Do you remember that game for sega....it was too down, like sci-fi type, action game. But it had book style RPG elements? Like you could modify your body and stuff, and by bionic parts? I CANNOT remember the name, and so i cannot find it to look up. Someone MUST know!
Thats it!!!!!!!!!!!!!!!!!!!!!!!!!! You are my hero!!!!!!!!!! How did you know?!?!?! I only was able to borrow it from a friend for a week. Not enough to get really into it but, I freakin loved it. Now i know the name, I can find it again.
@@christinalaw3375 movies and PC/console fantasy games of the time had this cool sexy/risqué vibe to them. Usually bikini clad Amazon’s and Schwarzenegger esque bodybuilder warriors. Now the focus seems to be on “realism” which makes no sense since it’s all fantasy anyway.
@@Mr_x_19922 dumb dumb: "less is more" or "more with less" used to express the view that a minimalist approach to artistic or aesthetic matters is more effective
Eh... I'm in my 40s. Skyrim (heavily modded) or say Elden Ring if you like, is MILES better than this in every single way. I really think people who say gaming was better in the 90s are on some kind off odd drug I want no part of. Seriously how is this better than Skyrim or Oblivion with 200 mods? Explain it to me. I loved gaming in the 90s but when I go back and try to play these games it's just junk, I can't do it. The problem now is how woke games are getting, but gameplay wise, modern games (as in games made in the last 15 years lets say) are MILES better than games made in the 1990s.
and so... 30 years later I found out the name of the first megadrive game I ever saw in my life in a toy store and I never saw or played it again because I never knew its name and it never passed through my hands, not even luckily... this dissencounter survived the time of hype of roms and emulators! ...and now it appears without any worries on my RU-vid reel x'0
Impressive playthrough. More impressive (though it probably didn't feel like it when this game was new) is how much this seems like a "souls-like" game...The ability to block seems positively revolutionary for the times. The tea bagging of the dragon at the end was a nice touch. 🤣🤣
Soulslike? Really dude? Dark souls didnt invent dungeon crawling hack and slash action, you know. And maybe other games had a crouch block before this (shinobi sequels.)
"Everywhere she went, she was confronted by ghouls; some of them covered in metal, some of them covered in fire. Even the floating head of Medusa tried to kill her." "Yeah, but what was she wearing?"
Los graficos son geniales, la paleta de colores aun con las limitaciones de la Genesis son brutales, cualquiera pensaria que es una conversion a la Neo Geo Si estos juegos hubiesen tenido mas golpes y no solo dos con la espada sino combos, almenos hasta 5 combinaciones, este juego (y otros) hubiese sido top hasta el dia de hoy
Great job as always. Nice the Midas spell turns a group of clustered enemies into needed cash. Shame you wouldn't be able to see your Big Bad Final Boss before she became a dragon. Would have been great to see a transform sequence. You turned your swordswoman into a crossbow babe, great for distance battles.
I used to dislike the genesis/megadrive sound (nintendo kid here) but now I've come to see its appeal. It's a very vaporwavy, blade runner-esque vibe. Thanks for showing us games we missed as children, now with our current perspective 😊.
Do any of you remember a side scrolling medieval fantasy RPG, where you would have armor, and each hit the enemy landed on you knocked a piece off? And you could move the joystick up and down really fast to create this forcefield in front of you? It was usually just used to get through parts of the level where lots of projectiles were coming at you.
4:15 Level 1.2 b4 in the lava, when you have to jump the rocks (b4 the lower part with the chest followed by the fire guys), if you stay on the fifth rock it will send you flying in the air where if you fight your way all the way to the left, you get a blast stick n a potion.
greed has left behind a legacy of dormant EA IPs that may never see the light again, like the Desert Strike and Road Rash properties that only got re-released on PSP.
I didn't have this game, but I did have Bram Stoker's Dracula, and this strikes me as a way better version of that game. I know there are probably many closer comparisons I could draw, but I was mainly a sports gamer.
muy buen juego yo lo jugue infinidad de veces en mi sega genesis..lo mejor es cuando llegas al dragon final. en este gameplay en el primer mundo le falto saltar a la lava y encontrar el cofre oculto, intentalo la proxima ves que lo juegues... grasias por el recuerdo de este bonito juego creo que lo jugare de nuevo...
I wanna remember an old game that's bugging me.. I can't remember it but I recall little pieces.. argh.. so bloody annoying. But I SWEAR it was in the arcades like Golden Axe.!? You had a whip / spiked ball chain thing that went out pretty far..? You swing off long chains I think ( maybe static ones ). Big character like Ax Battler guy. I think I remember some sort of electric magic power or something. Dark like altered beast / golden axe.. but maybe being 20+ years ago my mind now thinks this thing exists and maybe it was just golden axe 2 or 3.
Don´t comment, don´t comment, don´t comment! Ah, to hell with it! Geez, not even Elvira is such showoff with her natural two D weapons! This one even has white tip! But seriously, you are much better in platformers than I ever was :)
in this game the wizard and the woman is cool to play but barbarian guy is bit of a challenge and his upgrade doesnt feel...upgrade except the damage part
Its a game that encourage exploration. There are secret rooms, and part of the fun of the game is finding out which way to go and where hidden chests/items are. Should dungeons be "easy" to complete? Where's the fun in that?
@@Melvinvanharn I guess, it's just "not my cup of tea". I liked the game "Warlock" on the Sega Genesis, there were also a lot of hidden rooms in the castles, but imho it was better implemented. I guess it is the constant changing between different rooms/screens, that I don't like. But glad, that you enjoy it. Overall the game doesn't look bad.
Blades of Vengeance - Copiando 1993 Electronic Arts Todos estos Reservando. Developado Con Beam Software Pty, LTD. Programa Copiando Beam Software Pty, LTD, 1993. Leyendo con Sega Enterrando LTD.