@@BlaximilianD00d I also have Super Hang-On for my 3DS, along with Out Run, Space Harrier, Fantasy Zone, After Burner 2, and Sega 3d Classics Collection.
20 years from now - "I don't think people understand what it was like to drop into PUBG for the first time..." lol. Meanwhile we'll be in nursing homes. or dead. Kill me now. lol
In the arcade version, the little Ferrari horse changes direction as the car changes direction, presumably because it's a mirrored sprite. Here's a rundown of which versions have or haven't emulated this "feature": Arcade: has it. SMS: no horse. Game Gear: the horse is represented by a couple of pixels, they do not change direction. Sega Mega Drive: horse is present, looks quite like the arcade version and does not change direction. Amiga: horse does not change direction. ST: horse does not change direction. Amstrad CPC: horse DOES change direction, like the arcade ZX Spectrum: Same as CPC. Impressive graphics for the small beast. C64: horse does not change direction. MSX2: no horse. MS-DOS: horse does not change direction. PC Engine: horse behaves like the arcade version. Gameboy Advance: hah. since this a modern port, they modified the horse so it does not resemble any famous Italian car makers. It does not seem to use reversed sprites, it actually looks simmetrical. Does not look like a sprite flip. Sega Saturn: behaves like the arcade. Superior. Dreamcast: another modern port, has a re-designed logo that is simmetrical. PS2: re-designed logo that is not simmetrical but does not flip. 3DS: redesigned logo that looks like... a blur. It looks like the edited the animation frames unevenly to change it from horse to ? Thank you for coming to my TED talk.
I noticed right away when he showed the Mega Drive version that the emblem doesn't flip. The other versions that I know, the arcade, Saturn, and PCE have it flip, so the MD port jumped out at me. I'm glad someone else took notice. Personally, I like that it doesn't flip on MD.
I have 3D Out Run. Apparently, we starting at special mode. Tune ups can be unlocked when reaching an end goal. To unlock every part, we must reach four out of five end goals. Reaching all five end goals will unlock "Arcade Mode", which restores the game to its original form, complete with 30fps frame rate. New songs and Tune-Ups are not available for Arcade Mode.
When run on a Tandy 1000, Outrun features PSG-style music, due to the Tandy's sound hardware being similar to the Master System's. There's even digitized engine and braking sounds.
My local Skate City had a sit down Outrun cabinet that I was obsessed with. I only had a C64 at home and talked my mom into buying me the port. I played the crap out of that game. Loved the music through the SID chip and always loved going through the arches. I always wished Test Drive had the radio like this did. Love seeing all the ports in this video! Thanks for putting this out!
You NEED to update this list with the Sega AGES Outrun that was released on Switch. Its basically an even better version of the 3ds port, with extra songs and 60 fps.
As far as I understand, M2's Sega Ages Switch games still run under a layer of emulation of the original games. They tweak the emulated machines in order to implement features the original machines would not be capable of. Which is brilliant nonetheless.
The Sega Ages OutRun on Switch pales in comparison to the 3D OutRub port on the 3DS. The 3DS version is a true port which runs at 60 FPS, is native widescreen, has true fullscreen (the Switch version has borders), it comes with a customization system for your Ferrari (can change color and other welcoming gameplay tweaks), has two new original music tracks made by M2 (which sound amazing), can choose between the japanese or western stage layouts, and the 3D feature really adds to this sprite scaller. The Switch version is just a ROM on an emulator with widescreen hack.
I think this was the first battle I watched from your channel because I love Out Run, and from them I couldn't stop watching your videos. Amazing work Mark!!
The PCE version of Outrun is fantastic; it may not have quite as good graphics as the Genesis in still images, but the dramatically better framerate makes it a vastly superior game to play. It's easily the best of all of the pre-Saturn home versions of the game!
