Honestly if someone with terrible luck was selling Lottery tickets they haven't scratched I would buy it. Whats more unlucky, buying a losing lottery ticket, or giving someone thousands of dollars for 2 dollars.
@@ButterStick64 No. He didn't find a winning ticket. He found what he thought was a losing ticket which _turned out_ to be a winning ticket. From his perspective, it's a profit recieved from conning some poor sap out of a dud ticket.
Considering the two of them are cosmic, all-powerful beings, this minuscule, petty-looking punishment that has MUCH bigger consequences, in the long run, is on-point for one of them to do.
As someone with a straight up smear frame of an animation from this game as a pfp, I think this game worked as a great introduction to the Battletoads franchise for newcomers.
I always knew that Bumbles McFumbles was the master of sound based humor, but when he used the wrong buzzer to make megalovania, that just got me laughing for ages.
You know, this is by far the best review of Battletoads 2020. A thorough review that acknowledges its strengths and weaknesses while not trying to play the compare game.
As opposed to Yahtzee’s “review” of the game which boiled down to, and I’m transcribing this based off of memory here: “Bitch bitch bitch bitch. Whine whine bitch whine. Bitch whine… whine bitch.” My memories might be a *bit* hazy
Man, looking at all of the funny little sequences that were designed for 3 players, it's criminal this game wasn't given online co-op. I cannot imagine how much fun it would be to do little warioware mini games or play rock paper scissors in the middle of your beat-em-up on like a Discord call
I can kinda understand why they didn't add Online Multiplayer though. Imagine playing Battletoads with frame delay/lag spikes coming in randomly. Forget trying to get better at the game you might end up getting effectively soft locked because one of your buddies has a bad Internet connection.
_Battletoads_ really is one of those games that tests your determination, and that's what I love about it. It doesn't get nearly enough attention or love in my opinion.
This is why we should all give “middle of the road” games a chance, either you’ll find one of the worst games you ever played, or you find a diamond in the rough.
it so weird because when i played the original the defining trait for me was that it was cartoony, the way they stretched, the weird enemies, throwing enemies into the screen, for me the only correct way to make them is leaning more into it
After your struggles with the bullet hell section, I'd like to see you try a Touhou game. Interesting history, rabid fanbase, brutal difficulty... perfect for a video!
21:59 - 22:05 Okay people. Why you always say that Eric Bauza is remembered for voicing ONLY Bugs Bunny? He actually voiced lots of other characters since 2000s. He is the mimic voice of Shaggy, Marvin the Martian, Speedy Gonzales, Henry Hawk, Woody Woodpecker, Baby Fuzzy, Stimpy, Gizmoduck, Atomic Ant and Puss in THE Boots. And he voiced normaly characters like: White Panthera, Slip and Slide, Foop, Lord Stingray, Red-Faced Kwan, Bahdeuce, Slab, Pillowmint Buttler, Iron-Spider, Master Frown, Albedo and Lord Takagami.
2:32 Mummies Alive was actually a pretty damn good show. EDIT And so was Samirai Pizza Cats, even the japanese studio that created it thinks the US release (which was basically an abridged version of itself because they didn't have the original script to work from) is the better version.
2020s Battletoads game is under appreciated,and it’s such a shame it’s one of the best made beat em up platformers ever made by RARE. Glad that your reviewing it,cause Battletoads deserves to be recognised today.
Don't have much to contribute to the comment section but,bumbles you make the most unique videos i've seen on the platform and in this time of youtube hell every comment helps wih the algorhythm
Honestly, as someone struggled with playing through the Battletoads at an early age, I really enjoyed the series in a bizarre way because it was still so fun to go through the zany story and interesting mechanics just to progress and see where the story would take you. And when I remembered that Battletoads had actually entered into Killer Instinct 2013 in the form of Rash being a playable fighter, I just knew there was something beautiful to behold about the whole series and the concept of them. Anyways, I really enjoyed your video and looking at a retrospective of the series as a whole, and I wish you the best of luck with all of your future videos. Speaking of which, could you please try and consider making a followup to the Kanto Pokemon as pets video for all of the Johto Pokemon? It really meant a lot to see it and I really liked your observations and takes on it, so please consider doing a followup if possible, please?
