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Boss Fights Are Fun 

Artindi
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How I added a boss fight to my only boss fight game.
Wishlist Void Titan on Steam:
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Follow on Itch.io:
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Contact and Social Media:
Email: artindigames@gmail.com
Discord: / discord
Twitter: / theartindi
itch.io: artindi.itch.io/
Music:
"What's The Matter" and "Pursuit" written and produced by me for this game and this video.

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2 окт 2024

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Комментарии : 47   
@Artindi
@Artindi Год назад
Did you notice the music? These are two tracks from the game soundtrack, just without the dynamic aspect that you might find in game, so formatted more like a typical song.
@vrts
@vrts 10 месяцев назад
Stumbled onto your channel from "how to fail at making a roguelike" video. I love boss fights, and so came to this video next and the music was the first thing that I noticed. It evokes the same feeling of tentative but hopeful determination that the Project Zomboid soundtrack does. Take this as a huge compliment considering how much I love that game and its music. Is there anywhere that you've published the soundtrack?
@Artindi
@Artindi 10 месяцев назад
@@vrts Thank you vary much, I was inspired by PZ's adaptive soundtrack very much while making mine, so that means a lot to me. :) Currently the soundtrack is unpublished, as many of the songs are only in adaptive game mode, so they are mostly broken up into smaller parts that can be spliced together with code, eventually I will make them into official songs and publish the official soundtrack, though that will likely happen closer to the release of the game. Happy to hear someone is interested though. :D
@vrts
@vrts 10 месяцев назад
@@Artindi Keep it up, you're off to a great start. I'll keep an ear out for further developments :)
@redwisp2689
@redwisp2689 10 месяцев назад
Game where you don't "kill" anything, just dig and build, and where enemies don't really attack you, just mess with your building is an interesting idea. Unsure if I've ever seen anything like this before.
@carminewhite8786
@carminewhite8786 Год назад
That concept where you need to be pretty much constantly moving to avoid being killed is neat. If I may ask, what made you think of this idea?
@Artindi
@Artindi Год назад
I was thinking about how in most platformers we move from left to right, perhaps because this is how we read and thus it gives us a sense of progression. And while I was thinking about that I thought, what if there was a reason why we needed to move in that direction? What if you couldn't go in the other direction because something was just eating the world up behind you. And over time this is what I've got. :)
@carminewhite8786
@carminewhite8786 Год назад
@@Artindi Hm yeah that does sound like a interesting idea. If I may ask, how long have you been working on this game? Not sure if you remember, but I commented on one of your other videos a bit ago talking about how I just started working on my game and how your videos are helping. I'm curious to know how long you've been working on it as I have a few ideas for my game that I'm excited about, but I am not really sure where to start or how long they will take for me to perfect.
@Artindi
@Artindi Год назад
@@carminewhite8786 I've been working on Void Titan for about a year and a half. It takes a lot of work and dedication to make even a small game. For your ideas I would try and think about how necessary each addition is to your game and decide if you want to work on it based on that. Getting the core of your game completed first should be the priority. Aim for an MVP (minimum viable product) so that it can be played and tested by friends and family, then after that add new stuff. But then again, sometimes just to avoid burnout it doesn't hurt to add something just because you are currently interested in it, even if it's low on the priority list. :)
@carminewhite8786
@carminewhite8786 Год назад
@@Artindi Alright that's pretty good to know, thanks man. Mine is a 2D platformer so for now I'll try to prioritize working on character animations and making the movement feel fluid. I appreciate the advice man. I'll make sure to check out some of your next videos too. Take care!
@JustJum
@JustJum 9 месяцев назад
I have a kinda random suggestion, its probably not that important at this stage of development though. I think that when you place the blocks that slow down the titan, the titan should visually and audibly react to it as it bumps into it. Like its "arms" (or whatever theyre supposed to be called lol) at whatever Y level the blocks are get pushed backwards a bit, and their rings turn red, while making a short depowering/error sound or something. I just think it would add to the game feel, and make it more satisfying while making the player feel more powerful against something so threatening, if you get what I mean. Basically tldr I think the titan should have reactions to the player interacting with it in any way. You probably already planned to add something like this during polish later, but just wanted to share my thoughts. The game already looks really promising to me anyway :D
@Artindi
@Artindi 9 месяцев назад
My goodness, why haven't I thought of that yet. I've been feeling like I was missing something for a while. Thank you very much! :)
@spoonsweet
@spoonsweet Год назад
Love the work! Great design choices shown in this video. Great ideas introducing the slowing down modes first. For the drone, maybe you can have water or wind be a factor (either helping you by pushing it back, or it manipulates the weather to slow you down). Perhaps these weather systems will allow planning before the mission giving you the choice for specific element resistance, but being more prone to other effects.
@Artindi
@Artindi Год назад
Great ideas, plus you've inspired a few extra ideas on top. Thanks! :D
