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Best Realistic Ocean System for Unreal Engine 5 

JSFILMZ
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8 сен 2024

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Комментарии : 129   
@Jsfilmz
@Jsfilmz Год назад
Audio is muted first 10 seconds my bad. PEEPS! I need your help on deciding which system i should buy!
@Bazools
@Bazools Год назад
Fluid Ninja is a better investment.
@mrbosstv7083
@mrbosstv7083 Год назад
Hi ive been trying to contact you, im working on a project thats up your alley and you would love to be a part of it. This is for now a hobby project of mine but it has potential to be a product as well.
@ScottMaloDigital
@ScottMaloDigital Год назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3iVqU3UGE5k.html
@Jsfilmz
@Jsfilmz Год назад
@@r.kapaun01 thanks for the input man, im not a gamedev but for movies idc where u get ur assets from long as you tell great story. check out the superman short i reviewed yesterday made in ue5 with assets from marketplace you will see what i mean. Also even AAA studios use premade assets, for me i want to remove as much techinical stuff out and focus more on telling stories people get bogged down with learning technical stuff and they forget whats important sometimes, thats why i like older games they are simple but with great storytelling
@FLaFL-1
@FLaFL-1 Год назад
BUY IT AND UPLOD IIT FOR US PLS WE NEED IT Too brokies
@christophersohner882
@christophersohner882 Год назад
Fluid ninja is insanely good! Can recommend this! It’s not only good for water simulation but also for smoke snow dust etc!
@christophersohner882
@christophersohner882 Год назад
Also very good documentation and upgrades!
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@lucianodaluz5414
@lucianodaluz5414 Год назад
But really complex to work with. It is not a plugin!
@DavesChaoticBrain
@DavesChaoticBrain Год назад
That Oceanology footage spends a LOT of time NOT showing Oceanology...Hahah
@Jsfilmz
@Jsfilmz Год назад
i know like man you selling trees or water? hahaha
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@wielandsmith
@wielandsmith Год назад
Yeah. Could have led with the ocean.
@gregggavitt2795
@gregggavitt2795 Год назад
Heya, If dont mind rolling your own ..IMHO you can a decently realistic looking beach using the built in water system and exr sequences for the incoming foam. I have some recent examples on my channel and two breakdown videos to walk you through the process. BTW I think fluid ninja is the lowest price asset out of all of these.
@davidnappyhoose204
@davidnappyhoose204 Год назад
I just checked your method out and it looks as good, if not better than these expensive options. I'll probably try that first.
@54N70R0
@54N70R0 Год назад
Fluid Ninja looks insane! The setting is too high but i think its for show us what is possible to do, looks the best one to me, the particule systeme look really cool and make all the difference !
@Atl3m
@Atl3m Год назад
Keep in mind that fluid flux is not open world supported. Oceanology have Ocean Infinity . And I'm not to sure but i don't think ninja is a stand alone ocean system i know the dev have his own section in oceanology for integrating the interaction system . I think your best Choice is oceanology. Also fluid flux looks like slimy goo when hitting the beach din look realistic alt all in my point of view. Also if your only ofrer cinematics there is another water asset having ultra realistic water but this is not for gaming
@Jsfilmz
@Jsfilmz Год назад
yea dylans cinematic water dont have beach/mesh interaction iirc
@jklappenbach
@jklappenbach Год назад
Fluid Flux has the most realistic ocean breaks, because they're using Niagara. Not sure what Ninja or Oceanography is using, but if they're using Niagara, they're doing it wrong. But then Flux doesn't support open worlds. But you're not trying to create open worlds. For game devs, there is no good solution. For filmmakers, I'd go with Flux for a small scene.
@Peluche070
@Peluche070 Год назад
Fluid Ninja.. always man… we are already using it in many ways. Depends on the shots locked. 😅
@Jsfilmz
@Jsfilmz Год назад
works with path?
