The fact that Stress Level Zero hasn’t added an SDK to this game a year after release when they advertised this game as a open source modable game is pretty criminal
The way they have treated this game has made me lose so much respect for SL0 and especially for Brandon given his recent tweets. Just when you compare this game to Boneworks, it's honestly just sad and infuriating.
They did have an sdk at launch but it was shit so someone else made a good one and the reason this video has shite mods is because he didn’t touch on code mods/ fusion and was not on the beta patch 3 that is needed for most mods and only takes like 3 clicks on steam.
The biggest thing needed is real enemies not dumb zombies or projectors. We need NPCS that can use guns and melee weapons as well as walk ten feet before falling over.
More frequent (e.g. any) improvements to the SDK would go a long way. For far too long mod creators have had to figure things out on their own and add stuff hackily. Hopefully SLZ has indeed been expanding those tools for that last year as they've said and we will someday see the fruits of those efforts. Sooner than later.
@@thelelanatorlol3978 You are delusional, its best by what metrics? It reviewed very badly with a 6/10 average critic score, it barely holds a 7/10 average score on steam, it made zero splash in the VR scene and it was seen as a general disappointment. It was one of the most shilled games around, so at lest it sold in good numbers for a VR title, but its another broken promise game. People will be still recommending HL Alyx in another 3 years, meanwhile Bonelab is already forgotten. To me its another deathnail in the VR industry, another unfinished half assed tech demo that completely destroys the publics opinion on VR and helps to push it into its grave. One play of this and other similar games and you will be selling your quest 3 on amazon.
I think we're stuck waiting for SLZ to release their big Marrow update. I know they put out a blog post updating us on the situation recently, but I'm pretty amazed with what modders have managed to accomplish in the mean time.
Bonelab was my most anticipated game last year , such a disappointment man, until there are updates and mods that aren't just jiggly avatars then this game can be fun.
honestly man i wish i could refund the game, had such high hopes with watching youtubers playing bonelab with mods but the game feels like a tech demo for the avatars with no actual story
@@kermit74well there is a story it's just not that good mod's have made their own campaigns and stuff and you had like 2 hours to refund the game that's kind of on you
I still think Bonelab existed primarily to cash-in on the Quest user base. A group which is one of the most copium/hopium fueled communities i've ever come across. It seems like the AI is significantly worse than in BoneWorks which I assume is likely due to the fact the AI programming is super simple in order to function on the Quest and not be too resource intensive.
They have actually stated that the engine for bonelab has not been changed much (Other than new features) and that the most they have changed was fidelity. So what i actually think happened is by them adding new features to the engine they had inadvertently broke the old mechanics.
Yes I definitely agree that the AI needs to be way better also lighting doesn't even really work on quest as there is no real time lighting which sucks flashlights are useless in any other light sources for that mater on some modded levels they have made the flashlights actually work which is actually sad that mortars can get it to work but the actual developers can't
I agree. I’ve seen many people defend the game and stating that mods make up for the bad. I love some bonelab mods but boneworks Is just better because of the awesome story and how original it was.
Well no, the lack of base content is not bad by definiton. There is no defense to be made, its a skeleton system for you to add meat to, its a mod focused sandbox game. Thats what they so.
Yeah, but the main point of this video was that the SDK is quite bad, so its difficult/impossible for modders to make more interesting, complex mods.@@thelelanatorlol3978
@@thelelanatorlol3978Sure, by definition the base game is not bad. I should have stated that that is just my opinion. However, it is also the opinion of a very large amount of the player base that wished for a longer and more thought out story.
While playing Boneworks, the enemy AI and lack of enemy variety made me wonder multiple times: "Did they even have a game director in their team checking on this?" It really didn't feel like a fun game, just tons of janky interactions and a lack of challenge from the enemies. I consider Boneworks to be a game engine that strives for physics realism at the detriment of polish and game design, with a poor excuse of a game strapped on top of it. I expected Bonelabs to be better, maybe with a more solid engine and much better game design, but that's not the case at all.
Couldn't even do the physics right. Raged so many times trying to use a box as a platform like advertised, only to flail around when the opposing movement of the character's legs moving forward kept flinging it out from underneath me. Failed to utilize the ONE system they were using to sell the game.
that AI looks even worse than Garry's Mod "kill breen" mission saves lol At least those were bad because the AI wasn't being used properly (it needs map setup through hammer, which you can't do at all with Gmod) Speaking of Garry's Mod, it has a VR addon you can use, and it comes with multiplayer support.
