So who would one follow up the climax action of the first Bayonetta? Metal Gear Rising Footage thanks to Millz: / cmpainofficial Fox's Twitter: / superfoxcade Fox's Patreon: / foxcade
Despite disagreeing the "exclusivity" policy on principal level & the very fact that most of Japanese publishers denied Bayo 2 proposal for further funding & publishing, I applaud Nintendo for taking the right decision & saw a critical opportunity with Bayonetta franchise. Now, Bayonetta became an even bigger name & rising its popularity within Nintendo fandom especially with her inclusion as roster in SSB games. This is why I would predict Bayonetta 3 would get an even bigger sales numbers & popularity if the game turn out to be even just as good as previous titles.
I didn't get a Wii U to play Bayo 2, but I might get a Switch for it. I'm just really glad that Nintendo saved the franchise. I really loved Bayonetta as soon as I saw it first being announced. I thought she was a badass character with a lot of promise and the first game didn't disappoint. Hopefully, Bayonetta 3 will be just as awesome.
Exclusives are honestly, unfortunately, the last place where you're still going to get long single player games with no forced online or microtransactions. Sony and Nintendo basically view their exclusives as console sellers. They don't care if they never make their money back on them. So honestly, exclusives, despite people's good reasons to dislike them, may actually be the best thing for gamers who love single player.
Except Nintendo has the publishing rights for 2 and likely 3, so despite Sega owning the name Bayonetta, the cant publish it onto other platforms without Nintendos say so, which is extremely unlikely.
Damn well better be considering its been a year of nothing since last year's TGA, though there's always the chance Platinum are lying low as not to be overshadowed by long awaited Devil May Cry 5.
One of the good things about this series is how you can appreciate different things in both Bayo games; for example, I like the darker atmosphere and more gothic feel of the first game, while Bayo 2 is so inviting with its bright colors, almost like a playable birthday party! Anyway, thank you for your videos Foxcade. God bless you. :)
Yeah, I remember hearing that Nintendo were the ones asking for the alternate costumes to be made a bit more risque than they were originally designed. Pretty sure they wouldn't have approached Platinum in the first place if they had any intention of changing who Bayonetta's character is. She's toned down a bit in Smash, but that game they want to keep the T rating.
Mr. Foxcade there are so many things you could cover, Dead Space, God of War (the old ones), and the modern Ninja Gaidens. Well at least those are my ideas. I would love to say that I have seen all your videos, however I haven't yet played every game that you've done a video on. I am a huge fan though, and yours is a channel that I hold in high regard, and where I consider every video to be time well spent.
He should cover both the new and old god of war games, the new game might be a drastic departure but it shouldn't be counted off just because it's different. It still shares many elements as that other games in genre. Even if other games do it better.
@@OhayouEdboy I still haven't played the new one, that's why I didn't mention it. But I am honestly really looking forward to playing it, so no hate from me.
@@user-fy3oy4vo9m there's a fair amount of critical thinking against the New design given the changes of combat. I would say it's accurate but doesn't make it a bad game.
I think Jeanne's design in one was supposed to make her look austere and intimidating rather than fun and sexy. They did a good job at that and I think she also looked very fashionable. Meanwhile her attractive redesign in 2 makes sense now that she's a full on ally and counterpart to funtimes Bayonetta.
I feel like Bayonetta 1 handled witch time much better. In Bayonetta 1, witch time wasn’t essential, it was an option. Take a look at the NSIF in 1 compared to 2. Those who had the skill played that difficulty for the challenge of no witch time, but in 2, witch time became one of the only ways to pure platinum NSIF.
Honestly, I know many don't like it, but I love the clock-framing this game does. To me it fits the theme of time is running out, every second bayonetta is breathing, she is running out of time to save Jean. Not only for that reason, it sets up some really nice compositions and it doesn't make the viewer bored by staring at the same scene over and over. Having them shift their view to three points (most of the time) ends up being a very different style of story telling I love.
I like it too. Make everything straight to the point (even with those lengthy dialogues) along with different Perspectives from many involved characters make it for me, and I would less likely to skip cut scenes,too. Animated cut scenes are definitely superior, but with the way of talking in Bayonetta, the clock power point makes it less cringey for me, 😅and it's more interesting as well as satisfied aesthetic creative that actually trademarks the franchise.
I never had a problem understanding the story of either games, granted I wasn't reading all the journals or anything, but I easily understood the story of the first one, and after recently getting a switch, I understood the second one as well
Keep doing what you're doing, the way I see it you're on the same level as Supereyepatchwolf and Supperbutterbuns with the quality of your content. The subs will come.
