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Blender Mixed Reality Test-Cave 

obscurity
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Finally been getting around to learning Blender. Combined a little bit of green screen footage I shot in my garage on a tripod with a Blender camera move. Modeled this cave following this tutorial:
• How to make a cave des...
Used Ian Hubert's excellent "Camera Shakify" add-on with some motion blur to add more realism. You can get it by signing up for his Patreon:
/ ianhubert
Pretty basic with the silhouette here, but starting to get the hang of it! Made on my early 2020 Macbook Pro, so I used Eevee and took about 30 minutes to render (can't wait to build a PC when GPU prices come back down to earth).
If you're still reading this, just know that I'm hoping to get more RU-vid content and hopefully some new short films up here in the future.

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5 окт 2024

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Комментарии : 3   
@9words40
@9words40 3 года назад
oh shit, look kinda real
@ali-awada
@ali-awada 2 года назад
Well done. You commented on my short film 'From the Depths' about integrating live action with blender. Very impressive and realistic attempt. To get the character's shadow going on the floor beneath him, what I did was dupilcate the actors footage but change the material to a blank black colour, then add a blur. Once there, I would rotate this layer 90 degree so it was lying under the character then tweak it to match the location of the camera. But excellent test. Subbed
@obscurity_films
@obscurity_films 2 года назад
Oh awesome! I really appreciate you going out of your way to offer some advice, I will give that a try! Subbed to you as well! You've got quite a few of these Blender films under your belt now!
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