche weg ist und die "zukleisternde" DR Oberfläche benutzt wird. Ich bin zwar selbst kein Linkshänder, aber bei der alten Oberfläche hatten die den Vorteil, dass du die Tools auf der linken Seite platzieren konntest. Zitat vom "Con-Fusion" ViTO (der Linkshänder ist und mit Tablet arbeitet). Und da hat er schon ziemlich recht. Frage: Ich nehme mal an, du kannst die 16 Studio auch mit dem 15-er Dongle betreiben, oder? Ich hoffe nur, die 16 kommt dann in einer Aktivierungscode Version, ich bin so gar kein Freund von Dongles. Als Mac User mit chronisch zu wenig freien USB Ports sowieso 🙈
@@rolandrickphotography Hmm, an Tool Menü links hatte ich gar nicht gedacht. Ein paar dinge sind aber auch besser im neuen interface - z.B. zusätzliche fine-tuning granularität für Parameter wenn man mit click & drag über die Dezimal zahl geht. Manche dinge sind besser, manche schlechter. Hoffentlich kommen noch paar verbesserungen mit den nächsten Releases. Ja, dongle von vorherigen DaVinci Resolve Versionen soll auch mit Fusion 16 funktionieren, umgekehrt auch. Licenses key habe ich noch nicht von gehört ob da bald ne version zu kommt.
There's aways the balance between great effects and very long tutorials. You can find the full version in the download package. If you find that a bit too complicated and need more beginner level steps, I have also released a 5 hour long free training course on my website which you might be interested in.
Difference meeting node? What is that? Spline editor is great for fine curve adjustments. Just to see placement of keyframes and maybe move them around a bit, sometimes the compact view of the keyframe editor is enough but both are important.
i have given up , could not get past the 3d image , i could not see it in the viewer , could you do an easier version than this as i think this is too advanced , i have seen others which work but look very poor.
Great tutorial! However, when I try to render this, I get black frames in my delivery output. In looking at the error log, I see repeating messages saying "MediaIn2 cannot get frame for time ##", where ## just increments. I guess Im running into an out of memory issue, since I only have 16GB ram?
@@VFXstudy actually no, i did see the black frames in Fusion page as well. I noticed the mediain node turning red on those frames along with all the nodes attached to it. It seemed to happen after about 20 or so frames. The first 20 or so frames always seem to render fine tho.
@@SaguinMedia hmm that's a bit strange. You can try and see if disconnecting / disabling other nodes will help and narrow it down. I assume the media in node alone is playing your clips fine without additional fusion tools? Are you on 16 beta? Or 15?
@@VFXstudy Yes, the media in node works alone if I bypass all the other nodes. Im on Studio version 15. I tried comparing all the nodes I have to yours, but couldnt find anything wrong. Here is a snapshot of my nodes, if you dont mind taking a look. Sorry, Im a bit new to Fusion as well, so my nodes dont look as organized as yours. :) drive.google.com/file/d/1Xr7ALPET3XEE0_-UY0RrjOs3VshF1YjH/view?usp=sharing
@@SaguinMedia sure. Don't see any immediate issue. All the masks connected to MediaIn work after frame 22? I had some weird cases where just disconnecting and connecting again helped. Another thing, especially when you have a lower spec PC or Laptop you might want to try the standalone version. If you have the Resolve Dongle version you get Fusion Studio 16 for free. Otherwise you can still download the free Fusion 9 version. Especially for memory, Resolve is very hungry. I'm not 100% sure if your problem is related to performance or bugs or something I don't see immediately... but if it is, this could help
yeah.. how ever i tried it the same way as you im stock on minute 25 the "animation" gets the shape and everything is finde but i dont disappear i just get brighter thats all pls help me out
@@VFXstudy i did not compare it but i start all over again and now this issue is solved but im at the point to put the lifespan up for the particles but unlikely my version in resolve the particles moves in your project they are not moving are generating i think they are generating god its hard for me to explain myself in english as i am german xD it isnt a talent of me to self explain ill proceed with the tutorial and at the end ill comment again
Also i wanted to ask you... In movie the disintegration is seen like real...(in 3d) Disintegration appears from every part of body.... But in our case this happen only for "Image plane".. Can you do 3d that...?? Waiting your answer.. Overall thank-you...!!
@@vinaygupta8850 I would guess that they do the effect on a 3d scan of the actor and transition between actor and 3d model during the effect. Yes that's more advanced than what I do here... but they also have a bit more budget than me :)
Your tutorials have been quiet useful and great explanation. I would like to know, how to achieve this effect ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ISVdomR3oA8.html , as I am unable to wrap my head around this. I have a similar scene enacted, where my camera is not moving and fixed. If you would make a tutorial, that would be even more great.
Hi Bernd, kannst Du so einen Effekt, siehe Link ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SKBQ9S7AgAs.html auch erstellen? Ich wollte den Partikeleffekt aber erst nach ein paar Sekunden starten lassen, nicht sofort mit Begin, hast Du dafür nen Tipp parat, Ansonsten coole Videos, dein Deutscher Akzent ist aber unüberhörbar ;-)
Hi Judith, Du kannst entweder erst ein bild einfügen und dann in den Partikeleffekt überblenend oder Du kannst die Partikel auf Frame 0 erzeugen ohne Geschwindigkeit und dann Kräfte animieren die erst später wirken.
Hi Bernd, I had asked you a while ago about using some of your clips in a credits video. It's finally out now: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qEpjoqgW364.html Although I mentioned your channel with the RU-vid handle the notification mechanism doesn't seem to work ... perhaps I need more subscribers for that.
Good intention but the art of education is to work out what it is you want to do and then script it so that you dont have to make it up as you go along, not only confusing yourself but your audience as well..
Sure, if you have and know houdini and maybe a 3d scan and more time at hand you can build more advanced versions. But if you are a compositor and want to add some simple particle techniques to your repertoire, learning them in Fusion doesn't hurt and can improve shots that don't require the full pipeline. That's why Fusion, Nuke & Co have the tools. You won't use them to sell a top notch effect to Marvel, but create smoke, breath and many lower budget everyday effects...