I would have no problem with Battle Passes if it wasn't for the predatory use of FOMO to get sales. Minecraft Dungeons actually has the best Battle Pass system IMO because they stay after the season ends.
codm also had battle pass vault which basically bring back previous season bp tho it will change rotationally like one of the bp get remove for 90 day.
Doom Eternal also has FREE battlepasses called Events which ever since id software stopped updating the game they just kept cycling them every 2 months, and also there's bonus objectives that give a ton of xp to help you level up the events faster.
My main issue with battle passes is just that you, most often, cannot go to a previous battle pass. If it wound up costing slightly more to access an old battle pass, I'd be fine with it. I wouldn't like it, but it'd be preferable to dealing with companies making you be afraid of running out of time.
Its a smart way to do it, by adding a sense of urgency when you see something that you want possibly going away forever. it makes you more likely to impulse buy. 10/10 Marketing
Lootboxes ARE gambling, it has been proven many times before that the psychologically effects are basically identical and that normalizing lootboxes on kids can lead to gambling addictions. As for battle passes, as one wise person whose name I can't remember once said, "It's like going to a store, paying for a piece of clothing and getting told, now you can come here everyday for the next month and sew the cloth you want, but if you don't finish in time we keep the money and the clothing.".
I've never actually played it, I would've included it but I wanted to cover games I currently/used to play so I didn't give battlepasses for games I don't play inaccurate representation. I might have to give the game a try though
The best "Battlepass" I've seen was the one in Yugioh Master Duel, mainly because it was actually free, you just needed to spend a somewhat high sum of earnable in-game money to get it, which was quite easy to grind. Once acquired it was basically just giving you higher money rewards per level-up and then exclusive pfps and mascots.
6 days of daily missions is enough to get it. Only problem is the only good BP rewards are UR dust and SR/gems to a lesser extent, N/R dust is worthless since 100 gems can get you a pack with 80-120 cumulative N/R dust (average 85), whereas 1 BP tier gives you only like 6 dust
As most people point out, the biggest issue with battlepasses is fomo. I really liked the battlepass when i played fortnite (actuall og season 1 player), because there wasn't any other battlepass at that time and I played a lot of fortnite. I completely quit fortnite after season 5 though and play a bunch of different games and my attitude towards the bp completely flipped. BPs are designed not necessarily to get your money, but instead to keep your attention. They are relatively cheap and good value only if you play the game a lot. But its an analogy for a abusive friend that doesn't want you to hang out with anyone else. Even with these "good" battlepasses like apex for example, if you take a break you can lose the season's evolving skin. It made me completely burn out of the game, because I was logging in just to finish the battlepass, not because I enjoyed it. At this point i'd rather have lootboxes instead, but the thing is battlepasses are even more effective at bringing money than gambling. They make you play the game, and the more you play the higher chance you have to buy something from the store. And if you don't have the time to complete season's battlepass, most games have "convient" paid level skips. So if you don't have the time, just pay instead. I already came to accept every company trying to milk players for money, but this is milking player's time and it's really sad. There's another issue I personally have with bps, say I want to play a game that is already several seasons in, I see what was in rewards of past battlepasses, and sometimes there would be some amazing looking skin that I would never get, since its an exclusive and it just kills any desire to play the game afterwards. I don't even mind dropping 10$ on a game i don't enjoy playing at the moment so that i wouldn't miss on the cosmetics if i decide to return later, this is how deep they already got me. This does sound ridiculous, but that's the current state of predatory monetization. I notice more now that I just stop caring about all the cosmetics for these reasons. Cosmetics are cool as a player expression element. But fomo sucks so much it's kind of depressing.
What I find really funny is your point that battle passes are more profitable than lootboxes, not because you're incorrect but because everyone seems to miss that key detail. The swap from lootboxes to battlepasses wasn't some massive industry win, it wasn't some massive legal win, it was a corporate change which got some really, really, really good PR due to luck. Battle passes are basically everything wrong with mobile game monetization wrapped up into one neat little package, usually just without the pay-to-win. FOMO is the reason mobile games give you a dozen temporary deals right as you log in for the first time, daily challenges were designed to habituate players into playing a game (literally causing what I can only describe as a Pavlovian addiction), and even the "nice" stuff we get as players like the occasional 10 free premium currency is just a rebranding of those gems mobile games give you to burn a hole in your pocket that aren't quite enough to actually spend on anything. Battle passes successfully capitalize on all of that and more, and then double down on it all by re-releasing over and over again each season, while somehow managing to not get any flack for it. I mean really, just look at the use and abuse of sunk-cost in regards to not only the end of the season, but also being able to level the paid pass without buying it. That's one of the mental biases which is a primary cause of gambling addiction. BPs don't even stop taking advantage of those people, they just do it in another, more subtle way. It blows me away how people seem to have an "any change is good" mentality around all of this when it's so blatantly abusive.