This is probably my own fault for not expecting this but Bonelab felt like a glorified Gmod sandbox in VR but with less freedom which wasnt what I wanted out of the game. I was hoping something on a similar level like Half Life Alyx modding but with more freedom (considering they claim that modding was officially supported) only for the game to be in reality a shallow modding experience that caters to people who somehow is able to find enjoyment out of endlessly killing soulless puppets in a sandbox environment to live out their dreams of being a psychopathic killer or something.
when extracting the files for bonelab mods you have to go into the mod file and drag out the main file, its a file inside a file, then the "broken mods" should work.
It's painfully obvious BoneLabs is just the concept of Boneworks that's been gutted for the Quest, with the "mod support" there so they could say they improved something. If they actually supported the game and didn't have to worry about the Quest we could've had something amazing. Fusion was fun to play with friends and was the first time I felt like we were on a path towards a Ready Player One Oasis. I seriously have to wonder what's happened for them to just abandon the game like they have
This is unfortunately a microcosm of what has happened to the VR industry as a whole. Meta engineered the downfall of PCVR so that their Quest platform would be the only platform. So what else could SLZ do but try to fit what had been ground breaking and pushing the boundaries of PCVR and scale it back to what can run on a smartphone chipset? We've seen this across multiple big titles. They've been gutted to fit on mobile. This didn't have to happen. In flat gaming, PC and mobile are separate segments of the market that are both healthy and largely independent of each other. Mobile VR was inevitable, but collapsing PCVR gaming was not. This was a deliberate strategy of Meta. People attribute the collapse of PCVR to the simple appearance of the Quest 2, but there was a lot of other anticompetitive stuff that Meta did to destabilize PCVR. And so right now, mobile VR is all that's really functioning in the industry. And all we get on the PCVR side are ports of mobile VR games. Meta turned VR into a race to the bottom. Eventually PCVR will rise again, but Meta's actions set it back some number of years. And that's really disappointing.
@@SargonDragon This is very well said and I could not have worded it myself better. While I am happy about more people getting their hands to VR thanks to the stupid cheap prices of Meta HMDs, it comes with the consequence of downgrading the experience for PCVR users in the long run.
SLZ has announced that the reason behind their silence was a major update to, well, pretty much everything. While the campaign was short and sweet (ish), I agree it wasn't enough. But the new Update might change the game for the better, drastically. idk tho, so we'll see
I'm kind of glad it's not more popular. I'm probably going to piss off a lot of Marrow evangelists by saying this, but not every game needs to be Trespasser or QWOP. These types of games have their place and help push boundaries but they don't have mass appeal in themselves (few actually want Marrow in most other games -- we just want bits and pieces of it where they make sense). People also overhype physics sandboxes, something which content creators like Thrillseeker are guilty of. I think most people want a story/campaign or some kind of structured multiplayer, not a blank slate to make their own fun with. I think Bonelab mods are what they are because the creators and the community around it believed open-ended physics sandboxes full of modded content were the future and more appealing than other types of gameplay. They aren't. Most people aren't interested. Most people find Marrow cumbersome too, even if it can be fun to goof around with.
Listen, firstly: Gmod secondly, you are allowed to have your own opinions, I myself have plenty of issues with the way things are, like how they havent updated the sdk in almost a year which means modders are screwed at the moment. But you said that you are *glad* its not more popular. That's just kind of an asshole thing to say about anything tbh. If Bonelab was really popular that would be awesome, just like how if any game you liked was popular that would be awesome. You can make a point about the appeal of sandbox games and how the open endedness of it all can kind of alienate people, without making it sound like you are wishing for its downfall.
@@amanwithnoplans6592 It's kind of like VRChat in that it has its evangelists but if it were to become popular, some bad design decisions and philosophies would be validated and I think VR would suffer long term as a result once games started copying it. Just because something is popular, doesn't mean it's good or good for the medium as a whole. Bonelab is neat for what it is but it being hugely popular would be a double edged sword for the medium. I am, for one, very glad that Trespasser (Bone-games' spiritual predecessor) wasn't very influential in the 90's.
