Absolutely perfect tutorializing. You speak with confidence and excitement, and in a great tempo. Good visualization of the steps of the game. I just bought the game and didn't want to read the manual (i usually do though!) so this is absolutely awesome. Great work!
Whenever I want to learn how to play a new game, I always try to look for Rodney's videos first, because I think his videos are the clearest, most well explained ones out there without being too long. Great job, man!
This game is Awesome!!! I saw in my local gamestory, and instantly fell in love with it, due to it's retro look.. (for you who don't know, the box is designd as a NES-game box, and it's expansion is designed like a GameBoy game box.))
Yes, I bought it instantly. And I find it really fun to play, especially when you learn to manipulate the game in such a way to screw your opponents over.. I does have somewhat of a munchkin feel to it in that regard.
@@WatchItPlayed its funny how you run around and respond to comments that are 5-10 years old. But, it is quite awesome to get a respons from you guys (even if it is 7 years late 😅) I've gotten about 5 responses from you, this last week alone, on 5+ year old comments 😊
Thanks so much for the help! I played once, and was heavily confused. Your simple tutorial video helped fill in the gaps for the many things i didn't understand!
Receiving the expansions for this game today. Invigorated to play this again. Had to get a refresher along with expert game play in the playthrough videos with Luke and yourself.
So glad I picked up this game...even better now that I know how to play it correctly lol. my roommate and I were close, but still had a blast. Cannot wait to play it again
I played this last night with my mother. We didn't have a clue about what we were doing so we played the game while having you on the television (PS3) - Thanks Rodney.
This is the most clear and concise explanation of Boss monster I've ever seen. I've played the game many different ways due to ambiguity in the instruction manual. Even Boss Monster 2 still has a lot of ambiguity in the instructions.
I backed the Boss Monster for PC Kickstarter, and have extra cards from the PC version for my physical game. I also backed Boss Monster 2. So much replay.
Picked up Boss Monster today having never heard of it. Was pleasantly surprised to see you'd done this video, and I see the gameplay video is up! NIce!
This helped me understand the basics enough to get my first couple games going. I've played Boss Monster about 7 times today since getting it, and everyone involved had a blast. I think I have a handle on the rules more now, but like I said, it helped a lot more to have the rules spoken out, so thanks! We just got the first version today as a test and will be picking up the Boss Monsters 2 tomorrow! :D
+Watch It Played I do have some questions on some things about the game, if you would be so kind as to help me out here: 1. Are you, at any time, allowed to search the Discard Pile? Due to some cards having effects that have you search the Room Deck OR the Discard Pile for whatever reason, it's led me to believe that the Discard Pile should only be searched when stated too, or if its an option. I'm in the middle of someone else's video trying to explain how the game works, and both players have been going through that thing without anything saying otherwise, just to see what's there. 2. Can Normal Rooms be played overtop of Advanced Rooms in an attempt to change the rooms treasure type to something else for another card to be played in a later turn? I think I have more, but these are two I've got fresh in my head. lol.
+Watch It Played I have one more question: Is this the strongest room you've ever seen?: i.imgur.com/fwhgC9y.jpg Me and my brother just played this match, and the way this room ended up, he had a potential 32 damage. His Goblin Nursery had the level up from Eclipse, he had one spell card in hand and was planning on using Warp Tube as a just-in-case. However, the cleric went to me and died on a room that allowed me to draw a spell card, which I drew the one that makes a hero in his dungeon skip a room - and because he had a full dungeon it made him skip two rooms. After that, he got one more epic and only had 8 damage from 32(would of been 9 but I had a trap that allowed me to lower the Goblin Nursery by one damage point). The epic he lured had 12 health and he lost because of it. It was a win or lose two round situation and I was just wondering if that would of been the highest damage counter you've seen? xD
Thank you so much for the help. I saw the front cover of this and immediately bought it with no hesitation. Played (the wrong way) for hours with my friends, but it was still fun!
Hi Rodney. Thank you for that video. It was a great help to learning the game. There are 2 things (and maybe more later) that I am not clear on. 1) You cannot introduce Epic Heroes until the Ordinary Heroes are all gone. Does this include heroes that are in town? If they are not yet claimed do you keep building rooms until they are claimed by someone, with no new heroes coming to town? This could lead to an impasse if everyone refuses to build rooms so as not to attract a strong hero... 2) If all other opponents are eliminated, do you automatically win as the sole survivor even if you do not have 10 souls? The rules say you need 10 souls to win. So, if everyone else is eliminated do you need to keep playing alone to see if you die or get 10 souls?