Literally how I am with Fortnite atm lol. Got into it when they introduced Zero Build and realized that the game IS fun (I was the type to think Fortnite was a kids game full of sweaty builders that crank full towers when one bullet is shot. So basically very unfun.) I play the game regularly with friends and I enjoy the game a lot. But playing with them I've come to also realize that I missed out on so many cool cosmetics. For example, recently for the Flash movie Epic has put a lot of DC based skins (Batman, Wonder Woman, Harley Quinn, etc.) and one of them was Beast Boy. As someone who absolutely loves Teen Titans I bought him, and Starfire when she was sold last year, and now have two of the five Titans. Until my friend told me that I'll be stuck with four of the five, if Cyborg or Robin get put into the game, because Raven was a bp exclusive. When I heard this I was extremely bummed out because I can never get her now. She's forever stuck to that one bp when I wasn't an active player. That's just my example there are other skins I'd love to have but can't. Which goes to your point of FOMO being depressing. You miss out on skins and emotes that you could really want, but your punished for not being active at the time. It's almost kinda demotivating in a way. Knowing how the Fortnite community is (especially the toxic day one sort) put the wrong type of value into skins. Instead of valuing a skin because of the fact it's a nice skin, or it's their favorite character, etc. They value it because it shows that they're "OG". To that kind of player it's a status symbol. As someone who wants Epic to implement older bps into their Crew subscription (since they give you Rocket League's bp included) I'd love to have a second chance to get cosmetics I've missed out on. But to the "OG"s of the community it'll ruin their status symbol, or those that see monetary value in them, so they'll fight against it instead of supporting newer players. It ruins the fun when you play a game like Fortnite, where skins and emotes are a big part of the experience, to know in the back of your head that your favorite cosmetic can't be obtained.
@@FijiRory That's funny, because I quit the game exactly because they started nerfing building and making the game much more casual with all those cars and airplanes. I was one of these sweats lol. But I totally get you. I'm not a fan of crossover skins, but there were some really nice skins in BP since I quit and making them unobtainable doesn't entice me to return at all. Even tho I do have some of the most "og skins" like season 2 black knight or whatever it was called. I don't even feel that they are any special. I'd say it's reasonable to have a couple of exclusive skins for really early players, like the season 1 shop ones. If they release season 2 skins for everyone I wouldn't care, it would actually only give me hope that some later bp skins that I want would return. That won't happen though as bp are marketed as exclusives and tbh as much as I hate bps, breaking promises is even worse. If they said they are exclusive they stay that way.
The clash of clans season pass is more about boosters than it is skins. They might seem worthless at lower town halls but at higher ones where things take weeks to upgrade you can save so much time with it
The biggest problem I have is once a season is over, you can *never* get those items if you've missed them. That or they arent resold often, I've missed out on alot of cool things purely because I don't have the time to dedicate to multiple battlepasses like they're a 2nd, 3rd, and 4th jobs.
PvZ GW 1, I used to grind for those sticker packs on the weekend. It’s was my CoD equivalent because I don’t know what it was about how the game modes were played but it was ADDICTING. Seeing that end of game screen and seeing the coins rack in, ooohh, pure bliss for elementary me.
The best Battlepass system I have seen is Super Animal Royale's. Previous BP's remain available after the season is over, and you can even purchase a BP you missed out on (albeit at a slightly higher price). In addition, you can have an old BP running concurrent with the current one, completing both at the same time.
I think the reason it worked well from the early fornite days was because it was such a new system with seasons and it gave good rewards for your money. I remember the grind to get dark voyager in season 3 and feeling a sense of accomplishment after i got him, it wasnt a bad reward, but the battle pass and the other things you could get made up for the time. Then the other companies started to implement seasons and battle passes like activision and ubisoft. Warzone worked, although not in the long run, but being able to get the two seasonal weapons without buying the battle pass was a good decision, and the prizes werent all that bad, but it was filler up until tier 70, when the skins and rewards started to get good. RB6S and Destiny ruined it completely IMO, as RB6S was a clear cash grab that it made you have to pay for tiers as progression was slow, and rewards that looked incredibly bad, and destiny failing to even launch seasons on time with its battle pass so slow you could get to tier 20 in 3 months time, and dragging seasons with little to no content that it caused their player base to leave until dlcs like the witch queen came round a year later. Battle passes were a fun idea until they completely got exploited and infected every single game you played.
