I find it interesting that Armored Xehanort uses fire so heavily, when it's the only major element he didn't use in his fight with Terra (which saw him use Thunder, Blizzard, earth, and wind magic). Add on top of that the implication that he let Terra win back then, and that none of the other vessels were particularly fire-based, and it makes me wonder if Fire was his actual specialty the whole time.
Lyon Cobalt I guess from the ashes rises new life after all and he wanted to purge everything so maybe it’s no wonder why he would’ve actually liked fire so much lol
The fiery orb attack that draws Sora in before exploding is actually called flare (the final fantasy spell). The green orbs that teleport you to Xehanort is called siege flare.
Even thought that's a cool detail, I do wish he had different attack patterns based on each phase. Like using fire's fine, but I wished he used more ice and water based attacks during the second phase, and lightning and air based attacks during the third phase.
One small detail I love about this fight is the callback to Armored Xemnas in the last phase; you get access to infinite Glide duration and Doubleflights, much like you get access to infinite glide and Aerial Dodges during Armored Xemnas!
LegoReader12345 hello at least there was some grandeur and spectacle outside of Xemnas’ lack of movement, sure that phase coulda been so much more but it’s still insane when you gotta think about the time period in which they pulled that off, I’m sure they wanted him to have this foreboding presence while everything around you is fighting you back but he’s just a bit of a pushover in that phase and doesn’t have enough health to really be difficult unfortunately
I always wished this boss fight had a little bit more substance when I first fought him. Someone posted this absolutely amazing idea a couple of years back when the game was released that I cannot get over because of all the cool possibilities and lore ideas the game could've gone with: and the concept was that instead of fighting Xehanort like the same way like you do in BBS, the Armored Xehanort was SUPPOSED to be the TRUE final boss of kh3. Rather than be some cool concept art armor that he uses, it was supposed to be a devilish incarnation that wasn't REALLY him, but rather embodied Xehanort's darkness from within(which I found fitting because the final level essentially takes places in a world within Xehanort's heart), which explains its unusual ability to to use both light and darkness: a perversion of the foretellers and their legacy. it kept me thinking of all the cool phases they could've gone with, like having him have his own keyblade transformation sequences based on each phase. I even thought of a way to make call back references to final fantasy by having each of his phases be based of a final fantasy summon. For the first phase I always thought it was weird how there's all this unnecessary vertical empty space, like there was SUPPOSED a giant boss type that occupies most of the space within the room, that the player would have to run around. Wouldn't it have been cool if Xehanort summoned a giant mecha or demon to ride on into battle that used fire and energy attacks, Having it be based off either the Alexander, Ramuh, or Odin summon? Then for the underwater phase, he summons leviathan as a mount and transforms his keyblade into a trident form and uses a series of jousting attacks, using ice and water spells to entrap the player and make it harder to avoid his attacks. Then for the air phase, he either summons Bahamut or Garuda and employs lightning and wind based attacks to deal damage, where players have to use their master of flight, air step, and aerial dodge to outmaneuver him. Then it all culminates in the final battle where he summons the X-blade and in this form his armor assumes a more angelic motif, invoking the imagery of a false god the player has to slay. In this form since he takes even less damage while wielding the x-blade, and the only way to hurt him is to disarm him using a combination of reprisals/ form change/grand magic the player has mastered over the course of the game, where once he drops it he reverts back to his initial armor form, leaving him vulnerable to attacks, but the X-blade becomes a stage hazard the player has to keep an eye on as it flies around the stage acting independently and works to protect Xehanort, until he picks it up again. During the final phase he would also have access to his own keyblade form change, where he could transform the x-blade into either a shield, a scepter, or an an axe, each one representing the guardian, mystic, and warrior form respectively, each with its own move sets and patterns. He would only use one depending on the player's initial dive to the heart path the player chose at the beginning of the game. ( The limit battle version would start at this point, but he has the ability to freely switch between all form changes) These are just ideas that's been in my head for a while.