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@jayvos1111
@jayvos1111 Год назад
@@Jsfilmz no doesnt work with path tracing..I bought fluid ninja coz I wanted a waterfall ..but no path tracing ..So I had to make waterfall simulation in houdini via cache and add to unreal then use my own custom water material and it works with path tracer..fluid ninja is also wierd in sequencer .....but that being said fluid ninja needs better beach breaking waves etc I played around best I can get is a beach with no waves like a caribean vibe ..but for now Im stuck with small waterfalls and rivers via cache from houdini ..no huge oceans or nice beach breaking yet..I mean even ultra dynamic sky wasnt working with path tracer ..all i had to do was restart unreal a few times then magically path tracer worked but sky is blurry though like moon etc etc..still waiting for that magical plugin that does beach waves amazingly
@nova-thecreator
@nova-thecreator Год назад
I've been eying up fluid ninja for a while now, this is my first time seeing fluid flux. If I had to choose I would go with fluid ninja, it seems like it has WAAY more use cases for all vfx that would be used heavily in any action/adventure type of movie. I'm not sure how it handles underwater though so fluid flux might be better in that regard.
@gocho1210
@gocho1210 Год назад
Fluid Flux is the closest thing for beach waves, and ocean simulation, buoyancy, great frame rates etc etc, it also has a great demo for you too fiddle and learn more about it, If i had the money i would go FF hands down. Cant wait to see what you choose, and what you make with it.
@ZealousAvenger
@ZealousAvenger Год назад
I feel like Flux had too exaggerated of waves when it comes to collision, and the wakes that come in. They're too "big" I guess? That part kept blowing the immersion for me.
@jklappenbach
@jklappenbach Год назад
@@ZealousAvenger I was just the opposite. Growing up on the Pacific ocean, I'm used to big breaks. And none of the simulations even came close to FF for simulating that. And that's because they're using Niagara under the covers for fluid sim on the waves as they hit the beach.
@ZealousAvenger
@ZealousAvenger Год назад
@@jklappenbach You don't need to live in the ocean to tell those waves are over exaggerated. (I spent most of my life on the Atlantic Ocean) The edges of the fluid simulation are immersion breaking, period.
@alpaykasal2902
@alpaykasal2902 Год назад
This is EXACTLY what i needed for my project! My guess is that FluidNinja is gonna be more computationally expensive than FluidFlux. If you're doing a cinematic from above the waterline, Flux wins.
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@lucianodaluz5414
@lucianodaluz5414 Год назад
Fluid Ninja is the way to go, but it is not a plugin. You gonna spend a lot of time (like really, a lot) trying to learn how to work with it on your on project, but it worth the time.
@seansanderson
@seansanderson Год назад
Fluid Flux is the expensive one and good for small scale. Fluid Ninja is achingly beautiful and performant. I use it to buildout to my ipad mini and I get an interactive ocean at 40fps Fluid Ninja does rivers, lava clouds smoke and foliage interaction. Hands down winner for me is Fluid Ninja.
@AnimeBadBoi
@AnimeBadBoi Год назад
Waterline or fluid flux Fluid flux gives better simulation
@coalescence
@coalescence Год назад
such a coincidence that I have just been researching these. I tried the fluid ninja demo as well and that one seems the best but I elected to build my own solution using niagara fluids as it was good enough for what I needed.
@VictorTrifan
@VictorTrifan Год назад
I'd go with fluid ninja if you have the budget. I tested a previous version of it and it gave me a bit of a hard time to tweak it in sequencer but it is the best by far.
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@ChuckstaGaming
@ChuckstaGaming 8 месяцев назад
Fluid Flux is amazing from what I have seen (not just in the vid), but it does not support replication (no multiplayer). Oceanology I very nearly bought, but reading through their reviews I came to the conclusion the people behind the product are somewhat lacking. Ninja is totally new to me, and I will be taking a good look into that product! But it does not look like it would work well for a multiplayer game. Hopefully, I am wrong!
@DavesChaoticBrain
@DavesChaoticBrain Год назад
Oh damn! That storm system of Fluid Ninja is exactly what I need!!!!!
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@JDAeroVR
@JDAeroVR Год назад
I have Oceanology 5 and FluidNinja.... just depends on what you are doing with it. I am doing a very large area covering Oahu and Pearl Harbor... Oceanology is great at large scale and masking water out of things like boats , good underwater . Waves are pretty good plus what I hear coming for Oceanology 6 get the character interaction ie.... I get my ships wakes. Fluid Ninja is the best when it comes to fluid interaction bar none. Me... obviously I bought both as there needs to be Ninja skills to integrate the 2 systems.... I am encouraged about Oceanology 6 though.