@@EnnuinerDog That is a fair concern, but VR is niche as it is and having more of it seems like a bonus. There are always going to be copycats to popular works, low effort or learning the wrong lessons from it, but there will also be the opportunity of something surpassing the original in quality. If people see an inferior product and still want to buy it then honestly that is their decision as sucky as it is. But *you* also have the ability to not purchase something you don't see as worth your time. With VR still being very niche most of the people working on it are genuinely passionate about the medium, and I trust that people will take what was made before and iterate upon that to make something better. Plus I don't think we have to worry about people making a lot of cheap cash grabs very much (yet). Popularity doesn't indeed prove quality (insert least favorite game that has a battle-pass in it), but it does get eyes on the product and possibly inspire people to make something themselves. Plus people can still find enjoyment in a game with a few (or even many) flawed systems. I don't know much (anything) about Tresspasser so I cant say much about that side of the argument. I will say though if BoneLab or some other future game manages to pull off a Gmod, then your concern about people wanting a campaign or multiplayer more could be diminished. Now, obvious difference is that people had to literally mod in a functioning multiplayer which really shouldn't be something you had to do. I think the main issue for right now is that as good as most mods are right now (in my opinion) its only because people learned how to game the system rather than work with it, since the modders I do know have expressed their issues with the current SDK. Ultimately VR as a whole may never get popular due to the pricing of the headset, the fact you don't need it, and also that you get a headache if you use it for more than 2 hours if you have those gamer genes in you, but I would like to see stuff get popular in the community that is already here. I dont think that every game has to be a big sandbox, or that a single sandbox game will be able to replace dozens of more specialized games. And, unfortunately, at the current moment Bonelab is just "neat". Now that you have explained your perspective a bit more I can kind of understand and respect it (opinions do exist after all), I mainly took issue with the wording: when you say that something shouldn't be popular the implication is that you think it doesn't deserve the attention it has. Sorry that this is so long. I like writing, sharing my opinion, and I had nothing better to do, so that kind of amounted to this brick on your screen. Thx.
All and all I think bone lab is still a masterpiece in my opinion is probably one of the best games on quest there is literally a mod where you can play the entirety of boneworks five nights at Freddy's hover junkers and many other things weapons in npcs anything you can think of is almost in the game already plus more with slightly better graphics better physics and stuff like that and has gotten way more better mods in my opinion than boneworks ever got and yes some of the vehicles and stuff are trash there are a lot of glitches still in the game and barely any updates but other than that it's a great game and people who say the story isn't long enough there are lots of mods that have their own stories and in my opinion it was never about the story that was more or less just a tutorial for you to just have fun in the game because bone lab in my opinion is more like Minecraft or something there is no story in Minecraft yet you can have thousands upon thousands of hours of fun just messing around in that game and that's exactly what bone lab is a sandbox not a story game all in all this is my favorite game but that's just a opinion yes sure I would enjoy a few updates and changes and yeah sure the game could be better but it is still a fantastic game in my opinion can't wait to see what happens in another year that is hoping that we do get at least one more update come on stress level zero
Saying "seems like this is as good as it's ever going to get" feels like yer completely disregarding the devs post showing they are working hard on expanding the SDK. I get that it doesn't live up to your expectations but I've come to expect that this channel does its research And fully explores the scope these vr games have planned. (bonelab needs improving, I'm not arguing that)
@@virtualinsiderthey JUST made a post for the 1 year anniversary showing off the biggest improvements the game will receive in an update to date. I'm just saying by not even acknowledging that, you are not doing your job properly. I expect your channel to do it's homework and at least mention something about It like " supposedly the devs are going to push out some improvements down the road, I don't think they'll improve the overall game but time will tell"
Well, I respect and at the same time I don't respect your opinion. Well, you are completely wrong. 1- You are not on Patch 3. 2- you do not have the melon loader or Lemon loader installed. 3- If you want Spider-Man to launch webs, install Spiderlab. As a beginner game modder, I can say that what we currently have is honestly impressive. Even though the official SDK is not finished. But for that we have the EXT SDK, which improves many aspects for modding. and that's why we have maps like Paranoia from Bonelab, LabWorks, the Duck Season port, the Iron lung port, that horror game; Avatars like Adam Smasher, Doom guy, Reaper from BO3, Mystery Hunter, etc; weapons like Rexmeck's, with attachments. It would be nice if you updated your game to patch 3, which is the patch where mods work best. (I used google translate, if the text is bad, this is the reason.)