@@SomeOrangeCat Price of a Turbo Express? Let's see: 1. 4th generation $189 games console... CHECK! 2. Clear, responsive TFT active matrix backlit LCD that would have only been available in a $200+ portable TV... CHECK! 3. The ability to play the exact same games and exact same media as the contemporaneous home console (over 25 years before the Switch), and that media was truly portable (credit-card-sized HuCards) ... CHECK! 4. The ability to play the best home version of OutRun available for almost 7 years (from 1990 software release, predating Turbo Express, until September 1996 release of Saturn Sega Ages Vol. 3)... CHECK! 5. The ability to play the best portable version of OutRun available for over 12 years (from 1991 release of PC Engine GT/Turbo Express until 2003 release of Sega Arcade Gallery for GBA)... PRICELESS! The $249 Turbo Express was a BARGAIN!
Nice!! I love that you're "remastering" some of the early episodes. I still enjoyed the originals, but they're just not the same without your narration.
Awesome. The original versión of this BoP was the first retro Core show i Saw. Great update by the way! I great to see how far this show and the channel has come!! :D
"What the Fuck?!"lol Amiga was and excellent gaming pc back then, and deserved sooo much better. It was no Sharp X68000, but lets be honest, even the 'IBM Compatible' PCs couldn't touch that until 1995.
Oh, the IBM Compatibles were whooping on the Amiga as early as 1992. Alone in the Dark, Ultima Underworld and Wolfenstein 3D all dropped that year on the PC, and the Amiga was starting to see technically inferior ports of multi-platform games for a change. That was the year the tide began to turn.
This is so much better and damn, I had no idea so many versions of Outrun existed. Excellent job to say the least. Keep doing these, the remastered version of this was a joy to watch.
Out run is one of my favourite arcade games. You have really done this Justice thank you. I'm so sorry you had to play through that Amiga Port that must have been painful!! Lol
26:08 "This is known as Cannonball, most likely named after the Cannonball films..." Kind of, but not. The Cannonball films were named after a very real event called the Cannonball Run (officially the Cannonball Baker Sea-to-Shining-Sea Memorial Trophy Dash), where people try to drive the quickest between the Red Ball Garage in NYC (formerly the Lock, Stock & Barrel restaurant in Darien, Connecticut) and the Portofino Hotel on LA's Redondo Beach... and THAT was named after a race-car driver and motorcycle rider named Erwin "Cannon Ball" Baker who first went coast-to-coast on an Indian motorcycle in 1914 and a Stutz Bearcat race car in 1915. Back then there were no paved rural roads across the country, no high speed routes, no Interstate system and it took a week and a half to do it. The current record is 25 hours and 39 minutes.
Cool to see you brush up my favorite battle of the ports episode! This game was revolutionair for it's time, and still geat fun to play today. I love the 3DS version, and the re released version on the Nintendo Switch, but the best verstion still is the Sega Saturn version! Thanks for sharing!
The Amiga version! That intro is epic, then the let-down of the actual game is equally epic but of an inverse trajectory! Equally epic is your reaction! The only port I have personal experience with is the C64 version, it's no Turbo Outrun or Power Drift but it's still pretty good in my opinion. I read an online article on the programmer, Martin Webb, he worked with his father, Dennis, who was the graphic artist. Martin was only about 17 at the time. His father was apparently very demanding and difficult to work with, and their relationship suffered as a result after working on different projects together. What is going on with your playthrough of the 3DS version? The whole thing seems to tilt as you turn on the bends? Are you using some sort of peripheral?
Just a note here: The GBA port allows more precise control than other ports without analog pad. You can press down to stop turning at any moment. Mastering this makes the game a breeze to handle.
I don't think you could have kicked off the remasters better than this thanks Mark, really funny and informative as always and I definitely share the nostalgia for the master system version, it doesn't look great now but after being traumatized by the speccy and Amiga conversions I though it captured the spirit of Outrun arcade.
Amazing game and amazing BotP!! A ton of versions of the classic, but I preffer my beloved Megadrive one, with the earphones it sounds and feels terrific.