Have you ever heard of Pizza Tower? It aims to be a sort of spiritual successor to Wario Land, and I think it's amazing, and that everyone should at least look into it.
I like the art style-I think that there aren’t enough 2D cartoony games coming out today. This (funnily enough given its original nature as trying to capitalize on the Ninja Turtles trend) really reminds me of Rise of the TMNT in the general reception described here. Both have extremely bouncy, unique, colorful, and (dare I say) overall good art styles that deviated so much from what fans expected that they were dismissed immediately by said fans.
I like both art styles as well, but comparing this to ROTMNT is very disingenuous because how they're executed are polar opposites. ROTMNT wasn't everyone's cup of tea, but it was supremely confident in its own direction and style, with every moment of the show oozing with flashy pizzazz and some of the best fight scenes in the franchise. Eventually people caught on to what it was doing and couldn't help but respect it. This game on the other hand, is not that. The actual cutscenes don't translate the style the gameplay does, with cheap, janky puppet rigging that does the gameplay a huge disservice. It hides behind layers of irony and meta humor like it's TTGO, insulting even the audience that's willing to give it a fair chance. It's a thoroughly insecure product through and through, which is why even years after it released the people willing to defend it are few and far between.
@@felixdaniels37 I completely agree with you, however talking moreso about fan reception to the style rather than anything else really. Sorry if I wasn’t clear enough about that
Hi! I had a huge binge-watch of your content yesterday, and this was the video that encouraged me to subscribe - you have an INCREDIBLE sense of humour and comedic timing! :) I also missed much of the original Battletoads mythos, as the genres I played when I was younger didn't overlap. So the 2020 game honestly just looks awesome, and I'm sad it was received so poorly. A lot of gaming seems to suffer from that currently - great projects tanked due to differing consumer expectations.
Yeah I think the backlash to the Dark Queen's redesign and then the dev response to said backlash (basically calling anyone who didn't like the redesign sexist) overshadowed the game itself so you essentially had an inbuilt hate audience before the game even released. Meanwhile Streets of Rage 4 was, straight up, just a better game than Battletoads. Not to mention it didn't even live up to the other 80s nostalgia beat'em up which set the gold standard, Double Dragon Neon, which came out 8 years earlier in 2012, let alone Streets of Rage 4.
I love the fact that it is, essentially, the first 'abridged' series. Normally with shows being bought over from Japan you'll get 'show notes' for the series and each episode, giving the western dubbing studio something to work with...they didn't get that with Samurai Pizza cats. So they had to basically watch the original Japanese episode (and keep in mind, nobody in the production understood Japanese) and sort of 'guess' as to what was happening. Since it was clear the original creators didn't care enough to send them the show notes, they decided to turn it into a 4th wall breaking comedy series instead with a lot of adlibbing by the voice actors. The funny thing is the western dub version of the show is actually *more* popular in Japan than the original release because the original is considered a sort of generic series, lacking the comedy elements of the western dub.
i cant pinpoint why but that part near the beginning where youre listing off failed tmnt knockoffs really got a good laugh out of me, i dont usually like that kind of bit but you did it in a very funny way with your editing, and thats why i like you bmf :]
With people saying that they hated the artsyle, it kind of reminds me of how people absolutely hated the Rise of TMNT art style when it was first revealed. It was revealed during the giant cartoon shitty reboot wave and it, along with Mikey saying "Memes are lit" turned off people HARD.
This game looks pretty good to me. I might have to pick this one up. Without this video I probably would have no idea it exists, so thanks. Really enjoyed the video!
Would I have ever clicked on a battle toads video on my own accord? No. Are your videos so good that I end up watching things I never otherwise would have? Absolutely.
I picked this up on sale because I just had to know if it was as bad as people say, but I still haven't played it yet because I apparently didn't need to know _that_ badly. Regardless, Battletoads is weird. I can't think of another IP whose appeal primarily developed from the first three levels of a single game. Seriously, I never knew anyone who got past the Turbo Tunnel, and I only occasionally encountered kids with Battletoads games beyond the first. I think people are more enamored with the idea of Battletoads than the actual series. (That arcade game is really dope, though. Too bad it's technically unfinished.)
Maybe it's due to my love of soft big guys but I'm now extremely attached to Pimple and want to seek out a long play of this. He's just trying to live his life...
