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Backpedaling to its Detriment | Halo Infinite Campaign Review 

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30 дек 2021

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Комментарии : 1,5 тыс.   
@Bricky
@Bricky 2 года назад
Your boy coming in here with some hot takes that won't make him any friends but sometimes ya gotta lay it thick like Halo 4 Cortana
@Jormyyy
@Jormyyy 2 года назад
My hot take: Halo 4 Cortana has the worst visual design for the character.
@beefofboy
@beefofboy 2 года назад
@@Jormyyy agree
@NicholasRodriguezN7
@NicholasRodriguezN7 2 года назад
@@Jormyyy Nah, she was a hottie contigo una boda.
@Jormyyy
@Jormyyy 2 года назад
@@NicholasRodriguezN7 her being hot doesn't make her a good character design. The skin suit of other games is the superior design.
@sumustangs17
@sumustangs17 2 года назад
YOU DONT KNOW HALO OR ITS LORE
@the1carmine13
@the1carmine13 2 года назад
"And the ability to save you from death" Shows a clip of Bricky falling as the Grapplehook fails to save him from death
@TheReZisTLust
@TheReZisTLust 2 года назад
Everybody has the ability, not everyone knows how to use it 🤧
@anthonylee9858
@anthonylee9858 2 года назад
Yeah I thought that was pretty funny
@StabYourBrain
@StabYourBrain 2 года назад
To be fair this weird downward gravitational pull that activates the moment you step over the edge of the ring is absolute bullshit. The game will literally not let you cross a 20 feet gap without a airborne vehicle or ALL CHARGES OF YOUR FULLY UPGRADED THRUSTERPACK. Once you're in it, you fall down so quickly, that the Grapple-Rope keeps bugging out, it's gross.
@jayowens7357
@jayowens7357 2 года назад
Skill issue
@Eclipse-mk3hm
@Eclipse-mk3hm 2 года назад
@@StabYourBrain lmao that’s the opposite of how a centrifuge is supposed to work, the further you get to the edge the weaker the gravity…
@jeremiasazcona9159
@jeremiasazcona9159 2 года назад
I honestly believe that Halo Infinite should have had the level design of Metro Exodus, and by that i mean having small open worlds that are separate from each other and representing different enviroments, but with a linear order in which you go from one to another.
@ratel832
@ratel832 2 года назад
i was actually expecting this, metro exodus is one of the best open world games ever, but instead we got farcry bullshit
@R3TR0J4N
@R3TR0J4N 2 года назад
same as previous Halo titles, adn based from Infinite Trailer back 2018
@gigabone3832
@gigabone3832 2 года назад
So borderlands?
@byro4475
@byro4475 2 года назад
Isn't that just old Halo?
@kakyointhemilfhunter4273
@kakyointhemilfhunter4273 Год назад
@@byro4475 Not really. That only MAYBE applies to Halo:CE but even then idk
@darktriadsun8440
@darktriadsun8440 Год назад
watching this almost a year later hurts so much knowing how hard they tripped and proceeded to faceplany in pure turd concentrate
@Lionshart
@Lionshart 10 месяцев назад
Went from doo doo pile to doo doo pit bro.
@JohnnyBoy-wi4kn
@JohnnyBoy-wi4kn 7 месяцев назад
Watching this nearly two years later and the multiplayer is SO MUCH BETTER! Still no campaign dlc though.
@DeltaLeader89
@DeltaLeader89 2 года назад
We're really in the timeline where "at least its playable" is considered good. Fuck.
@rmbwemanplays5567
@rmbwemanplays5567 Год назад
Ikr.
@izumishion6267
@izumishion6267 4 месяца назад
Sad. It's just so sad.
@evanbelisle8464
@evanbelisle8464 3 месяца назад
It’s a balancing issue. Bigger and better games sell so they all got super large and complicated. I think the scope of video games will go back down for the better.
@LEGOBoy922
@LEGOBoy922 2 года назад
I don't know if this will get buried, but I want to say this now seeing the bit talking about how Infinite had a philospy similar to Rise of Skywalker. If you look at the extended universe around Halo 4, and the Spartan Ops mode, you'll realize 343 did this TWICE. Since taking over the mantle for Halo they have not stuck to their guns once, and have flip-flopped between countless antagonists.
@davidfrederiksen3185
@davidfrederiksen3185 2 года назад
But you forget halo 1 2 3 did this just better it’s not that the villains change it’s that it felled like the story stops like we are going 1fps
@exilestudios9546
@exilestudios9546 2 года назад
its because they have no artistic integrity. every time fans don't like the direction they take the story they made and scrap it try to appease them and change everything from the ground up and it never works because people in reality have no idea what they actually want so instead of just telling a story they want to tell and building a fanbase of their own they are trying to make everyone happy which makes no one happy. 343 have talented writers but up until Staten came back they had 0 project leads with a spine
@davidfrederiksen3185
@davidfrederiksen3185 2 года назад
@@exilestudios9546 yes but if they dident listen to fans it would be worse
@ItMakesYouWonder0
@ItMakesYouWonder0 2 года назад
@@davidfrederiksen3185 For the gameplay loop, I agree with you. For the campaign? I think it's left the story even weaker than 343's writing would have on it's own.
@dignelberrt
@dignelberrt 2 года назад
@@exilestudios9546 I'm not a fan of 4, but I don't think it's wrong to say that a significant amount of hate it got was undeserved. A lot of it absolutely came from people that were just pissed that it wasn't Bungie. Then, when the story they wanted to tell in Spartan Ops was despised, due to being connected with 4, they cancelled it and ended it with a novel (i think) and the beginning of 5. In their defense, I wouldn't want to spend literal months of my life doing a job that no one would appreciate. I believe that had Spartan Ops actually been given a chance, it could've been an interesting story, maybe not great, but Jul M'Dama absolutely would've actually been a character. This isn't even mentioning the stranglehold Microsoft had over the teams. They were literally forbidden to talk to anyone associated with Bungie and were left to make something new without blatant inspiration from a previous employee. Marty has said in an interview that he would have gladly helped them for free, had they been allowed to reach out to him. I don't think 343 is without fault, but people love to forget that the only reason Infinite is as good as it is is because Microsoft finally took some pressure off and let them have more freedom in their work.
@XenosImplyer
@XenosImplyer 2 года назад
The campaign feels like an extended prologue. After you are done with it you ask ok I am done with the appetizer now where is the main dish? It feels like a filler episode of a show where nothing really happens.
@troller8680
@troller8680 2 года назад
Maybe that campaign state is because of Staten being back in charge of Halo. If rumors are believed, they had to cut out 2/3 the game.
@eodyn7
@eodyn7 2 года назад
That's called chapter 1
@imperius6004
@imperius6004 2 года назад
I'd say it feels a lot more like a recap episode. Where it for the most part just tells you what happened since last time. Instead of actually doing something new, they just tell you what happened before and then leave you hanging of a ledge after the hook jammed.
@petrasbirthdaygoblinhoney4565
@petrasbirthdaygoblinhoney4565 2 года назад
I think I saw something like 2/3 of their ideas for the campaign had to be cut for time so I wouldn’t be surprised if we saw a bit more get added with the coop update and then see the rest in dlc or something
@Lynch2507
@Lynch2507 2 года назад
@@eodyn7 Fellowship of the Ring was a chapter 1 and still managed to offer a satisfying conclusion by itself without needing to rely on "oh its not the FULL story". They released it, they charged full price for it, no one wants a full price prologue. Have we forgotten Ground Zeroes?
@boodstain
@boodstain 2 года назад
“He’s at rock-bottom and going to Bikini-Bottom” is the best line you’ve ever had Bricky, I’m dead
@thisisDaKing
@thisisDaKing 2 года назад
I think if they had done a kinda Shadow of War thing, where there were like smaller open areas so you get that semi free roam status thats a lot more compact feels like a traditional halo but you make it like each area has its own little base youre trying to take control of and not all need to be like a command base, you could do a arsenal base and it unlocks near gear for you or an airbase and boom you get banshees, they could even do their stupid dlc plan but it would be a lot more enjoyable than the big empty they have
@burningrabbit7278
@burningrabbit7278 2 года назад
I think a Metro Exodus style map could've been interesting as well, retaining some of the linear campaign missions like they did but then giving multiple very different and unique semi-open world areas to explore. Infinite is just rock and trees.
@Squitwort448
@Squitwort448 2 года назад
Shadow of war was such a goated game
@gabepatton9851
@gabepatton9851 2 года назад
it'll probably be that way with DLCs. main story in one area, each DLC in a different one.
@chipman1589
@chipman1589 2 года назад
They could’ve taken some inspiration from the Metroid prime games (prime 2 being my all time favorite game) and made something incredible because I feel like some things such as the map layout and gradually unlocking certain equipment such as the grappling hook to give you gradual access to more of the map to explore and even give reason to come back to would’ve worked really well with what they were going for here
@slinkyslink5161
@slinkyslink5161 2 года назад
I just don't think halo should be free-roam. It's a military shooter and when you are in the military you don't just wander around doing what you want, you don't take detours or stop to smell the flowers. You have an objective and that's all you need to worry about. Military is all about rigid structure, completely contrasting a free-roam experience.
@Boxfortress
@Boxfortress 2 года назад
Adding to the grappling hook carrying the open world: the terrain discourages exploration with vehicles unless you're just traveling from A to B on a main road/path. So much of the terrain; rocks, barakades, mountains, dissuade you from using vehicles to the point the grappling hook is more convenient than anything other than a wasp or banshee.
@peterclarke7240
@peterclarke7240 2 года назад
Completely agree. The terrain nearly completely destroyed the fun of halo vehicles for me The tragedy is that the vehicle mission levels of previous halo games were some of the most fun and replayable segments... But the only reason to use most of the vehicles in infinite is if you're either having a mess-around or if you're bored and just want to cheese a mini-boss. Such a shame. I'm fairly convinced they did it to make the map feel bigger, too.
@primary2630
@primary2630 2 года назад
The vehicles suck ass, they feel like plastic and up-end themselves off every bump and rock in the way. It really annoys me because driving in every other Halo was great.