That underwater phase was a pain for me on my Pro Code run. haha. It makes me happy that they broke up the fight into phases so you didn't need to restart the fight from the beginning.
For me the land phase was the most difficult. Water wasn't easy but his attacks were more predictable to make up for the lack of conventional mobility. I feel like that blasted fire pillar during the land phase though caused his attacks to glitch out something fierce for me.
I love this breakdown because by the time I hit Xehanort, I had so many Attack Ups and Defense Ups that he was doing scratch damage to me and I was taking out a whole health bar in less than a full combo. More if I was in Ultimate Form.
There's something that hit me recently and might be a nice idea for video for You (or I'm really stupid and this is trash) Here's my big brain theory: KH3 is (kind of) a recreation of KH1. I started noticing some similarities: - story structure - in KH1 you visit worlds only once. 'It's the same as in the BBS or DDD', BUT notice how story progresses. Sora, Donald and Goofy wander around Disney worlds and do their things and the big plot is moved in similar way ex. we cut to see villains explaining their evil plans, some bad guy shows up to to move the plot forward and mess around (Riku in KH1/Org XIII in KH3). Through most of the game story moves very slowly and then it puts the pedal to the medal in last 10% of the game - we encounter exactly 2 princesses of heart in Disney worlds in both games (Jasmine&Alice/Elsa&Rapunzel) - 2nd world we encounter is our 'shopping & relax' world (Traverse Town and Twilight Town) - Dark Aqua is newer version of Dark Riku (she also gets into this 'dark' state by Ansem) - both games end on Sora and Kairi splitting up Also things I'm not sure if they fit the theory 100%: - story going around gathering 7 lights - Org XIII in Keyblade Graveyard being little bit like those chambers we had to get through to get to Ansem - final boss phases: first you fight Ansem with Donald and Goofy, then you're locked with him 1 on 1 and last phase when he transforms. What about Xehanort? First you fight him together, then Sora leaves D&G to fight alone and finally we have 'transformation' meaning Xehanort getting rid of armor and equipping X-Blade Want some more weird shit? Here You go: - in both Re:Mind and Chain of Memories we go through past events and by doing so we 'break' Sora. In CoM he has his memories altered, in Re:Mind he starts fading away - what has to be done to fix Sora? You put him in stasis. Like Namine did. And what happens to Sora when he loses to Yozora? Crystal time baby I either got to Nomura mind level or I'm just stupid. Your thoughts?
Well, 2 reasons come to my mind: 1 The possible rage of Sora against Xehanort for killing Kairi. 2 The fact that in the final battle Sora is forced into rage mode.
Rage Awakened seems more like a song for the contempt of Xehanort than Terra's contempt. This sorta began to click since the early trailers (namely 2015 E3 trailer) for KH3 played Rage Awakened when neither Terra or Lingering Will was a part of it
I actually wonder why KH3 armored Xehanort is different from his No Heart armor. Functionally I get it, they can't just recycle that design from KH2 or BBS. In-universe though, where'd this new armor even come from; is it significant in some special way? Cause he's had the goat motif ever since the No Name was passed on to him I assume, but what prompted the change in wardrobe? Also minor note: I appreciate how you've been using the term backhand ever since you learned that was the name for it.
In Dark Road, the BP gauge actually shows the goat head symbol so I think we will get our answer there! Also yeah I always try to keep comments in mind when people offer up corrections! ^^
The worlds didnt survice the keyblade war. Everything was destroyed by darkness. But the worlds the children from union cross visit, are being "reborn" thanks to those characters. The world takes time to come back from darkness, and in Dark Road we learn that the world forms, then the buildings and stuff form, then the last thing to form is the people. But the keyblade war completely did destroy the world. and the hearts of children (the dandelions) brought some if the worlds back. Little by little.