No, it's that I asked him something he has been asked a bunch before. He regularly responds to English tweets, in English, so its nothing much to do with not being Japanese.
That too but I've also seen a tweet of his that says that I claimed earlier. That was a while ago, so maybe that's changed. Kamiya may be brilliant but from what I gathered from stories about him, he comes off as an arrogant prick.
Thank you for making this oh my god how I love these damn games. I just unlocked bayo in smash yesterday and I'm not gonna lie I did a little happy dance.
In the story one thing I would have liked to see more is Bayonetta being a little more maternal. To get to see that new side of her. I actually really enjoy the interactions in the beginning as she warms up to him and shares her experiences. I really want to see some more tender and caring of her. That she is not devoid of the normal female emotions. Of course I'm not asking for her to lose her sharp tongue, bold confidence or fun loving attitude. But just that she is more capable of other emotions as well.
A fantastic video! Bayonetta and Bayonetta 2 are my favourite games of all time. And this video wonderfully covers everything there is to cover about Bayonetta 2.
Actually, that's amazing that you made this video in time before the new year, when most youtubers wanted to but couldn't make it. good job and happy new year.
I think overall, while I like the greater weapon variety (chainsaws and scythes were the only things I wanted as main weapons and I got both plus more), the better color palette, less cheap gameplay moments such as the QTE's and some genuinely amazing story beats...I still like bayo 1 more. Bayo 2 is good, but I feel like the gimping of some of the more nuanced mechanics like enemy step (got limited to only one instead of being able to do it as much as you want), the over reliance on witch time for enemies and is pretty much necessary just to hit bosses, and the overall easier difficulty bring the game down in my eyes. What you said at the end about bayo 2 not being as big of a shock as bayo 1 might actually be why bayo 3 is taking so long really. The devs probably want to make the next game stand out more considering how little of an impact the second game made. Hopefully, bayo 3 can manage to take the best from 1 and 2 along with some new mechanical tweaks and changes to the system to make it feel fresh again. Happy New Year to you by the way and thanks for all these years of great content you've provided us.
@@XC11301991 can't wait for those videos. Character action Fans have an amazing time right now having both DMC5 and Bayo3 coming out in possible the same year.
I think "over reliance on witch time" is an understatement, some enemies don't even have a wind-up animation (or a very short one) before they attack, forcing you to dodge randomly, a good example of this are the Balder bosses or that one enemy that has the insta-kill attack that makes you a child. What's really sad is that the gameplay is the only thing keeping this game from being as amazing as the first one, which is the most crucial part in an action game of this style, I just hope that we get to see the Bayo 1 combat polish in 3 :)
Weird, i feel bayonetta 2 is better in almost every way than the first. The first felt cheap, rather than actually hard. The 2nd is only easier because it doesn't have a constant onslaught of cheap enemies.
@@snmcfadden Enemies in the first game aren't cheap but the QTE's and instant kill sections can definitely feel that way since a lot of them just come out of the blue along with enemies even attacking out of cutscenes. That, however, stops mattering on repeat playthroughs since you know when those things are coming and despite those the enemies themselves are still hard on their own merits. What exactly did you find cheap about them by the way outside of the things I mentioned?
i love you, foxcade. i just wanna see you grow and grow more, thank you for all this hard work, you inspire me to want to work with what i love, that is gaming
Happy New Year! I only played the first game, but I'm certainly looking forward to the sequel in due time, and this video just made me more excited. Thank you :)
Another awesome vid. Happy New Year, and I hope your 2019 is kick ass. Now, hopefully you'll bless us with retrospectives on NINJA GAIDEN/BLACK and NINJA GAIDEN II, sometime in 2019.
I never got how people couldn't follow Bayo 1's story. I didn't have such a hard time following. Sure it was moment that head tilting but everything that was said, was pretty much used and developed on so i don't get how people though it confusing or all over the place. In fact, location was the thing that seemed all over the place not the story itself
Honestly the one moment that I did not understood was the time travel thing. So Bayonetta has brought back Cereza to the past and becuse of here influence Cereza does not get stapped in the heart and put to sleep fore 500 hundret years. She and Jeanne ateam up against the Angels. That makes me queston how the events of the first game could even took place. That are some massive changes yet Bayonetta returns to a completly unchanged present with the only difference being that the left eye awoke within in here.
@@sofaris576 Split timelines. The awakening of the eyes happens across all timelines, so Cereza awakening due to not being sealed in the other timeline allowed her to in the main one. That's how I figured, at least.