@manz7860
@manz7860 2 года назад
Add then they added it into MP and didn't balance it at all. It doesn't belong in halo as fun as it can be. It was clearly designed for campaign and shoehorned into mp.
@dreadlocsamurai4241
@dreadlocsamurai4241 9 месяцев назад
@@manz7860yes it does
@manz7860
@manz7860 9 месяцев назад
@@dreadlocsamurai4241 personally. I think its dumb to have grapplehooks when jetpacks exist in the same universe.
@JokerChany
@JokerChany 2 года назад
The thing about the open world being bland is that I just used advanced grapple hook movement to make the movement a lot more fun and so I just mark somewhere and start grapple hooking over and then repeat. I rarely experienced the actual open world lmao
@JeancarlosRPerez
@JeancarlosRPerez 2 года назад
Same, is weird that i had allot of fun just swinging everywhere around the map and called myself "Spider Chief"!
@bevanmcnicholl2525
@bevanmcnicholl2525 2 года назад
Yeah as soon as I could explore the open world I did some weird shit to get around ... then I never did it again. YOU HAVE NO FUCKING REASON TO EXPLORE IT. Its a joke that people like this open world, its absolutely boring and lifeless...
@Orapac-ln5jd
@Orapac-ln5jd 2 года назад
I just used a Razorback filled with sniper marines. I never had to be concerned about the open world.
@kingdomkey2262
@kingdomkey2262 2 года назад
@@Orapac-ln5jd Give them arcane Sentinel beams If you really want to see easy mode
@Orapac-ln5jd
@Orapac-ln5jd 2 года назад
@@kingdomkey2262 I figured, I just like the snipers. Makes me think of an 1812 firing line because the marines constantly ripple fire lol
@aheroforfun6401
@aheroforfun6401 2 года назад
I really loved the campaign, but I definitely agree on one aspect: WAAAAY too much of the story happened off-screen. On top of that, the in-game exposition of the off-screen story seemed to happen in lots and lots of little pieces, which was a bit confusing.
@BatteredWalrus
@BatteredWalrus 2 года назад
Definitely felt like a lot of the story hit the cutting room floor during development
@atzangray-dorito9004
@atzangray-dorito9004 2 года назад
well thats what happens if your opening cutscene takes place 6 months before the actual game.
@caseymcguire7520
@caseymcguire7520 2 года назад
I mean if you play the other Halo games (like Halo wars 2) youd know what happened.... Don't blame the game for your lack of information because you missed a game lmfao
@mattdarwin3978
@mattdarwin3978 2 года назад
@@caseymcguire7520 If a game cant convey its story properly on its own and has to rely on you playing previous installments to understand it that shows how bad the games writing is
@endertecE419
@endertecE419 2 года назад
@@caseymcguire7520 Halo wars 2 still doesn't explain any of what happens after the opening cutscene, the issue people have is that so much happened in those 6 months and nothing in the campaign explains any of it in enough detail.
@MaxiusTheGod
@MaxiusTheGod 2 года назад
My opinion on every aspect of Halo Infinite is that I love the core experience, it just needs more. More everything. I have big hopes for the future of this game and I could NOT say that about 4 and 5.
@luciferthedoberman8991
@luciferthedoberman8991 2 года назад
If the map was twice the size, I would have made it my GOTY. Saying that... I loved it. Heroic made me feel like I had to fight for ever inch I took. Legendary will be heartbreaking, but I cant wait to hit it!
@nathantower5565
@nathantower5565 2 года назад
People bitch about Halo 4 so much it's insufferable. It's just Halo Reach in a different art style.
@katie6666
@katie6666 2 года назад
@@nathantower5565 halo reach didnt have the tedious prometheans, halo reach had far better level design (2nd on my list right behind halo 3), and Reach didnt have a cutscene that tried to inject tonnes of lore that changed our understanding of the forerunners. Granted your right, 4 and reach do share similiarities but lets not pretend 4 is the better of the two
@nathantower5565
@nathantower5565 2 года назад
@@katie6666 I can agree with all that but the lore dump was kinda necessary. Too much lore exists outside of the game to the point it almost gets to destiny levels of bad so it was nice that they had a lore dump exist in the main story outside of just word of mouth. Prometheans are something I don't think deserves the hate cause they're was no way 343 could get away with just using sentinels or having covenant reskinned as forerunners as far as gameplay. I think they could've been designed better to not look stupid for sure but I don't wish they didn't exist like most people.
@katie6666
@katie6666 2 года назад
@@nathantower5565 my main problem with the lore dump was the cutscene with the librarian. That single cinematic shouldve been around 10 minutes long or shit even longer, as someone who played halo 4 for the first time when i around 13 years old (i cant seem to remember the exact age but i was still in primary school) and had finished 3 and reach with a basic understranding of who the covenant were and what the plot up that point had been. Watching that cutscene did nothing but cause confusion and raise more questions in the mind of my early teenage self. Granted i now know what that cutscene means, but thats because of youtube videos. The point im trying to get across is that for someone who didnt read the books, the lore dumps in game didnt help. But i also know this is not a problem exclusive to 4, every halo title has had a problem with expaining the universe but i swear 4 does it the worst.
@MRB2580
@MRB2580 2 года назад
They wanted to sweep Halo 5 under the rug while simultaneously hyping up "The Endless" which we never actually see or figure out anything about. Infinite's campaign ended with more questions than answers and it felt like nothing had been achieved. While in Halo 2, for example, you ended on a cliffhanger but still kllled like 2 prophets, stopped a ring from firing and upended the whole Covenant.
@Siegram999
@Siegram999 2 года назад
every halo up to reach actually did something everything else ended with a "but why?" for me super anticlimatic endings too.
@basuo8378
@basuo8378 2 года назад
what do you mean we don't see the endless? the harbinger is literally the last boss of the game
@starhammer5247
@starhammer5247 2 года назад
The Harbinger is one of the Endless, actually.
@MRB2580
@MRB2580 2 года назад
@@basuo8378 I don't mean physically see but actually understanding why they're supposedly almost Flood-tier dangerous. The Harbinger doesn't seem at all that dangerous and got wiped by the Chief.
@smallgremlin8647
@smallgremlin8647 2 года назад
Tbh I really wanted to see the flood in this game. Imagine running back and getting forced backwards across a dynamic battlefield that you just captured from the banished by the endless flood of…flood.
@Shuyin128MK4
@Shuyin128MK4 2 года назад
One of my biggest gripes about Halo Infinite's story Halo 5: Cortana is now the biggest threat to everyone Halo Infinite: Cortana is dead now btw It feels like an entire game of story is missing between 5 and this. There could have been such a setup story in Halo 6 leading into Halo Infinite that would have made the game feel so much better. I'm sure I'm not the only person that was looking forward to fighting Cortana's guardian to only not.
@friktogurg9242
@friktogurg9242 2 года назад
Does it also feel like they decided to remove the romance sub plot between Cortana and chief?
@friktogurg9242
@friktogurg9242 2 года назад
I don't know i just feel that from the last conversation between Chief and her "Echo", it is like there was not the same emotional charge as when she "died".
@titytitmk2738
@titytitmk2738 2 года назад
That was my gripe with Halo 5 as well. Halo 4 was excellent and finished off the story of Chief and Cortana perfectly. The other media (books, comics etc) were also great and rounded everything off (mostly). Then in Halo 5 a whole bunch of stuff happened which relied on you needing to have read a bunch of comics and books and other media that had released with no warning and a whole lot of stuff happened that had no prior explanation. I hoped they wouldnt do the same with Halo Infinite, but they did. Cortana went from being the new Big Bad (I wish they hadn't brought her back) to immediately dead at the start of Infinite. It was quite jarring.
@friktogurg9242
@friktogurg9242 2 года назад
@@titytitmk2738 Yeah fundamentally the problem is even if you have all these good writers writing the books it does not matter if the narrative the games are terrible, who is the one on charge of the story?
@placeholdernameamistupid
@placeholdernameamistupid 2 года назад
Yeah that's how I felt. I went in expecting for it to pick up where 5 left off with some giant battle of UNSC vs Cortana's AI army and then the Banished join somewhere only to end up thinking to myself "wtf happened here" and "did I miss something? Do I have to read the books?" It's such a massive change in tone from all of the other games, and I wasn't too happy to see references to the other games so the Bungie diehards could look up from the crayons they're chewing on and get high on the nostalgia they crave so much. I've called it a glorified nostalgia trip and I stick by that statement. It felt more like that than an actual game. Not every game can be like Halo 3 and it's sad to see 343 trying to appease the people who want it to be that way
@unnecessaryedits2818
@unnecessaryedits2818 2 года назад
Glad to see someone else also wishing studios would just stick to their guns sometimes in terms of story and narrative. I agree that Halo 5's story was the weakest, but if they just improved the character development, dialogue, and focus, they could have finished out that story strong, all while having amazing gameplay.
@Mr.Murphy2802
@Mr.Murphy2802 2 года назад
I genuinely feel like a group of fans would be able to write their way out of the corner halo 5 put the franchise in
@gagejohnathan9641
@gagejohnathan9641 2 года назад
@@Mr.Murphy2802 and probably not kill their entire plot outline to satisfy them
@manz7860
@manz7860 Год назад
@@Mr.Murphy2802 easy. Reintroduce the flood. Have the banished release them. Cortana drops everything to stop the spread and leaves herself open to be destroyed. Hell could even have the flood team up with organics(again) So much wasted potential.
@thedarkgenious7967
@thedarkgenious7967 2 года назад
you know, this game's story does have one good point. it retroactively makes halo 4 better. like, fuck, that "pair you with another AI" line hits so much harder now.
@Beef-bullion
@Beef-bullion Год назад
No it doesn’t. Something bad doesn’t get better just because something else is worse
@thedarkgenious7967
@thedarkgenious7967 Год назад
you have no clue what I actually meant, do you?