@l9m241
@l9m241 10 месяцев назад
I'm curious if some sort of "Endless" mode will be a thing. The longer it goes the harder it gets. I like the drone concept though! This really reminds me of the Wall of Flesh from Terraria. I remember making a Minecart track on there and seeing if I can fight it before the track ran out.
@fafo_o
@fafo_o 10 месяцев назад
Great game! since you asked for ideas for the minion: what if the minion disappears mid game making you think you're free from it, and than shows up ahead of you and it built a pretty massive structure to try to stop you
@truegreenheaded
@truegreenheaded Год назад
What about this : at the start of the level , there is no void titan , you just explore , get resources and prepare , then after a certain timer ends a void titan spawns , but its not going to chase you , you're going to chase it and try to kill it before it reaches the start of the level.
@Artindi
@Artindi Год назад
That would be interesting, but also a coding nightmare, with the way I have things set up I don't think it would be possible, even though it would sure be fun. :)
@susancreature
@susancreature Год назад
make a level where your camera's x position is locked onto the void titan, blocking you from going further and maybe add a hybrid mode where you can choose which level's modifiers to add into a single level
@Artindi
@Artindi Год назад
Boy that would be intense. lol, and yup, the more options I can provide the better, so we will have to see if that's something I can do. :)
@Tahycoon
@Tahycoon 8 месяцев назад
Looking at 1:14, I have a suggestion for you; how about you add a cracking animation on blocks that require more time to break (just like Minecraft)? It'll be better than lazer beaming a stubborn rock while looking like 🗿
@passthedonuts
@passthedonuts Год назад
what if the drone spat out something that you had to stomp on or hitj? like a mini drone or a bee, or a frog. Okay - these ideas are not cool enough, but you get the idea.
@Artindi
@Artindi 11 месяцев назад
It's no a bad idea. It's drone inception! ;)
@lucassalinas1165
@lucassalinas1165 Год назад
What about a sandwich mode where you start in the middle and have two walls coming from each side?lol
@Artindi
@Artindi Год назад
The pressure would be on. Lol :)
@nangld
@nangld 6 месяцев назад
Void Titan looks like the earlier Gatherer survival rogue
@ajdndbdjbdj
@ajdndbdjbdj 9 месяцев назад
Lol nobody mentioned this in the comments But your game looks like a spin off fight of the Wall of Flesh boss fight from terraria, have you been influenced by it ? If no, id recommend you to check it out, maybe youll learn something thatll improve the game you are working on
@Artindi
@Artindi 9 месяцев назад
I have played teraria, and I have beaten the Wall of Flesh and the similarities have occurred to me, but no, I had forgotten about it while coming up with this idea. Instead it is inspired by the fact that so many side scroller have you moving the the right just because, and I thought, well, what if I gave them a really good reason. :)
@nitoad3256
@nitoad3256 10 месяцев назад
Hi, just found your channel and love the content as an aspiring game dev myself. The minion is a great concept that accomplishes exactly what you set out to do. One thought I had about it though is that I feel things like hard wall generation or boxing in the player may become annoying to the player over longer play times. They are hard stops on momentum that require the same reaction every time and a small time investment. Alternatively, other ideas you presented like blasting the ground away from in front of the player are great shifts in momentum. While they are often approached by the player in a similar way with slight variations each time, those variations will make each occurrence feel a bit more unique to the player. I saw another comment about weather factors and I think those would be wonderful. The minion should, I think, focus more on shifting momentum by altering the field of play in ways that require a 'solution' rather than physically stopping the player model in a simple trap. I hope this comment helps and I'm looking forward to seeing this game. Heading over to steam to wishlist it right now!
@Artindi
@Artindi 10 месяцев назад
Thanks! I've been worried about this and you just phrased the issue for me perfectly, and by so doing you inspired some solutions as well! What a hero. I appreciate it. :)
@jollyrancherboofing
@jollyrancherboofing 4 месяца назад
Well yeah, but how do you fail at 'em?
@oceannadirbefu8265
@oceannadirbefu8265 4 месяца назад
How to fail at indie game development... well, master, you taught us so well, but it seems you are still the best at failing and making horrible games no matter how hard we try
@Artindi
@Artindi 4 месяца назад
Hot dang what a complement. ;)
@Wyrmver
@Wyrmver Год назад
how does this video only have ~300 views
@Artindi
@Artindi Год назад
it was posted today. :)
@TGVBT640
@TGVBT640 10 месяцев назад
wowwie
@kopako_art
@kopako_art Год назад
Cool Idea! I would just be worried that the drone is so annoying, that it ruins all the fun of exploring for resources.
@Artindi
@Artindi Год назад
That is a concern I have, perhaps only playtesting will show for sure, any ideas to keep it interesting?
@omc6584
@omc6584 11 месяцев назад
This game is looking better and better, i can already feel the pressure/difficulty of this harder mode.
@Artindi
@Artindi 11 месяцев назад
Good to hear, hopefully it can live up to expectations. :)
@Skeffles
@Skeffles 11 месяцев назад
Interesting ideas. The drone looks tricky to ignore.
@Artindi
@Artindi 11 месяцев назад
What drone?
@reachtrev69
@reachtrev69 10 месяцев назад
Now presenting the video game version of raw anxiety
@Artindi
@Artindi 10 месяцев назад
lol.
@EpicChurno
@EpicChurno Год назад
HELL YEAHH
@sadkefekaya6442
@sadkefekaya6442 Год назад
This will be a game people will talk about a lot if you ask me.
@Artindi
@Artindi Год назад
Boy I sure hope so! :D
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