9:30 I also think it's pretty much to demand Nintendo would help pay for games on other consoles. If Nintendo makes an investment, especially a big one like Bayonetta 2 then they want to see some reward for it.
I can't wait to see you talk about Bayonetta 3 later 💖 really hope you do, recently found your channel because of Bayonetta 1 and 2 and I like what I see!
It is always interesting watching long, detailed review like this, but you're knowledge of both games mechanics suffers greatly neglecting the maximum difficulty - Non Stop Climax. As with all action games simylar in that veine, maximum difficulty is the main source of challenge and replayability, and this is when shortcomings of the sequel keep popin out. I think my main gripe with the Bayo 2 is overall design phisosophy. Dev team was trying to balance Bayonetta arsenal and enemy for some reason, when Bayo 1 had already had perfect balance of risk and reward. My question is why? Enemies already can block, dodge, use variety of mellee or range weapon and very fast on NSC. You can kill them very fast, and so can enemies. Instead they went with the motto "where could we nerf bayo even more". For example in Bayo 1, enemies can block your attack, but no with 100% chance. They can't block it from the back, only if enemy has armour like Fairness (Which you can destroy). But in Bayo 2 they Block you in almost 9/10 ratio (even from the back) unless you punch them in the witch time.And Witch time duration is heavily shortened. Overall Bayo output power is hightly lowered, rendered many attacks like Stiletto and breakdance nearly useless, with exeption of Low-tier enemies.Wicked Weaves is now means nothing, they barely affect gameplay, when in Bayo 1 it was the main instrument to create space for you to combo and being defencivly-offensive (with using dodge offset). Witch time now is only your main tool, which forces you into narrow mindset of "dodge,attack,dodge, attack", limiting your gameplay freedom and creativity, when the first game its was the way to ease players not familiar with this type of fast-action games (like myself) into mechanics. Umban Climax have give you little to no tacital utiility unlike Devil Trigger, and works more like Free Hit Masing Marathon.There's so many more questionable design choices, like very strict timers on the versus ranks, and enemies without proper visual-cues and with the same audio-cues etc. It is not bad game by any means, even good i say, but miss Bayo 1 top-notch polish when comes to creating challenging and at the same time fair gameplay. For me its mostly not about difficulty, these changes heavily affect replayabillity and fun i got from the game. Which raises the question - do delevopers even realise what they create and what been so good about Bayo 1, carelessly throw all that things that works perferctly for sequel into the garbage can?I think that "Nerf everything" mindset is not good fit for theese type of games.
The problem with Bayonetta 1's set pieces is that they are actually all very integral to the story ... if you read the journals. Now I admit that having this information in-game through journals is certainly better than needing to look online (*cough* Destiny) but that lack of story cutscenes explaining these things can make it very confusing. The coliseum is still a bit iffy as you can really only infer Bayonetta put the pieces together that Fortitudo is wandering around and the journal she read said that is where Fortitudo was worshipped. The highway sequence however is much more clear ... if you read the journals again. I don't know why games will leave vital information like this out of the cutscenes and require you to read optional journals. Well basically the highway segment was Bayonetta heading toward the island called Isla Del Sol where the Lumen Sage Balder is said to be. Also yes we learn the Lumen Sage is named Balder in the journals before we learn it in game.
Man I almost forgot this video had came out. Glad I came back to watch it......still salty we will probably never see Bayo2 on another system same with 3 but at least someone got to play it
I think you missed one topic on both videos. The music of both games is absolutely fantastic and I think it adds a lot to how it feels to play the game.
Bayonetta was so close on intergrating contextual cutscenes organically like Nero's buster arm. It just needed a few tweaks, like: 1) No button prompts (except at the start of the game for the tutorial only) 2) Don't force players to end boss fights with it 3) The megaton quicktime events. We don't have to mash a button or waggle the stick to be more immersed. We can just watch it, it would be less damaging to the controller. I would tweet this to Kamiya, but I know he will block me.
Subbed! Awesome look at an awesome game. I hadn't thought about Bayo 2's struggle to escape the shadow of its predecessor as its changes improve upon the formula as to polish it to a mirror sheen, but you're not wrong about it. Here's hoping Platinum can really pull out the stops in Bayo 3 and wow us; It's definitely on my list of Switch titles to be purchased on day one.
Sega still owns publishing rights on Bayonetta 1. 2's publishing rights are split between Nintendo and Sega, so it's not going to other consoles without their approval. Platinum even needed to get Nintendos approval to make the Wondeful 101 remaster multi-platform because it was originally funded as a Wii U exclusive.
