4.2 USERS, at 13:30. Scene Properties (looks like teardrop next to two circles) and click Light Probes to adjust Sphere Resolution. To Adjust Bias, go back to Render Properties. Enable Raytracing and find the tab for Fast GI Approximation, adjust the default .05 to your desired amount. Now continue on with the lecture.
At approx. 13:30 ... If you're also wondering how to adjust the lamp setting, you have to make sure that Light is selected under Scene Collection at the top right of the screen. He had that selected already but didn't mention it.
if you go to the shading tab and dont see anything: A few replies have mentioned to first try pressing forward slash (/) Or Go to the tabs(layout, modeling, etc), click the +, then general, then shading For some reason that worked for me
TIP/CORRECTION: at 11:00 the shortcut mentioned (Shift + ~) (might be different depending on keyboard region) actually activated what's called "walk" navigation, not "fly" navigation. If you use the menus to get to it, instead of the shortcut, you want to select "walk navigation" from the View->Navigation menu instead of "fly navigation". And you definitely want to use "walk" in this situation because "Fly" navigation is much harder to control and its not really meant to be used to position the camera for a still render but rather to make smooth camera movements for animation. Hope this helps and good job Blender Guru on the new donut tutorials.
02:30 If for some reasons some objects (icing, sprinkles, camera, ..) should disappear when you click on shading, do this: on the right, upper corner where all the objects are click on the checkboxes on each list to turn them off and then click them again to turn them on again. By doing that they should appear again. It happened to me, too. Idk why Blender does this.
Short tip: If you scaled your donut to 0.12m or something not very different from this value and went to the shading tab, like in this video, and, you saw that you are really far from the objects. When you try to zoom in you see that you can't really because as you zoom further you see like the zooming capacity reaches a number close to zero and you can't zoom anymore. If you found yourself in this situation make sure to select all objects and click: Numpad -> . ; or a button that contains this keys -> ?/,. (all in shading tab) . Hope it helped and solved your issue!
Bro at 0:30 i tried changing color of my sprinkles individually, but I'm unable to do that. If i change for long sprinkle, its getting applied to medium and small also. how to assign colors individually?? Your reply would help
I had a similar problem. Maybe they are linked and not really duplicates. Make sure you are duplicating the sprinkles with shift + d (duplicate object). I duplicated with alt + d (duplicate linked) and that lead to my problem. Hope that helps@@dhirenchandusai8840 :)
@@dhirenchandusai8840 This is because four objects are set to the same material. In the video, he made new materials every time. (You can see the increase in the material number on the screen)
Thank you. As a person who's worked in 3D for 20 years, this tutorial series is exactly how you teach. Very clear goal to accomplish. Excellent narration. Robust set of tools learned along the way. Thoroughly enjoyed this tutorial series. Had no stresses along the way and never said to myself "blender sucks". Hats off to you Blender Guru. Thank you.
2:28 If when you go to the 'shading' section and you want to get closer to the sprinkles, they do not come very close, click on the 'view' section while the sprinkle is selected and click on 'frame selected'.
24:00 FOR THOSE THAT CAN'T FIND THE "SCALE" SLIDER FOR SUBSURFACE SCATTERING: As of writing, it appears the "Weight" slider has been removed, and the "Scale" slider has been renamed to "Subsurface," just below the Base Color Tab.
This is my 3rd doughnut I've done with you and I'm still getting benefit out of these courses. Thanks for being a cornerstone of this community and a great teacher!
This was my attempt at making a plate: 1: shift+a to add a circle 2: I then extruded the edge upwards a few times 3: I created a face in the bottom row 4: with g+s I moved rows away to form the rim of the plate 5: I added a subdivision modifier and applied it 6: I gave the plate a yellowish shein, made it a little bit metallic and removed the roughness The finished model looks like a ceramic plate.
Important TIP: Before changing renderer type from EVEE to CYCLES, PLEASE do you a favor and SAVE THE PROJECT. When i was changing the renderer type, my Blender just crashed and i lost like 3 hours of working.
The amount of satisfaction that overcame me when I saw the beautiful rendered donuts that I made was immeasurable, thanks so much for the tutorials :) I’ll be finishing this one soon!