@quarreneverett4767
@quarreneverett4767 Год назад
I see what you are saying about the ohrase but the thing is regardles if they did it or not it woukd make the statement relevent so it just more or less just feels like a meh it jus thapeoend to sound that way thing. That is if you assume halo 4 even happened to begin with. Atleast the ending
@quarreneverett4767
@quarreneverett4767 Год назад
Alsl remmeber she told him to move on in theend when she shows up in full boddy mommy form
@quarreneverett4767
@quarreneverett4767 Год назад
However if you get meta about the nature of 343s bullshit then definately can fit. Look up crowbcat videos about halo
@albertoroche9831
@albertoroche9831 2 года назад
Finally someone said it. I posted about the campaign's story on the subreddit a while back and all of the fanboys came out to say "oh, they explain that in audio logs" or "you have to wait until the DLC comes out". I even had a guy tell me "why did you expect this game to be the finale of the trilogy" when it's the SIXTH GAME IN THE FRANCHISE AND THIRD GAME OF THE "RECLAIMER SAGA". They pitched this as the "final Halo game for a while" and it did not feel like that. Maybe it'll feel more complete or satisfying with DLC but the fact that we have to wait for DLC to complete the story and we don't know the schedule of release for this DLC is what tells me that this campaign was not the "miracle" everyone kept raving about.
@bretonfou7046
@bretonfou7046 2 года назад
They also pitched it as a platform to add upon for 10 years, they are obviously disregarding H4/H5 and starting over which doesn't really surprise me. 343 Has never really been able to set a clear narrative to their games, they had Halo 4 where the big bad was the Didact but we barely saw him and he got killed off camera in some random comic no one read. Then Halo 5 made a big 180 and basically rendered everything in H4 meaningless. Jul 'Mdama got offed in the first mission, the "Janus keys" or whatever from Spartan Ops were never mentionned again, and Cortana came back to life as the villain ? Like what ? While Infinite is far from perfect, I feel like Atriox and the Banished are far better ennemies than the prometheans and rehashed covies. Not so sure about "The Endless" though, I'm getting Didact vibes from this shit.
@Sputnikcosmonot
@Sputnikcosmonot 2 года назад
yea the game just feels completely unfinished with regards to locations and story, like a bunch was cut. Also all of the main missions just feel like filler, in fact most of the game does but we let it slide becasue the core loop is good. Also Escharum fight taking place in basically the same environment as the second boss is laughable. The entier existence of "the endless" is a contrivance.
@BlackWACat
@BlackWACat 2 года назад
Halo fanboys have always been extremely deranged in that regard, don't @ me "oh it's ok they explained this in something you didn't see or watch or read, you should just wait for them to add more content" like, i think the fuck not, maybe they should actually put those in the game from the get-go and in better form
@spacejunk2186
@spacejunk2186 2 года назад
Its also funny to rely on audiologs, since some are only avalible in story missions which you cannot replay.
@thetruestar6348
@thetruestar6348 2 года назад
nah
@adrielklein189
@adrielklein189 2 года назад
"You are then found floating around by Octane" Lmao that sounded so natural that it took me a moment to realise, my sides hurt so bad Bricky LMAO
@Meuduso1
@Meuduso1 2 года назад
I remember coming into Bricky's chat one time when he was playing the Campaign, Bricky was afk and all I saw in chat was "Are the jackals still racist as fuck?" "Yep"
@lupatogiovanni7848
@lupatogiovanni7848 2 года назад
Regarding the point you make about lots of things happening offscreen, which by the way I totally agree with, rather than sticking to h5 keeping Cortana as the main villain I'd maintain the current script whilst positioning the "Atriox against Cortana" part right after chief's passing out in space making it an à la arbiter mission where you play as Atriox. In that mission you would also be introduced to Escharum and his relationship with the former. Still, kudos for the whole video
@MrTibruk64
@MrTibruk64 2 года назад
I wasn't scared of Escharaum, but I do think that was the point of his character. I really felt for him and his desire to have a good death and to leave a legacy for the banished. The dream audio log and the other lore around him really interested me. I felt bad for him and was glad that the chief showed kindness to him at the end.
@commissarcactus1513
@commissarcactus1513 2 года назад
Agreed, he was a compelling villain for me too. I think Harbinger was intended to provide the intimidating/mysterious presence as an overarching villain, but Harbinger's whole side of the plot turned out a snooze fest.
@Thescott16
@Thescott16 2 года назад
That literally makes him a BAD main villain. He's a 2nd in command; the second to last boss you fight who wanted more than he got because he lives in the shadow of the _ACTUAL_ main villain... Who never shows up. Beating him as the "end of the game" is the same as where they ended the second Hobbit movie; with Smaug flying towards the town after laughing off the dwarves attack and _then_ they fade to black. It's incomplete storytelling.
@gejamugamlatsoomanam7716
@gejamugamlatsoomanam7716 2 года назад
Escharum is a Saturday morning cartoon villain from the 90's
@AAllen-br8it
@AAllen-br8it 2 года назад
@@gejamugamlatsoomanam7716 and I love it
@manz7860
@manz7860 2 года назад
I mean someone has to like these bad movies and games. The perfect consumer.
@sirmerc297
@sirmerc297 2 года назад
One thing I haven't heard anybody talk about is how the Marines don't really add ANYTHING to the story. Up to Reach, the Marines would talk about what's happening, if some survived you would hear lines that wouldn't play if they died. Who can forget "Dear Sarge, kicking ass in outer space. Wish you were here." ? There's nothing like that in Infinite.
@obamajoker7166
@obamajoker7166 2 года назад
"Hey Chief" -Halo infinite marine
@ZHibiki
@ZHibiki 2 года назад
"keep crying about that Tartarsauce or whatever his name was"
@tylerellis9097
@tylerellis9097 2 года назад
Lol right they have no mission specific dialogue. They never appear in Cutscenes and they have no variety. Where’s the Sergeants and ODSTs
@Ben-fk9ey
@Ben-fk9ey 2 года назад
They really seem like they were added late in development or just had the bare minimum dev time with how little stuff they do.
@spacejunk2186
@spacejunk2186 2 года назад
At least the game has this grunt propaganda guy.
@FyreMagyk67
@FyreMagyk67 2 года назад
Part of me just wanted the Banish to be more interesting. I like Atriox but...they are kind of the Covenant but red. They are doing the same thing but for a "different" reason and then throw on what I can only assume to be the Precursors but not the Precursors. Anyway, I hope to see in the campaign DLC we can live through some of those events that happened off-screen. The destruction of the Spartan base and Australia would be great for level variety and filling in the details we didn't get to see. The audio logs are fine but give me the chance to play through these momentous events! Did Halsey escape Australia if she was there? How did that happen? What about the Arbiter? Can we see how Atriox got the upper hand on Cortana? That is what I want and then further story progression
@nonsenceman
@nonsenceman 2 года назад
I feel the issue here is you kinda have to play Halo Wars 2 to get the banished experience
@TylerMcVeigh1
@TylerMcVeigh1 2 года назад
@@nonsenceman Yeah the game makes way too many assumptions about how much Halo content players consume outside of the main games. It's basically the Halo 5 thing all over again where you needed a PhD in Halo Lore to have context.
@thegrouchization
@thegrouchization 2 года назад
@@nonsenceman And then you run into the problem that Infinite doesn't really follow on from Wars 2 narratively. My only thought when Infinite's intro cutscene ended was "How the hell did Atriox get back into the galaxy?"
@nixonagnewreviews7206
@nixonagnewreviews7206 Год назад
@@nonsenceman i've never played the HW games so I was pretty baffled from the start. Not an ideal wah to start a 60 dollar game.
@teneesh3376
@teneesh3376 2 года назад
To me, a good open world has to do one of two things. They either Be designed around an amazing traversal system so that it basically becomes playground. Or Be extremely detailed that you can realistically explore the world without any map and not get lost. While still having fun because you are seeing details that tell a story. They Yakuza series does this really well. Ideally, an open world would do both. But that is unrealistic to last. A fun traversal system usually means that players are moving fast. So environments need to be big in order to compensate for the movement. And bigger usually means that they won't have time to put in as much detail as they can with a smaller world. Halo infinite does neither. Vehicles would fall over constantly from the terrain and the grappling hook can work in any environment. And as said in this video, halo infinite looks so similar everywhere
@bevanmcnicholl2525
@bevanmcnicholl2525 2 года назад
Holy shit man thank you for saying it! Its honestly so lifeless, for example Skyrims world can be explored without the map and its just a pleasure to be in that world. The game is bare with its main story as its trash, but the game knows it. The world makes up for it. Does Halo Infinite make up for its shitty story? Well the first problem is they think its the coolest shit. But its just introducing new problems and but you don't know why anything is happening. Its lazy to finish a game with literally nothing happening ....
@kingdomkey2262
@kingdomkey2262 2 года назад
It helps that Yakuza gets focus so tightly on its locations as it's small but is extremely dense and filled with alot of things to do.
@TheDonkey666
@TheDonkey666 2 года назад
@@bevanmcnicholl2525 You used another bad open world game as am example
@sitchreapotere1073
@sitchreapotere1073 2 года назад
It's crazy that other Live Service games like Destiny and Warframe get this right with their open worlds, but Halo didn't?? Like Destiny's open zones might be smaller than Infinite's but they are truly alive in every sense of the word, just dripping with activity and environmental storytelling. Warframe is similar and puts a *lot* of emphasis on that first point of having a great traversal system (including jetpacks, giant mechs, and hoverboards). Both games solve the issue of players roaming past the details by having recurring events and gameplay systems (world events in destiny, fishing/hunting/mining in Warframe) which force the player to slow down and stay in certain areas for a short time, creating a dedicated gameplay space. Meanwhile Infinite has... Well, the grapple hook really is the only real movement tool at the player's disposal. In fact, it drastically overshadows every other armor ability in terms of usefulness. The drop shield, thruster pack, and enemy sensor just cannot compare to how useful the grappleshot is both in and out of combat. Infinite tries to create dedicated battlezones via its FOB's, but unlike Destiny's world events and Warframe's out-of-combat activities, these are all so same-feeling that it's really "if you've done one FOB, you've done them all." Titanfall 2 has almost all these same armor mechanics (grapple hook, enemy sensor, drop shield, etc.), but there it just works so much better. I wonder if that's because Titanfall 2 is not an open world game.