I hate how people are always comparing the two games together bone lab was never a boneworks 2 its own game with a similar physics engine you can't compare the two games together even with their similarities if you want to play boneworks play that game if you can if not then play bone lab they're both great games and I hate when people compare and say boneworks is better bone works is not bone lab that's like people saying that Minecraft is better than Terraria even though they're kind of the same game they are still completely different and I hate when people make comparisons like that if you want to play one game just do it if you want to play the other just do it if you want to play both then great in my opinion they're great games and I love and boneworks and Bone lab both have their downsides that should be fixed but it is still a great game and can't wait until 2 year anniversary also come on stress level zero update your game please
I don't have a link for this as the developer wants to get it to a stable state before players get to play it but someone is working on putting the entirety of the original half life into bonelab, as someone that found the half life VR mod on sidequest pretty shit to play, I'm looking forward to this.
This is just part of a bigger problem VR has in general. It's over hype from the community and complacency from the devs. Meta sees how yall just gobble everything up in VR and thinks it's fine the way it is to just keep pushing the same garbage games while updating their hardware...to play more crap games. I'm not looking forward to Asgards Wrath 2. Good job, community. This is what you get when you try to over compensate by pretending VR is awesome all the time and buying every single game that comes out cos you think SOMEDAY ONE of these games is gonna be good like Alyx was! SSOME DAY itll happen! But it NEVER does!!! You should have been honest about how bad all the games were instead of suckering OTHER players into buying the headset and being stuck in the same position you are.
and I REALLY hope the huge lack of Quest 3 sales shows Meta. That people bought the Quest 2 off all the hype from the existing VR community trying to convince everyone else they hadn't wasted their money on VR. But once everyone else got into VR with the Quest 2 and saw how garbage it was NOW the jig is UP and everyone KNOWS VR sucks so you can't sucker another bunch of fools into buying the Quest 3, unless they're targeting the ones who held out the whole time for the Quest 3 in which case it's just a whole NEW generation of fools ready to be disappointed by the worst devs in gaming. VR DEVS ARE GARBAGE. Just repeating the same stupid flatscreen crap, sometimes even porting whole games from flatscreen to VR.
If they added official multiplayer the game would be a lot more fun almost any game could be more fun if they just add multiplayer come on we've been waiting this since launch heck not even that we've been wanting this before launch
Mods make it amazing. Have you ever seen this many mods on such a standalone head set? 3 new mods every day? This has been an amazing game that never gets boring if your a fan of sandbox,its small but manageable fan base keeps it large but not humongus. With fusion, you get twice as much fun. You can use cod and modern warfare avatars with absurd realism. Ever seen that in any other game? Npcs are getting improved from modern as we speak. Don't talk down such a decent game. The jank is what makes it fun. Most grip guns make the game feel boring and cookie cutter like. I've played this since launch on standalone potato and I still have more fun than any other game. This game is only going to get better as time passes. The sdk is getting fixed and we are getting support. We are only limited on our imagination. It just takes over good dev like swipeez or Babacorp or rex or lakatraz to make such great content with so little. If none lab is bad then how is mini battle lop and downloadable content still kicking out Homeland almost every week. The game always has something fun to do every day. We have duck season ported !!! If you find this boring then feel free to play Fortnite.
I never seen such an amount of copium in my life. It was a trash game on launch and it’s a trash game until the update the SDK and let the community do their work for them. The 12 months silence on this is inexcusable
Honestly, I don't think that Thrill was wrong to think so at the time. If the game had delivered, it would have been all that. There were very good reasons to expect it to be a big hit. But the game just didn't turn out to be what it was supposed to have been.
