Fighter Battle Master played as a frontline tank was my first tabletop character and remains my favourite. Riposte? Disarming Attack? Trip Attack? Sweeping Attack? Commander's Strike? It gives you a ton of control, boosting your own party members or debilitating the enemy, and you can still go "full nuke" with Action Surge or play it safe and be more of a tactician.
Throw in feats like polearm master and sentinel and you can halt enemies on their turn before they can even reach you in melee (if they are melee). A bunch of fun builds you can do for fighters.
For me fighter is most chad class mainly because all the other classes need to rely on magic or other supernatural abilities to stay competitive. A fighter simply keeps up with the power of sear skill, training and experience.
Multiclassing in BG3 is going to be very interesting due to the level 12 cap. Because of this I think most multiclass builds will be 4 / 8 so you dont miss out on any ASI/Feat Progression.
Honestly, missing an ASI in BG3 isn't as big of a deal. Yeah, having a 20 is good, but am 18 will work just fine. Sometimes getting those higher level class features is better. But it's up to the player.
Ideal for roleplaying a classic human guard that become and adventurer and in the end he is a beast with halberds making enemies not being able to move close to him without getting hit once or twice for free.
@@thewolfden6286 If you zug zug hard enough with Half-Orc Barbarian Berserker(9)/Fighter Champion (3) you will lose one stat improvement (level 12) but you will get crits on 19-20 giving you an extra +2d12 damage on top of them if you use 2h axe and you will have 3 attacks/round. And if you go for Great Weapon Master at level 4 and use it with Reckless Attack you basically have free +10 damage with each hit and if you crit or kill someone you get another free attack. This is the zug zug way. And this way you want to be the only one in the front line :) Let your weak companions stay in the back and shoot their puny bows and cast their puny spells - you are the god of war the destroyer of worlds and the undying.
I have to say, I generally prefer classes with armor/weapon limits, and it is always sad to sell sweet gear because I can't use it. Fighters are cool just because they can equip anything and everything.
Yup, I'd argue this is their best quality. Martial prowess is good and all. But they're also able to wear and use all of (what is typically) the best gear in the game.
I’m planning on starting as a fighter to have access to all the proficiencies and action surge then mutliclassing with bard for the rest since that was my favorite class in the early access. I just want to be able to use the weapons and have the extra attack
That's how I'm going to play. Bow for ranged if I can't get to an enemy, or to harass them as they try to get to me. :) You can also hit a friendly barbarian to keep them in rage if the enemy misses.
Something that should maybe be said at some point for newer players: Classes that have hight strength (as in fighter, barb etc.) come with somewhat inherent higher mobility because of the way Larian has designed the maps around verticality and the jump bonus action. The range and hight of your jump is as far as I can tell mostly reliant on your strength and by using jump you can travel not only vertically but also horinzontally farther then by normal movement. You also as mentioned only use a bonus action to jump instead of the action you would use to dash. The difference in jump range between a high strength and low strength character I would say is considerable. I feel this could be considered a slight disadvantage for dex based melee fighters. The situation where I could not reach melee range normally but I could do it with using jump and still be able to attack happens quite frequently. There are spells which can improve this for lower strength characters of course or replace it like for example misty step but the jump ability is unlimited.
@@arandomcheeseonly in 5e, RAW, jumping is almost always less distance efficient than walking, even with 30 strength. Height and distance you can cover by jumping is one of the few things that made me raise an eyebrow after ~500 hours of early access.
But then again, dex is used for bows, which you, as a fighter, should have on you for when enemies are out of reach. You don`t have to jump, if you can shoot your enemy from afar! Your combat manuvers can also be used with bows, so... i prefer having 16/14 in both, at least. Also, more out-of combat things require dex. Very debatable. Oh, and if Larian won`t change Ethels shop on launch, you`ll be able to easily have maxed out strenght at all times thanks to hill giants potions she sells. With alchemy, there is a good chance we`ll be able to craft it ourselves, even, completely negating the need to have strenght at all.
@chidori0117 I think Strength is not properly emphasized in DnD hence the physical feats driven by strength showcased in Baldur's Gate 3 by Larian studios seem absurd due to amount of screen they cover with single jump. Strength is basic necessity for classes which use physical bodies to deal damage using any kind of simple/martial weapons. Wielding Bow, climbing, running, jumping also needs a certain base strength which is ignored in DnD.
I've never understood this in an RPG. If you're character is boring - that's on you. Fighter - notably the 5E Battlemaster - is insanely fun and versatile (even moreso in tabletop). I'm playing around with one in BG3 Early Access and he is a beast.