I'm glad the video was helpful! Revealing Epic Heroes happens as soon as the regular hero deck runs out, so you don't have to clear the regular heroes out of town before the more powerful ones start rolling in. Players could choose to work together to avoid new heroes coming into town by keeping their treasure types tied with each other, but it's likely someone will want to try to grab more points eventually. As for being the last player remaining, you can indeed win that way! No need to have 10 souls in that case.
Watch It Played Thanks Rodney! That’s a great help. Your tutorials are very clear and easy to follow - thank you for that. I am currently trying to figure out the monster that is Gloomhaven! If you get a chance to do a tutorial on that it would be awesome!
I'm about 6 years late to this video but it was still so helpful and such a great way to show me how to play! thanks a lot for the help cause the manual ... well it kinda sucks.
Your videos are absolutely amazing, so informative and clear. I was wondering: if two boss monsters have the same xp, how do you decide who goes first?
@@WatchItPlayed might I suggest a few that I've my eye on and would prefer you to better explain them.... talisam kingdom hearts and wizards wanted. Thanks
@@sexyharley7 Hey Iris, thanks for the interest! I talk a bit about my policy on game requests here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EdtDuvIUa6A.html&t=342
Thanks, you inspired me to get this game. I've seen your logo on the back of a couple of board games I bought so you must be doing well. And deservedly so.
I don't know if I miss this part but what happen when a hero enter in a dungeon room and there are other dungeon rooms under it? Will the hero take multiple damages or just the damage of the top room? For example: [1]]] [2] [3] [4] [5] [Boss], the Hero reach the room [1], the card's damage at the top is 1, the 2 cards under deals 1 and 2 (total of 3), will hero get 1 damage or 4 damage? o.o
Hi Rodney! I love your channel and videos, they help me so much! I wanted to ask what happens if you destroy a room with rooms to the left of it, such as if I destroy the room next to my boss monster. Do I move all of my other rooms to the right or do I keep that open and build my next room there?
Thanks for checking out the video! I shot this long enough ago I don't recall from memory, and don't have a copy to be able to check the rules for you, sorry!
Thanks so much for this (as always)! One question though: Can the non-active players play spell cards during the adventure phase? If so, then I guess the active player has a chance to respond with spell cards as well? For example: Can the non-active player play two Assassin cards when a hero enters a room on the active player's dungeon?
Here's how the rule book describes it: "Priority: You are the active player while you are placing a room face-down during the Build phase, or while you are “processing” Heroes in your dungeon. If another player plays a Spell while you are the active player, you may play any number of Spells or abilities and they resolve before opponents’ Spells or abilities."
Thanks for the great video. I made a move that won a game last night and the legality of it was questioned. I will describe the situation. I had 5 monster rooms, one of wich was a advanced monster room the one that is the same power as the amount of monster rooms in my dungeon wich was 5. So a epic theif came to town I needed two more souls to win, I had no money bags my friend had 3. On the room with 5 power advanced monster room I built the double money bag treasure card, the one that if you destroy it, it doubles the amount of money bags in your treasure count, on top of the 5 power advanced monster room. So once built I destroyed it to get 4 money bags in my treasure bank for that turn beating my friends 3, that wasn't questioned initially, however what was, was the advanced monster room with a five a power that I needed to kill the epic theif was. 1st problem that was had was, i was questioned weather I could build a regular room on top of a advanced monster room? 2nd problem I wasn't allowed to destroy that room so quickly after just building it. 3rd since I built on top of it and destroyed it all the rooms underneath get destroyed too. Now i know the 3rd problem was answered towards the end of your video. But the other 2 I'm curious about . The double money bag card was a trap room I forget the name like treasure trap or something like that, it has 2 money bags treasures and says destroy this room And either double your money bag treasure count or add 2 to it. Thanks for any help.
1) Normal Monster and Trap Rooms can be built ontop of any other Room card. 2) Rooms cannot be destroyed by a player unless it activates an effect. As long as you were destroying it to activate an effect, I don't see a problem with destroying a just built room.
I know this is a sorta old comment, but I just picked up boss monster at gen con, and after analyzing that card, I realised that when it says destroy the card to double your treasure, it doesn't count that one. that would mean that any cleric, fighter, and mage treasure rooms would double, but because you didn't have any thief treasure, it wouldn't be doubled, remaining at zero. the two thief treasures on that card only count until the card is destroyed, therefore doubling all the treasure in your dungeon.
Can you please explain in more detail how spells work during the adventure phase? Which players can cast them? In what order are they resolved? How many spells can be cast? Are there any counter-spells and how are these resolved?
last sunday my cousin got the game for christmas during my mum's friend gather he tried to learn how to play it and had anyhow played with the kids lol
Hey! I enjoyed this video, it helped me last night when I played it with my friend(s) for the first time! Would it be possible for you to do an episode on the game Intrigue?