The artstyle for this game makes the Battletoads feel like the weird slightly gross TMNT knockoff that Cartoon Network would've aired in the 90s if they could. Big Cow and Chicken vibes, in the best way.
Yea this game got kinda screwed. Sucks because it's pretty fun, just got kinda everything wrong in terms of showing it off. I think the biggest miss was the art style. It's not bad but a nostalgia peice like the battletoads probably should have leaned in to that and looked straight up like a playable 80s cartoon. But like how you remember them in your head over how they actually looked
I'll admit Im on the fence about this game. On one hand I LOVE the simple, yet difficult to master combat of the arcade game with intense bosses and nigh universal attack prioritization from said bosses and enemies, which really added a sense of adaptation to the game and its difficulty.. I also feel like going down a much more grosser n' gritty route for the Toads' aesthetic fit way better.. On another, I appreciate this game and the blood, sweat and tears poured into this games' animation and aesthetic. I also love the expansion of gameplay, swapping health-tied heavy attacks to individual attack buttons and the various gameplay styles.. I do wish the bosses could've expanded on the Arcade, fighting the bosses DIRECTLY and gradually tearing them down.. The gore and blood, along with the cartoonyness combined with the grungyness of the sprites made it way more fun..
I don’t get where some people were coming from when complaining about the art style it’s not bad and it clearly had a lot of effort put into it. I don’t know how you would expect a game where you play as anthropomorphic Toads and not be at least be a little cartoony.
I played this battletoads game, and I had fun in its beat em up sections, but dreaded the non beat em up stuff like the space section or the meditation platforming section. I guess that's how it was back in the day then, huh. Weirdly enough, I enjoyed the newer sinpler artstyle, but that may be because I never grew up playing the classics. I still hope that microsoft grows smart and lets rareware bring back more of their ips too for the peeps who love them!
The game's art style looks nothing like I expected, the Dark Queen looks like a goth teenager screaming 'It's not a phase, mom!' and way too many mini-games... Not what I'd want from a Battletoads game.
Sadly, this video shows me why I just don't care about the battletoads: the variety is not good. Everyone talks about the beat em up stage of level 1, which is always the shortest part. Because then you get bombarded with stage after stage of different game design, and none of them are what you came for. And I get it, just focusing on the beat em up stuff would not really be in the image of the franchise, but it would make it way more interesting to me. Basically, alot of my childhood is just playing through the first level of battletoads in battlemaniacs and then switching to final fight 3.
I would recommend the arcade Battletoads game! It's pure beat-em-up (with only the last level being a shooter). It's really fun and each Toad plays slightly different from each other (This is the game that introduced that). The music really captures the Toads' essence. Unfortunately, it's locked to Rare Replay on Xbox 1 and emulation. Still, I would give it a try! It is technically unfinished though.
Honestly, they could be more accurate to the original design art or using 3D instead. The beam'up sections are one of the best of the genre with a focus in variety and mobility that is lacking in other games. Their should be focus in that and not make the other part so dawn long and it was a winner game.
I played this game two years ago and honestly thought it was pretty fun. Was worried to play it because of the bad reputation it got but I was glad to see I thought it was alright. Definitely has some flaws and it's not very great, but I see nothing but vehement hate thrown this game's way so I'm glad to see a more balanced take here. Personally my favorite part about this game is the art style. I really don't think it fits the Battletoads IP - I was hoping it would be more like the gritty comic book style of the arcade game - but it looks so nice and I'd love to see more games that have that same gloriously vibrant style. It looked like a cartoon came to life on my screen, I loved it. Of course the biggest problem was that it wasn't anywhere near as difficult as the original games.
@@pika-stashe404 Yea I probably shouldn't have even mentioned difficulty here honestly since I just played whatever the equivalent of Normal difficulty was called.
26:42 You're actually wrong here. In multiplayer everyone HAS to press the button the correlates with the rail or else one of the toads will bite the bullet.
Idk. I get that someone can like this game, but I share Yahtzee’s opinion on the game. I just find it unremarkable at best and groan inducing at worst and I’d rather have streets of rage 4’s depth without being annoying.
11:18 Seeing Battletoads 2020 being the 2nd most hated game from that E3 2019 chart and it only having half as much Pokémon SwSh shows how people went nuclear on those game like it was the end of the world. Jesus Christ.