@@SargonDragon all the VR RU-vid creators got caught up in the hype. It was wild to witness to be honest. Instead of treating it like a cool game coming out everyone treated it like their lord and savior
It's a shame about Bonelabs, people were so hyped for it. It's not bad, I enjoyed it, but I don't really return to it. I've hardly messed with the mods though, and I hope people are enjoying them. What's a VR game with good AI though? I was assuming all of the physics in Boneworks/Bonelab is why their enemy AI is so terrible, but there also doesn't seem to be too many VR games with good AI in general. I know you're not a big fan of Into the Radius, but I feel it has relatively good AI where they'll flank ya and surprise the player regularly without it being scripted moments (they do this much better on the PCVR version than the Quest version), but by modern video game standards it's "just" basic enemy AI. I'm not trying to defend weak AI of course, I just figured there were technical limitations causing this issue-- and I could be forgetting other examples of good enemy AI in a VR game. When you're standing right in front of an enemy and they don't react, that's pretty frustrating; Saints and Sinners and Boneworks are two prime examples of that AI issue in my experience. People complain about the Quest 2 causing the issues with Bonelab, and that makes some sense, but the AI was dogcrap in the PC-only Boneworks too so it might not be simply an issue with watering things down for the mobile market.
@@luigitrollface i just found out you cant play boneworks natively on quest 2 so i am going for bonelab, i dont have choice but thank you for your opinion
I get this may be peoples first experience with a game like bonelab so the sandbox is super new to them but coming from boneworks it's a completely mediocre experience in comparison and for $10 more at that. If they needed more time to hash out the SDK that's perfectly fine but that should have been communicated way earlier. It puts such a bad taste in my mouth since a powerful modding experience was pretty much the entire point of this game and creating a development news update only takes an hour to write according to Brandon, but they couldn't be fucked to do that at any point in the past 11 months. It's irresponsible and I feel like any other development studio would have been raked over the coals for it but SLZ gets a pass for some reason.
Until they actually release an update then I can only go off what is already there and the mod support and lack of support after release has been poor.
bonelab is a very mediocre game but atleast its not as bad as actual gmod in vr not sure about other people but i have an index and most shit wont work because of it
Ok but your putting a a game that in my opinion is near perfection also boneworks is a pc vr game witch makes it a lot better bonelab did what it was supposed to do make quest 2 owners have an experience like boneworks I’m not saying bonelab is better I’m just saying it did what it was supposed to do
Bone lab mods may have been a huge disappointment but there really is nothing like jumping into a mosh pit of slim shady’s fighting clickers and Arthur fords.
The hours I’ve dumped into boneworks modding and to see that bonelab hasn’t advanced at all besides vehicles is super depressing. Even Boneworks was underwhelming imo. The post launch updates were just the most mediocre and underwhelming additions you could think of. While Blade and Sorcery has been improving the game significantly in the past few years, Bonelab is still stuck in 2019. I don’t think an improved SDK is really gonna fix it if this is all that modders have done with the game. I’ll just stick with Boneworks and Melonloader
"Don't have a rocket pack or wrist rockets" Listen, all of these criticisms are pretty reasonable, but the fact that you haven't tried Adam Smasher or the several other avatars that literally have things like wrist rockets is very concerning. Adam smasher has been around the longest and the current version has: 1. Shotgun arm 2. Machine gun arm 3. Shoulder missile launcher 4. Anti tank gun arm 5. Built in sound track so that you can play There is also an avatar I saw once that has a double jump mechanic, but that one was more niche. Adam Smasher has been top rated for almost as long as 7/11, so the fact that you neglected to even mention him is either extreme negligence or cherry picking. As I've said, I agree with most of what you have said, but you were way off on this particular argument. Also, something that you kind of have to figure out on your own is that when you download mods, the folder that you need to move into the mods folder is inside the folder you download from Modio. Hope this helps.
feel like overall this game was a disappointment sure theres some cool mods but nothing revolutionary and with the lack of toools available people cant create experiences beyond some fun toys to play with it. Its a shame because it had so much potential.
I sold my quest 2 some time ago, and have the psvr2 i just want bonelab on there, or even better boneworks! Dont get why they havent made a port.. because the psvr2 does not work on pc and that sucks for me
@@u4f8hfsh498 yea sure, i sim race alot and gt 7 with vr is UMATCHED but other than that and a few exclusives it aint worth it, i litterally just want bonelab and works and im happy
@@Jasher4 not yet, you would need an amd graphics card, a patreon subscription and a dongle (which probably costs extra) to get it to work. Not only that, only 100 of these dongles are planned to be manufactured (wrong word, pardon my english). Ivry is the dev (or engineer, again my english) who makes this possible.
