Common mistakes at the start: If your head gets messed up when you do the shrinkwrap, make sure you join the head sculpt and body sculpt beforehand. ctrl+j for join. If when extruding the neck down, your verts all seem to go to one side, make sure your snapping magnet (on the top bar) is turned off.
you literally saved me right now. i was about to give up now after so much work because i didnt know what i was doing wrong. please feel very appreciated by me you saved my week :D
At 48:27, when you chuckled to yourself after you hid the sculpt and got confirmation that yes, you did just accurately retopologize that entire model, I felt that.
@@BranSculpts A question. Does it need to be a high poly mesh for the sculpt? Or can you work with anytype of basemesh for the retopo redo, as long as its smooth/ detailed enough? 2mio verts ... one crashed my system multiple times. Even after i changed to gpu. Fixed it by joining the whole thing with a lower mesh size, to get a 250k mesh. Is there any downside / upside useing more or less verts before you redo the retopo? Now starting to do the retopo redo. I skipped the head, as i don't actually need it for my stylized version with 2d facial expressions. So i am doing that last and simplified. PS: Scultping really sits well with me. Probably need more practice and some anatomy courses for non stylized stuff. But many thanks again for the series.
This man is a wizard. I could never find a way to bring my drawings to life and your method has helped me understand digital sculpting so much! Thank you for putting all this info in one place!!!
Bran you have earned my subscription. To be fair, you earned it after the first one in this series... But I just am in Awe. 6 years ago I started in blender with the goal of making characters. I gave up on that passion because I couldn't find good learning material that made it make sense for me. You nailed it. Not only did you nail it for character design for me, but so many other aspects. You made sculpting understandable. So much learned here.
Don't think I could have wished for a better way to learn sculpting, this series is amazing! Thank you so much for making all of this free for everyone, it makes the process of learning sculpting so easy and fun!
I really cannot express how helpful your videos are. As a beginner 3D artist whose dream is to specialize in creating characters I am extremely grateful for explaining the whole process. Now we don't have to struggle finding solutions for a minor problem all over youtube thanks to your work. Much love from Russia!
man you saved me you really made retopology seem less daunting . Still tedious process but you explain every step of the way so thank you! The quick tutorials are good but these are were the real gold is at haha. Broke college student but this help me so much that i got to give something. Please keep making tutorials
Thank you for these amazing tutorials!!! i just made it to part two, it took me about two weeks to get through part one because of my adhd, but have finally reached part two and its awesome
I finally made it to the end!! Wow it was hard, even with your clear demo, it's a challenge to get all this stuff right. Can't wait to get to rigging, but I'm gonna take a break first!
your tutorials are dope man. so much more envolved then i ever imagined to digital modeling. feel like I would struggle to get anywhere without such a great step by step series like this bravo sir xox
You did a great job of explaining retopology in a simple way that I could understand. I'm more analytical and less creative, so before I found your video I thought the workflow was pretty intimidating. Thanks for the series :)
you're amazing. I've always struggled with finding a tutorial on body retopo that's character is as detailed as I'm aiming for as well as goes detailed into the process, explaining why the actions taken matters. Thank you so much and your progress with 3D is so inspiring. I've always dreamed of making my art come to life in 3D. A good teacher makes a student's dream feel possible, and you've done just that.
Thank you so much for taking time out of your life to make this incredible series. I have been struggling with putting the different steps together and it is so helpful to have someone think about that and make such an informative video with an amazing step by steps and really sick visual aids
I struggle so hard every time to connect the hand to the writst. What helps me is just making a new hand from scratch with help from a reference then lining everything up to my model. Maybe this will help someone in the future. Great tutorial Bran, I've learned a lot from your videos
Thanks for the looptools addon, I have had a lot of issues that this just solved. Hope you get a million views. Half of them will probably be me watching and rewatching this. I did have to use the decimate modify at the end, too many edges. it did work out, the edges are cleaner and I was able to fix the mouth shape.
I noticed u apply shrinkwrap modifier a lot to check if the mesh is correct Instead u can activate the triangle icon with 3 vertex near the modifier name and it will display the vertex point as if u applied it So no need to apply it till u done
thank you so much for these tutorials, ive just been winging my modeling from the ref but sculpting and retopologizing already feels so much more reliable.
Hi, I'm from Russia and I really like watching your tutorials, I hope you will soon tell me how to make clothes! Thanks to you, I finally started to understand how to make characters! спасибо за видео =)
Привет, у тебя не было проблемы - когда ты вытягиваешь вершины от головы чтобы сделать шею, при этом применяя модификатор Shrinkwrap на тело, и весь меш головы сплющивается на шею?
Watching this series gives me hope! I’m use to box modeling with the aid of a tutorial. I was scared to touch the sculpting aspect of Blender, but after watching I think I’ll give it a go. Thank you and keep up the good work!