@Jsfilmz
@Jsfilmz Год назад
best beach between the two?
@JDAeroVR
@JDAeroVR Год назад
@@Jsfilmz looking at the Discord right now about whats coming up.
@JDAeroVR
@JDAeroVR Год назад
@@Jsfilmz Beach scene.... Fluid Flux at the moment.
@suckergettecity
@suckergettecity Год назад
Do you know if Fluid Ninja is compatible with Ultra Dynamic Sky/Weather?
@virtualfilmer
@virtualfilmer Год назад
I really wish there was a ‘truly’ photorealistic option, but yeah, out of these I’d say fluid flux looks the most realistic for waves hitting the shore.
@ZealousAvenger
@ZealousAvenger Год назад
Fluid Ninja does look the best to me for ocean/rivers, and more realistic, but the sand simulation is a bit exaggerated I feel. The wind doesn't move sand like it does dust, and the sand sim definitely seemed more like dust/ashes than it does sand.
@Jsfilmz
@Jsfilmz Год назад
yea to me it looked more stylized man this is tough decision
@ZealousAvenger
@ZealousAvenger Год назад
@@Jsfilmz I can understand there, and sometimes it's hard to fully catch the details in a youtube video, so both may look better in person for you. When you said costs more, was you referring to money? Or computing resources? If Fluid Ninja has more bang for the buck, and the water sim itself looks good I would go for that, BUT if the Flux one can be edited so the wakes aren't so tall coming to the beach, and when colliding with the rocks and such I would go with Flux. Those high wakes close to the beach broke flux for me is all. The rest was really nice.
@Stallagmite
@Stallagmite Год назад
I bought and used Oceanology for a film project that included large waves and it didn't dissappoint. I wish I could send you a video clip or two so you could see the results...in fact, I think my shots turned out better than the demo. Ninja has bells and whistles but the waves don't look natural in this demo. Oceanology has a tons of adjustments for the waves and several presets for storms, etc. Shore interaction is ok but might not be as good as some of the others.
@sergioaguis
@sergioaguis Год назад
Oh damn I would like to see it.
@Stallagmite
@Stallagmite Год назад
@@sergioaguis 😁 It's kind of funny that oceanology's demo doesn't seem to show the ocean features as good as it could .
@davidnappyhoose204
@davidnappyhoose204 Год назад
I've been looking for something for a beach video I want to do for a while and sadly, none of them look realistic when it comes to the shoreline or even crashing on rocks. The waves look okay coming in but the illusion falls apart when they recede. They really just kind of disappear rather than receding. Hopefully someone will come up with something better soon. I imagine this is one of the hardest things to create in a virtual world. Love your videos!
@lorenzo_cgi
@lorenzo_cgi Год назад
Hi did you choose in what purchase? because i having the same issue, i don't know which one .. As far as i know the fluidflux is more exspensive and has more limitation if you are dealing with large landscape, cost of memory and i don't think you can integrate with ultradynamic sky instead with oceanology you can use it with large terrain and you can integrate with fluid ninja and ultra dynamic sky but it looks bad on the shore and i don't know, from the videos i've seen, i think has a problem with the tiling
@nemysisretrogaming3771
@nemysisretrogaming3771 Год назад
@jsfilmz What did you end up choosing? I'm looking at some water options myself. Oceanology has the infinite ocean I'm looking for, but the beach waves are not what I want. However fluid flux has the beach waves I want, but doesn't handle the large scale beach areas. Fluidninja has a lot the others don't, including better performance cost but again the waves at the beach don't quite look right much like oceanology doesn't quite look right. If I can stretch the budget I might even try getting both fluid flux and fluidninja and combining them somehow to come up with something I'm happy with. Eg, use fluid flux for a smaller beach and then use fluidninja for the other areas of the ocean that won't be seen so closely, or even oceanology for that infinite range as my project has some height in it.
@bhcbhc
@bhcbhc Год назад
I think Fluid Flux nailed the ocean better than Fluid Ninja, but Fluid Ninja covers a lot more grounds.