@teneesh3376
@teneesh3376 2 года назад
@@kingdomkey2262 true. But like you said, the worlds you can explore are small and with bog standard traversal. But I do think 343 should take some inspiration from the Ryu Ga Gotoku team. Specifically making areas feeling unique still makes sense on how the connect. And landmarks. I cannot stress this enough. An open world needs outstanding landmarks in order for players to understand where the are
@6bambolbi6
@6bambolbi6 2 года назад
My greatest disappointment is that the vehicle explosions were cooler in Halo 3 and Reach. I just hope they add dlc campaings. I want part 2 of this campaign, I want one in Sangueilios playing as the Arbiter to understand that civil war, etc.
@Jormyyy
@Jormyyy 2 года назад
People sure are obsessed with the explosions for some reason
@PQUNDCAKE
@PQUNDCAKE 2 года назад
They will, Halo Infinite The Endless got trademarked 3 days before Infinite's actual launch. That's the one good thing about an open world game, DLC can be added without much hastle.
@DomR1997
@DomR1997 2 года назад
@@Jormyyy Because how do you regress to worse than two generations ago?
@DomR1997
@DomR1997 2 года назад
You speak truth, brother.
@Jormyyy
@Jormyyy 2 года назад
@@DomR1997 I see literally zero issue with Infinite's explosions 😐 Thing go boom, cloud of smoke happens. That's it. The only minor detail I care about is the sword drawing noise is bleh.
@Any_ordinary_gamer
@Any_ordinary_gamer Год назад
Interesting fact: Before you engage combat, Elite, Jackal, and Brute Chieftain shields are off, allowing a quick headshot. However, the foes react quickly, making surprise necessary to bypass shields.
@Any_ordinary_gamer
@Any_ordinary_gamer Год назад
Unrelated side note. What happened to Blue Team, in the books, they were stationed aboard Infinity. To paraphrase Rubicon Protocol, “ Infinity had the biggest Spartan compliment of any ship, even including Blue Team…”
@kormoxkall6687
@kormoxkall6687 2 года назад
I still can't wrap my head around the idea of the 6 month time jump. Why? Why not have us lose the infinity and land on the ring straight away, fight the war with the marines, have the entire story building up to the final confrontation between the weapon, Cortana and Atriox and have it finish with the ring being partially destroyed while we are on it? Already I've written a better story in 1 sentence then what we got.
@exilestudios9546
@exilestudios9546 2 года назад
its so they can retcon the last game from existence and have infinite be yet another reboot though 20 bucks says that there will be a DLC that covers that time period where we play as a spartan 4 during the initial war on the ring
@Pizzastealingninja
@Pizzastealingninja 2 года назад
Bricky, you *fixed a typo! "It's" = it is "Its" is the possessive form
@randomguy2402
@randomguy2402 2 года назад
Owned
@Bricky
@Bricky 2 года назад
I possessed your mom last night
@vengeance3208
@vengeance3208 2 года назад
@@Bricky Didn't have to do him like that.
@Pizzastealingninja
@Pizzastealingninja 2 года назад
@@Bricky ayyy good shit mom, bricky's a catch
@kostasspirou1010
@kostasspirou1010 2 года назад
@@Bricky I'd be honored if you possessed my mom aswell.
@rabidrabids5348
@rabidrabids5348 2 года назад
My biggest problem with Halo: Infinite (and 343 halo in general) is how little respect it has for its characters. Like Cortana, the second most important character in Halo lore? Yeah she dies offscreen. Don't worry thought! Because you get another Cortana, but it's the Cortana your mom says you have at home. Like how hard would it have been to just have her be infected by the Logic plague by the Flood or something? Because we get no justification for anything that she does in five, she's just skynet now. Or take Locke. They wanted to create a new protagonist for a halo game, which great! I (and presumably alot of other people) would like to see other Halo games that take place from the POV of other characters, but no, they didn't bother to actually create a character, they just made "Generic soldier man, he has a job and he's gonna do it, damn it". And we all saw the result.
@anthonylee9858
@anthonylee9858 2 года назад
Plus uhh Locke is dead so that was pretty cool but I was also okay with it. Didnt care much for him
@ScoutTrooperMan
@ScoutTrooperMan 2 года назад
@@anthonylee9858 they didn't said he died but neither he survives so thats doesn't count,
@starhammer5247
@starhammer5247 2 года назад
@@anthonylee9858, It's said in some IWHBYD dialogue that Hyperius let him run to tell the UNSC about the Spartan Killers.
@stephenjenkins7971
@stephenjenkins7971 2 года назад
Since when did Halo have any respect for any characters outside of MC? They way both Keyes died was BS, the way Johnson died was BS, the way 343 betrayed everyone and "died" was BS.
@Soccercrazyigboman
@Soccercrazyigboman 2 года назад
Totally agree. I'm surprised the big Halo fanboy channels are okay with the story in Halo infinite. It was disappointing
@Reyma777
@Reyma777 2 года назад
I finished Halo Infinite's campaign a few days. I liked it. However, unfornately the plot is written in a manner that allowed Infinite to push the story of the prior two games under the rug. I firmly believe the campaign would have benefited from a 2 hr prologue. A prologue that explains how Cortana lost power. Additionally, I think remnant Promethean forces should have been in the campaign. Halo Infinite as a whole seems to be designed to distance itself from Halo 4 and 5 as much as possible. All the weapons [including the well received ones] from Halo 4 and 5 have been cut, excluding the Hydra. All enemies unique to 4 and 5 have been omitted, rather than redesigned and enhanced. Furthermore, key characters from Halo 4 and 5 are never shown directly, they are only mentioned off hand.
@deathound
@deathound 2 года назад
Not exactly, the Hotshot (whatever it's called) is just a reskin to the Scattershot from Halo 4. Some of the weapons in the sandbox are kinda just halo 4 and 5 weapons that are modified. the Storm Rifle was made into a 3 round burst in Infinite and renamed. That kinda deal. Doesn't help that a lot of the weapons are just bad overall. I'll never understand how an Elite Minor can now tank a headshot from a sniper because the shield 'protects him' from it. Meanwhile any other sniper in any other halo would one shot no problem. A lot of the guns feel way too weak. The shotgun is the worst offender. A brute in halo 2 might need 2-3 shots. In Infinite it takes like, what, 5-6? It's so bad, especially with how little ammo everything has for how low the damage output is.
@starhammer5247
@starhammer5247 2 года назад
@@deathound The Bulldog is not meant to replace the classic shotgun. They're going to add the classic shotgun and magnum later on alongside the SAW. They already have the weapon models in the game as well as a few carbine variations.
@The__Furry_One
@The__Furry_One 2 года назад
It does suck that 343 did away with almost all the good from their games, for example Lasky
@deathound
@deathound 2 года назад
@@starhammer5247 That’s even worse. Because they’d rather put in garbage weapons instead of adding in the classic weapons. I guarantee these classic weapons are going to be part of DLC, only further exacerbating the issue.
@spacejunk2186
@spacejunk2186 2 года назад
Its funny how they cut almost everything they created themselves from the game. Everything was made to look as Halo CE as possible. They even went overboard with returning to the old forerunner art direction, making everything silver and gold with blue lights, and in my opinion made it worse than how shit looked in Halo 3. You know, instead of backtracking 6 games and ditch everything you made, why not inproove on the ideas you had? The suff in the first half of Halo 4 looked amazing.
@stemike7956
@stemike7956 2 года назад
The biggest problem I had with Halo Infinite was seeing the game left on the table. If Halo 4 and 5's stories were better written with a lot of the fat cut off, and Cortana and Atriox conflict was the main plot of Halo 6, I would've been hooked. Cortana giving an ultimatum of peace, underestimating Atriox, being outsmarted and defeated by him and leaving humanity to have to answer for her actions; is a great story. Atriox having nothing to loose and wanting to kill humans for creating the monster that he knows as Cortana; is way better than Escharum, who just wants to fight because he's a warrior. Cortana's return to the character she was in 2 would be less jarring having seen her contemplate her actions for an entire game rather than 4 echoes. Humanity being at a huge disadvantage because of the AI's Cortana turned against them. Master Chief and Blue Team used to buy the UNSC time against the Banished while they came up with a plan. And having the end of the game be the way it started, The Infinity destroyed and Chief thrown out in space. Atriox established as the proper villain, Cortana having an actual Redemption arc, Chief properly motivated.
@Centurian128
@Centurian128 Год назад
So much this. SO much this.
@jackmesrel4933
@jackmesrel4933 Год назад
Congratulations, you achieved with one post what the hacks at 343 couldn't do: writting a coherent narrative.
@nixonagnewreviews7206
@nixonagnewreviews7206 Год назад
Yh they really could have salvaged 5s story for Infinite if they had put more thought into it and not tried to bury 5 cos of the backlashed (which it totally deserved btw)
@madmike1708
@madmike1708 2 года назад
24:55 oh bricky. That made me laugh so much. Never stop doing you buddy.
@azmbp2
@azmbp2 2 года назад
Scrolling through the comments just to find this.
@McSomething15
@McSomething15 Год назад
Infinite will be the final Halo, just like XP was the final Microsoft OS.
@manofthehour8945
@manofthehour8945 2 года назад
Another thing about ignoring the past, anyone remember halo wars 2. Remember the mission where you destroy the banashed ship, and how Anders is sitting on a ring with a guardian. Not addressed in the slightest
@monkeyknuckles4540
@monkeyknuckles4540 2 года назад
Basically nothing from HW2 is addressed. No idea what happened to the Spirit of Fire, Anders, or the ring.
@manofthehour8945
@manofthehour8945 2 года назад
It annoys me massively cause imagine Alice or Jerome showing up, even just as characters for co-op it'd be nice little tip to "yes the banished aren't new"
@row7820
@row7820 2 года назад
This begs the question... What happened to the UNSC Spirit of Fire and her crew (including the Spartan 2s there).