This is a great tutorial series, but I have to say it's very frustrating how numeral parts are skipped across the tutorials. For example, in 43:00, after the thumb is done, it completely skips to the palm being finished.
Lovely lovely insanity inducing vertices, made so nice and neat Edit: The poor mans starter addon for retopology in blender is Mesh:F2 comes built into blender go to edit preferences addons, for begginners this a good addon before paying or downloading other addons
Great video, it really helps to feel a easy flow of doing retopo, and not make it feel complicated or very tedious. If I understand it right the model isn't meant for any animation project, so I was wonder what would be the extra steps needed to make it a animation rig, other then the extra work on the face rigging?
Thanks! For the topo, We'd have to pay more attention to where we have our poles. Probably would want different patterns for the knees and elbows. Would probably make a more dense mesh as well to better show details without having to use a multires. Not really hard stuff, just time consuming. Thanks again! 😄
@@BranSculpts Thanks for the reply. When you say 'poles' do you mean those used for the IK, or is that still something related to the Retopology? Just making sure I understand what you mean. Thank you again.
@Mix-up a pole is when you have 5 or more edges coming into 1 vert. These usually occur where you have 3 different loops meeting each other or when you redirect your edgeflow. Poles are unavoidable but you want to place them in places where the mesh isn't going to deform because it can end up making some weird shading artifacts.
@@BranSculpts Oh that, now I remember, thanks, sorry, never actually did much soft surface modeling yet, Have done mostly hard surface at the moment. Thanks again.
fantastic video! always love watching an artist's process. i had a lil snafu the other day of also not remembering to save, and after accidentally adding a 3-level subd modifier to my high-poly model i wound up losing like... 6 hours of work to the resultant blender crash :'D so while teaching myself to use blender i took a slight detour to learn how to make my own autosave plugin. loving these videos!
I really love your approach to retopo. It never dawned on me to draw on the model itself to plan out the flow, but damn... it does make life easier lol
I was going through the video again and it seems the problem with the hand at the end is because we had 9 verts instead of 8 around the arm? I´m no expert but I think it should be 8 right? Just trying to figure it out so I understand better. I know you are still learning, I appreciate you sharing your learning journey with us and teaching us along the way!
23:24 If you select two vertices that share a face, you can hit J to create an edge between them an split the face along it. In case the shortcut changes, the operator is called "connect vertex path". It's essentially the same as using the knife tool to create an edge between two vertices.
Alternatively: If you are not a fan of the shrink-wrap modifier it can be replaced by snapping if you change its settings To the right of the magnet icon there is a curve and then a dropdown, click that. Currently if you have been following the tutorial about halfway down it says "Snap to face project", and while that helps when retrotopoligising the face, that's what causes everything to get crushed down to the front when you move things. So instead, change it to the option below that says "Snap to face nearest", Now you can move multiple elements without them getting crushed Have a nice day
Do you think you might cover the extra steps to make the model more suitable for animations some day? or maybe just some tips on what patterns we should use on the shoulders knees and elbows? I'm trying to make my retopo good so that it'll function well in VRchat
If you press crtl+[numpad key] it will automatically give you the opposite camera angle. So, to get the bottom view instead of pressing 7 then 9, you can just press ctrl+7. :)
Nice video i wish i discovered you earlier i made the face already but with this video i can make the body too i watched it a little bit and its quite easy to follow
Excellent tutorials, I have followed the series up to this point. After 6 mins you add a shrinkwrap modifier and use the body as a reference. On my model when I do this the entire retopo head mesh wraps itself flat around the neck area. Any advice on what I am doing wrong would be greatly appreciated.
44:15 "it looks kind of confusing - don't worry i'm confused too" 😂 this reminds me of the voice on tiktok "I'm extremely confused" "you're confused? i'm fckn confused, bro" 😂😂 also learned a lot from this video too thank you
my mesh is over my vertices and i cant see them. i have the same modifiers in the same orders with all the sames options and settings. What should I do? BTW LOVE your video it is really helping me and it is greatly made :)
The retopo vids by @Pixelicacg got me started. I looked up a lot of topology references on pinterest too. But it's mostly watching other people do it. Everyone does things a little bit different, so I tend to take the parts from here and there that works best for me and incorporate it into my own workflow. Glad the video helped out man, and thanks for the super!!
No problem, you totally deserve it :) Thank you for the answer! I do as you said above but your video fills the gap between all the other videos. take care!@@BranSculpts
I'm all the way up to joining the hand to the wrist and Im totally stuck. Somehow things don't look right and when I fill in the verts I get a warped, wrinkled look, which means my topology is messed up. Time to start the hand over I guess. But as a testament to how great this project is so far I'm willing and eager to do it!