Hey I found your channel just now the first video i saw of urs was The Bloodborne 2017 halloween one i didin't even notice how fast 20 minutes flew by, subbed love your contentn
You’re analytical take on the character action genre is always informative and entertaining. You really should do a video on Ninja Gaiden Black. That game really doesn’t get enough attention
Hoping Bayo 3 gets at least a release time frame if not comes out this year. Bayo 1 was 2009/10, Bayo 2 was 2014, Bayo 3 2019, 5 years between games is a long time. Not the 10 years I had to wait for DMC5, but still. Oh that's cool they did a similar live action filming for the characters like with Devil May Cry, it's pretty hilarious seeing these actors try and pull off these crazy stunts as best they can. I love it! :D I'd thought they'd only did it for the dancing, not the action pieces too. Regarding the blocking, enemies have blocked in DMC as well at least from the 3rd game but I wanna say 1 had blocking enemies too. While they aren't as numerous as in Bayo it still seems like a valid mechanic as long as when they block it doesn't reduce your style/points for the first hit they block, subsequent ones in their same blocking time should. eg if they block for 3 seconds at a time the first hit in that 3 seconds shouldn't reduce you're style but subsequent attacks they block should. The motorbike sequence is there as it's time to go vroom! If it wasn't it wouldn't have been there at that point, obviously :D
Man, this video is amazing!, This guy puts everything I hate about Bayonetta 2 into words and actually makes really good points!, I definitely feel the same way about it
I would have prefered instead of removing the older weapons they would have pulled a shuraba and made all of the weapons post game options. I would love to use pillow talk along with rakshasa
Something I realized playing back Bayonetta 1 after Bayo 2 is how the combat is kinda more difficult in 1 than 2 and in my opinion the reason why Bayonetta 2 wasn't as powerful as the first was because in Bayonetta 1, you learn about Bayonetta and her past but in 2, you just learn about an random kid who probably not gonna be in Bayonetta 3. I mean he was important for his story but eh...
Let’s just take second to notice that this game cane out when I was 7, my dad bought this the day it came out on Xbox 360, I played it that day and every day since. I Stan my queen bayonetta and everyone about her franchise, has changed me so much. There will never be a greater game ever invented
I enjoyed Bayonetta 2 alot, some great QoL changes in it. First of all, Aesir was characterized quite well in what he was trying to do, that when he split, he felt his good halves decision to give humans the ability to think and do for themselves was the wrong one and that he would correct it. What I feel let it down, while yes, the demons and angels were both after Bayo, unlike the last game, they weren't referencing that everything they did was for Bad Aesir (I can't spell his name atm), so he has almost no existence until you see him in the past and realize he's the blue outfit Loki you've been seeing this whole time. In one though, while Baldur was referenced as the Ixtal executive that ran the city and the city that was VERY close to Paradiso, all the angels AND him saying everything was for Jublieus made the fight seem more impactful as everything built up to that. Whereas Bad Aesir, seemed more like the person behind the curtain that comes out just to establish the world doesn't need him or the good half anymore. In a way, you could say the fact it wasn't memorable actually fits. On Good Loki though, I think when you look at the fact that he is the God of Chaos Aesir and named himself after the good of tricks 'Loki', his attitude makes sense (that and the fact he is a kid). One of my major complaints is, for all it gives...what it took away. I like that the spin around shot (where you spin the analog stick and shoot) not only has auto-targetting, but does more damage, though at the cost of magic. The complaint I have though, and it might just be me, you don't lose magic when you get hit. Now 'punish me mommy I've been a bad boy' joke aside, challenge is what we're here for, I feel keeping magic made it easier to turn the situation around. That being said though, I do partly understand the reasoning as the demons have some brutal attacks and a torment kill almost guarantees a weapon drop, I can at least live with this one. It did feel easier than the first though, I got nearly all gold on my 1st playthrough of Normal and at time of writing haven't gotten to Non-stop Climax (I got the game Christmas 2021) so maybe its nightmarish there.
AshXXMayftw difficultt spikes in the first and the challenge missions were annoying af. Sequels difficulty was done perfectly, just too many challenge missions for no reason
Cheers for using my footage I can’t use the meme anymore the cheque is in. On a real note thanks Fox, see you in 2019 bud, ima watch this video tomorrow with a hangover and a pizza, good shit
Platinum games has to be one of my favorite game developers, their games are just so amazing, especially bayonetta, with bayonetta 3 coming out soon this is a perfect video in my eyes.