OH WOW! Welcome to the Blender family! I am a Blender Foundation Certified Trainer. Well presented video! Any advanced question, we're here to help! Cheers.
One of the things I really like about your videos is how accessible they are. You're making reviews of cheap tablets, PRO tutorials for sketchbook pro, blender... You're really showing that you can achieve professional work in many ways, and that while there are industry standards, it won't stop a beginner/an artist strapped for cash to get their foot into the door. You show that software snobbery is missing the point of it all and that the things that count are core stuff like knowledge of your craft and yourself, reliability, effective workflow and overall good work ethics. And all this content for free. Thank you man!
I was looking for some tutorials on how to get a basic madel done in blender and saw your notification poped in......I was almost shocked, confused and happy at the same time ...cause I've been digging into blender the past few days...and made some progree but still couldn't find a way to include it in my concept art process,,,,,I am so thankful for this video...and to blender ofcourse and you know what 2.8 is the best it made it so dam easier to learn it.....thankyou for sharing your knowledge
I’ve been working exclusively in blender for about two years now and love the program. I’m still learning features that it offers. There are a lot of great beginner tutorials out there from Blender Guru (Andrew Price), Yan Sculpts, Aidy Burrows (Cg Masters), Gleb Alexandrov, and many many more. That’s how I got started. This channel is really helping me now. The blender community is awesome. Keep at it!
You can also navigate the camera as a first person WASD shooter by pressing shift+F, that makes it very easy to find a camera angle. Adjust move speed with mouse wheel and height with Q and E key
I’ve always wanted to make a comic but haven’t gotten the plot down until quite recently. Since I hate drawing scenery, I’ve been working on time saving techniques for drawing backgrounds, but this is going to be a game changer because I can do whatever I want with camera angles now. Thanks so much
Dude! Welcome to Blender Try the first person navigation to position your camera. It’s actually very useful and intuitive; and also gives you a good sense of how it feels to walk around your environment. Also set up a shortcut for it, makes your life so much better XD As well as for switching between vertex, lines and face selection Just those 2 and you’re set for life
Been using 3d programs since the mid 90's and blender since the mid 2000s. Blender is a great tool for artists, I swear by it and I have used all of them.
i had the rough idea of what greyboxes are but i'm still figuring blender out. it's always good to be reminded that i overcomplicate things ahaha :) Thanks for this!
Love Blender. Since it is 2.8 beta, SAVE OFTEN. Chances of things going wrong are probably very low, but you never know. Thank you for sharing my drawing by the way. I really appreciate it.
awesome video, thanks Trent! I was kind of dreading blender- tried it once about 8 years ago, and it was scary :D now i see it's a lot better, so thanks for the heads up!
Trent, I can't thank you enough for your insistence to download 2.8! I literally started to learn on the previous version last week, and 2.8 not only has a cleaner interface, but they've fixed it so that Apple's magic mouse can orbit, so I don't need a 3 button mouse anymore! I've binged pretty much every video you've made over the last couple of weeks, and between that and your Photoshop cheats that I bought, I've learned so many new tricks. Thanks, Trent, you're awesome!
Since I'm a big fan of Blender since a lo(ooooo)ng time I'm really happy you mentioned it Trent! You did a good job for a quick start tutorial, but there's so much more things useful for concept artists to cite, like greaspencil (tools for sketching directly in a mixed 3D and 2D environment, even with the ability to convert your 3D strokes into meshes, take a look to "Hero" short film made by Blender Foundation), freestyle (a sort of automatic 2D contour creator tool for 3D elements in a scene, also exportable as SVG, invaluable for comics), Blender Painter (a cheap paid add-on for incresing painting functionalities with layers, brush presets system, etc..), comic shaders (like all those created by the NPR Blender community and especially by Paul o Caggeggi on his youtube channel, but be aware some of them are designed for "Blender Internal" or BI, the old rendering engine not supported anymore), "Archipack" (archiviz add-ons for quickly blockout more refined real life arch elements, which comes in a bundled free version or on steroid one for just 49$), BoolTools (free, for boolean adding and subtracting objets extremely useful for grey scenes), Boxcutter, HardOps, Meshmachine or Trixbox (paid add-ons for fast prototyping props and environments. Some of them are more oriented for CAD-like modelling thus could sound a bit scary :-) )! I think Blender's potential also for traditional drawing is HUGE, I'm really happy so many artists are moving partially or entirely to it and I also think any artist who intend to retain a solid position in a so changing market, like concept art, definitely should have this software in his swiss-knife!
