Remember when this game came out. Very odd even watching this behind the scenes video again. Think I watched it maybe a year after the game came out or something no idea. Remember my brother showing the trailer, and the ability to do tricks in close up slow motion, the board has movement whilst landing, the most realistic look and movement we had back then.
I love this game but let's be real, this game's marketing was a complete lie. They didn't mo-cap in-game tricks. They only mo-capped a couple of tricks you could view under "pro tricks" from the main menu.
@@raskosworld I thought the customization options were good. Much better than Proving Ground and Pro Skater 1+2. I like that they gave you different bodies/personalities to choose from, all with their own unique items.
a little word or advice. next time you rip content from a DVD, make sure to deinterlace it with a program like Handbrake. you can use Bob deinterlacing and output it to 60 FPS, so all the frames are preserved.
@@ikamusejohnson Ug, ug2 and aw are basically same games with different maps and little technical differences, like aw having parkour mechanics which made little to no difference to the gameplay, aw having bmx which again made no difference and then the bertslide which allowed you to save manual balance, which i think was great and the non-special front/backflips and barrel rolls, which i liked too.