What I really like about paradox is there's 5 gov reforms that allows you to raize a provinces (horde, mongol horde, holy horde, sich rada and a pirate one) and each and every one of them have a description that raizing would give you horde unity
On the bright side it does actually give you the corresponding government strength stat, Arumba just out a holy horde gov’t video and razing gave him devotion despite saying it would give horde unity lmao. Imagine a republic that kept its republican tradition high by virtue of spamming razing of conquests.
This is amazing. Forming Poland for the Hussar regiments and Cav Combat seems like a natural progression since you don't lose Sich Rada, but what Tag Switching can you do after that that still wouldn't lose you your ability to raid? The only thing that this version miss out on that I always see people playing Sich Rada do is taking Aristocratic ideas for extra Cavalry Combat Ability, but I feel like it might even be suboptimal because of diminishing returns at that point.
Rather, in this story the Cossacks ran most of the government while at the same time being heavily exploited. As the government kept doubling down on that despite many warnings, eventually the Cossacks have had enough and declare outright independence. Since they ran the government, Lithuania is in total chaos and can't do anything against it. By the time they have the government running again, Smolenskas is widely just seen as another country in its own right - and arguably the better guy to talk to in the region.
theres a few more things to this: you can declare war and take livonia / teutonic order while you wait for the disaster, by being at war you do also pause the diaster so its +0 per month, if you were to time it right you could probably get 50 provinces from the start by taking as much land as fast as possible before triggering the disaster. My run ended up triggering in 1457 which might be a bit late but also i would like to add that your government reforms also carry over
I did this back before horde ideas was available for sich rada, which meant conquering zaporozhie from Lithuania as Crimea, then releasing them so I could reform as a horde and then move on to sich rada. It's so much easier now!
oh another fun way of doing this. Now I've seen 4 ways so far: your way, Poland slowly feeding provinces to them while integrating them, a horde suicidal attack into Lithuania and then just wrecking lithuania and release and play.
I will add the one plus of doing the Poland slowly feeding Zaporozhiya has a couple advantages over this: 1) better flag/map color 90% of the time 2) you can wreck the Ottomans before they get too annoying before you collapse
Would really love to see how you are going to break the game even further with this nation :) Reform into Ruthenia keeping Sich Rada? Orthodox Mongols? Cossack hussars? I know you have something interesting in mind! BTW -10 years of separatism in capital is also a very nice bonus if you intent not to keep your capital in Smolensk.
That capital bonus is decent, but sadly slightly hampered by no discount for moving the capital, unlike some other governments with similar mechanic :/
Why not get Cossak influence to 100%, and then sell land? edit: Why not conquer as much as you can so that your revolter tag can be even larger? You don't need to worry about debt, ae, or coring the land. You could truce break Poland twice and fully annex them, then start the disaster and the cossack will have free cores on all of that land.
Disasters spawning new nations make such cool campaigns. Wish there was a disaster like them that would let you release and play as a nation since the button and independence war feels way more cheesy. i'd love to see where you would take this country!
Hello, since somebody might be wondering about Marathas and Rajputs, who can also break free -Random ideas -No unique government reform Thus, same as Dhimmi breakaway
To note, since the Sich Rada gov reform allows you to bypass the requirements for having access to the Cossacks estate, it allows you to actually change out of the Eastern tech group or Christian religion group while still having access to the estate. Now, to be clear, this is very niche, but it's still worth noting!
Doing this with poland would also be an idea, because you can decline the Jagiellonian union and get a 6/6/6 ruler that will allow you to rush tech 5 ASAP for a free idea group. You can also grab tech 4 super quick and grab a bunch of provinces everywhere. The problem is that poland has such high noble crownland share and you can't reduce it, so your revolter state might not be as big.
