Thanks man! More of the same haha, working on a simpler cartoon bear video and then maybe I'll try something a little different to spice things up haha, how were your exams?!
@@RussellMidfield you can do it man ...I'm sure it'll be cool✌thanks for the question i have a lot to do but i'm fine 😊 now i have to move into a new house🤦♂️the problems come at the same time .. i wish you the best of all👍
Thanks! I did retopologize the hair and beard on this one but I decided to cut it out of this video series since most people don't watch the retopology videos I make haha, I'm not very good at it and it's boring which I totally understand haha 😅
hi. really enjoyed this series of videos, thank you for posting them. i have tried your processes and all great until i select mask brush to add beard (m). in sculpt mode my mask brush behaves nothing like yours .... i'm confused. is this just the way you have your mask brush settings? ...... mine makes a vague transparent area that i have to keep going over ..... must need adjusting but no idea. i'm using the latest blender and wondered if it is different. cheers for now
Yeah no worries Steve, I'm glad if they helped. Oh yes, you can adjust the strength of the mask up at the top so that it's 1.0, that should make it deeper, rather than the default 0.5.
+1 Subscribed. Not that is how you do a tutorial. How are you getting the colored objects? I tried the Viewport properties, but couldn't get it to work. Lot's of new videos to watch, Thanks for your hard work.
Thanks Charles! Oh yes, just go up to the top right corner of the 3d viewport where the four different spheres are for the different viewport shading modes, and go to Solid mode. Then click on the little drop-down arrow at the end of this row of four spheres. Click on "Studio" lighting, and then click on "Random" in the color section. Hope that helps!
@@charlesmccullough7149 Nice! I made a little video on a cartoon bear and I will make sure to mention how to do this in it, since I never do and it's a handy feature for better visibility!
@@RussellMidfield It reminds of Polypaint in ZBrush which is a feature I love. 3d-coat has the same type thing and I like to use that sometimes. Can't wait for the video, every one I've watched, I've picked up something new. Really, really good job on those.
Thanks Charles. Yeah its a nice feature. Oh I've been eyeing 3dcoat as of late, what with the new 2021 version on its way, might have to give it a whirl soon.
Is there a way to do a beard like this but with a mesh I made with a cube (didn't sculpt it)? I tried to take my object into Sculpt Mode but none of the brushes do anything, especially not the mask brush.
Yeah you can, you'll need to voxel remesh your cube though in order to sculpt it, it will be too low poly for any of the sculpting brushes to have any affect.
Does it have any modifiers on it? Modifiers like the mirror modifier make the mask brush not visible. You either have yo disable the mirror modifier, apply it, or remove it, then the mask brush will appear.
@@RussellMidfield I removed the mirror modifiers and it still doesnt seem to work. The brush does appear yet whenever I extract the mask it doesn't create a new mesh.
Hmm OK so a mesh is being generated, it's just not at all the shape you are masking. Is the model a high poly sculpt or has it been retopologized to a low poly version?
Hey Lalit! Yeah for sure, it's not very good haha! I have a Ryzen 5 2600 and a Sapphire RX590. The pen is a Huion Kamvas 20. I'm glad the video was helpful!
@@RussellMidfield just to be sure, while masking the form of the beard, and then using the mask extract, the new mesh has a different color. Directly after using the extract option