@TheReZisTLust
@TheReZisTLust 2 года назад
Don't think about it 🥱
@monkeyknuckles4540
@monkeyknuckles4540 2 года назад
Surely they've got to have some kind of dlc in mind for red team going after Anders.
@michaelwrobel4150
@michaelwrobel4150 2 года назад
they are still on the ark fighting the banished and the remnants of the covenant led by a prelate.
@davidfrederiksen3185
@davidfrederiksen3185 2 года назад
Prop comes in dlc
@row7820
@row7820 2 года назад
@@michaelwrobel4150errr well there a big gap. Atriox just left the ark? Infinite takes place after halo wars 2...
@Kelis98
@Kelis98 2 года назад
I agree with pretty much all your thoughts on the story and level variety. The level variety is lacking and it sucks that so much happens off screen like the stuff with cortana and the banished. Also I have mixed feelings on Australia and the Brute home world being gone especially off screen.
@xMckingwill
@xMckingwill 2 года назад
Yeah, after i saw that scene with the Brutes home world being destroyed made me view tha Banished a bit different and went from just being "we hate humans and just want to kill them" To oh now they are a bit more layered in that their hatred to humanity was justified to some extent.
@calus_bath_water
@calus_bath_water 2 года назад
Actually australia ain't gone, Sydney itself was assaulted pretty badly but that's about it
@joescannoli7660
@joescannoli7660 2 года назад
@@calus_bath_water damn so they didn’t get rid of the giant spiders? Just when I started to like the brutes they disappoint.
@calus_bath_water
@calus_bath_water 2 года назад
@@joescannoli7660 I mean Australia's most dangerous spider only lives around Sydney so they might have killed all those spiders atleast
@Amy-J
@Amy-J 2 года назад
The strangest thing is they actually had an incredibly good setup, had the writers seen it. Halo 5’s many issues include the fact you had to play every prior game, and read a ton of books, and watch and listen to a ton of money’s worth of extended media, to have any idea of what’s going on. But Halo 5’s ending effectively wiped the slate clean, cauterising all these threads to establish what could’ve been Halo 6’s plot. ‘Cortana rules the universe, we lost. Our hope or our doom rests in the hands of who can control the last Halo ring.’ Halo needed a spiritual reboot, but Halo 5’s ending actually provided a perfect setup for that. It offered a simple premise/plot that’s easy to understand, entirely epic in scope and doesn’t necessarily require you to of played a prior game, let alone an expanded universe’s worth of lore you have to buy/research.
@manz7860
@manz7860 2 года назад
So dissapointed they threw it all away. Hard to care about the story when they keep retconning shit every campaign. Also I think it's hilarious that the UNSC(and banished) are still using AI when the whole universe was nearly taken over by cortana....but the writers probably don't think about stuff like that...
@Sock-qv9wr
@Sock-qv9wr 2 года назад
The game feels A LOT like the last star wars movie. It really feels like 303 changed whole creative teams from 4 to 5 and then again to 4's in infinite.
@davidfrederiksen3185
@davidfrederiksen3185 2 года назад
To be fair they more or less dis
@davidfrederiksen3185
@davidfrederiksen3185 2 года назад
Did
@spacejunk2186
@spacejunk2186 2 года назад
I doubt they changed by to the Halo 4 creative direction. T game looks worse and less impressive than 4.
@yojoono
@yojoono 2 года назад
I was excited when Halo 5 ended with Chief and the Arbiter together since I thought that meant that they would be the main characters of the next game. Now the Arbiter is no where to be seen :(
@hansiboo657
@hansiboo657 2 года назад
You can not tell me for a second that there was nothing left to do with a society that integrated AIs so heavily they're in the fucking crosswalks, having to now fight those AI it relies so heavily upon. Creator vs Created is fucking great all around as a concept for a conflict. Halo 5's story was a trash fire, but what it started and set up with its conclusion did NOT need salvaging, changing or editing. Help is the VERY LAST thing it needed. What it needed was 343 sticking to their guns and ignoring 4 year olds in the bodies of 35 year olds who replaced their personalities with Bungie. The banished are fucking mediocre and it's such a shame they replaced such an under used concept.
@watchingvideosalot3960
@watchingvideosalot3960 2 года назад
... Dude, Terminator already exists. But also byeah, the setup was already made.
@hansiboo657
@hansiboo657 2 года назад
@@watchingvideosalot3960 Yes, terminator does exist. And? Story concepts aren't a finite resource. You can do them multiple times.
@watchingvideosalot3960
@watchingvideosalot3960 2 года назад
The point is that Halo didn't have to be that, and that it is not under utilized. Creator vs Created is very common. It's almost expected with stories including AI. I'm sure I don't have to list the thousand examples of stories that explore what it means to be human in the context of sci-fi as a genre. My problem with such an implementation is that it is already done to death. It works, but why is it in the game about shooting aliens? To shoot robots? I want to impart righteous death to the xenos through a half ton punch, not the robots. You could lose that part of Halo's identity in exchange for something that is already beaten like a dead horse. Let me be xenophobic, damn you! But Halo 5 sucks and we're now stuck with a really good game that has no real story direction. That's because of the backpeddling, right? But if they went down the route of Cortana doing Halo Skynet, then we just have something that'll eventually feel generic and like a very different take on Halo. That could be interesting with those who follow Cortana and potentially the Banished forming an unprecedented alliance with the scant UNSC remnants and Saghelios, but then we have Halo 3 again. Nothing wrong with that, but it's just Halo 3 without the Flood, which sounds very vanilla. Imo Cortana should have stayed dead, the Weapon should have become an unwilling Chief's path to personal redemption, and instead the Forerunners should have returned. That way we have something like the Endless, the cool interaction with the Forerunners and a huge twist on what was clearly defined by the Diadact, Chief getting a new AI friend that creates some drama and Cortana's role in the story isn't flip flopped like crazy. Hell, it would make sense for the Forerunners to be able to hijack most AI models that are not even comparable to Cortana, allowing for a breakneck collapse of the UNSC and that underdog story Halo 6 was meant to be. These are the Forerunners, those god like architects that ended all life in a galaxy and then re-seeded it, that slew their own gods and pummeled the rightful heirs to the universe. The Banished are just the same aliens we've killed hundreds of times over, and while fun we all know they are no threat.
@watchingvideosalot3960
@watchingvideosalot3960 2 года назад
TL;DR: Ancient aliens vs us, while generic as an idea (necrons), fits Halo a lot more to me.
@hansiboo657
@hansiboo657 2 года назад
I'd rather have had generic than nothing, which is basically what we got until some kind of story DLC. The entire story feels incredibly awkward and stilted since they're dancing around Halo 5 like it's "he who shall not be named." Along with that, it retroactively harms the other Halo games since this is what they end up amounting to. I'm genuinely less interested in Halo CE, 2, 3, 4, and 5's story because it's going to amount to an absolutely crucial character dying off screen, in a flashback. Not that there was a whole lot to be interested in with 5 to begin with.
@lOxidaxgod
@lOxidaxgod Год назад
Bricks forgot to mention the plot hole at the very end of the campaign when Chief and Weapon jump into the teleporter and Echo says they’ve been gone for days.
@gagekellstrom3978
@gagekellstrom3978 Год назад
Another plothole How did Halsey give chief Cortana, in reach she was carried with jun off the planet. 6 delivers Cortana to the piller of autumn and then they jump to installation 04, anything inbetween was chief and Cortana meeting. Halsey couldn’t have been there, the entire split from Halsey to noble team was because going to the autumn was too dangerous for such a valuable ONI agent.
@befru
@befru 7 месяцев назад
@@gagekellstrom3978 I noticed that too. I don't know a lot of the lore, but maybe Halsey is just introducing Cortana to him some time before the events of Reach and Chief left Cortana at the lab so Halsey could finish creating her?
@gagekellstrom3978
@gagekellstrom3978 7 месяцев назад
@@befru well, yeah maybe. but the fragment of cortana that chief first met was made as you defended halsey in reach, so it's a really tough call.
@itsjustsoap
@itsjustsoap 2 года назад
Actually the most sensible review of Halo Infinite's campaign I've seen thus far. The gameplay does most of the heavy lifting while other aspects, such as art style and story, range from good to mediocre. This isn't a masterpiece by any stretch but it can be a pretty fun experience nonetheless. So yeah, B- is pretty fair assessment.
@sw4g465
@sw4g465 2 года назад
didnt people complain about the artstyle in 4 and 5 and say that they wanted this one?
@meezith1418
@meezith1418 Год назад
@@sw4g465 I haven't seen anyone complain about infinite's art style
@winkywonkywonka4221
@winkywonkywonka4221 2 года назад
There is an article that goes into Halo infinite's development (by Jason Schreier). Apparently the game we have now was only 2 years in development. There was a hard reset. In the article it was detailed that the vision for this game was heavily compromised/ cut. It could have been more "breath of the wild" inspired. But due to the constraints and a bloated budget, 2/3 of that vision for the game was removed.
@TheRealMightyEmperor
@TheRealMightyEmperor 2 года назад
Excellent review. I especially agree with your point about previous story plots being carelessly dropped. I hated the halo 5 plot, but to just wave them off whilst saying they still happened is the worst solution.
@OfficialFedHater
@OfficialFedHater 2 года назад
The thing about Brohammer is that you're meant to think that he wants to get back to his family, but you find out that he lost his family and that's probably why he volunteered on the Infinity, he wanted to have a purpose, but then he got scared and just wanted to go home since he was scared of dying until he gained confidence in the Chief and he found some purpose in helping the Chief.
@nversefx3777
@nversefx3777 2 года назад
He was bout to off himself at the start imo. The pistol he gave chief had just 1 bullet.
@OfficialFedHater
@OfficialFedHater 2 года назад
@@nversefx3777 Yup, I forgot to mention that, but I noticed it on my second playthrough.
@andrasballa6851
@andrasballa6851 2 года назад
Bricky, regarding the pilot dude: What you might have missed was that watching his family's recording and saying that he wants to go back to them didn't contradict him later saying that his family's dead. He was about to off himself at the beginning right before he found Chief floating in space, thus "going to them". When he gives him the pistol, he says it only has 1 bullet in it... Though his change of character still wasn't handled that well.