Was I the only one driving around in a real car with the Outrun arcade music playing through my car stereo? Thanks US Gold and thank you CVG for the arcade music tapes
You can tell the Amiga and ST versions were made by Probe, Fergus McGovern had to insert himself somewhere in the game (Initals on the license plate) But it always irked me Sega never did a 32X port, as it would have been one of the first perfect ports, but I guess licensing got in the way.
Please have a degree of respect for the dead Larry and report Fegus as the LATE Fergus McGovern. He died suddenly aged 50 in February 2016. You do Fact Hunt videos, so really should be aware of his passing. He's no longer with us, so unable to put forward his side of the story..
I remember seeing that Amiga for the first time when the game was new. "Wow, this game is gonna look as good as the arcade one," my young stupid head thought because of that still shot while the crazy intro music plays. There were two moments on the Amiga I really felt my heart sink: when the game actually started in Out Run and when the game actually started in the port of the original Double Dragon on the computer. Yeesh. My expectations were in check after those experiences. The Genesis/MD Outrun was good for its time and for some reason gets way more flak than it deserves. Also, I appreciate the remaster you've done on Space Harrier and this, bringing them up to your modern standards.
I love these remastered versions of BOTP so much. Thank you. Mark III version can be played with the paddle control controller for analog steering! So the ultimate setup is, Japanese SMS, Outrun cart + Paddle control. It is more fun, not sure if it is easier with paddle control though.... PS2 version can be forced to 16:9 on real hardware. Underrated gem Cannonball, I was following the development of that one. The ultimate version for out run lovers. Amazing. The guy reverse engineered the game. He fixed many bugs and as a result it's the best version. Best console version Saturn Best handhedl version 3DS
@@RetroCore Somehow it doesn't work when using the master everdrive, not sure if this feature got stripped out of the world rom. Can't find a JApaense rom. People say that the rom is the same But it works with an actual Japanese out run cart perfectly. Music can be selected and credentials can be entered. But there is no brake button. Only gas.
There's another release of the DOS PC version that adds Tandy support. It gives the game PSG music and PCM sampled sound effects. It makes the game more enjoyable, for sure. I think it's a pretty solid port for its time, it's smoother than the Master System version on a fast enough PC, though I have to say it's very easy compared to many of the other ports.
That colour hack for the MD version is a very nice thing indeed. Earned a spot in my Everdrive hack folder :) Always had a soft spot for the C64 version, mainly because it was my first game on the system.
I think the reason the car moves across the straights is that whatever keeps the car from being flung to the sides in the corners may be turned off during these segments, or because the whole background is updating and can't move itself.
The reason is that for the road to move, you need to use a trick that is changing the horizontal scroll of the background for each scanline, which gives that pseudo 3d effect. The thing is that some obstacles are really big to put them on sprites so they use the background, but that means if you change the h-scroll midscreen, you don't only move the road, but you also screw up the obstacles that are drawn to the background. That's why during those sections the trick is not used and instead, they just move the car.
Saying a console is a certain amount of bits is marketing BS anyways. It really doesn't matter as long as memory is mapped properly. The part people forget about the PC Engine is that the CPU runs at 7 times the speed of the original NES, which is similar to how fast the SNES is. The biggest advantage being that games were programmed in assembly back then and the PC Engine used the well known and well respected 6502 assembly to program for, wheras the Super Famicom used the 16-bit successor to the 6502 (which ironically could've ran in 6502 mode- why Nintendo didn't go for backwards compatible is beyond me) and the Genesis used a 68k CPU (which to be fair, was much faster than either other console and I believe you could get away programming in C on these?? correct me if i'm wrong programming nerds) PC Engine using an 8-bit CPU heavily simplified development at the time and meant all of those wonderful NES and C64 programmers could easily use what they already know to start making games. Hudson were geniuses, I wish NEC would've just rushed the PC Engine to mainstream in the US- a lot of things about the system's design would've been things that appealed to parents more than the US TG16. Low key one of my favorite consoles/
I grew up with the msx version and it was a joy to play. All these years later and it holds up! Pony Canyon had some amazing games and this was one of them!