Just wrapping up a sich rada playthough*, so the video is very much on time. I guess the only advantage Zaporozhie has is the ability to pick up Aristocratic ideas before clicking the decision to become Sich Rada government, adding yet another cavalry bonus source to the mix. Otherwise this start is very much a superior option, a very cool showcase! Would have been useful to have known a couple of weeks ago XD --- *Lithuania -> Zaporozhie -> Ruthenia -> Poland -> Lithuanian-Polish-Commonwealth (Military Hegemon) (Poland has better ideas for pure military, but LPC has governing capacity and tech discount over PLC's slightly higher cavalry combat ability - then again, culture shifting was a bit of a pain)
You can always easily switch to "Noble Elite" Tier 1 Reform, take Aristo idea and the switch back to "Sich Rada" all for only 100 Reformprogress :) So Cossacks are simply better in literally EVERY sense
And to make your cav even more op you can switch your tier 1 reform to Noble Elite which enables you to take Aristocratic ideas and then switch back to sich rada. And obviously form poland Winged hussars go brr
I think in this and also zaparozhies case you NEED to form poland for ideas/missions and winged hussars which will further buff your cav even more. but even though zaparozhie is harder/weaker start it is still I think the better start for stronger MILITARY (not economically because you start with 3 provinces that are extremely low dev and plus you have to break free and build army from 0) cuz you have access to aristocratic idea (ari->infl->horde->flex->quality +poland ideas for 150%+ cav combat ability) which with influence policy literally makes your army invincible. One of the many things I learned from my 4k+ hours is that if you can stack modifiers stack them as much as you can. I have played many OP Mil focus nations but noone of them could possibly 1v4 russia + otto + emperor bohemia + austria-hungary on VH difficulty. P.S I know it is possible to win unwinnable wars even as 10X smaller nation on VH but I am not florryworry and in that 1v4 case i was just brute forcing and just winning every single combat battles agains 20X bigger armies.
No I did get Aristo Ideas in my game as well... Just switch to "Noble Elite" Tier 1 Republic, take Aristo Idea and then switch back to "Sich Rada" directly for only 100 Reformprogress ... the Cossacks Nation is simply better in literally EVERY sense!
I am pretty sure zaparozhia does not let you change tier 1 government and assumed it would be same with Cossacks but if what you suggesting is valid than the Cossacks Nation do sim better option. Thanks for additional information!
Cossack government interaction is a little broken, they gave you way too many army than you can hold, now that Cossack army are special units they are in fact super expensive
Oh so this explains that weird tag that popped out of Lithuania in my last Byzantium, Persia? game, i don’t even remember xD but a random tag appeared before client states were possible in that campaign and I was like WTF
Hi, I really enjoyed your video and I'm interested in playing as a cossack revolter! I have a couple of questions though: 1. Is there any reaon to play as Lithuania specifically? Would Muscovy work just as fine? It would be easier to form Russia as a cossack revolter from Muscovy I think. Muscovy also starts with steppe land (kasimov), and you can easily expand into Novgorod to grab more provinces for the cossack revolter as muscovy. 2. Is there any reason to go for the cossack revolt immediately at game start? If you wait until admin tech 5, could you grab a free idea set? Also, if you expand a lot and take 100 provinces (for example), wouldn't it make you a lot bigger when you spawn your cossacks? 3. Related to the 2nd question, if you trigger the cossack breakaway event while you have a bunch of recently conquered uncored land, and you inherit that uncored land, do you get free cores there? In that case you could go massively in debt and expand everywhere to grab a bunch of provinces, then trigger the disaster to grab as mang provinces for your cossacks as possible?
1. You can play as any nation that had the cossacks estate and at least 10 Provinces (for the Influence) But I think Lithuania is the easiest one, but you can test it out as moscovy if you want of course... 2.+3. Sure you could do it later but the first Idea doesn't matter because the Ai will automatically fill 2 idea slots on tech 5 I think which will probably be some random Defensiv Idea or something that you anyways don't want and have to abandon after that... And then yes you can go crazy and conquer Provinces but keep in mind that the earlier you become the cossacks the earlier you can raze and build up your country because conquering as the cossacks is way more efficient than as Lithuania. So you can try it out but I am pretty sure that you will feel much weeker than with my time plan :)
@@thestudentYTthanks a bunch for your kind advice! I'm convinced by your answers, I'll try out the Lithuania strat as you recommended 😊 and then I'll try out other starts to see if I can make Muscovy/Poland work
...you can get 99% of Lithuanias land as Zaporozhie via some weird cheese. Basically just build 40 units as lithuania, put 1 unit in every province, give all land to zap and only keep your capital, then attack them with a no cb 4 times and full annex before the coalition kills you. If you now release Zaporozhie and play as them, they own 99% of Liths land and the coalition will force release you from lithuania. "The playmaker" covers this trick on his channel.