@paulmaloney4387
@paulmaloney4387 2 года назад
Infinite reminded me of BotW in the sense that its gameplay is absolutely fucking fantastic, but I wanted more variety in *many* different aspects of the game.
@Luxorcist
@Luxorcist 2 года назад
I said the same thing about the environment when i finished the game. Theres no variety in the areas. A dynamic weather system could help, or maybe later if they add in other areas on the ring we can travel to would be great. I agree with you 100% here
@Halokiller11200
@Halokiller11200 2 года назад
Remember when Halo 3 was all about ‘Finish The Fight’ or how one of Johnson’s last words was to never let ‘Cortana go’. The problem with 343’s halo campaigns for me at least is that each new shitty story diminishes the impact and ending that Halo 3 was. And because of that i just don’t care about halo story anymore after 3.
@luziferthebrightangel2138
@luziferthebrightangel2138 2 года назад
I agree..343 did really screw halo over. 2 villains die off screen, cortana dies, gets back as evil, dies...cool after the first time it wasnt good at all, second time makes it just worse. The 6 years gap between 5 and Inifinte dont help to make anything better.
@andrewculross9421
@andrewculross9421 2 года назад
Bricky really knows how take the words, forcefully yet tenderly, out of my mouth
@snipeyounoobzyee2662
@snipeyounoobzyee2662 2 года назад
I’ve been trying to say halo infinite isn’t as good as people are making out to be it’s still good it’s just sad that its potential was missed completely
@henkhenkste6076
@henkhenkste6076 Год назад
no its not still good
@NicholasRodriguezN7
@NicholasRodriguezN7 2 года назад
I thought I would hate this review but it turned out to be the best one I've seen.
@Lynch2507
@Lynch2507 2 года назад
I played through the original bungie trilogy before Infinite for the first time and honestly? Shit holds up. Coming into Infinite off that, eeeeeeeeeeh. I say 2 and 3 beat it by a good bit for the overall story, but points to Infinite for having Chief actually talk and try be somewhat human. It reaaaaally lacked some big moments, closest one i can think of is Chief jumping off the spire before Echo gets shot down and the opening, which is a victim of the "create your OWN moments" element of the sandbox which, tbh, i think open-world Halo is a detriment to the story. The whole campaign feels its too busy being like "No guys, trust us, this isn't Halo 5, whats a Guardian? Locke, Spartan Locke is DEAD (maybe) LOOK ITS ALL CHIEF" and not being its own story. It has a sorta ODST vibe where you're dropped into the action and are working backwards, trying to understand what happened but the whole mystery of what makes Zeta Halo so special isn't even remotely concluded beyond "oh the endless are imprisoned here and the Forerunners did some bad things". Like, its really hard to get invested when you're given almost zero resolution beyond "here's our new Cortana, here's our new Johnson, away we go, new story arc" without ever being its own thing. Escharem really could've benefited from being more psychological. Like "look at us chief, two veterans of our respective wars, forever bound to duty, don't you wish for more yadayadayada" instead of just "ATRIOX WILLS IT SOOOOO". although Weapon's realization that she's a cortana clone literally clicking together by her clicking her fingers, as she does throughout the game whenever she opens a door or something? i really liked that, that was cute.
@senecauk8363
@senecauk8363 2 года назад
Totally agree on the lack of big moments. The cutscenes in this game are incredibly flat- 90% of them are 'Chief talks to the Weapon about some sci fi tom foolery '. The direction needed to be more dynamic, and I havent really seen 343 have this issue before...
@Lynch2507
@Lynch2507 2 года назад
@@senecauk8363 i will say in fairness, the transition between the cutscenes were really good. the whole game could've been one shot without the loading screens
@senecauk8363
@senecauk8363 2 года назад
@@Lynch2507 wanna be one shot the whole game? Try LASO. Haha, sorry, awful joke. Yeah I have very mixed feelings about the story and cutscenes, and agree about the transitions between cutscenes and gameplay being solid:)
@Jedi_Spartan_38
@Jedi_Spartan_38 2 года назад
Regarding the environment, I wouldn't be surprised if it were around a similar size of Halo (Combat Evolved mission) when including the landscape. However, there are multiple ways 343 have made various environments in a single zone, mainly the explosion wrecked the local systems and thus the weather systems went mad in the 6 months between the opening and Warship Gbraakon, thus having inclement weather directly next to Silent Cartographer style beaches. Also in my opinion, the more interesting thing about The Endless isn't that they're the next OP threat but that they're a threat because they're an anomaly that the Forerunners didn't account for and dealt with in the bluntest way possible (presumably with the intention of Humanity dealing with the issue properly once they claimed the Mantle if the Endless were intended to be dealt with at all).
@Jackal9405
@Jackal9405 2 года назад
You get too deep into it , they could just make more biomes and write whatever lore they want lore they want , it's either lazyness or they scraped the different biomes with the rest 2/3 of the game that they scrapped.
@Jedi_Spartan_38
@Jedi_Spartan_38 2 года назад
@@Jackal9405 yeah. It would have also been interesting to see the weather within the environment shift at points but I don't know whether that would have been harder than separate biomes. For the biomes themselves, 343 could have 'easily' given each section a different one. Eg: keep Pelican Down's island the same design, give the area around the Command Spire a Silent Cartographer style beach, make it snow around Outpost Tremonius like Installation 04's Control Room and have the area around the House of Reckoning dry and desolate.
@legomacinnisinc
@legomacinnisinc 2 года назад
I did feel like they handled the passing of the mantle of Chiefs AI pretty well. I've seen too many stories where they kill off a character and then a few episodes later there is a clone or an alternate dimension version and then they carry on like nothing happened, effectively turning the death of the character into a cheap cliffhanger. They didn't do that here. The Weapon was a little annoying to me in the beginning but she eventually won me over. I didn't feel like they were trying to convince me that she was Cortana and that nothing would change. I also felt like she had earned her place in the story by the end. I don't know if that happened for everybody but that was the case for me.
@nick-314
@nick-314 2 года назад
I like Infinite, but it feels like such a hollow shell in a lot of ways. They've put Chief on a ring more or less by himself before, and this just drops the ball. I really hope we go back to a more linear mission structure in the future. I kinda was ok with the limited map variety, open worlds look weird to me that you could go from the arctic to the Sahara in about 15 min. The npcs have personality, but they dont have the personality like in the other games, no real radio chatter, no good set conversations, or stand-out characters. All the set up from past games, and books...dosen't use any of it. They nail the 30 sec loop, but like he says, its broken up by all the boring, samey missions and boring travel time. I hope this isn't the 'end' of Halo. Kind of disappointing
@primary2630
@primary2630 2 года назад
agreed, especially about the terrain.
@smallgremlin8647
@smallgremlin8647 2 года назад
I will say, the game canonically takes place in just a few days or less. There’s a line halfway through where brohammer mentions how much you’ve done in 6 hours, so it all feeling like one big mission is pretty accurate-
@mcsquizzy440
@mcsquizzy440 Год назад
"escalation of enemies and stories is such a writing crutch that every time I hear it, it makes me want to die" *looks at current 40k writing*
@carlsoll
@carlsoll 6 месяцев назад
10:56 You explain stuff so well. TOO well. I *subscribed* after seeing your mention in Act Mans recent video on COD III. Love how ‘matter of fact’ everything is.
@harvsterg5939
@harvsterg5939 2 года назад
What I find more sad than anything is Cortana, as you said Bricky, the iconic AI companion which now exists as Microsoft's bootleg Siri. Was the sacrifice, the ret-con, the character they had to shed to shelve the embarrassment of Halo 5. I hated it, but I would have kept her the villain rather than kill her off screen. They handled Cortana like they handled Rey from Star Wars. Inconsistency and no forward thinking of the character's arc. Halo would not be as popular if not for the dynamic between Cortana and Chief as the narrative element. Sure, the weapon supplements it somewhat but I cannot put it as the same as she has zero character history whereas Cortana shared that with the chief. RIP Cortana, a truly mishandled Character past Halo 4.
@exilestudios9546
@exilestudios9546 2 года назад
i would say to keep her as an antagonist with a point rather than a villain. toss aside the gynocidal nonsense and make a point about the UNSCs treatment of AI. have the next big threat they face be one of their own making and one that is arguably right.
@kingdomkey2262
@kingdomkey2262 2 года назад
Halo Infinite reminds me of Vanquish, an amazing base/proof of concept that just needs some more fleshing out to reach its true potential.
@halowillneverbegoodagain1868
@halowillneverbegoodagain1868 2 года назад
Im glad im not the only one. I love Vanquish and love how its getting more attention but feel bad that i cant say its a masterpiece like so many people like to say it is.
@Kingsley-pc1ob
@Kingsley-pc1ob 2 года назад
Happy new year Bricky and everyone else! Here's to a promising 2022.
@TsunTzu
@TsunTzu Год назад
The ending was genuinely an exercise in frustration. They ruined Cortana then replaced her and smiled while doing it.
@prixplox
@prixplox 2 года назад
This Video shows me once again why I love reviews after having finished the game. Reviews in the most cases open my eyes to the faults of a game without really changing my opinion on it, because in the end I already finished it and I had a blast doing so. I love Infinite, it was the first halo game I ever played (almost finished all of the MCC campaigns by now) and it´s a clear 10/10 to me. Now I watch this video and I´m like "damn he´s right after a few armor cores I just skipped exploring and did the campaign" "damn he´s right the whole map looks the same". Coming out of this review I still love the game but now its maybe an 8/10. Thanks for the great review Bricky!!
@uthergoodman401
@uthergoodman401 2 года назад
Its interesting to hear your perspective on the series seeing as Infinite was your first game
@Ben-fk9ey
@Ben-fk9ey 2 года назад
So after playing Infinite where would you rank the other Halo games?
