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Broken Kill Counts in Classic Serious Sam (Part 1) 

decino
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An explanation why you often cannot get all kills in classic Serious Sam: The First Encounter and what the true maximum kill count is per level.

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1 июн 2024

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Комментарии : 630   
@bilateralrope8643
@bilateralrope8643 4 года назад
It sounds like Croteam's biggest mistake was having a total enemy count visible to players when they knew that some spawners are set to deactivate.
@De-M-oN
@De-M-oN 4 года назад
Biggest Mistake is that the spawner counts as a kill already. Increase kill counter when the enemy has actually spawned and not already before. Then you can only mess up the teleportations. But it would also "fix" it if you end a spawner too early which might not be wanted Or you could make the game engine more clever and calculate itself if the enemy can spawn or if its broken (no trigger etc). And if its broken refuse to load the spawner. Does this editor have no maperror check? Even doom editors have a tool to check the map for errors. Then the devs couldve seen the broken spawner themself
@De-M-oN
@De-M-oN 3 года назад
@@eugenelistlovestruth4547 If you are a gamer who aims for 100% kills - it doesnt make the game terrible, but its an annoying problem ;)
@304Blaise
@304Blaise 3 года назад
De-M-oN i
@DeisFortuna
@DeisFortuna 3 года назад
@@De-M-oN Responding to your points in reverse because that's the order my brain thought of things Even if the level editor had an error checking feature, there's some of these things that any amount of error checking won't catch without it being frustrating to use. For example the 27 hour spawn timer. Technically a legal spawner, just one that requires mild insanity to spawn in. The fish that delete themselves when they swim into the floor? Also might not get caught by error checking, unless the level editor would require you to play through the level to check for errors. There's also the spawners that are *technically* wired up correctly, like the 36 werebulls that don't spawn b/c the triggers don't spawn on other difficulties. Furthermore, regarding the fact that spawners themselves increment the kill count, the problem there would be that if they didn't, and it was just the enemies that spawned in that incremented it would make it kinda difficult to accurately tell how many enemies each level had in total without counting monsters the player missed in a way that caused them to not spawn in, and even if you killed everything in the level, if you noticed that the monster count in the level changed each time you took a different route through the levels, you might initially be even more confused than you would be if you thought you killed everything and were still missing a kill or two, which you could, at first, just chalk up to "maybe I missed one here or there", which, while not good for people with OCD, is better than having the monster count potentially causing the Mandela effect.
@Darnokk15
@Darnokk15 3 месяца назад
Croteam read your comment and removed the total enemy count from Serious Sam 4
@ShMokou
@ShMokou 4 года назад
You have done serious research on this one. I'll give this video 1049 green beasts of 1113.
@icewolf4640
@icewolf4640 3 года назад
520 likes without replies. well not anymore
@QuakeGamerROTMG
@QuakeGamerROTMG 4 года назад
This is the kind of hyper-niche content I need in my life.
@ItsHyomoto
@ItsHyomoto Год назад
In Level 5, the spawner that has no flags set to show up on any difficulty? I have a hunch. The designer was likely trying to test some part of the level and got tired of having to deal with the twelve skeletons. A quick way to fix this would be to disable the spawners, and then forget to reenable them. When I'm talking to people about designing games, I often focus on testing and how to build in test paths that are "non-destructive" for this reason: you have to remember to undo every change you make. When testing you want to skip or add things, and it's easy to just "break" the game for convenience only to end up with twelve broken spawners 21 years later.
@Alloveck
@Alloveck 4 года назад
The many broken spawners aren't developer mistakes, they're deep lore showing how sloppy, haphazard, and possibly overconfident Mental's rule is. He can't be bothered to make sure all of his countless hordes get correctly deployed at all. Most showed up somewhere, whatever, close enough. Gotta get back to making 100,000 psychic squids with shotguns made of lasers in place of tentacles.
@SeriousPony
@SeriousPony 4 года назад
You just up and solved the biggest OCD problem I had when I was 8. This video explains a lot of things now.
@rainermist2357
@rainermist2357 4 года назад
Stop misusing the word OCD.
@danablack9499
@danablack9499 4 года назад
@@rainermist2357 it's an acronym not a word
@HighLordSythen
@HighLordSythen 4 года назад
@@danablack9499 It's an initialism, not an acronym.
@idontknow7870
@idontknow7870 4 года назад
It doesn’t really matter, he’s just getting a point across. He’s just saying “this wasn’t perfect and it annoyed me” but used OCD for effect.
@shanestaley6595
@shanestaley6595 3 года назад
I dont know even then, they could have ocd, you never know.
@kaylzshter6153
@kaylzshter6153 9 месяцев назад
So my best friend and I used to LAN our PCs back in highschool and we were pretty competitive when it came to games like Serious Sam, I distinctly remember us going half crazy because we could never 100% so many maps! I think I'm gonna link this video to her for sure Going through your channel has been a treat, even 4 years ago your quality is top notch!