Along with Swashbuckler Rogue, Eldritch Knight Fighter ties it for my favorite 5e subclass to play. the Cantrip weapon attack is always good, but don't sleep on the defensive capabilities including the 1 spell from outside of Evocation/Abjuration you can get. Blur from illusion at lv 7 from Illusion is always a strong one. Combine that with Shield and you can buy turns or rally the party against something tough. War Caster feat can keep your concentration up and if it ever gets added in or if you grab a modded version can use booming blade on reaction instead of a basic weapon attack which is a net positive improvement over just a swing.
Some niche build I might try: Thief (Fast Hands) + Berserker (reckless strike + frenzied strike) + Great Weapon Master => 3 attacks + reckless throw per turn guaranteed. Additionally, there is a 26.5% chance (27.6% if Halfling) of crit-ing, allowing 4 attacks instead. By adding Champion (Increased Critical), the chance goes to 46.9% (or 48.6% if Halfling).
Worth noting that Early Access does not have the Shield spell, while the full game does. This makes the Eldritch Knight subclass a more viable option, as this spell makes the character very tanky for a full turn as a reaction and gives it another niche it can excel at compared to Battle Master.
I like Eldritch Knight for being able to Bound a weapon to you great with a throwing weapon you can throw it and teleport it back to you shame bound weapon isn't in BG3
I'm starting to consider playing around with a Swords Bard + Battlemaster Fighter multiclass in BG3. Mixing in some superiority dice options like Riposte and Disarming attack with the similarly awesome Blade Flourish abilities seems like it could be a ton of fun, and I don't think I'd miss 9th Level Bard much so it's probably worth going Swords Bard 8/Battlemaster 4 in BG3 for the ASI at character level 12. Could result in a very fun martial character with a TON of different special melee attacks, not to mention getting Shield Proficiency as well as another Fighting Style like Defense, Protection, or mixing things up a bit with Thrown Weapon Fighting. Add in Mobile with the first ASI to be able to slip into and out of a fight without triggering opportunity attacks, and I could see this being an extremely fast, entertaining multiclass with exceptional battlefield control.
Can’t wait, I got a frosty knockback bow rogue in Diablo and I can’t wait for the verticality of BG3. Just knocking folks off bridges and the Final Fantasy Tactics Mustado style and Shoot arms and legs all day long
If you're new to D&D 5e and are planning to play a Fighter or plan to make use of Lae'zel as a Fighter, take a long hard look at this combination of abilities/feats. Great Weapon Master into Polearm Master (Glaive or Halberd) into Sentinel. If you know you know. Nasty!
Im going Champion and Great Weapon Master, Increased crit range and every time you crit you get an extra attack, so roughly 10% of the time you get a free attack
Great video! Dungeon Dudes here on RU-vid ranks the fighter as number 1 in terms of damage. Don't under estimate it's vanilla style if you want to dish out the most damage on the battlefield
they won't do the higest damage in every scenario but they are by far the most reliable source of damage since they don't rely on anything like spell slots, class features etc
War Magic : Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. If this stays rules as written, 7th level EK's can cast blade ward/true strike and still attack. While that lowers the numbers of attacks per 2 turns from 4 to 3, having resistance to Bludgeoning, Piercing, and Slashing damage is pretty darn tasty. Likewise, having advantage on attacks can be clutch for hitting those high AC foes
There is something special about just being a "normal" person without any magic or born-with super powers staring down the threats of otherworldly beings, would-be gods and ancient unknowable evils. Nothing but a sword a shield and a whole lotta pluck. That's my fighter "class fantasy."
My only disappointment with this game is we only have 3 subclasses, for now. No doubt in my mind more will be coming. I just want to be a Rune Knight that takes magic initiate Enlarge/Reduce, grow big, enlarge myself, and Judo flip GOD! Or and Echo Knight, shadow cloning into castles, and swapping, making a great infiltrator, and a fantastic scout at later levels. Fighter in my opinion is one of the best designed classes, because either multiclassing, or straight fighter can be powerful and fun, for whatever you wanna do.
Battlemaster fighter is my favorite thing in 5e. I hope the game has them close to the tabletop version, which is very powerful if you think just a little outside the box. Couple of tips that work on paper, dunno if they work in game Trip Attack works on flying creatures. Keep a spare javelin on you for introducing a monster's face to the floor. Not many PCs get to make their enemies roll falling damage! Disarming strike is cool, picking up an object is a free action. Take the Dual Weilder feat to be able to use any one-handed melee weapon with Two Weapon Fighting. Start each fight against humanoids with only one sword initially. After you disarm an enemy, use your free action to pick up their dropped weapon, then hit them with it with your bonus action. Pushing attack pairs beautifully with the Polearm Master Feat. Keep them perpetually out of your face and set yourself up for free hits. Kind of a cheap one since Polearm Master pairs beautifully with everything.
im so glad the duelling style is actually a thing, or using a one handed weapon with nothing in the other hand, barely any games let you do that viably
Fighter and Barbarian are great multiclass dip classes. Fighter for Extra attack, Barbarian for wreckless attack. If I end up going fighter, probably going to be 9 Fighter battle master, 3 Barbarian bear totem, and get the polearm master, and great weapon master feats. Sure I'll loose out on extra attack, but I'll have an extra tanky front line fighter, always roll with advantage and I can hopefully use GWM on my Polearm bonus action.