When I apply my shrinkwrap mod, my ears conform a flat projection onto my head and I can't find a fix so far. Not sure if anyone else is having this problem too, but I'll comment again if I find a resolution. (Thank you Bran Sculpts for the very helpful tutorials as well)
Loving the tutorials, the only real issue I've come across is when applying the shrinkwrap modifier at the beginning, I'm not sure why (i'm sure i'm doing smth wrong lol) but the whole head collapses in onto the body sculpt instead of staying in place like yours does.
what will happen if I left the shrinkwrap without applying? my model became horrible and trash when I apply the shrinkwrap, many details just gone after that so please tell me what should I do and can I export the model while leaving the shrinkwrap with no problems?
i need help. What i need to do after all retopology, cus shrinkwrap just not work and i want do mouth and other stuff like teeth but, if i apply shrinkwrap it's go default and give goofy moments, what we need to do? apply subdivision or what it's close to 48:00 minute
Sorry I have very very little experience with animating so far. I'm planning on taking a few courses over the summer so it might be over a year before I'd be able to teach anything on it 😵💫
Around the knees and elbows would have to change. What we have is ok for what we need, but some better support in those areas would help. We'd probably want to moves a few of the poles we made too. A few more nitpicky things.
I think Ive messed up. or a setting is clicked on or off and im not sure what it is. But im lost in this video by the time we go to retypo the body. When i go to drop down the neck, my left side is coming over to my right side, or even if i turn the magnet off, its not snapping to the body like yours is by the time i get to the collar bone area. instead of left v right, the shoulder blade verticies are now coming to the collarbone verts. I also think I pre-maturely had added/applied a shrink wrap during the head video. I feel so lost.
@BranSculpts Another question. I found that after extrudeing without snapping. I can just go into sculpt mode, activate snapping and then relax smooth. Everything is mostly there where it should be. When i relax smooth verts that i snapped manually it comes to the same location. That's probably based on the shrinkwrap, right? So i guess useing relax smooth is a time saver for those circle extrusions. Haven't seen a difference after shrinkwrap was applied. Litterally did so with a save file twice and overlayed them :D. Naturally just shrinkwrapping would fix it up too. But i need the smooth step so or so xD. I find you tuturial easy to follow. A few things i would never have tought of for sure. The coloring of the body made it easy enough. Most times i went ahead and did what i tought you would do. Then watch and correct mistakes or add those knifed verts for the loop stop. Only missing my kobolds tail (dog version, not the lizard ones), the hair, clothes and rigging now.
From 22:40 to 23:47, why aren't you using J to connect the vertices instead of deleting the faces and adding them again? Is it to recalibrate something?
So, I decided to try my own sculpt using your method and for whatever reason, when I get to this part when I use the shrinkwrap modifier and set it to my body, the entire retopolgized head meshing together with the body mesh. The first time I attempted this following you I had zero issue, but when I am creating my own character from scratch it messes up. What am I missing. Around 6:15 in this video is where I am at if it helps. Whenever I try to extrude it just all jumbles together to the middle of my collar bone.
Loving this series so far, tho i've run into a problem with the snapping tool, it's forcing the verts to go from one side of the model to the other side. To further clarify what i mean, i'm working on the shoulder from the front and when i move any vert, if the retopology from the back is behind the vert it'll snap to it instead of the front of the sculpt. Do you or anyone else here have any advice on how to fix this?
I went ahead and did my retopo blind for my first time, I found some tips on how to go from 2 to 1 vert or 5 to 1 etc. My retopology looks soooo soo bad right now lol
@@juanslayer1827 That's good to know I'm not the only one but I was able to find a solution, someone on the discord server for Bran Sculpts said to use a multi res modifier and I'm now onto making clothes and accessories so its working fine currently, hope this helped
I feel like, relative to the previous videos, you really sped up- cuts in the video hurt for first-timers. Like the tutorial but def having to rewind a lot starting on this video- hoping the rest aren't like this.
The only reasons I can think of for that happening is that your mesh is in edit mode. It may look black due to how many vertices are on it. It could also be that you accidentally switched to rendered view. Just press Z and select solid. Hope that helps
@@amethyscent Thank you for the suggestion, but "das not it, maine". The only fix I found that worked was: >> Go to each of the objects pre-merge, and ensure they have a UV and it's the exact same(name-wise) for all of them.
Hey, I have a problem, whenewer I try to put the shrinkwrap modifier on to the retopologized head, it drags the whole geometry down. I’ve searched everywhere, still can’t find a solution on how to fix it. Thank you!
When adding loop cut with this auto snap face enabled I always have strange behavior. Like the opposed verticles that join the wrong face by passing over the right face. (example here 18:48)