Fortnite: Season 15226 Coc: “Oh i finished the battle pass, time to buy it.” D2: “I need to spend More money to play the full game?!” Warframe: “Omg DE PLEASE it has been 3 years since you made an actual season!!” DRG: “Season end on June 11? Bah I’ll just get the items from cargo crates.”
In my opinion paid BATTLEPASSES don't belong in PAID GAMES. That's it, adding a paid battlepass leads to content which would ve been given to the player as a reward for progressing, gets locked behind payment. Another detriment becomes that the player is denied the freedom to choose what they want to unlock. Instead it is blocked by a tonne of fluff that is put there to waste the player's time and artifically increase the lifespan of the game
I totally understand your frustration with 343 but I'd be mindful of accosting the entire dev team. From what's been leaked it's an upper management issue with hardworking devs being put through the wringer of corporate bullshit. So focusing your ire at the heads of the company and Microsoft should hopefully help to not encourage people to harass the lower level devs just trying their hardest with poor pay. :)
It’s pretty clear that 343 is very passionate about halo, but they seem to get hit with the worst of luck at times. A bunch of the team fired, and extreme time restrictions for what was supposed to be a huge game with a brand new game engine forced to release before completion. Halo 4, 5, and MCC show that 343 can do great things and listen to the community, and they would have no reason to intentionally release a barely finished game unless they just wanted to sabotage themselves. People seem to often forget that infinite was meant to be THE halo game. Like making a pizza and the manager forces you to give the customers the dough instead so he can get paid faster. Just recently they had to halt making multiplayer story cutscenes to bring more resources into gameplay. It’s actually pretty amazing how quickly they are working with how little they have to work with. The most likely main reason why so many things in the battle pass are copy/paste is probably because they simply don’t have enough time and resources to take attention away from the gameplay itself for more cosmetics.
I actually really like Lost Ark's battlepass. You get materials, pets, mounts, a skin and a wallpaper (which are incredibly hard to get). You can buy two different versions of the pass, one for just the materials, and one for the cosmetics. You can buy one and later just pay the difference for the next. I use everything i get from the pass so i dont feel like i end up with a bunch of random stuff i cant or wont use. Its standardly priced, which is still a little expensive. But its really good stuff in there. And the skins ive seen in the passes are pretty good too.
Battlepasses suck. The instant I feel like I need to do something or miss out on what's in it, I stop wanting to do it. If a battlepass is in a fully paid game, I want nothing to do with that game. I paid for the game already, I want the game's contents, and I don't want to stress about missing out on something I paid for. One big thing that could make battlepasses infinitely less... Awful though, I guess I would put it... Would be just making it so that when the battlepass season ends, all rewards are given to players anyways. It's still not perfect, but in this way it gives players something to work towards and a reason to play, but if you can't/don't want to play during that season, you don't have to feel like you're missing out.