@@robbyz512 I started my first project a couple days ago, I’m not using a tutorial. I’m making an SNES cartridge, and I can promise you that I’ll be just as happy if not more when that’s complete. This tutorial helped me realize how fun blender can be, even when following a tutorial, that’s what I meant by this comment
First off, i don't know if these are the exact same settings (i'd hope so) but the cube size settings is now "spheres resolution" and can be found in "light probes" in scene properties, and bias i found in raytracing in the render properties. If they are not the same things then my bad im still a beginner myself.
This is my first time using Blender, thank you for making these! Got to about 17:31 without much issue and then my Intel i5 laptop (with mouse) had enough. I have a Intel iRIS Xe Graphics card so I'm happy I made it this far. Let's just hope I can get a new device within a year or two, or at the very least before 5.0 happens! I'll be back 👍
I have the same graphics card as you which setting did you choose for rendering, Cuda,OPTiX, HIP or oneAPI, currently I can not use my gpu for this and it is making my rendering pretty slow, would appreciate the help.
Phew.... I've had my morning fix of learning Blender with Andrew :) 7am UK time :) What a wonderful series, I am enjoying learning Blender soooooooooo much, you're demystifying it for me :) Thank you!
If the colors of the Long sprinkles are mixed and not clearly separated, it is highly likely that the "Pick Instance" option in the Instance on Points within the Geometry Nodes, which was explained around 14:46 in the previous Part 7 video, is not checked. So, that being said, I have included the point that I found confusing as a reference.
I kinda rushed your homework and did it way back when you taught how to make a surface for our donuts to stand on, I kind of just wanted to do a plate instead of a simple surface. It's a pretty rough one, with some simple random painting for the texture, but it gets the job done for now. I also went over the top with the sprinkles a bit and played with some extra shapes, managed to model a star shaped one, like in the bakery near my house that sells donuts with star sprinkles, and added a simple loop ring one.
I love this tutorial so much. Andrew is entertaining and teaching at the same time. And you work on something good looking and pleasing. Thank you for your work and the effort to create this tutorials. Can't wait to see you in Blender 5.0?
here is how i made the plate (As a beginner who did not see part 9)that's at the end of the video , first i got a plane then subdivision surface(3 times) and apply. after, in edit mode, you click on one off the vertices on the outer ring of this disk with pressing alt then it should select a circle .Extrude with 'E' and 'Z' and pull it upwards finally press alt + S to make it less 90 degrees . Repeat this process and add a Solidify modifier to finish it off and you're done!
Damn that was easy.......thanks for sharing 😊 Btw my plate isn't a perfect circle like the one shown here....u can still see those 4 corners from the subdivision, but it gets the job done 👍
I started learning Blender last year by your previous donut tutorial. And I didn't even have a computer back then, only my laptop, that donut spin animation render took 2 days:) Now I have a PC specifically for 3D and I'm loving it.
If you’ve made it this far, congratulations! And your donut is looking great so far! You are *so* close to finishing. Once you make it through this video, you just need to add a few finishing touches, and you’ll be done!
@@paradox9551 I know. I just recognize that a lot of people are going to be struggling through this tutorial, and a word of encouragement here and there makes a world of difference. I know that it’s something I wish I would have seen more of in the comments sections of previous iterations of this tutorial.
Thankyou so much, i have been trying real hard to learn game engines and game design, and blender has to be an everyday thing of my upcoming life, so i do really hope that i can at least be able to make acceptable objects after this tutorial
At 28/6 i bought my pc as to start rendering, didn’t know what blender about and i started this tutorial at 30/6, now its july 7th and i finished this part, i genuinely love this guy, never die please, thank you.
Hey Andrew, I am seeing in the new Blender 4.2 update that the "Rotate Euler" in Geometry Nodes is marked as Deprecated. I love this tutorial, I did your last one for Blender 3 awhile ago and loved it. This one has gotten even better. Thank you so much for making this free for everyone!
Dang! You have a baller system. I started out with a terrible HP laptop. It's true that you can learn on anything. I'm lucky to have a 5900X and a 4070 now. My last system was a 2700X and a 970. Before that was an old xeon, and the 970, and before that the laptop. You have truly have become an excellent teacher. Even someone like me, that's had about 11 years of experience in Blender learned some things. I'm still learning geometry nodes. They are awesome, but daunting, just like Blender was when I first started.