As usual, great video Rodney. We actually bought that game about a month ago, but still haven't tried it... Now you've made it almost impossible NOT to play it this week. Have you had a look at the expansion? Does it add new gameplay elements?
Ive been on the fence about this one for some time now. Looking forward to the playthrough so i can decide. Im trying to find reasons to buy it other than the artwork alone :)
We played this game last night and it was awesome. Had to check out your video so we could get a couple things straight. Great video by the way, very informative. Just a couple questions though.. How is a room destroyed? Are you talking about a spell card or what the card says to do, or do certain rooms get destroyed when a hero goes through them?
I'm back with a question...the trap room "the crushinator" if you use the effect on a room that says "you may destroy this room...." does it gain that effect as well?
Hey Iris, I avoid getting into individual card effects, as I cover so many games, that it would be impossible for me to stay on top of that much detail. You may find this helpful though: bossmonster.fandom.com/wiki/The_Crushinator
thank you SO MUCH. this was so much easier to understand than both the game manual and the quick start guide (which were both written from the perspective of "here's how to play a game you must already 100% know how to play"). my friends and I ended up confused and frustrated, so we went to playing Guillotine and Adorable Pandaring. I do have a couple of questions: I may have missed it, but I'm finding it unclear as to when spell cards are played, and when (and if) you pick up new ones? my second question is: what happens when you end up in a situation where no one has any rooms or bosses that can lure any of the heroes who are already out? we had 3 people, finished our first build phase, so we had 2 rooms apiece and yet the 3 heroes that were in town didn't match any of the rooms that anyone had. do we add 3 more heroes to the town? if I wasn't clear with the questions, let me know. I know I can make things sound weird sometimes. but again, thanks for the video (I'll be sending it to my friends so we can play this soon!) and thanks in advance for answers to questions!
Glad the videos were a help Kathartik! The timing of when spells can be played, is addressed in the video (but it's been long enough since I made the video, that I don't remember off the top of my head). If the heroes are not attracted to the dungeons, no worries, just finish that round (with no heroes running through) and start a new round. New heroes will come out, you'll do more building, and eventually, you'll have a combination where heroes will want to adventure in your dungeons :)
I’m wayyyy to late to this but I had a question. How long does it take to move a hero through your dungeon? You said if a hero is in a room when it gets destroyed he moves on, but how long does he stay there. It just had me confused. Does he move one room every turn? Please help if you can. Thanks!
It's been awhile since I shot this one, but you may find it helpful to check out our game play to see the game in action: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u1-WkdHu8Cg.html
First play through with a buddy. She loved it as did I and therefore that's a win. A few scenarios came up and I didn't know the right answer to them so I ask for your assistance: Does the Monster's BallRoom card equal the amount of cards in your dungeon PLUS that card? So If I have four rooms plus this one, it would be worth 5 damage? How Does Minotaur Maze work? Can you Mulligan the Dracolich Lair room or is it that once you discard two cards you're locked in? When you Teleport Spell a Hero back to the beginning does restore the health or is it a loop to further damage that Hero? I think that was it D:
Hey Monroe, sorry I can't be of more help. When it comes down to specific card interactions and rules, I generally advise checking with the company or googling (it gets hard for me, over time, to remember exactly how all the various cards work :) )
•Monsters ball room does not include itself •The minotaurs maze sends the hero back to the previous room and when the hero comes back to the minotaurs maze again for the second time, it has no effect
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for.
You might have said this but when the hero is placed in someone’s dungeon does it only move once every turn or does it go all the way through the dungeon in one turn
Hi Rodney :) I just want to ask if I can put an advance monster or trapcard next to my boss monster? and if I can use it as a normal room to add in my dungeon and not by just adding it on top on the existing room card. Thank you for this tutorial it help me clear lots of things ! thumbs up👍
+Nelly Ann Velasquez Hey Nelly, glad you liked the video! Advanced rooms must be built on top of ordinary rooms, but they can be placed next to your Boss Monster.
The rules put it this way: "Before a Hero enters the dungeon, after a Hero has been damaged by a Room, or before a Hero enters the next room, players can play Adventure Spells or activate abilities. The active player’s Spells/abilities will always take priority and resolve first, followed by other players in XP order." Hope that helps!
***** Yep - would be pretty crazy. I did get a chance to play 7 Wonders with Wil last year, but several of us did - it was a GenCon event thingy. Tom hung out with Wil just a few weeks ago actually. Quintin is the furthest away, but maybe he'll be back this way for a convention.