The thing about the clash of clans pass is that it’s more about the booster and runes and the season bank rather than the skin and one thing you didn’t mention is that there’s a new pass every month and it’s five bucks so if you were to include two or three skins and a scenery every month it just wouldn’t be monitizable but that’s just my take 🤷🏿♂️
From what I recall, Rainbow 6 Siege makes their battlepass into a maze so that you can choose what items to work towards first, and usually when you see the things you want, you can use the breach charges which are unlocked every 8 levels I believe, to unlock shortcuts towards the items you want. In the current battle pass, I want the skin for an operator that's almost at the end, but instead of having to chip away at the battlepass to get to the end, I can slowly work towards it, unlock shortcuts and buy the skins I want, then once I finish that, I can unlock the other things operator's skins, weapon skins, and other fluff that doesn't interest me like weapon charms in the battle pass at my leisure. Certainly better than having to wait to level 90-100 to get the skins I want when I can unlock them at levels 30-40. I also really enjoy the bravo ticket system they include for reaching the end of the battle pass, lets me unlock those black ice I missed
I think that the best battle pass I’ve seen is the plunder pass in sea of thieves because everything is free on the main track but if you pay, you get a (almost) full cosmetic set that can later be in the shop for a higher price
Just found your channel through recommendations and love the video! Def going to go through and watch more. You’ve got good editing, script, and an eye for making good content. Cant wait to see what more you make! +1 Sub
The battlepass is so succesfull because creates monitary sunk cost AND time/grind sunk cost fallacy, while with normal skins and such the player gets attached to the game through monitary sunk cost fallacy, but with the battlepass the play has initial monitary sunk cost but then for the duration of the battlepass the player also has to keep playing the game to what the paid for, as the player grinds the battlepass they also get effort sunk cost
I feel like for R6 you forget the other Achilles heel is that some battle passes do not grant you enough R6 credits to buy the next one, I remember I bought one and even after completing it I didn’t get a return or profit on credits because it was a smaller BP
Here's a little correction for 7:30 segment. You actually can buy stuff for new heroes with legacy credits but only if you have enough to do so. Everything that came out with them by default is purchasable except item shop skins. Unfortunately it's much more expensive than items for old heroes
1:50 FINALLY SOMEONE WHO ACTUALLY KNOWS WHAT THEY'RE TALKING ABOUT. Its so funny to me how some of the issues that plague modern games came from Valve.
If I ever make a game with a battlepass, I am 100% gonna take a page from Minecraft Dungeons and Halo MCC. Build the thing into the game and reward players for just playing through the game. Sure in MCD, you have to pay a whole 4 dollars for the premium pass, but it's always active. So you can just finish the pass and then buy it if you even care. keeping old passes around is really what I think should be done. That or we could just purge passes from existence.
00:32 seconds in and you’ve earned a sub my friend. I’m in STICHES! 🤣 That raw reaction is quite literally what I would have done and the exact take I would’ve had
I want to quickly nominate for the worst Battle Pass system in the world; Dead By Daylight. Instead of just, grinding XP to fill out a tier to progress the pass, you can instead grind XP for a *fragment* of a tier, and 10 fragments make up said tier. And make the amount of XP dependant on the match length, but also give it a cap on how much you earn in a match! So if your match is longer than 10 minutes? Time wasted. Your match is under 5 minutes? You earn as much as dog spit. But want to speed it up? Sure, just do some of these "fun" challenges that give rift fragments, and totally aren't frustrating, incredibly situational or RNG dependant in order to be completed! so ye, you need to grind what essentially feels like 10 tiers to actually get a single reward, over the course of 3 months max to get to tier 70 :)
Great video man, i got this recommended to me randomly, i was so surprised you don't have more subs, but if you keep making theses bangers you'll skyrocket, love the content man, great job 👍
Quick correction, Destiny 2's Battleground activities do not expire at the end of the year, they are added to Vanguard Ops. It is true that Non-Battlegrounds activities have been removed prior and likely will continue to but we get two sets of Battlegrounds per year. Also, Exotic Weapon Quests will soon no longer be getting removed entirely and will instead live in the coming soon Exotic Mission Rotator which will cycle through them on a regular basis. It will not launch with every Exotic Quest made before but it is assumedly going to happen with all of them going forward.
When it comes to bad games its never the developers fault but the greedy people in charge, I feel bad for all the game devs at 343 and even overwatch as their forced to make these shitty monetisation systems
I've always preffered having actual unlocks in games but if we're at the point where I'm already paying you up front, just give me the fucking item I paid for.
I know it's impossible to know about every games battle pass, but Super Animal Royal has the best design for a battle pass I've seen. You can progress through 2 different passes at a time, and buy past ones. Deceive Inc. Is a bit similar, you can purchase any previous battle pass, but I'm sure you're limited to only 1 at a time. Idk if SAR is still active, but man do I love the idea of progressing through 2 battle passes at once. Both games passes didn't expire either
Im not sure id even consider it a battle pass, but Warframe has a System like it called Nightwave. Each week you get a new set of challenges to work toward 30tiers of rewards. If you dont complete all of them they are given back to you after you complete a majority of the next weeks challenges. You earn credits from NW that can be used in the NW store for helmets, resources, and even mods to use on your warframes/weapons. The best part is every level after 30 gives you 15 credits, so there is always an incentive to grind after you got all the rewards. Tge best part? Completely free, no purchase is necessary whatsoever.