@prixplox
@prixplox 2 года назад
@@Ben-fk9ey I haven´t played 4 and 5 yet but I enjoyed every halo game I´ve played so far All the games: AMAZING soundtrack (especially love the halo 3 ODST soundtrack) Halo CE: The levels and the story were good but I think it was visible that there weren´t people with much expirience in level design because often i just found myself not knowing what I was supposed to do but still a 7/10 (although it´s probably a bit unfair comparing a game from 20 years ago with a game that comes out today) Halo 2: Here the level design was ages better and the story is absolutely amazing 10/10 Halo 3: Basicly as good as 2 but the story wasn´t as good (but I feel like it´s hard to get a story as good as halo 2´s) The High Carity level was good from a overall view but the visuals just freak me out (I actually felt sick after finishing it) 8,75/10 Halo 3 ODST: I loved the kind of different take on the franchise + ODST´s are badass, great story 10/10 Halo Reach: Amazing soundtrack, great characters, great story 11/10 Overall ranking (this doesn´t follow the points I gave the games to 100%) 1. Halo Reach 2. Halo 2 3. Halo 3 ODST 4. Halo Infinite 5. Halo 3 6. Halo CE
@walkman132
@walkman132 2 года назад
I actually really liked Escherum. Yeah hes not really intimidating, but the the guy just wanted a good fight. Also I really wish that the marine rescues were dynamic instead of set one off points. There is zero reason to return to an area once its done. They should add the reoppression mechanic from Just Cause 3
@izumishion6267
@izumishion6267 9 месяцев назад
Honestly, Infinite backpedaled so hard, they ran right into highway traffic and was rammed by a 18-wheeler. I do love the ROS comparison, 100% true. I believed that 343 was setting up this evil Cortana to be nothing more than one of her rampancy fragments she split off in Halo 4. The true Cortana was dead and this Cortana would have to fight the truth that she was nothing but a fragment, kinda like RVB's fragments. I truly believe that Halo 6 would take this route and at the end, Chief would remove his helmet completely and shed tears as he has no choice but to crush evil Cortana's core in his hand as she cried for him to help her. The next trilogy could have had SO much potential. But nah, the fans want a watered down CE. Here you go. 🙄 And do NOT get me started on them wiping out UNSC Infinity. DEAR GOD HOW DARE THEY. UNSC Infinity is my favorite warship in Halo, #2 over all in fiction, and #3 of all time. How dare they trash it in the first cutscene then almost never mention it, and Lasky abandons Chief. You're going to tell me, the most powerful warship humanity ever created, a ship that could carry an entire squadron of 575 meter long frigates, had a 4 uber MAC cannons, AND the most powerful shielding and weapons known to humanity, got jumped by a few older, smaller vessels and became so damaged it was forced to retreat or was destroyed during the time it took for Chief to go the Halo ring, plant the weapon AI, then returned to Infinity. This is like WW2 destroyers and cruisers jumping a Nimitz or Ford-class carrier in near open ocean and the carriers having to retreat. Possible, but HIGHLY unlikely.
@michaelroth2166
@michaelroth2166 2 года назад
Usually I skip ad segments but seeing a youtuber you like saying something nice about another youtuber you like is like *chefs kiss* xD
@auzell1449
@auzell1449 2 года назад
I don’t even play Halo. I just love watching these Bricky style reviews.
@NoobLeviathon
@NoobLeviathon 2 года назад
The last time I was this early there was still hype for Halo 2's release
@justinanderson2631
@justinanderson2631 2 года назад
Funny thing is: Spartan Locke *is* referenced in Halo Infinite. Hyperius has his helmet grafted to his armor. He's still alive, but only because he was spared out of pity
@donatedorb4094
@donatedorb4094 2 года назад
This Halo would've been PERFECT if it had something like the Nemesis System from Shadow of Mordor. Imagine if after getting killed by a random Brute or Elite or even Grunt they became a unique enemy, and every time they manage to kill you or complete a task they "level up" and become stronger and smarter. The major issue with this approach is the lore surrounding it.
@nobodyhere6991
@nobodyhere6991 2 года назад
I fully agree that would have been so epic
@Glerpyderpy
@Glerpyderpy 2 года назад
The main issue is that master chief has no way to come back from the dead. Shadow of Mordor was created around the nemesis system. It's not a system you can just throw into a game without completely reworking all aspects of it
@nobodyhere6991
@nobodyhere6991 2 года назад
@@Glerpyderpy that can just be a gameplay only feature maybe after you beat the game or new game plus
@hades7830
@hades7830 Год назад
It’s a shame now that we know this game won’t be basically getting any DLC with the layoffs of the campaign team so yeah see halo in another six years I guess
@person.w9780
@person.w9780 2 года назад
I didn't think the campaign was amazing but I personally really enjoyed it.
@-_-murilo2865
@-_-murilo2865 2 года назад
It just being good is honestly such a big improvement over the last one, not to say they shouldn't try harder and improve themselves or anything, IMO they should always try to make the formula better, but to see 343 finally making a good Halo game gives me hope for a brighter Halo future
@Zetawavez
@Zetawavez 2 года назад
It's serviceable, and that's all a halo game needs it to be to be enjoyable
@henkhenkste6076
@henkhenkste6076 Год назад
you can enjoy garbage, doesnt mean it isnt very bad
@dadenelson7570
@dadenelson7570 2 года назад
Bricky. That head punch joke. S-tier meme use.
@BringDHouseDown
@BringDHouseDown 2 года назад
That's actually a very good argument, I felt something was off and you had to say it for it to hit me, the is no variance in biomes, it's the same climate everywhere, and that's what made the "open world" feel off from all the other open world games I've played before which did include different biomes.
@joster09
@joster09 2 года назад
actually you are very right, there are many elements from halo 4 and 5 that aren't bad and they just ditched them for being associated with halo 5, blue team was just badly implemented and their characters didn't have time to shine or be fleshed out, locke wasn't bad, he just suffered from the same as blue team, people loved him in the promotional material, and other aspects that could have been salvaged.
@codmas3r623
@codmas3r623 2 года назад
I perfectly agree with his entire review of the storyline.
@IRIeSeITI
@IRIeSeITI 2 года назад
I literally just finished watching the VOD on Twitch, and I can now even continue seeing Brick solid Halo content on RU-vid!
@Arcian
@Arcian 2 года назад
I agree that Halo 4 was underrated, and I honestly think the new trilogy had been better off if the Didact had remained the primary villain in both Halo 5 and Infinite. Especially since, and I'm not sure a lot of people know this, he actually survived the end of Halo 4.
@allenmacias273
@allenmacias273 2 года назад
Personally I'm glad they are moving away from halo 5 story and i think Infinite works much better than Rise of Skywalker because rise of skywalker is the end of the story while Infinite feels like the beginning of a new story and we'll see it continue. I also really liked esharum. I hated that he wasn't a bigger presence in the game. Wanted to learn more about him, see him develop
@Mox_Normandy
@Mox_Normandy 2 года назад
Honestly I think I enjoyed it so much because of how disappointing halo had been for such a long time. Plus Grappling hook is fucking sick. But I agree it has some flaws too
@ScreentimeNOR
@ScreentimeNOR 2 года назад
Coming off the coat tails of Halo Wars 2 and Halo 5 I did find the setup very intriguing. Because they committed to the AI vs humanity theme hardcore and there's nothing wrong with it, a lot people love that trope and with all the work they've done they could've crafted a high A-tier story with it Blue team, Atriox, Halsey, Arbiter, Cortana, Cutter & co, Pavium and Voridus - So many great characters that could be fleshed out, mixed and mashed, but left by the wayside in this campaign. Cheers to the next!
@MAWSoulKitsune
@MAWSoulKitsune 2 года назад
I'm probably more fond of the story in Infinite than most, but you got me thinking. How about an Atriox prequel campaign DLC? Play through his outsmarting Cortana. Let us kill some Spartans. Would add to his strength, his legend and also give the main story more oomph by proxy.
@thedragonknight3600
@thedragonknight3600 2 года назад
The modern era of extreme reactions to about everything needs to stop extending to reaction in response to failures. Halo 5 was not a good story. But it planted the seeds of something entertaining and interesting. All they would've needed to do was handle it with a measure of grace and tact, and seriously analyze what did and didn't work for people. But that's remarkably difficult to do anymore.
@JogleBogle
@JogleBogle 2 года назад
When i first started playing this game i had to stop after the first mission to look shit up because i was so confused as to what the hell happened between 5 and infinite. Finding out that they just did like 6 years of story telling, dealt with an entire plotline they just barely set up at the very very end of 5 and killed off a major series character for the second time, but now completely off screen really turned me off of the game and i never bothered playing it again. I kinda want to try again for the gameplay but the story just pisses me off every time they mention that cortanas already dead because they did so damn much off screen.
@precisiongaming8776
@precisiongaming8776 2 года назад
Oh I just thought of a great idea, what if they add on to halo infinites campaign an Atriox story line, in that they could use it to put all of that off screen story onto screen while setting up the master chief vs Atriox conclusion. Kinda like how we played as arbiter back in the day.
@Anon-fe1xm
@Anon-fe1xm 2 года назад
18:25 the endless are interesting because aren’t the the precursors? Th alien species that ACTUALLY created the rings and gave the mantle of truth to humanity but the forerunners betrayed and stole it? I think it’s possibly the BEST new species introduction especially with how low key they are about it and mysterious.
@CarvedStones
@CarvedStones 2 года назад
I think it’s stupid, kind of throws away the entire purpose of the forerunners now that they made them some generic enemy now.
@jacobjensen9871
@jacobjensen9871 2 года назад
Dang that's disappointing... Halo's big thing was always the campaign it offered over its competitors. And I agree completely. My impression within the 1st three missions was it felt like Rise of Skywalker too: no continuity, and felt like it was using old elements to pander instead of develop its story, but still bound to solve its predecessors problems so it COULDN'T be it's own standalone game. I got whiplash trying to figure out where in the overarching timeline/universe this fits in: -"Finally- more classic looks like armor and music!" (but how... Where'd he get a new suit made just like his original?) -"This is great, the mechanics are more simple like Halo used to be!" (But wait, the last 2 games kept pushing jetpacks and dodging, why'd they just disappear?) -"It's nice not having lifeless side characters again..." (But wait, where'd they all go? They were all WITH chief on Arbiter's planet, but how'd he get onto the Infinity without them?) Mechanics and gameplay is only one aspect of what makes a good game, and the others like art style, story, and characters were always the backbone when Bungie was behind it, I felt. Not groundbreaking by any means, but simple and endearing in each game. I was 7yrs old when Halo CE first came out, and its been my whole family's favorite series to unite around since, but despite some classic, old trusty components like chiefs voice and the gameplay loop, this one feels pretty hollow.
