people often forget B1 droids are made of solid metal and are 1.9+ metres tall and before being made into comic relief in clone wars, were actually a decent threat in general as they barely cared for casualties and almost always had a massive numerical advantage.
I think its funny how people forget that the storm troopers are actually supposed to be the elite of the empire meanwhile b1 battledroids are like the base level soldier of the federation
in game stormtroopers are among the first enemies you fight, while you face B1s on the second planet you go to. gameplay wise it makes sense for B1s to be tougher, lore wise, not so much.
@@yamatokurusaki5790 lore wise it goes Clone Trooper > Average Stormtrooper > Average Rebel Trooper > B1. B1s are at the bottom of the pile when it comes to mainline infantry force of the 4 major factions. It SHOULD go Clone Trooper = Stormtrooper but Dave Filoni refuses to let Stormtroopers be the evil twin of the Clones despite the fact that Clones, even when there is no inhibitor chip, show no more competence than stormtroopers when it comes to fighting Jedi, just look at how it went when Ahsoka was on the run. By all rights there should be more than enough recruits from the millions of planets in the empire that have the skills to pass the Citadel Challenge and meet the standards of the baseline Clone. For the ones who don't make the cut, that's what the regular army is for.
@@moffxanatos6376clones were literally trained from the get go day one in a test tube. whereas stormtroopers are volunteers and do the "citadel challenge" that a clone has already done ten times over. clones were designed to counter the droid threat, whereas stormtroopers were just designed to oppress the galaxy
@@callumbaines1568 Plot armor, imagine if all the B1s had grenades like clones and all the B2s actually fired their wrist rockets in combat. It would be a non-stop screenshake event with a battalion of battledroids.
@@yoloman3607 Having the ability to get out of a grenades blast radius is not plot armor its basic movement and common sense something the ai in this game lacks.
When one factors in just how cheap B1's are, this is a terrifying example of just how effective a fighting force they'd actually be to non-named characters.
@@kamosbarbarosa3719it’s hilarious whenever a battle droid glitches out in a video game, it’s not immersion breaking because that’s such a battle droid thing to do
This shows why combined arms warfare is important. A standard squad of about nine Stormtroopers, made of regular riflemen, shield troopers and a few heavy assault gunners would likely put up a much more stubborn fight.
I forgot that the ninth sister wouldn’t be programmed to be able to block blaster bolts since you don’t have the blaster stance yet when you face her in the story so there’s no reason to program her to do so
She literally wasn't programmed to reflect blaster bolts because the player doesn't have the blaster yet, she would have done much better if she could reflect (like she probably would be able to in lore).
The B1 in the clone wars were poorly maintained and almost all the B1 battle droid’s brains are overloaded but the resistance group is likely maintaning their battle droids because they didn’t have an infinite amount and droids have superhuman reaction time and decent aim
It's a funny and interesting vidéo ! Juste one little thing for interested people, at 6:23 it's not imperial officiers. They don't have grade or rank mark on the chest, so this guys are juste the basic soldiers of the empire. Because stormtroopers are not basic soldiers, they are shock troops and elite soldiers, although they are ridiculed in movies and video games.
I kinda love how every time they did enough damage to the Imperial troops to justify the cost of the B1 except against the 5 K2 security droids, the purge trooper commanders, and the inquisitor. Hell, against most of the enemies, even killing one justifies their entire cost. The damage they did to that AT-ST is going to cost more than all 10 B1s to repair. It really illustrates the strength of those droids.
and thats not their full numbers. if all the factroies were a thing. and at full force. droids would whip out at st. the fact teddy bears can beat at st droids can as well. but yea he didnt put too many b1s so this should be a redo
Do note that their effectiveness is warped by gameplay requirements, since they have to balance these enemies based on when in the game the player encounters them.
nice and all but for b1 to stand a chance and not depend too much on bombs? i think my suggestion for like heavy trooper, shield troopers, at st and security droids and espcially inquisitor. mabe like 15 for heavy trooper, 16 for shield troopers. 30 against at st. and then like 30 for security droids. and 50 for inquistors for b1 to have a fair fight. anyways can u do droid commando against imperials next?
gremade and blasters are so effective against close combat units. Even 10 electrostaff troopers! Cal should let BD hack some more droids it’ll save himself much headache
B1 battle droids crushing storm troopers really makes me question the emperor’s decision to decommission the clones in favor of stormtroopers. Why would you pick the winning army of a war only to make them worse than the losing side.
Nah I think the Droids and Stormtroopers have the same accuracy. But it's the Droids that shoots more, throws/suicide grenades, and some strafing while firing that allowed them to dodge a few hits.
The regular Troopers are starter enemies, the commander results are closer to how the regular ones should go, but even then. Compare how things went at the start of ANH...
A big thing that has always bothered me about star wars lore is that the battle droids aren't fireproof. Why wouldn't you fireproof your battle droids? Similar to why would you program them with a self preservation instinct and a fear response? I mean, you can write off blunders like the republic not using EMPs and the separatists not using biological warfare as Palpatine deliberately keeping both sides from exploiting each other's major weaknesses to drag the war out long enough to destroy the Jedi, but it's not like he designed it programmed the battle droids. Those are just poorly designed machines.
They have that very basic AI because after the battle of naboo they realised that having all their droids connected to a single command ship was a huge weakness but they also needed to keep them cheap and easy to mass produce, also in lore they are fireproof this is just for gameplay.
@@1.-ulysses334 But they're not. In RotS R2 takes out two B2 droids near the start by setting the oil slick they're standing in on fire, and throughout the Clone Wars series droids fall to fire constantly. I think the game is also considered canon, anyway.