@goranstojanov1160
@goranstojanov1160 Год назад
Dont know why Epic just doesent buy/aquire those two and then basicaly make their creators employese and then let them continue to work on their stuff with maybe addition of helping hand.Tehn you get 2/3 different options for the water/underwater in NATIVE Engine to chose from. Thats what I WOULDVE DONE IF I WAS THE CEO OF EPic.I WOULDVE BOUGHT BOTH then basicaly hire teh creators of those systems.Then if posible MERGE them and take teh best of both and then INTERGATE INTO NATIVE ENGINE or if cant be done without fcking it oevr the i wouldev just let it evolve and have 3 DIFFERENT WATER SYSTEMS BE NATIVE IN UE and then give OPTIONS to CUSTOMERS TO CHOSE THEMSELF WICH THEY LIKE THE MOST.
@Jsfilmz
@Jsfilmz Год назад
Be curious i wonder if these creators asked for mega grant to help them also
@HeavensDisciplesGames
@HeavensDisciplesGames Год назад
Movement is supposed to look cool in slow motion like in the movie trailers. Haha. All 3 are great plugins, but I got FluidNinja a while back but haven't used it yet. I can't use it for oceans since I have spherical worlds, but I'll use it for rivers, waterfalls, volcanoes, swimming pools, smoke, etc.
@charlytutors
@charlytutors Год назад
Wow! Thank you for the video!
@suryakamalnd9888
@suryakamalnd9888 Год назад
Amazing video bro!
@josiahmos5880
@josiahmos5880 Год назад
A beach needs waves with foam at the shore, therefore I would go with Fluid Flux. I have Fluid Flux on my wish list
@Jsfilmz
@Jsfilmz Год назад
yup decisiona decisions
@HD-GAMES
@HD-GAMES Год назад
الاول و الاخير رائعان ...
@EricOlorunfemi
@EricOlorunfemi Год назад
Ninja is just so much more... Flux had nice foam but it's like that's all it had over Ninja... 😆
@skippyzk
@skippyzk Год назад
i think the foam and shore waves looks best in fluid flux
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@cynobihanzo2678
@cynobihanzo2678 Год назад
Ninja live, they have the best support and most realistic
@Franky4795
@Franky4795 Год назад
Last one pretty expensive, but again author made a really hard job I would buy last one! I think he needs to separate sell like ocean sand and snow in my opinion
@AaronFhd
@AaronFhd Год назад
You need to check out fluid flux. What he is coming out with is fantastic
@Jsfilmz
@Jsfilmz Год назад
yea its cheaper also
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@Jsfilmz
@Jsfilmz Год назад
@@tarekzahran3110 yw dude always
@VR360VIDEOSIMMERSIVESOUNDVR
@@Jsfilmz Fluid flux is 2.5 times more expensive than Fluid Ninja. Unless the price of Fluid Ninja went down in the last 2 month. ;)
@GTshortStories
@GTshortStories Год назад
Damn. The fluid ninja looks awesome with everything that's included but if you're just needing it for cinematic ocean scenes without any interactions I would say go with the Fluid Flux. Fluid Flux looks more realistic with the flow of everything. The Fluid ninja just catches my eye as a mixed bag of goodies that I would add to my library. Thanks for sharing these products with us.
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@suckergettecity
@suckergettecity Год назад
Fluid Ninja looks the best for me, after your video I'm very interested in purchasing it myself - do you know if it works with Ultra Dynamic Sky/Weather?
@Jsfilmz
@Jsfilmz Год назад
no idea it should
@suckergettecity
@suckergettecity Год назад
@@Jsfilmz I was curious because it seems to have its own weather system and I really don't want to undo all the work I've put into Ultra Dynamic Sky & Weather
@Perry-wy2fc
@Perry-wy2fc Год назад
The new Fluid Flux 2.0 looks a way much better !!!
@Jsfilmz
@Jsfilmz Год назад
hahah yea well check it out its gettin there
@crypt_exe8709
@crypt_exe8709 Год назад
I have ''Ocean System for Rendered Cinematics 5.0'' It looks pretty good
@Jsfilmz
@Jsfilmz Год назад
doesnt have beach interaction i also have it
@gregnixonjr
@gregnixonjr Год назад
Fluid Flux has my vote.
@motianshi6364
@motianshi6364 Год назад
when it comes to only ocean waves I perfer fluid flux, it feels more realistc.