@Boxfortress
@Boxfortress 2 года назад
10 min into the vid, I felt the same from the start too the end of Infinite. I felt like I was playing Halo sprinkled with a little Crysis and Farcry, and it felt good! However awhile later I started to feel the drag of 'going to the place, to do the thing' and unlock/open the things. It really does feel like 1 mission thats good but over stays its welcome. Side note/ramble; I started a 2nd playthough with the intention of snaging collectibles I missed (mostly skulls) but only unlock 1 FoB per 'island' to cut down on how empty and waypointy it felt roaming. I'd clear any other FoBs I wandered into but wouldn't capture them while also not specficly looking for/way pointing collectables. The map feels too barren after capturing FoBs and destroying main bases, that it left me WANTING to leave the main bases on the 'islands' intact so there's a stronghold I can skirmish with or skirt while roaming.
@jamesrobsonza7752
@jamesrobsonza7752 2 года назад
You know Halo Infinites campaign could have been so much better. 1) Scrap the Endless, they barely do anything to add to the game. 2) Cortana and Atriox are still alive, they are working together. 3) Chief and Arby both go to Zeta Halo to stop Cortana, Locke takes a back seat as a supportive character who shows up from time to time. They all get absolutely bodied by Atriox. 4) You can coop, someone takes on the role of Arby. 5) More weapon variety, bring back old classic weapons from the days of Reach and Halo 3. Needle Rifle, SMG, Pump action Shotty etc. 6) Sentinels, Monitors and MAYBE Prometheans (the Forerunner enemies from Halo 4 and 5) show up from time to time, as a foil for the Banished as Cortana controls them. 7) More setpiece big battles like the Scarabs from Halo 3, less boss fights (1 dude with big health bar) 8) Chief and Cortana get their final moments together and Chief kills Cortana himself, completing their character arc over the sequel trilogy. 9) Atriox subplot still unresolved as in original. The Cortana subplot is resolved permenantly. Heck you can even introduce Weapon at this point. 10) There is wiggle room to hint at the Endless, or a flood containment facility deep in the ring without making it the main focus of the story. It can be addressed in later material.
@darkspark5854
@darkspark5854 10 месяцев назад
343: sets up Master Chief Cortana romance ark. Also 343: never mind, here’s Cortana junior. Oh, you WANTED to see Cortana’s character redeemed?? Oh you WANTED to see the characters DEVELOP and GROW??? Too bad.
@brycevo
@brycevo 2 года назад
The gameplay is just so good, I enjoyed it. But yeah. There needed to be more variety I would like to see a Locke DLC with the downfall of the Infinity and destruction of the ring. I also would like the flood continuation DLC.
@bthsr7113
@bthsr7113 2 года назад
That story frankly would drop it to a 5 or 4 for me (especially taking into account the multiplayer that wouldn't initially let you progress, but will gladly let you pay money. Halo 5's premise of setting up Cortanna as the final big bad could have worked with a proper follow through. Chief is forced to do the thing he said wouldn't happen, with his growing humanity being a burden as he is forced to go stop his dearest friend, with a replacement goldfish of her no less. But he has other friends at his side, helping him become more human, while Cortanna has lost that humanity she once had, becoming a monstrous machine. But no, they make Cortanna's defeat by someone who was not emotionally invested like Chief was, and have an entire campaign's worth of story relegated to flashbacks, so you feel like you missed a game, except there was no game to miss.
@vicholisboa
@vicholisboa 2 года назад
Thanks for this new years gift Bircky, i fucking love your videos. Thanks for everything dad
@BinBinBinBinBinBinBinBin
@BinBinBinBinBinBinBinBin 2 года назад
I know I'm a few months late to comment, but like, I completely agree with them sticking to their guns with the Cortana stuff, I honestly thought that she'd contracted the Logic Plague, and since she infiltrated her way into the Promethean network, she was going to use the Guardians, these massive things that can teleport everywhere on command, to spread the Flood, since Zeta Halo was renowned for having the most flood in Quarantine in it so it'd make sense for her to go there. I also don't see the point in Banished wanting to activate the ring? It's literally the same thing the Covenant wanted to do, so they've just removed like a distinctive difference between 2 of the main antagonist factions, just doesn't make any sense to me
@scotaku4531
@scotaku4531 2 года назад
I think the way they've handled Master Chief's character in the wake of Halo 4 has been the most disappointing thing ever. Halo 4's ending gives Chief this one moment where he's suddenly overwhelmed with emotion for the first time and barely has the ability to express it before his entire world crumbles down around him. It's the moment when Chief realizes that at his core, he's always been a broken man. He's left disillusioned with his own life, in a place where no-one wants or needs him anymore. He's biologically scarred by what The Librarian has done to his body and lost every connection to the people he went over and above the call of duty in order to protect. After completing that game I saw this as a promising new direction for the story. Even the base outline for Halo 5's story: the Master Chief going rogue in search of what may remain of Cortana, is a good place to take Chief. But you play Halo 5 and Cortana is actually alive, and Chief has a group of friends with him??? They fumbled the story so hard I can't believe it. It's no longer about Master Chief's burgeoning motivations to reclaim the humanity he lost at a young age or his disillusionment with military life. It's about Cortana becoming evil, and also wasting time with Locke n' pals. I feel that Halo 5's story should have been about Chief chasing down echoes of the dead Cortana, only to be tricked or forced by The Didact into restoring him, followed by a bunch of missions geared around developing Chief as a person. All to conclude with Chief coming out of the experience a well-rounded individual: no longer just a machine, and forcing The Didact to escape to an unknown location: setting the stage for Halo 6. Even looking at Infinite and seeing stuff like Chief *comforting his fellow man with an inspiring statement* makes my eyes roll into the back of my head. Perhaps if they followed through on what Halo 4 set up then by now Chief might have been developed enough as a character to do that. Chief doesn't comfort anyone because he's never known what comfort means. He inspires through actions alone, and never words. There has been so much potential for Master Chief as a character, he just has never been in the hands of a writer talented enough or brave enough to follow through on a bold new direction. It's downright cowardly how these last couple of Halo games have been written.
@Orapac-ln5jd
@Orapac-ln5jd 2 года назад
The thing about Blue team is that for anyone that read a good chunk of Halo novels you were probably excited because these were some of the people he grew up with and trained with and were part of chiefs fire team. They went through the shit together. The problem, is that they were never even mentioned in previous games, so for everyone else they were just these random Spartans you were told Chief has this great connection with and are as much family to him as Cortana was. But it just came out if no where.
@Soccercrazyigboman
@Soccercrazyigboman 2 года назад
Totally agree. Halo 4 set things up for so much potential and a new direction. But Halo 5 happened. I don't understand it at all
@spacejunk2186
@spacejunk2186 2 года назад
It is also a crime how under developed the Banished are. I thought they were a bunch of outcasts/pirates banded together through a strong sense of brotherhood with Atriox as their leader. But we never see any of that. We only see canon fodder and mean bad guys. There is nothing redemable with these guys and I think its a shame. I know Jackals and Grunds do not like each other in canon of the covernant, but since the Banished (according to the audiologs and wip target descriptions) is growing by people joining them, why not have Jackals or Grunts who don't give a shit? Makes them a bit more sympathetic and differentiates them from the covernant.
@BackwardsPancake
@BackwardsPancake 2 года назад
@@spacejunk2186 True, it is kind of a missed opportunity. But I feel like they made this writing decision 100% intentionally, because they were very afraid of making them too sympathetic (and they didn't have the development time to properly accommodate this kind of angle in the story). After all, it's a classic Halo problem - Even in the original game where all of the aliens were completely one-dimensional bad guys, people thought they looked cool and felt like it was kind of a shame that their only role in the story was to be murdered indiscriminately (To the point where we ended up with playable Elites in Halo 2 and the story taking the turns it did). I definitely feel like they will bring in some sort of alien campaign in the expansions/DLCs for Infinite. They certainly have a few good potential story threads to work with (The story of how Atriox defeated Cortana, the banished faction reacting to the possible new threat of the Eternals, maybe just bring back the Arbiter, etc.)
@Sorain1
@Sorain1 Год назад
@@theeclipse1459 That is an interesting observation. It seems that when they come up with a 'new direction' then whoever goes to follow it up manages to botch the job.
@davidfrederiksen3185
@davidfrederiksen3185 2 года назад
I think it really depends on what you see halo infinite as and I see it as what they called it a spiritual reeboot and I agree they got the tone and the feeling of halo and it would be hard to have that if chief had to deal with too much shit escharum was not an actual enemy he was chief basically at least. He did not fight chief cause he wanted to win or even to destroy the world he was simply another warrior who wanted to proof his abilities. I don’t think he is the best villain but I think he does a good job letting us familiarize ouer self with chief cause he got this. And the way we at the end dident achieve enything besides chief being chief again. In my opinion that’s all we needed cause if you got the gameplay and you got the chief down you can then worry about a story wich I think infinite sets up with the so called endless and big monkey atriox
@starhammer5247
@starhammer5247 2 года назад
This is the best example of what it's meant to be.
@mattkent4397
@mattkent4397 2 года назад
What pissed me off only was the Infinity getting destroyed when it cost the UNSC most of its fleet budget to build it
@ThatTallBrendan
@ThatTallBrendan Год назад
I love how civilized and honorbound these new waves of brutes are. I want you to picture the things that a chimp can do to a human being at half your size. Now imagine that.. only a half human taller than you are. _That's_ the kind of sh•t the Marines would've been dealing with in Halo 2. Brutes these days are _victorian_ by comparison. Like, Atriox and his ilk are some pinky-out effing brutes.
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