@@michealdrake3421 Oh right. You are right, I was thinking of the episodes of the clone wars with the separatists artillery that only killed living organism it looked like fire but I guess that was something different. And the game IS cannon but not everything that happens in the gameplay sections is lore accurate and some things are changed for a better gameplay like how you don't kill everything in 1 hit or how blaster enemies also don't kill you in 1 hit.
Much of this can have very simple explanations based on economics and the balance of protection versus weight, cost-efficacy, and resource needs. B1s are the ultimate in a threat built on numerical superiority; they are designed purely to be a threat in a strategic sense, just dangerous enough to force the enemy to have to deploy valuable, large-scale forces to hold them off. They're not MEANT to be highly versatile, and are designed by a faction with immense industrial and economic capacity but limited manpower; they are grunt forces able to use an infantry small-arm with tolerable skill in large numbers, a deadly threat when the other side effectively had NO large scale forces to match that. Something that's poor quality but present is better to have than absolutely nothing at all. Who cares if the B1s are particularly resilient when your enemy has, at most, lightly armed police/anti-piracy security forces with no solutions for armored battle tanks, proper naval warships in numbers, and hundreds of infantry? The B1s were a simply brilliant concept when considering the foe they'd be dealing with for at least a year or so before any kind of organized Republic Army was formed. Next; making things 'fire-proof' is a VERY subjective, situational issue; how much fire-resistant material do you put in? What kinds of temperatures are you dealing with? How long must it resist the fire, and at what temperatures? Could the inclusion of fire-retardant chemicals or structures be easily defeated by, say, a quick spray of water, or is it rendered useless in vacuum conditions or in certain atmospheres? Extra armoring against nearly any threat has a constantly rising issue of weight/bulk against mobility/fitness for its job. B1s are relatively resistant to zero-g/vacuum, which is a HUGE advantage over biological/human troops, and have physical strength relatively on-par with humans. Most situations that would kill a human outright will likely kill any comparable robot as well, or damage it enough to render it inoperative regardless of survival, so who cares at that point? Fire-retardant chemicals/systems might very well introduce their own weaknesses to the system that would need to be compensated for, at greater expense and with greater production time requirements while possibly reducing the number of factories that could effectively and efficiently produce more impressively engineered mass-combat grunt droids. EMPs weren't used because they're not 'beam guns' of disruption; the use of EMPs and Ion weaponry would be equally dangerous to Republic and CIS formations, as they'd certainly disrupt electronics used by both sides, easily resulting in your normal infantry weapons being shut off as they literally have integrated circuits/computers to regulate and even use the plasma/laser weaponry that is THE standard of infantry combat in the setting. Tanks and aircraft would be shut off/severely damaged, and the act of using an EMP is difficult, requiring major expenditures of power in very specific ways. Sufficiently powerful EMPs can also be unpleasant to and even outright lethal to humans, disrupting our nervous systems in temporary or even permanent, lethal ways that cannot be armored against without making a kind of protective system that would be prohibitively expensive/be vulnerable to more conventional weapons, so likely the CIS figured that the Republic would never use such systems extensively. Ion weapons, of course, were a solid answer against Droids, but Ion Weaponry is mostly disruptive, ineffective against normal biological troops, and at the time was VERY uncommon and difficult to use at the infantry level. Even by later Expanded Universe timelines Ion Weapons were the province of highly specialized units facing VERY specific threats, and when a heavy repeating blaster or anti-tank man-portable blaster cannon could achieve most of the same results in MAKING THE BIG METAL THING DIE, there just wasn't much of a demand for such systems given that blaster rifles were more versatile, effective, and useful against ALL threats. Thus, I argue that B1s from a true war perspective were actually quite brilliant; you didn't NEED them to be particularly good, just reliable enough and numerous enough to threaten planets and take ground, which they did reasonably well given only basic combat orders. They were sub-par but cheap, easy to maintain, able to handle basic squad tactics without higher guidance, and able to threaten a galactic power with cost-efficient results. When you're dealing with war on such a massive scale, who honestly cares about their individual performance beyond considering how to improve them in small, easily adapted and economically sustainable ways from that point forward? This is, of course, ignoring how the Emperor deliberately set up the CIS to fail.
@@jakzine540b1 is essentially anti-police/civilian droid. While it is certainly not dangerous enough for the regular clone army, it is insanely dangerous for regular unarmed humans and worked perfectly as a cheap, expendable and very effective holding unit on many undefended planets.
Very impressive work 👏 👍 imperial 🛡 scout troopers and flame 🔥 troopers. B1 battle droids are very poor quality design. As well as the electro staff imperial purge troopers wow very impressed. Good night 😴 🥱 everyone.
Game mechanics have to be heavily considered here. Example without the ability throw grenades (and being programmed to do use them heavily) B1's most likely dont win a single engagement. I would wager that mechanic was added on later after the team realized the droids were a little too easy to fight
Did you use the debug menu to get all the different types of Imps? I.E the Jet Trooper, Imperial Officer, Riot Shield Trooper, people like that? If so how? I've tried using that menu and I never seem to find them!
В нормальной, реалистичной симуляции, не зацикленной на балансе игровых сил, дроидов отстреливали бы на изи. Они очень плохо целятся, не могут швырять гранаты, и в отличии от штурмовиков не имеют вообще никакой брони.
6:22 These aren't officers these are imperial army troopers the standard infantry of the empire. Also either imperials are underpowerd or battledroids are overpowered.
really shows the quality of soldiers that the clones were, those b1 droids are SUPPOSED to be obsolete: yet even in a partial state of disrepair they give most of the imperial forces a very hard time. good for those lil guys~
This is not really fair, since those grenades gamble the fight. Just by one of them, could decide who of both wins. And I’m sure if you try doing the same combat 10 times, all of them would be different.