I gotta disagree with this one, as lackluster as some parts of this game are, physics are way better than boneworks and the possibilities are endless with mods
First off allow me to say You are not on patch 3 The mods that you say suck are wrong also not to mention that we have 2 full ass game ports of BONEWORKS AND DUCK SEASON CodZ isn’t broke it’s just you not switching to the Patch 3 beta Same for the UH-60 mod TL:DR get good and switch to patch 3 already and go play fusion
@@virtualinsider Because that is not where SLZ is focused. You say you have done your research, yet you don’t even know what the requirements are for most code mods. This is absolutely embarrassing on your part. You LITERALLY cannot at all have a say in things when you don’t even know the simplest of facts about the game, that the patch 3 beta is required for most mods, sdk and code, to work. In fact, fusion doesn’t even work without patch 3.
@@virtualinsideryou DO know it’s still in BETA right? Plus multiple mods say in the read me you MUST be in patch 3 The fact you don’t know or seen this at all must be the biggest skill issue I have EVER seen
More shameful than your video "BONELAB vs BONEWORKS", where to get past a pool of acid you just had to change your avatar in the bodylog. Instead of thinking, you just fell into the pool and called the game a disappointment. You should go work as a journalist at IGN, you fit their standard of "gamers." @@virtualinsider
I wouldn’t say they’re all disappointing. Considering modders are making essentially new games for *FREE*. Also there is some massive advantages to standalone users when it comes to levels. While it is not as great as it was hyped, it is still a phenomenal game. To me, it seems like he doesn’t want to like the game, and it doesn’t translate well to the video.
How is a warehouse connected to ten minute "missions" you can get through in two hours phenomenal? Compared to Boneworks, it's boring and uninspired. As for mods, they're disappointing because we were sold Garry's Mod VR, a platform to easily make and share mods, and instead the community has had to make tools that barely work and have very easy to reach limits. It's impressive what they've done, but compared to others they're bad
@@Acefreezies I agree that it doesn’t compare to boneworks, but for good reason. It was marketed towards a quest users experience. There’s major flaws of course, when it comes to campaign and ai and such, but for someone who can’t afford a $1200 pc atm, it’s phenomenal that it runs so well and is as good as it is on quest.
@@benzzy__ Blade and Sorcery Nomad is a much better experience if you want a taste of PCVR with a stand alone headset. If you do everything once you get the same amount of content with actual mod support and a thriving community. Ignoring that, yea sure it's the best they could do for standalone boneworks but that doesn't explain or excuse the lack of updates or the lack of support for modders
@@Acefreezies As someone who has B&S Nomad and regular, a big factor in which game I play is physics. While I do play blade and sorcery more than bonelab, it doesn’t take away from the sheer framework SLZ offered up. And even if they don’t drop an update, I’m hoping they can learn from bonelab release and incorporate the goods while leaving the bad.
I talked about Fusion in the video. If people have some good mods to recommend im interested. What I want it stuff that will give me more levels to play through, im not interested in sandbox stuff.
@virtualinsider Check out Myth Tunnels, Fantasy Land Storage, Bone Outpost, , Escape the Void, Train Heist and Predegression. If you want a few levels that don't take themselves seriously you can try the "Escape From" levels, made by stewpididiot67.
Some of the comments here are full cope lmao. This video sums up my feeling about all those "we will patch it later" shitty sandbox games. There are countless games like bonelab, they all suck and never get updated. Just play Vertigo 2, at lest its finished.
There’s Labworks that’s coming out which basically fixes all of the problems of Bonelab by adding BoneWorks. Also there might be Fusion support meaning multiplayer BoneWorks which is insane.