It’s nice to see the GG version get some love, I remember the reviews back in the day slagged it off but I always enjoyed it. I particularly liked the night tracks they added, having played OutRun a lot it was nice to have some new tracks to try. It’s funny how often the C64 outdoes the Atari ST. I “upgraded” to an ST from a C64 back in the day but it often wasn’t much of an improvement. Also, is the Speccy music the same as the ST version?
The Game Gear version was amazing! I remember playing that a ton and it was probably the best port back in those days for Console Capability:Quality of port EDIT: Also, I'm an idiot! When showing the 3DS version I thought you were filming the screen of the 3DS for a few seconds. Hahaha I hadn't seen the 3DS version of the game and had no idea that it gave the perspective of being INSIDE the old cabinet! That's such a neat addition. That will be an early pickup once I eventually grab a 3DS. I have a Vita and recently played the port of Cannonball on it (using CFW). Really cool bit of homebrew/porting there.
You gained a subscriber! I enjoyed the first video but this is even better! May I suggest the use of filters or overlays to emulate the look of arcade/CRT monitors ? That would be so much better on the eyes 😉
I used to do that but the amount of complaints against them way out did the positive comments. So they went. Personally I prefer to use some nice scanlines.
Man, Probe Software, Software Creations, Data Designs Interactive, Ocean Software and Tiertex have seriously bad times when it came to licensed properties and ports. (Most of the time)
I ADORE how the cabinet mode in the SEGA AGES 3DS and Switch has the noises the actual cabinet's mechanics made. And not just stock sound effects, each of M2s AGES ports uses ACTUAL RECORDED cabinet sounds. M2 is fuckin next level man, I don't know why SEGA fucks with anyone else when it comes to ports and remasters
I was recently watching some older episodes of Game Sack and came across that Amiga intro in the episode on The Mister. What a bizarre intro it is. It totally doesn't fit the game, but sounds like it's warning you of the horror you're about to experience. I had the Master System version when it was new. Those side-to-side segments were weird. I assume they're doing some graphical trickery where they're animating background tiles for those segments to avoid flicker, so either everything or nearly everything is considered a background tile temporarily. Sega seemed to like doing that on the Master System, as seen in Golden Axe and Altered Beast, among others. I do like the Mega Drive version. I even like the new music track. The PCE version is very good. You're right about the engine sound, but at least they knew to make that optional. The only other issue was that the roadside objects seemed a bit too close to the road at first, though I think that might have been due to the resolution they used. It didn't take me long to adjust, but I've heard others mention that as well. I didn't know about Cannonball until a couple of weeks ago. I may have to look into it. One thing I've always liked about Out Run is that the car feels reasonably realistic. I get a good sense of car and road feel from the game, which isn't something I can say about a lot of games that emulate Out Run's style. I know Yu Suzuki has spoken in the past about how the calculations were always 3D despite the game using 2D. Whatever it is, I've always loved the way the car handles in the game and the versions I've played. It feels natural when I play in terms of how long to hold a turn, how much throttle to give, or to feather the throttle, and even how much brake is needed. I find it quite remarkable. I do like this project of remastering your early episodes and this was a good place to start. Well done!
Interestingly Mark, I have all the ports of Out Run in my collection. It's one of my top 5 Yu Suzuki titles of all time and it's never a dull moment when I play them....Well, except the Amiga version..... What in the world kind of intro was that?! like it was Armageddon Anthony..
Your comment on the Amiga version is really hilarious. I really liked the Amiga 500 but I have to say you are totally right, this version was horrible and I had the original game as a child ! At least it was provided with an audio cassette of the music, a small comfort
According to Wikipedia, the PC Engine has not just one but _two_ 8-bit CPU processors (central) Edit: I was wrong. Mandela effect. It actually has two 16-bit GPU processors (graphic).
3:39 and 16:10 Any time those stone arches are used, the screen cannot scroll because those arches appear to be background layers, so it's the car sprite that ends up moving instead of the road background.
A timeless classic indeed. So I'd pretty much steer clear of a lot of the home micro ports, minus the c64 release. I'm shocked that there wasn't an X68 pc release.