The problem with overwatch “2”’d battle pass is it removed any other form of progression. Now the only way to feel like you have done anything apart from your rank, which is another level of fucked up, is to buy and progress on the battle pass. We no longer have levels and borders, we have battle pass experience and stupid player tags after you finish the battlepass
I really like how minecraft dungeons does it. It doesn't dissappear forever when a new one comes out. You get to select which one you want to level and thankfully it's all cosmetic stuff minus gold and emeralds but those are fairly easy to get.
The season pass for Destiny 2 used to be way better (Prior to Season of the Hunt), since they used to include ornaments for at least 2 of the seasons weapons. After their bone-headed blunder called Sunsetting, they stopped doing that and just filled those slots with useless fluff like glimmer. They really should start doing legendary weapon ornaments again, they added great value to the pass.
i watched this video, came off thinking u would have like a mil subs or something honestly so underated. Youhave the same opinion as me and all my friends especially with the halo one
Yo thank you! I really appreciate that. This whole thing stemmed from a discussion my friends and I had about the rainbow six siege battlepass and what was the most worth it. And yeah Halo infinite has been a point of contention for me for the past little while lol
1) Also with new battle passes, eventually you will not use those items in earlier battle passes because there are "new and interesting items in new battle passes." Unless u really like the item or it is rare, you prob wont use it so their only good for a few months before a new battle pass is released 😭 2) not to mention that you dont feel like the items are unique as more people buy the battle pass than an item in the shop.
Splatoon has a very user-friendly battle pass. It is free, gives some nice rewards and just requires you playing the game. When it ends, all its rewards are added to the base game through shops or a luck machine, both using in-game currency.
The day Halo Infinite's non-expiry gimmick gets added to Fortnite, Destiny 2 & hell i'd even redownload Overwatch for it. Because that would make me one happy man
I’ve seen arguments lately about whether or not I’d a battle pass should replace a progression system like Infinite. I don’t even know where to begin with how wrong it is to think that just because it’s a system that rewards you for playing doesn’t mean it’s the same
my problem with Clash Of Clans' battle pass is that its basically required or you fall behind, and if you fall too far behind in coc it can take ages to get back up since every upgrade is either over a week or takes ur whole life savings
my favorite thing about the fortnite battlepass is that you can get it completely free, by just getting the free 300 vbucks for 3 seasons then on the 4th one you can buy the battlepass for free and then you can keep buying them for free while getting an extra 550 vbucks every season
The problem is that most of them are in games that don't work with them. Fortunately sense because it's a battle royal where none of the gear changes other than updates, on the contrary you have destiny 2 which is a looters shooter locking some loot behind the battle pass while not having many cosmetic rewards for completing the "difficult and challenging content"
the biggest problem with destiny's battle pass is if you weren't playing when the content came out, you couldn't do it seasons later. AND you also couldn't get any of the weapons or do most of the content UNLESS you paid for it. This really bothered me when I tried to get the Calus weapons seasons later but couldn't since I wasn't playing at the time, and now the weapons (which are in the meta) are impossible to get. I wish the content it was locked behind was free when the season ended, same with the vendors, weapons, etc. that are tied to it.
Well, at least Bungie are kinda listening to the community, because they are starting to bring old stuff back into the game. For example, if you missed to play the exotic mission or getting the loot, they added the exotic mission rotator, which contains the gun and the loot from the season. I also missed the Calus weapons, but I managed to get them by playing Presage (still don't have the Mini Tool), so don't lose hope. This issue is slowly starting to fix. And also don't forget that the seasonal content wasn't originally meant to be removed, along with the Year 1 and 2's content, but at some point when the game became over 100 GB, everything was causing bugs, so older stuff had to be removed.
My only issue with battlepasses is Fomo since a lot of them have cool items but you always miss out on them cause you always start the game when the battlepass ends (and halo doesn't even fix this issue cause they still have fomo battlepasses)(Season passes)
One game people never point out is battlefield 2042, it has an amazing battle pass system. All of the weapons/gear/vehicles/characters are on the free part of the pass, and all the cosmetics are paid, aswell as that you get 1000 credits from the free side if you reach level 100 which is enough to buy the pass. And don't worry, after the season ends the characters, weapons, gear and vehicles are all still unlockable through challenges that are pretty easy to do. Battlefield 2042 does so many things right but nobody recognizes it because it had such a horrible launch, nowadays it's a much better game that can be extremely fun especially with friends!