It's possibly the most realistic part about this entire donut operation, there is ALWAYS one sprinkle in the bunch that clearly went on a solo adventure away from it's buddies. Usually you're lucky if it's even the right shape, never mind color. 😂
@8:38 That isn't a bug with the one pink sprinkle. It is the color ramps sharing the same decimal space. If you set the 'Pos' number on the color ramp to be one decimal value different it goes away. On the screen they are both at '0.700'. Try setting the black and white one to '0.701' and it goes away. Mine went away when I did that.
As far as I understand it, the R, G, B values in the subsurface sections are the penetration depth of the color channels. Long waves like Red go deep. Blue do not go deep at all. This is a universal concept and should apply to all objects in nature. That's why, best leave the numbers as they are
imagine if you and your homies are just chilling out in a party and then the computer friend starts getting amazed at the subsurfised scattering of a banana
This is awesome, I'm caught up, and will start on the homework (lol). But I've also gone and modelled a nice hammered copper mug with coffee in it for use in the final scene (it looks a smidge garbage, but I think that's related to the material I used for the coffee itself, I'll probably end up changing it).
Geometry Nodes are so fun. My sprinkles were a bit long and clipping into each other too much. No problem just change the scale for the Y axis. Now they are nice and chonky 😄
Thanks for these great tutorials! Very cool atmosphere, this is my first time making a donut, although I’ve seen tutorials on it before, when I started using Blender with 2.1. It's nice to see that you are here and still teaching and motivating people.
When I started learning blender I too started with the donut series but gave up that time in the mid way. In last few months I learned and worked a lot in blender and now this series feels so good and fun to watch how quickly you can learn blender This is just amazing ❤. Thank you Andrew ❤.
For anyone having an issue with your Camera viewpoint clipping when it gets too close to your scene, do this: 1. With the Camera selected, look at the bottom right side of the screen where you find render settings and materials etc. There will be a green camera icon, click on it. It'll take you to the camera settings. 2. Under Lens there will be a Clip Start setting. Set this to 0.001 (just like we did at the start of the series. Boom! Issue resolved. I believe this happens because-despite us having already done this at the start-the clip start setting was only applying to viewport clipping and not actual Camera clipping. Hope this helps anyone else with the same issue that I had.
Thanks Andrew for these tutorials! I've been following you for over 10 years, I just wanted to see the new features on 4.x and why not see the donut tutorial again! Also, you pronounce nVidia funny 😅
Man i watched the section with the metalic colors probably 30 times. I just could not figure out how you were getting a really nice chrome finish on the sprinkles while i was getting only gross muddy sprinkles. It took me way to long to notice i was in rendered view and you were on material preview. I switched that and immediately got the same chrome colors you were getting.
Even though I am a few videos behind. I am excited that I get to mostly follow along with each video every day. Which is giving me a fun daily learning goal. I'm going to give the plate a go.
If your computer is crashing, lower the render samples 'before' selecting the render mode. Instructions: While your viewport mode is still in the Solid Mode or Material Preview Mode (Not Rendered Preview) Change "EEVEE" to "Cycles" then: Sampling -> Viewport -> Max Samples 1 Sampling -> Viewport -> Denoise -> Check Sampling -> Render -> Max Samples 5 Sampling -> Render -> Denoise -> Check Then you can click Render Mode This stopped my pc from crashing and also allowed me to continue using "Cycles". You can increase the numbers a bit if your PC can handle it. Good Luck!
Hello Andrew and hello everyone! Just wanted to say thank you and that really appreciate the your teaching. This is my first time ever touching blender and though I don’t know all the terminologies it’s so fascinating :) Happy new year everyone:))
I got so confused with the subsurface scattering wondering why my menus didnt look the same. Turns out I was on version 3.6 and just started to learn blender a day before the 4.0 release. I just assumed I was already on 4.0 becuse of how new these videos were from when I installed blender lmao.
The way I like to explain rendering to those unfamiliar is it’s like a photograph developing (works for people close to or over thirty but for younger people you might have to tell them it’s that old technique that cameras used to take photos😆)
Pro tip: An exponential reduction of 1000% in your rendering time through the expedient strategy of capturing a photographic representation of authentic donuts. This not only obviates the necessity for meticulous modeling and texturizing endeavors but also results in the automatic imposition of ambient lighting and rendering intricacies. You don't even need to open Blender to do this!
