This tutorial is much much better than those trying to explain similar concepts with 4K likes. This one covers important details that others seem to brush over (and assume you already know) such as how to configure brush fall offs, and tips on how to set lighting and textures. It's the best kind of tutorial for beginner because of its not too fast paced and it's details. Also this is an amazing sculpt and paintwork!
Look, this was good, VERY good, im not following it,just needed to learn vertex paint cos i reckon ive gone too long without knowing it, but Blender Guru's 10 part donut tutorial is just better than anything anyone has done, no exceptions
This is amazing, I only wish that sculpt vertex paint is ready for the 2.92 version but alas it's not. And let me make a prediction here if you don't mind, this channel is going to be BIG very soon. Thank you once again.
Thanks again Ace! Oh gosh I didn't know version 2.92 doesnt have vertex paint ready yet! Haha that would be awesome, maybe one day in a parallel universe haha! Thanks so much!
@@RussellMidfield Do you cover that in any of your tutorials, or anything about the process of making the high-poly details appear on the low-poly mesh?
thanks for all your videos thats make us better. Did you ever make experience with BPainter Addon for Blender? I Watched your blender vertex paint Video and learnd the Basics. Thanks for that.
Hi Russel. Thanks for the video. You do a great job explaining the process. What you've done here might be a solution to a challenge I have with a character of mine. It's a cartoon character with a similar level or realness to the bust you've created here (mine might have a little less detail). My character needs to be animated. I've already retopologized the basic character, but I need to add some hair on the model (goatee, sideburns, a little body hair). I've been trying to figure out the best way. I like the mask technique you used here to create the hair as a separate object. That seems like it might work for me. I don't want to use a particle/hair system. The stylized sculpted look is what I'm going for. But I don't want to extrude from the character mesh either, as I feel it would mess up my loops and topology flow. Do you think the technique you show here would work for a character that will be rigged and animated? Any insight would be appreciated. Thanks again.
@@RussellMidfield Thanks for getting back to me. But hmmm, what if there's already a different color than the base color on that area? Or...is it possible to make each color we paint on a different layer? Therefore if we edit/fix a color on a certain layer, it won't interfere colors on other layers?
If you're looking for layer painting you'll either need to implement a more complex node system, use an addon like Bpainter or Layer Painter, or another program like Substance Painter!
when i adjust the nodes in the shade editor, i dont see any changes, what do i need to toggle to see the live changes being made? edit: i went to render properties and checked Ambient occlusion and I now see the changes being made when i toggle with the shader editor
Hmm, do you have proportional editing on? Press "O" on your keyboard, and it should activate. There is a little white circle, with a bigger white circle around it along the top bar, in the middle that you can click as well to activate it.
Hey, I tried to do it. but though I select the professional editing mode , I can't change the cursor size. When I press G and moving selected area, whole item is moved. When I offed the professional editing mode, It is moved which i selected area only. So How i do it?
@@virajdimantha5839 hmm that's weird haha! Do you see the grey ring at all when proportional editing is on? Are you using a mouse with a scroll wheel? It might be that the area of influence, the grey ring, is so big you can't see it in your viewport and you have to make it smaller by using your scroll wheel. If the grey ring is bigger than your whole object, the entire object will move.