was about to say how DRG made them right by being free and added to the game as part of RNG pool reward for special event you might encounter during missions when its over but guess thats was mentioned already Warframe also has a decent one Overall I can only agree how the general rule for battle pass is just absolute shit Having to spend money for the privilege to be able to grind trash for weeks to get your money's worth back seems even worse than any other MTX we have so far alongside the abuse of FOMO to sell them is just despicable
I don’t like battlepasses quite literally because of the reason he mentioned at the beginning, I simply don’t have enough time to grind out a game to get levels or tiers
My favorite battle pass is the Sea of Thieves "Plunder Pass". 100 tiers of items for free, and if you want "cooler looking" or "premium cosmetics" then you spend IN GAME EARNABLE CURRENCY to buy it. Also, if you buy the pass, it gives you much more premium currency than the free track. The different quests you have to do to level up are quite easy, and if you play Sea of Thieves often it is a really good value.
i like overall the battle pass, it gives you plenty of rewards which depending on how much you like the game or the theme of the season might be more or less worth to you, also it adds an additional feeling of progression though the game, like how back in COD you had to play and do challenges to rank up and earn prestige levels. The only thing i don't like in battle passes is THEIR TIME LIMIT, they expire, and all the rewards inside of them become almost "unused assets" for the game, which pushes players to play way more than they would like to even when they're not having fun with the constant mindset of "the game might be fun again in the future but i won't be able to use these things ever again if i don't unlock them". The closest thing i've seen comparable to a "fix" for this is in Black Ops Cold War and COD mobile, where older seasons content eventually become available in the items shop (even if at a comically expensive price). In a few words, Battle passes are cool, but they need to get rid of these FOMO exploits and either NOT make them time limited, maybe allow you to choose one battle pass to level up at a time and switch between them after matches, or make all of their content buyable in the store at a fairly higher price than it would have been by buying the battle pass and some level boosts. Adults have jobs, kids have to do their homeworks and study, forcing people to play your game overtime by keeping cool items as hostages is a toxic business practice.
As everyone else said, FOMO is the biggest problem. But i personally will always stand for bps. When I was younger, we never had dlc for games. There's so many things i missed out on from cod, halo, gow, battlefield, etc. Bps pretty much removed paid dlc from being a thing in multiplayer based games. It's so nice to not have to worry about not being able to play with friends because i don't have the dlc needed.
I feel if overwatch made 100 tiers instead of 85, and the extra 500 shity legacy credits you get when you pay for the pass where 1000 overwatch coins which is enough to buy another battlepass and also add more skins instead of putting them in a pack, it would be worth it.
one of the most basic points to be made is that fortnite actually puts good things in their pass but other games put in the most mid-medicore stuff except one skin at the very end
My personal top 4 list of Battlepasses I actually like and that have been done right are...: 1) Warframes Nightwave (I like Nightwave even more then DRG's Pass because Nightwave has a catch up system where you can recover weeklies you've missed once you have completed the weeklies of the current week. This removes a whole lot of fomo) 2) DRG's Performance Pass (free; filled to the brim with cosmetics and ressources; always lasts for 5-6 months aka more then enough time to grind) 3) Apex Legends Battlepass (you at least get the premium currency, you've spend on the current Battlepass from the Battlepass if you've at least played through a season) 4) Path of Exile's Kiracs Vault (while quite expensive it rewards alot of cool and unique cosmetics; It's also not tied to dailies or weeklies, but rather to account progression in the current season/league)
The whole Battlepass thing is fomo inducing, It is a fear of missing out, sometimes it is worth it if you look at the cost of the things itself & a lot of times it ain't worth it and companies put things in that produce fomo, but that doesn't let go of the fact that companies find scummier and scummier ways to get every last buck from its consoomers
fortnite did battlepasses perfectly and somehow every game that trys it does it worse (except deep rock of course but that battlepass is free im talking about paid ones)
with so many games having battle passes if you play 4 games with battle passes and want to complete all of them it takes soo much time to do that and not everyone has that time
only thing i can say thats good about fortnite is 2 things the battle pass allowing free tier users who like the game got the premium currency and the battle pass gives you enough + extra to buy the next battle pass meaning if you really like the game you get enough to buy the premium pass and earn enough vbucks to continue to buy the premium pass + save the world if you were a OG like me has this login reward where you get a shit ton of vbucks for free and it doesnt run out it literally goes to like 265 and then loops back to 1 meaning you get even more vbucks which is a free money maker just to log in
I think focusing on the value of the battle passes just shifts the conversation where the corporate heads want it to be. These things are inherently designed to be lucrative after all, and focusing on that point doesn't really make it clear what the inherent issues are with the battle pass. They are aggressively anti-consumer, regardless of if you're someone who would already plays enough to fill them out, or don't play enough to fill them out.