@pablocardenas6986
@pablocardenas6986 Год назад
I've never tried ocean system for rendered cinematics by Dylan Browne but it seems awesome
@Jsfilmz
@Jsfilmz Год назад
i have it but it doesnt have beach
@VanFS3K
@VanFS3K Год назад
The only one with ocean systems I'm see out of these three is Oceanology. The others have nice tool's and systems, but I'm seeing any ocean systems in the other two, unless I'm missing something.
@corsaworkshop5854
@corsaworkshop5854 Год назад
Oh. Its crazy. thanks
@leon.3d
@leon.3d Год назад
so @JSFILMZ which one did you take? I'm looking to create oceans specifically, not beaches., fluidninja looks like it has more options. but curious which one you picked. (btw, was fluidflux 350 back when you created this vid?) that's pretty expensive imo. do both support lumen btw.
@Jsfilmz
@Jsfilmz Год назад
none too expensive
@steveneltringham1478
@steveneltringham1478 11 месяцев назад
I bought Oceanology 5 and although it looks great, you can't get the documentation until you pamper the developer's ego on discord. Also, the bouyancy implemtation is childishly incompetent. I stopped using it as I won't jump through hoops a narcissistic power-tripper sets in place. Shame. $150 lost forever. I'm buying fluid flux next. Had to shelve a 2 year project because of that insufferable wanker. I agree with you, Fluid Flux is the way forward.
@panosdimi4713
@panosdimi4713 Год назад
Ninja turtle 🐢
@mxn5132
@mxn5132 Год назад
Waterline has the best ocean system.
@devanmallory5304
@devanmallory5304 Год назад
what about the cinematic ocean system? If you're only doing cinematics that is
@Jsfilmz
@Jsfilmz Год назад
doesnt have beach function
@izzyrodmon4249
@izzyrodmon4249 Год назад
Fluid ninja in my opinion.
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@derakon4791
@derakon4791 Год назад
Can you make tutorials how to use this asset plz,
@Jsfilmz
@Jsfilmz Год назад
which one hahahah
@VisualArt3D
@VisualArt3D Год назад
A mixture of the the waves from fluid flux and the foam collisions from fluid ninja would be the best 😭 Could there be a way to mix these?
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@lucasfilip4479
@lucasfilip4479 Год назад
Personally I'm using Waterline
@Mr_Tea_Rexx
@Mr_Tea_Rexx Год назад
im in the same boat for my project , I have no idea where to look for a open world multiplayer ocean ...
@Jsfilmz
@Jsfilmz Год назад
same boat i like the pun gj
@Mr_Tea_Rexx
@Mr_Tea_Rexx Год назад
@@Jsfilmz sorry didn't realise xD , did you find out any good ones?
@Jsfilmz
@Jsfilmz Год назад
@@Mr_Tea_Rexx nah lol
@robbie_
@robbie_ Год назад
Grass and flowers underwater...
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@robbie_
@robbie_ Год назад
@@tarekzahran3110 You're welcome. Is there anything else I can assist you with?
@shadowpaars
@shadowpaars 8 месяцев назад
fluid ninja
@aeonbreak4728
@aeonbreak4728 9 месяцев назад
does oceanology support path tracing?
@tacolover619
@tacolover619 Год назад
The first 10s of audio in your video dropped out
@Jsfilmz
@Jsfilmz Год назад
oh it was because u cant curse in first coue of seconds apparently
@tarekzahran3110
@tarekzahran3110 Год назад
thank u for share this with us
@Ridderhaspels
@Ridderhaspels Год назад
This is also an interesting plugin for oceans within UE: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Y0sRfmuehUw.html
@jayvos1111
@jayvos1111 Год назад
for cinematics they all stink...fluid ninja dont wotk with pathtracer..fluid flux dont work they all stink..we must just wait for better
@Jsfilmz
@Jsfilmz Год назад
agreed i didnt buy any
@-CornDawg
@-CornDawg Год назад
I've seen better years ago
@MarcIndy333
@MarcIndy333 Год назад
Ninja was best
@fagoagat
@fagoagat 9 месяцев назад
Thanks buddy! amazing information. So, for cinematic renders / pathtracer Fluid Ninja dont work, and Fluid Flux neither? Oceanlogy works with pathtracer?
@4nth365
@4nth365 Год назад
It is not convincing me at all.. in the pirate boat footage the sea is green outside but clear blue underwater lol
@Jsfilmz
@Jsfilmz Год назад
yea i mean these are realtime ocean systems hahaha
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