Sure but a random cossack nation can also get as much of the land because their amount of Provinces is based on their crownland so you can get that all as well but without the unreasonable stress of trucebrakes and wars AND you have better (random) ideas :)
@@thestudentYT Just pointing that option out. The cossack option is easier to pull off, the Zaporozhie way has its upsides too tho - one of them being that vassals you release get money in proportion to the amount of released land. So if you give them 99% of your land, they will get 99% of the money Lithuania had at the time of release. Aka, you can have up to 1.5k ducats for the fresh start in 1450. Of course, the downside is that you start with 50% autonomy (25% after reducing it) and -3 stab, but the cash makes up for it. Both are viable options. PS: And after checking, Zaporozhie gets the Ruthenian mission tree right away whilst the cossacks only get the generic missions. So imo this is a "safe vs aggressive" type of choice. Both have their up and downs, neither of them is perfect or better than the other.
It is noteworthy that you pronounce "Zaporizhia" correctly, yet pronounce "Sich" the wrong way) I think this will be the plan for my next campaign, thanks.
I'm also confused about releasing Zaparozhie and why they were fed cores and taken away. Was that the Cossacks wouldn't take the low development provinces and to make Zaparozhie disloyal and easier to annex in the first war with Lithuania?
Hi, great video. But I have one problem: I did everything as you showed, but "Raise Cossack host" just give me cossacks Infantry, but not give cossacks Knights. I try several times - always only infantry
Fun fact about if you play non-iron man mode: If there is an event requiring you click a button to get the effects, but you switch to a new tag before clicking any of the event's decision. Then the new tag will get the benifits of that decision instead of the tag that originally triggered it. So I wonder if it's possible to combine the 1st mission of the muscovite mission tree (the one that let's you choose between permanent claims vs CCR and regular claims) with the cossack break away nation. Basically click the mission right before the month tick for Cossack nation event fires, then choose between the mission event's options after switching to the cossack nation.
Couldnt you conquer a lot as lithuania before the disaster fires and go overextended and get a lot of ae then you fire the disaster and oe and ae are removed?
No, if you switch back to a republic then it's there again to choose... Bro of course it is a republican Reform you cannot get it as a Monarchy xd You also cannot become a Monastic Order as a Monarchy or something, but then it's not "lost", you just need to change to the right Government again to get it :)
@@thestudentYT ok then i grab hord, aristostocratic ideas and switch back to rep . also russia has +25% cav com ability(estate priv), need to check what to get from poland as well.. hmm with russian estate it might not work as republic i loose military estate
Is there a way you can release this nation while having Aristocratic ideas, or do you still have to release the subject then take the idea, then form the Sich Rada?
i saw the video twice, first when it came out and now as im testing it. Can you please elaborate and enlighten the people how broken this one button is in there goverment mechanic? Raise Cossack Host is the militeristic goverment interaction that gives you an full standing army of cossack regiments easily going over there forcelimit at 100% Moral with no cost whatsoever, no recruitmentcost, no manpowercost and instantely recruted. this button is even clickable while at war. a rebelbomb the enemy will lose and that is not a rebelarmy but your own then. i played till 1550 and i expanded like crazy, allways consollidated my armies before battle and never needed to recuite a single unite... thats even worth going for the cossack brakeawaystate in a multiplayer campain for this and it should get banned afterwards.
there is a tedious work around. Hit the save button, without unpausing Alt-F4 and crash the game. When you re-load, you load the autosave version of the save instead of the actual save. You can keep doing that and you'll just get more and more auto saves.
I mean, it's strong, but unless you form poland or russia early, I don't really see it as worth it, since not having a mission tree makes the game boring.
I mean if you do that you can form Poland like WAY earlier than playing as 3 province minor Zaporizhie... so it is basically the earliest and fastes way possible to get this insane Government type...