Also, the "nexus in which all life springs" is because scala IS daybreak town. Its going to be the first place that is reformed by the children. And becomes the home base gor the keyblade weilders to come while the rest of the worlds start to be put back together. :)
The goat armor kinda reminiscence of the idol used in dark cults. Which kinda represent Xehanort's fall from grace by letting darkness corrupt his good intentions into a malevolent war. Also the three stages represents the protagonists... Walled Cube structure - Land (Riku/Terra) Underwater - Sea (Kairi/Aqua) Mid-Air - Sky (Sora/Ventus) I hope someone mentioned this.
That symbol on his shoulders also relates to Scala as it shows up in the same picture with the rods seconds ago. Perhaps it’s a more simplified version of the goat symbol?
Looks certain Keyblades can create Keyblade Armor like it’s a transformation power up like Sora’s Second Form And this was the Keyblade Armor of No Name, which powers the user up with it’s latent full power
1:51 If they have any significance it might have to do with most of the dark keyblades we have seen so far as the eyes on the ones that have them such as with Venitas's keyblade and Riku's way to dawn, and oblivion has that color on the central decorative piece above the grip. If not then it is likely just a common accent color when it comes to darkness in the Kingdom Hearts series.
These are all great Bio, but I’m also curious if you’re ever going to do the Nort Court breakdown analysis? As that May be my new favorite fight in the series and I’m curious what you may have found.
I want to point that out - I played on critical, and in the first phase he can break your combo by summoning lesser fire pillar with right hand if you do too much dmg to him
Not to say Xehanort's attacks aren't cool, but I feel like they're all kinda samey. Even in Birth by Sleep, either in the cutscenes or in his fight against Terra, Xehanort has more variety in his magical attacks and, in my opinion, relatively more interesting physical attacks. All that Flare magic in KH3 makes it eventually lose its luster, y'know?
@@BioRoxas Actually, it makes sense since Xehanort has his own fighting style that works really well for him. He's a lot like Count Dooku in that regard.
3:18 Looks like Sliding Sidewinder. I wanted to point out that you forgot to put on some details about how Xehanort's fight affects the area around him.
Did you ever do the breakdown of the Nort Court battle (Young Xehanort, Xemnas, & Ansem) I can’t find it on your channel unless I’m just not seeing it.
Hmm...in Kingdom Hearts, it's well established that clothes have power, right? Sora's clothes in Kh2 are what let him use Drive forms, after all. The most common power clothes have is protecting a person from Darkness- this ability is shared by Keyblade Armor, the Kh3 plaid clothes, and the black coats which MoM invented. Xehanort's goat armor seems to be new, unrelated to his own Keyblade armor- and the way it incorporates his whole goat motif like the No Name Keyblade he uses, along with some Scala Ad Caelum flavoring- which relates to him personally- implies to me that it was created entirely by him, rather than provided to him by an outside source. Since Xehanort's whole deal is using Darkness and Light in tandem without succumbing to the influence of either, and when he forms the armor both light and dark surround him, what if he created this new armor with a sort of inverse function to the traditional Keyblade armor? That is- instead of protecting the wearer from outside influence, it instead *draws in* Light and Darkness, for him to use freely
I was wondering if you and damo think that the fight at the land of departure, after beating the story of BBS, is actually a fight against the MOM rather than Xehanort, as we all are pretty conditioned to think. I know that it makes more sense that it is Xehanort and all but something had me feeling that it wasn't and that it was actually the MOM. This is all based on the fans probably knowing who the MOM is already (opinion), otherwise there would no longer be real reason to hide his face, and knowing certain symbols that coincide with MOM. Also Xehanort hasn't really shown that he has a skill set so specific as that nor do his other vessels. I do hope this comment reaches you and I would be very honored if you two would be able to find anymore info on this in your spare time due to it being a really big stretch with not much else to go on. Leaving all this as a comment mainly because I don't know of any direct messaging options.