Battlemaster is honestly awesome. The superiority dices stuff is just so cool. Playing them in the tabletop is a geniune pleasure. If you do it well, you WILL make people that think Fighters are boring reconsider their view very quickly.
Hi Mortym, this may be a video idea for you. I'm completely new to d&d games but do plan on playing BG3. The RPG side of things with class fantasy and gameplay mechanics were easy to understand from your videos but I never understood how damage worked ex: "1d8" and what all mechanics are impacted by dices. I did some searching and have a base understanding now but thought this might be very helpful to new players of the genre.
The game also makes it easy by telling you that a 2d6 attack does 2-12 damage. Sometimes you'll see like 2d6+3, that just means you add 3 after you roll the dice.
@@55rz55 the number in front determines the amount of damage dice rolled, the number in the back is the amount of sides. So rolling a 2d8 would be 1 to 8+1 to 8, and your end result could range from 2 to 16.
Never played a Fighter in EA, as Lae'Zel fills the front line roll very well as a Battle Master Subclass. Great Weapon Master is very tempting as a Feat, but unlike the Barbarian with Reckless Attack @ Level 2, and the Oath of Vengeance Paladin with Vow of Enmity @ Level 3, the Fighter needs to be buffed, say with Bless, to make it effective most of the time. My solution will be to Multiclass into 4 levels of Barbarian Berserker starting @ Level 7. Another good overview of a class that is often underappreciated.
Since I heard that you only get feats or bonus attribute points when you reach level four in one class (or eight, or twelve), I think I will start with a Fighter, a Champion,. maybe, then switch class after level four to something different. I like the idea of going for a Dexterity Fighter, who then switches to Rogue, but the way you explained it, getting Eldritch Knight to eight and then get Warlock to four, would allow you to (fittingly) cast Eldritch Blast as your cantrip and then follow it up with two attacks. Seems strong as well. In that case you'd need Charisma of course, so Intelligence would be something you dump and either only pick buffs as your Eldritch Knight spells, or go for the Helmet that gives 17 Intelligence. So yeah, a might interesting class, despite of how simple it sounds. 🤔 Probably what I'll go for on my first playthrough. Dragonborn or Half-Orc, most likely. 😈
Here lately (just for the sake of flavor and rp) I've been enjoying playing a dex fighter with the dueling fighting style and the noble background. My last bg3 fighter I played like this was a High Elf eldritch knight. I really enjoyed the flavor of it I might try and play it in a table top campaign.
One you didn't bring up but i think is notable (Less so since the level cap isn't 20 but still has an impact) Fighters have more ASI increases (Feats) than any other class in 5e, what this translates into for bg 3 is 4 as opposed to 3 that everyone except for rogues (Who also get 4)
We didn't really touch on this in the video much, but I'm curious what fighting styles people are going to be adopting. What types of weapons will you be looking for? Obviously we going to be limited to what we can find or buy, but I'm leaning towards great weapons, and greatswords in particular. Greataxes do seem pretty sexy, but the sword variant probably pairs better with the great weapon fighting style.
I wanna do a scimitar in one hand and warpick in the other. In my head lore my guy can use the warpick to parry/deflect incoming attacks and then follow quickly with the scimitar for easy kills. Being a super fast fighter
i plan to go 6 eldritch knight 6 necromancer wizard. Never really played dnd, my gf gonna go 9 lore bard and 3 draconic sorc with metamagic adept feat, we will grab shadowheart and the barbarian girl to balance the party
heya mortismal. great channel you got...how do you feel about the level 12 cap ? i havent played d&d since BG2 so i hav eno idear what too think about the levelcap...but you seem like its "anoying" almost...
I think it's fine, 5e combat falls off past that and all the classes get their best stuff well before 12 usually. Only thing it hurts really is multiclassing.
While I am glad Champion made it in as a subclass, given that it won't get its regen ability until level 17, higher crit chance and better athletics (and mobility?) checks will have to do.
I'm very boring when it comes to these things and usually go for a dwarven sword and board fighter (usually an axe, if possible). Although I really like rogues, so I'm unsure who I'll go for first. Halfling rogue or dwarf fighter. Although I like Tieflings and Drow too. Decisions!
by the way, do you read order of the stick? it's a web comic series, following the adventures of a dnd heroes, going on for like 20 years. at first it was pretty much in a joke-a-day format, then it got a bit serious. (i'm not affiliated, i just think it's nice.)