@TheBypasser
@TheBypasser 4 года назад
Oh my! When I read "Broken Kill Counts in Classic Serious Sam", I never expected an actual complete breakdown of every single map 0_0 Great job - as always!
@aps42able
@aps42able 4 года назад
I like the Sam damage sound effects every time a kill is knocked off. Alas this doesn’t let you off the hook, you still have to play SS3
@steinsverd97
@steinsverd97 4 года назад
Woaaaaooo
@Dargonhuman
@Dargonhuman 4 года назад
Well at least 3 wasn't nearly as much of a broken, glitchy, poorly conceived mess as 2 was...
@stargazer162
@stargazer162 4 года назад
The Jewel of the Nile DLC was pretty good though, except for the terrible underground section, and to a lesser degree, the confusing layout of the first level, everything else was a lot of fun
@DeisFortuna
@DeisFortuna 3 года назад
@@Dargonhuman At least 2 wasn't an endless deluge of drab colours caused by the gritty realism schtick of the PS3/360 era of games that apparently happened just for the sake of system resources, despite the fact that things like polycount and resolution aren't everything and you could make colourful games on the PS3 and 360 if you remembered to give a crap because realistic doesn't fucking mean brown, gray and desaturated!
@Dargonhuman
@Dargonhuman 3 года назад
@@DeisFortuna Pretty graphics don't mean squat if the game is unplayable, which 2 is without a fan made patch that sort of fixes most of the bugs and glitches the game shipped with. I'd much rather have a game that looks "drab" but is playable than a "pretty" game that I can't play at all.
@tbone9474
@tbone9474 4 года назад
Very interesting and kleerly explained. Thanks
@decino
@decino 4 года назад
Sheesh.
@DeisFortuna
@DeisFortuna 3 года назад
It feels like every single one of these was caused by a combination of simple human error, QA testers not being able to 100% every level from a view similar to the one in the level editor to see things like the broken spawners and presumably, for things like the suicidal fish, it being ten minutes before quitting time on a Friday after a stressful week.
@ItsHyomoto
@ItsHyomoto Год назад
This would be easier to fix through simple validation, after all: that's most of what Decino is doing, just by hand. Testers might have noticed, but even if they've been told to get max kills, and try all difficulties, it wouldn't help the counts get fixed which would still need to be identified. What's needed is for the level editor to validate spawns, spawners and templates. This wouldn't catch all errors, the fish for example, but since 90% of them are simple flag and data errors, it would allow fixing the most obvious mistakes before testers ever get their hands on it.
@DeisFortuna
@DeisFortuna Год назад
@@ItsHyomoto True, but having a debug view of some kind for the testers would *probably* help at least a little for any spawners that pass validation, but would never spawn in "normal" play, like super delayed spawners.
@ItsHyomoto
@ItsHyomoto Год назад
@@DeisFortuna Well, as Decino shows: there is one. Testers can play with all the spawns and whatnot showing. So Croteam got that part! I do wonder a bit: they had to know such mistakes were possible. It really seems like, and I say this not to condemn, that they either didn't care or just thought no one would notice.
@scr4932
@scr4932 4 года назад
I think I heard Civvie screaming in the distance at 8:42
@elchubacabra2840
@elchubacabra2840 4 года назад
#freecivvie
@Nevermore2790
@Nevermore2790 4 года назад
I didn't hear it!! WHERE?!
@TheShut1
@TheShut1 4 года назад
@@Nevermore2790 Hint: just listen to the word that decino says, if you watched atleast 2 civvie's videos you'll understand.
@Nevermore2790
@Nevermore2790 4 года назад
@@TheShut1 Sewers? We all know the Sewer count Civvie is having?
@TheShut1
@TheShut1 4 года назад
@@Nevermore2790 Yes and we also know that sewer levels are Civvie's " the most favourite ones", that's the point.
@pt8306
@pt8306 4 года назад
This could have been avoided if spawners that weren't referred to by anything with the relevant flags automatically deleted themselves, and anything that deleted itself decremented the kill counter (like the fish)
@user-dc9zo7ek5j
@user-dc9zo7ek5j 4 года назад
I'm thinking that when the time comes Croteam will want you as a beta tester on SS4
@decino
@decino 4 года назад
Can't say no to that!
@LexarXaryonx
@LexarXaryonx 3 года назад
Well....about that....
@juanokug4
@juanokug4 3 года назад
@@LexarXaryonx rip
@DeisFortuna
@DeisFortuna 3 года назад
There should be at least one broken spawner as a joke. Like, the joke is it doesn't actually break the kill count, but instead it's like, a broken teleporter spawner that's meant to teleport in an enemy.... That's already in bounds to begin with.