Great video! Such an inspiring approach. It is very encouraging to see that you don't even need to dive too deep into the software to make great things. Thank you :) lmao that ending
Well Trent, you've gone and done it now. You've made another excellent tutorial for beginners. Personally I'm sitting here going.... "But what about extrude? Or Rotating? Or... or.... modifiers?" Then I realize.... most people don't even need that stuff to get started. I will say one thing I didn't really think about is just screen capping my shot. I always just made an actual camera and rendered out my scene xD Have to admit screen capping will be so much faster for iteration purposes. Seriously.... no one's got time to wait on a 20 minute render.... Well.... I don't at least so screen capping here I come!
Thanks Jon! I might dig deeper into Blender. But I just wanted to help people get primitive shapes and lights into the scene quickly. It was already a long video! Doing this one made me really want to dig into 3d more:)
With the new Eevee realtime rendering engine bundled with Blender you don't have to rely on 20 minutes renders anymore since it does all the fancy stuffs in a matters of few seconds ;-)
Rather than taking a screenshot, if you wanted it rendered as it is in the viewport, go to view -> render viewport. I believe it will render from the cam view if there is one (numpad 0) or the active viewport of there isn't. Super handy if you want the wireframe, etc.
i just found u last week and i have watched all of ure videos and reed ure books they were amazing well done man. Made me feel so bad about the man and how the ppl in the town hated him even tho he did everything for them
@@TrentKaniuga btw trent i love assassins creeds costumes designs but can u try to do a concept art for assassins creed if it were set in modern day or like in the samurai time period. That would be soo cool
For using a mouse without middle mouse button you can go to preferences>input and enable emulate 3 button mouse, which allows you to navigate using the ALT key
Hi, Trent! This video is great. I'm definitely adopting your idea with grey boxing. I'm using unity3D, but it's along the same idea. I really appreciate you steering us, viewers, in this direction. I've been doing plotting with perspective for a while. I've started using clip studio paint and it's like "light years" ahead of how I was approaching projects. I hope you continue with these grey box examples and how you approach doing projects. This is fantastic and I really appreciate your time and effort doing these videos! Hasta Luego, mi amigo!
Hey Trent would be great to see set of tutorial on how to create stylized/cartoon stuff, I know some of principles like (decrease amount of details and make them bigger.) But I'm sure there's more.
Love it! ♥️👌 Lots of good ideas for gray 🥊. Especially like how it doesn't have to be planned out completely. Sort of sculpture like. Damns, got me excited to use Blender. Trent, will there be a talk on in depth scene design using Blender?
Dude/Trent...I struggle with blender I can't even make a box...I was so use to using 3dmax...my old copy from 09 doesn't work anymore...I have blender ...just can't get a grasp on it to find what I need... It's like starting all over again...at least I had some years to understanding Max...
The beauty of Blender 2.8 is that they actually took into account people who've only known Max and Maya. They pretty much rebuilt the UI and UX with them in mind. Essentially if you're having a hard time with older versions of Blender try 2.8 and just set the default keyboard shortcuts to Maya/Max. It's a little easier than the original Blender shortcuts. That said, I personally like the old shortcuts. Granted I've gotten used to them. I'm no expert but I can navigate around fairly quickly. Just takes time.
Hey Trent, new to your videos, they're super insightful, straightforward and useful. Do you have any advice for building common-sense architectural notions for grayboxing and environments in general? It would be invaluable to have a short-list of reference material that lends itself well to current gaming trends specifically, rather than exhaustively studying all architecture in the known universe. Ie, treating grayboxing to letsplay-videos as speedpainting is to master-paintings. Any advice of that sort to help steadily accrue intuition would be appreciated. Thanks!
Im still using the same mic that ive used for the past year, but I've been recording in a new office space. So it might be the room effecting the recording.
@@TrentKaniuga thank you so much Teacher lol. I hope these videos help me with my coloring on my graphic designing for sure I know it will pay off. Thank you so much keep on doing this Amazing videos for us.
Sadly, blender 2.8 not so stable enough, so on something like MacBook Pro 2015 13, it can lag around, when you just move props. Also it crush out, when you in 2d animation change to 2d full canvas, if something drawn on canvas)))
Станислав Белай Things are moving very fast in Blender's development, so maybe in a month or two it could be much more stable and reactive: just 4 months ago it was really a nightmare and hardware support was way more limited, so download always the latest build, maybe keeping the older for a bit, and cross your fingers :-) Unfortunately I heard Apple dropped/is dropping support for some of the technologies used by Blender itself, so maybe hard times are ahead for Mac users in the next years (I can't be more precise since I'm not one of you) :-/