Tbh, I don't like the 5e fighter very much. You can build it in different ways but the options are so limited when compared to spell casters. There is just not enough difference between weapons and fighting styles. It is one of the few things I prefer pathfinder for.
Yup, rune knight and Battlemaster are interesting fighters, everything else is just boring. I played a lot of d20 system and sometimes 5e feels flat. To add builds variety , you have to trow multiclassing in, but that's an optional feature and not actually well designed or balanced.
How good is a duel wielding fighter using Bastard swords in that game? It was always my favorite thing to use in NWN EE, though the build sucks early on. Its not until like lvl 10 or so that it really starts getting good enough to hit modifiers that it cant hit anything, even with 2 weapon fighting, ambidexterity and etc.
Here's a funny idea. Larian decides to release 'New Game +' and that allows your characters that made it past the end game to climb above level 12 😳😳😳 Enemy and/or Allies AI also scale up 😅😅😅
Race: Human Sex: Male Class: Fighter Name: Tav In a world full of eldritch monsters and celestial beings, the everyday man with his bonk stick will bonk his way to victory. Amen
@@losolosonsky I agree. The cinematics surrounding an origin character having a rune knight class and with usage of powers from the rune in cutscenes and during gameplay would have created a more appealing experience along with adding to the eye candy.
Lately I have been playing as a DW barbarian in most RPGs but for this one I plan on going back to the DW fighter as an homage to the series that introduced me to the world of RPGs. The only question is if I want to do a hybrid class between a barb or are the talents you get at level 12 as a pure fighter are worth keeping to a single class?
Is Larian going to add more maneuvers for the battle master subclass? The 5e D&D player's handbook has 16 maneuvers to choose from, versus the 6 that we see currently in BG3.
Actually you can play 5e fighter without that extra ASI perfectly. E.g. You can play a Battlemaster without that extra ASI and feel performing like a monk or a ranger in the party. Pheparphs is the extra ASI to be unbalanced in the first place.
How does this game differ from divinity 2? I loved dos and this game seems fun too but a lot more hardcore 😅 is it basically ”the same game” at its core?
What would be the class lvl ratio if I wanted to make a fighter+wizard as close to an eldritch knight as possible or a fighter+cleric as close to a pally?
@MortismalGaming Thanks for all the great BG3 content and 100% reviews. I enjoy them greatly. If you don't mind I have a question about BG3 for you. When it launches I want to make a character that has 1 level in every class. Do you have any suggestions on what in your experience you think the best order should be in, and what should come first?
Ive been planning to do a ranger for first playthrough, and I can already see myself multiclassing with battlemaster for those super spicy cc attacks. Something cool about pushing an enemy back, or even off a cliff, just from the strength of your draw
It's unique to battlemaster, it's just the resource their maneuvers use. Each one cost a die to use and adds the roll of that die to the damage of the ability.
Apart from the allure of action surge and all the other goodies for martials, stating fighter is a great way to build any caster. They give all armor and weapon proficiencies, a self heal, a fighting style (often for +1 AC), and most importantly CON save proficiency for concentration checks. Only sorcerer starts with this save and it is critical for casters to keep concentration.
If you multi class an Eldritch Knight with a pact of the blade Warlock do your spells then get boosted by your charisma modifier or is that not how it works?
Yeah fighters are basically knights, they are educated trained knights. That's why lots of them come with tool proficiency and things like history and cartography.
Fighter is my second favorite D&D class of all time, across all editions and clones. Why? For the simple fact that it IS so... well, SIMPLE. In a game that even today is all about resource management and action optimization, the Fighter is clear in his exploits. A Wizard may run out of spells or a Ranger may run out arrows. A Fighter never runs out of Sword... unless the DM throws a Rust Monster into the mix, of course. Which is why a club is a common backup weapon.
I definitely plan a pure fighter run for what you describe so eloquently - simple, but effective. 6 attacks in an opening round should sway tides of battle in your favour ^_^ And that's just base class, now add subclass options on top of that One thing I can't decide whether to go 2H or ranged, but final decision on this might be influenced by other playthroughs
@@UlissesSampaio there is couple options I assume. The one I had in mind was lvl11+ Fighter with two Extra Attacks (so 3 attacks per action) and then Action Surge for second action.
My last Fighter in tabletop was called Grimbald Frey. He was sort of an inquisitor for the Mon Luna Temple. Basically an order of werewolves that use faith to repress their beastial natures. He was a werewolf himself & was tasked with taking down werewolves not part of the faith. Viewing them as inherently wild & dangerous. Fighters get shafted a lot. But they're honestly one of the most open classes in the game. There is a lot you do with them in both an RP sense & mechanically. & they're damn good a lot of the time also. Super underrated class.
Battle Masters in early access can be quite brokenly powerful: I was able to neutralize some tough enemies entirely with Menacing Attack. I've got playing as Lae'zel on the shortlist of character possibilities for my first playthrough.