Trash at launch, trash still. The whole promise was the mods.. I hope someone makes a moddable UE5 game at some point and just give us way more tools… we need something like Dreams if we’re gonna get to games with great mods, not just costumes and places…
i used to watch your content back around the time when boneworks came out - and honestly this is just a little disappointing to see. this video feel poorly researched, and feels a little disrespectful towards people who have spent time making mods for the game as a result if you're going to say that they're 'A HUGE disappointment' and probably pull in a ton of views. 1. you're not even on the right version of the game, hence the broken mods and extra jank 3. 3:32 - pavlov/contractors are not a point of comparison at all to a physics-based multiplayer mod? this is very apparent to anyone who's actually tried it out - all of your footage is from the official trailers and is not your own. 3. 5:36 - again, you're not on the right version of the game, so you don't have any of the improvements made to spawn gun navigation 4. 7:32 - there's a mod that adds web slinging functionality called 'spiderlab', i don't really understand how you're aware of fusion and yet managed to miss one of the most popular code mods? not only that, but this video seems to just straight up not include a bunch of notable mods? half the featured mods in your video have been around since the game's launch. maybe a bit cynical, but in my eyes you're just looking for as many ways to get bonelab in your video titles as possible as it pulls in views, with a complete disregard for the actual quality of content. don't get me wrong, bonelab definitely has issues that need to be addressed (hopefully in the update that's supposed to be coming soon) but this video isn't it.
People keep saying this but no one can actually recommend any good mods. I want levels to play through that extend the bonelab gameplay with AI that isnt broken. If there are mods that add so much then shouldnt that be pretty obvious to the user. I went to the mod.io page and never saw any of this information. The mod support from stress level zero should be better and they havent done anything to improve it for over a year.
@@virtualinsider meanwhile, the people at SLZ have been working for like you said, over a year to add things to the sdk, and things to Bonelab itself, The game might not be good right now but A: you aren’t getting the best experience by not being on Patch 3, or using code mods, B: SLZ still is working on bonelab and the second the sdk gets an update and we finally get a Patch 4, many things will get better, and also C: there are many mods in progress attempting to create brand new things like Physical NPCS, full story gameplay and better scripted sequences.
@@virtualinsider I’m just saying that the fact that most of the mods are possible even WITH a limited sdk is awesome, And i know you’re gonna say “what mods” and my response is Chippd’s response. Check out Minibattle Lop’s using BONELAB as a game engine videos and look at what this community has made. and also, quit ignoring the fact that you aren’t on the bonelab beta, and that you aren’t using MelonLoader.
I didn't even finish the campaign... So disappointedly BORING... I didn't really like the lore of boneworks but at least it was fun enough to finish.. I think the whole mobile VR platform has become shallow... No depth... Just glorified VR "experiences"... It feels like so long since I played a proper, full VR game... The only ones come to mind is Arizona sunshine and walking dead... Half-life alyx just looked good and felt like it was on rails 😞
Yep, as i thought it was shit on the start, and remains shit year later Boneworks was Best game for VR (better than Alex), but Bonelab pure disappointment
Hot Take: Boneworks and BoneLab are really pretentious VR games and there are VR games that have come out after and did everything better. With that being said, I am excited to see what SLZ do in their next game.
I have not yet seen a BoneClone that manages to do everything Bonelab does. Just about every single boneclone is missing a LOT of the quality features that bonelab has. Better yet, I don't think there is a SINGLE OTHER VR GAME that has any kind of body remapping. For example, take Bonelab's gripping and lets compare it to Project Third Eye. In P3E, Gripping something is just as simple as creating a fixed joint and calling it a day. But in BoneLab there is this whole Hand Pose system, perfectly designed for every grip, that allows for object rotation within the hand to a certain extent, and the way Hand Pose objects are designed allow the fingers to follow smoothly with the object's palmed rotation. Just because "Oohh this one boneclone has this one feature that bonelab doesn't like skateboards and shit" does not AT ALL mean that the games have "come out after and did everything better." I don't know of a single VR game AT ALL that does Body IK even NEARLY as close as bonelab does. They can never get anything like the arm rotation and twist right, but SLZ has had this going for them since very early boneworks days. You have made a stupid argument, and I would love to see some examples of what you are talking about. If there really is a game that "came out after and did everything better" i would LOVE to see you talk about it.
Mmh, yes, let's criticize the hell out of mods, that will make the game better. Honestly go outside dude, we've already heard your shit talk about bonelab before, so at this point if you don't have anything nice to say, then just don't say it
Vertigo 2 was made by one person and they just launched way better mod support for their game with an incredible built in level editor where you can literally make levels with enemys and even import custom assetts in game.
I spend multiple hours researching, downloading and playing the highest rated mods. If I missed some that actually improve the game and add some great levels to play through please recommend some.