I dunno... It takes me a lot longer to make and decorate real donuts, then arrange them on a nice plate, get the lights set up and take a picture (or possibly 29) than it takes to render a simple scene, plus I can reuse the blender donuts in a different scene next week, unlike the real deal. I do have a fairly beefy rig, but even on a potato I dare say it'd be faster overall.
Hi Andrew! Love the tutorials. I'm new to blender but i am loving the process so far! I just a question around the sub surface options. They seem to be different in my version of blender (most recent version). Firstly subsurface isnt its own tab, its just under surfaces ion the materials tab. A second there does not seem to be an option to adjust the scale. Am I missing something? Thank you, man! Keep up the great work!
adding little things like a plate and a mug after making the donut to practice the basics and also new things like generating fluid for coffee and steam would be really helpful i think.
This happened to me too! There is a checkbox in the scene collection called "Exclude from view layer". I don't know why it was active, disable it. Feels like a bug because it's like it shouldn't be active but is, so I had to "enable" it even though it was disabled and disable it again.
You know Guru, I gave it some thought and I _think_ I have an answer for you as for why some of your red sprinkles may randomly turn gold: Floating point imprecision. The gradient system used here uses floating points (decimal numbers) and RNG to mark off where one color ends and another begins. But very rarely when working with floating point numbers does a value actually calculate properly all the way through, because our binary number system can produce decimal values that repeat infinitely and need to be cut off at some point to be properly stored. Meaning what looks like a clean 4.3 to us may actually be represented as 4.3000032571248756234875. Which works fine enough for the most part, but when rendering thousands of sprinkles like we are here, there's a much higher chance a number gets fudged juuuuuuuust enough to fall in between the impossibly small gap where red and gold overlap. tl;dr: The gradients use decimals to show the colors and computers just _barely_ suck at handling decimals.
I did the donut tutorial back in 2017. I had an intel i7-2600 with a geforce 780. My first model after that was the enterprise refit. Not only was cycles super slow, but I rand out of CUDA memory and things like that. In 1080p the render took about an hour on the CPU (because of the CUDA issue). My current computer can do the same render in 4k for like 15 minutes. And if I flip to CUDA (geforce 3070) it takes bout 6 minutes. Granted that computer was 10 years old by the time I retired it.
Hello! I am really enjoying this tutorial! I finished the coloring part, and now it is time to set the camera view and, for some reason, when I click the camera, the icing (with the sprinkles included) on one of the donuts is missing. Any idea what happened & how can I fix it? EDIT: Click camera button (or numpad 0) > click N to expand camera properties tab > Under ”view” there is a checkbox called Local Camera. Check it and it has to say "Camera". In my case it said "icing", so that is why my camera was "attached" to the icing. Not sure how this happened but changing it to camera fixed the problem and now I can see both donuts in camera viewport. :)
Please, I would love if at the end of this series you provided us with 1-2 weeks for practicing with your videos and after that we would submit to you our donuts and you'll pick your top ten favorites. That would be awesome.❤️🔥❤️
If you have a lot of intertwined sprinkles on your donut, check the pick instance box in geometry mode(in the instance on point boxi dont know what name its name)
One tip for the plate is that when you add the circle mesh it’s going to look invisible. So immediately when you place it in the (add circle) in the bottom left corner in fill type, change it to N-gon
It is sad. But if you are working on something you HAD to save it regularly. For example I always save in the middle of video and after video finish. And I always use "save as" button. With this way even if something happens, you can always go back and fix it.
Sensei got serious machine! RTX 3090 and AMD thread ripper. awesome gear. when i started learning Blender, i had an amd 8120e processor and RX480 gpu. it was slow yes, but never crashed on me. as a side note, the animator and film director Makoto Shinkai made his first anime series on a Mac that had 64mb ram. this year i intend to complete Blender 4.0 but also learn grow from this. the problem i had was not the gear. it was attitude.
Thank you so much for this series. I've been wanting to learn Blender for years now and it just never clicked. Until now that is! I already learnt so much, you are an awesome teacher.