I think an important point you didn't cover is the initial price of the games. Fortnight and Clash of Clans are free games, whereas Siege and (no matter how much they insist they're free-to-play) Destiny 2 are paid, both being (at one point) $60 releases. Hell, the new CoD is $70 and still has battle passes. I personally don't mind a battle pass in a free game, but if I already need to pay up front and they come to me looking for more, I'm not gonna be happy. P.S. Obligatory please play Deep Rock Galactic.
Destiny 2 is currently free to play and warzone is free and you can get the battlepass for warzone. Doesn't matter if destiny ((was)) free to play, it's currently free to play. I get the point though
I get that modern live service games need to make money to continue supporting their game but so many games just come off as greedy for monetizing every possible thing they can. I just miss being able to earn cool cosmetics just by playing so if modern games just allowed players to earn some premium currency by playing i would be happy and besides these companies will still be making buckets if they give players a way to earn premium cosmetics I would be fine even if it was a bit of a grind to get enough for a cool skin I want
It's crazy that older games used to do this as well. Like Destiny 1 you could earn all the cosmetics in the game by just playing it and doing weekly rituals. In Destiny 2 you have to buy so much garbage from the item shop and almost none of it can be earned in game
@@Nanokk_ I know right, me personally a lot of the enjoyment of online multiplayer games for me comes from getting cool cosmetics to customize my character. Games like Overwatch 1 and Plants vs Zombies garden warfare 1 and 2 were great at this as just by playing you can earn free cosmetics every other match, and the option to buy more coins or loot boxes was there for those who weren’t as patient
The "Freemium" Passes that Fortnite has had are very very new additions to Fortnite, the first one they did was for the first Dragon Ball Collab with the last one as of writing this being the May the 4th collab
Sad to see Deep Rock Galactic not mentioned. It has the best battlepass I've ever seen. It's completely free, rotates with each season and even after it expires all the cosmetic are just added to the normal drop pool so there is no FOMO
As an overwatch 2 grinder i have to say that its just a**, i have NEVER payed for cosmetics in games and that means that all i get after hours of time is a ok skin or a weapon charm and useless colectebles or sprays and if i did get the battle pass i would have to pay for it AGAIN in the next season but dont worry there is a way to get the normal coins that you use to buy it its just.... 60 coins a week after 6 hours of play time every day, but i have to say the legacy credits are nice for a player who didnt play overwatch 1 that much (but thay should have been the normal coins), oh and you can buy 10 TIERS for double the price of the premium (payed) battle pass, the worst thing is that that isnt even the worst thing in overwatch right now, to be honest at that point i may just go back to tf 2.
It's kinda funny how Valve pretty much single handedly invented both lootboxes and battle passes. What a based company. They were first on the market and their implementations are still the best IMO. Their skin economy also created gambling accessible to everyone, including people from countries where it's either straight up illegal or illegal for underage people. I made so much money off of esports bets when I was 14, never had to ask my parents for money to buy games again. Good times, good times. It's a shame it's kind of dying today. Well, may be Valve will invent something new, again.
I'll agree some others here that Deep Rock's battle pass is pretty good. But I think Warframe really nails it as well. Entirely free, with no "free track, paid track" manipulation. No paid way to skip ranks. A good mixture of both cosmetic and utility rewards, useful for both new and old players. It's very non-invasive, no pestering to engage with it and can easily be ignored if a person doesn't want to do it. Only 30 ranks, so it's fairly quick to get through. There's built in catchup mechanic for when people start late, that can recover challenges missed. Fairly easy to team up for. Challenges often have a good bit of flexibility and choice and variety. Definitely deserves to be mentioned.
I don't know. I think paying for the opportunity to work for items and rewards is a pretty bad deal. It always has been. It's just the fact that they're psychologically manipulative that gets people to buy them. But manipulative tactics can only work so long before people either wise up to them or get burned out by them. But at least we can agree that Battle Passes as they're implemented today aren't great.
I also think that the Scoreboard from Fallout 76 also has a good battle pass system because you don't need to buy anything to get the good shit but the only downside is the addition of Fallout 1st