I was using a script called "Cross Communication" that functioned like these new blocks. Also, it should be noted, you can relabel that button on the bike via "K-Menu".
Honestly not sure what I'd use the action relay for. I used to use timer blocks tied to buttons and/or a cockpit's hotbar to automate things like door openings, docking/undocking sequences, cycle airlocks, and so on. Granted, now I could have only 1 action relay to control multiple grids in the same way... The broadcast controller could be useful for specific alarms and messages.
Since signals dropped, I've been trying to work on an automatic qrf, but instead I got caught up on trying to make a giant Air tight hanger door using merge blocks, and a decent sized large grid ship to put in it, that I haven't really had the time to play with any of the signal blocks yet, so I appreciate the tutorials.
Discovered your tutorial series recently, but was sad when I went to see that you hadn’t uploaded in 6 months. Then I come back and see you’ve uploaded 2 vids. Nice work
To get the hang of the action relay I use it to trigger when my mining ship is full and turns on a light above a connector on my base for me to dock to.
So, what I'm thinking is that I set up a couple of cargo drones with action relays. When one is full, it sends a signal to the other to leave the base connector and come pick up cargo while the first goes to the base connector to unload/recharge, until the other is full, at which time it signals to the first to disconnect and make another round.
hmmm i wonder if could make a ring of defensive satlilites then, all linked with lazer antennas or just plain antennas to increase enemy detection range, while also letting me know at base that a threat is incoming, thus allowing me to launch my ships or drones in response, or activate my satilites to go in defense mode while using the AI block to keep enemies at range. personally ive used this to make a station in a pvp zone to alert players that want too or dont want to pvp, that hey, your in a danger zone! turn back now or face the risks!
Does this mean we can use event controllers, sensors, and A.I. blocks etc to do what the PAM script does. I ask for console players who don't have the luxury of scripts.
Finally is my drone carrier working. Action rellay helped a LOT. Now i can comand them to land back with single call or command them all to launch at once.
Yee, its so freaking cool. Drone carriers lacked that ability to communicate, you had to go to each drones terminal Manualy which made big swarms tedious af. Now just sent a Signal and whatever is still alive comes back
What a legend. Was just looking at videos about this. Was waiting to see you do it. You’re the most thorough and easy to listen to of all space engineer RU-vidrs Have you done anything with drone mods? Would love to see you messing around with them
@@Zer0sLegion ah I’ll have a look bro what I’m trying to find is the mod with little ai drones that can build and repair, and ‘robot’ companions that will defend your base.
Hmm.......do you think it would be possible to remotely use AI on something? Like, you have all the AI nlocls at your base, and then you broadcast a signal to a drone and have it use the programming in the AI blocks? Seems like a way to reduce the tosl of resource loss, should the drone get destroyed.
Excellent tutorial! For the remote control block, can you use overlapping antennas to control the grid from super far away? Would a comprehensive satellite network (likely with modded antenna ranges) allow you to remote control grids from anywhere in that overlapping area?
You can use laser antenna to do this, they can be set to infinite range but they connect in pairs. Put your satellite with 2 laser antennas in space, place another laser antenna and regular antenna on your base on the ground. Connect the two with GPS. Connect laser antenna on your moving grid to other satellite antenna. Now as long as you are in range of your normal antenna and line of sight of moving grid is not broken with the satellite, you will be able to control the grid on almost entire planet hemisphere with no mods. Of course be careful with the line of sight broken by mountains or asteroids, you wont be able to hangar the ship (that could be bypassed with AI blocks) or fly into caves.
"Why would you use the Everyone receive?" *Elite Dangerous station docking.* For those not in the know, the ship platforms in E:D are rectangle parking lots that are always up and ready to receive a ship. But once you are landed, *the docked ship can press a button to lower their pad into an underground hanger.* Certainly, for maximum security, you could just request a station operator to lower the platforms for you, but that is a mundane auto-task that doesn't need the station's direct hand. Docking in E:D is, apart from pad assignment, near entirely handled by the pilot. Who is most likely NOT directly affiliated with the station owner, thus requiring the Everyone setting. The setup is thus: All pads can be controlled via Action Relay. Relays/Antennas start powered off. Pilot requests docking. Station Traffic Controller gives a pad number, and a Relay channel. Pilot docks at the pad. Traffic Control enables that pad's antenna and sets the Relay channel. The signal will allow the pilot to raise/lower the platform as they need without further assistance. The issue with this method is that you cannot use a channel that another active pad is using AND a channel that the docking ship needs for its own systems. That and any ship in range of the dock might erroneously or intentionally move other's pad unexpectedly.
I’ve thought of an SOS style report and reply. Say you are mining and or exploring but you lost your way because you forgot to monitor your GPS position, or your main carrier was moved by your friend. You can have your action relay set a channel and send a signal to your carrier or base having it enable a beacon and sending to all faction members a gps location in chat. A timer will kick on when that beacon is active/triggered with signal to turn the beacon back off again, maintaining stealth while providing a vital function