@SearinoxNavras
@SearinoxNavras 4 года назад
Except for the disappearing fish and enemy-occupied spawners being unable to spawn, almost every other clause that makes broken spawners would be easy to write in an if statement and have the editor programmed to warn you about broken spawners. They could have covered this with a bit more attention.
@aldiboronti
@aldiboronti 4 года назад
Fascinating video. It does make you wonder though why Croteam didn't more thoroughly playtest and fix the errors. Maybe they thought it wasn't worth the effort as only the most accomplished of gamers would run into these broken spawns anyway.
@beepthefox
@beepthefox 4 года назад
I've literally never played any of these games, but I feel like I've learned something after being recommended this.
@DrearierSpider1
@DrearierSpider1 4 года назад
Croteam released the source code to the engine a couple years back, would that allow source port developers to fix these errors?
@decino
@decino 4 года назад
Possibly. Maybe even through regular modding.
@nibblrrr7124
@nibblrrr7124 4 года назад
Most problems seem to be errors in the maps, not the engine. So since you can open the maps in the editor, those should be fixable there, right? And even the disappearing fish could be saved by tweaking their waypoints. Maybe you'd have to take some creative license/interpretation where it's not clear what the level designers originally intended. E.g. trigger completely missing, instead of just badly configured. Or like, maybe it was intended to take 27h. Just sayin'. :^) Also, the editor _screams_ for automated sanity checks ("This spawner isn't connected to any trigger", "This won't activate on any difficulty", etc.). Keeping track of this 3d conspiracy-pegboard-like maze of triggers & conditions in your head, yeesh...
@Laki99000
@Laki99000 4 года назад
I don't know. Since those campaigns are still sold with TFE and TSE on Steam and Gog you shouldn't be able to do that. Who knows though.
@lewsmal9959
@lewsmal9959 4 года назад
@@decino can yi enable broken spawn?
@davidmcgill1000
@davidmcgill1000 4 года назад
Doesn't look like bad source code. All of these look like bad map design.
@bluemik2518
@bluemik2518 4 года назад
I love when decino uploads quality content
@DinnerForkTongue
@DinnerForkTongue 4 года назад
That's a long-winded method of writing "always".
@bluemik2518
@bluemik2518 4 года назад
@@DinnerForkTongue that, my fellow subscriber, is a fact
@ryaquaza3offical
@ryaquaza3offical 4 года назад
I’m not going to lie, I always suspected something was broken given how much I’ve played this game when I was younger and rarely getting a perfect kill count despite how many times I’ve tried and killed everything in sight. Nice to know I’m not just loosing it lol
@atlassarnosian555
@atlassarnosian555 4 года назад
Oh gods, it triggers me so much when I'm trying to search through literally the entire map twice and can't find where the hell all the other monsters are at. Thanks for trying to explain this. Y'know, I thought this is what Revolution was trying to accomplish by fixing all the enemy spawns. Was praying the same would be said in something like Fusion.
@user-dc9zo7ek5j
@user-dc9zo7ek5j 4 года назад
Ha, "triggers" :)
@tommy8058
@tommy8058 4 года назад
Hi Decino. I love on you that you not only dominate this games like Serious Sam and DooM etc. like just a few others. You know them inside out and what you don't know you find it out by dismantle the game to pieces and explain it little by little. So from you everyone who likes can get the whole package and that is awesome. So thank you my friend. 👍👊🤘❤
@meatballphilosopher5734
@meatballphilosopher5734 4 года назад
With the rather simple mechanics behind the enemy spawns, a mod to fix them wouldn't be a Herculean endeavour to make, so I'd be surprised if such a thing doesn't exist.
@Smokecall
@Smokecall 4 года назад
The visual and camera editing in this was incredibly smooth and focused. Thank you for putting this together like you have
@MrEvilbyte
@MrEvilbyte 4 года назад
For some of us stat nerds, or trivia nerds, this is a really well made video. I salute you.
@igamesthehero
@igamesthehero 4 года назад
Interesting. This is first time I'm seeing this formant of level builder, and it looks almost identical to Hammer Builder in Source. Anyways, the kill counts reaching skies.
@FairweatherBaah
@FairweatherBaah 4 года назад
Yo, Level designer here- almost all older level design tools past Doom are the same style of editor. Hammer, Radiant, and almost all other games have this style. Modern games are moving toward using 3D meshes for their levels, so these things are going the way of the dodo for the most part. It's sad, since they don't have the same magic.
@igamesthehero
@igamesthehero 4 года назад
@@FairweatherBaah For sure, level creating has changed from years and years, I have been lately doing a Doom Mega Wad in a Doom Builder than building a TF2/HL2 map in Hammer Builder. Measurely it makes me way better and takes less time to design in older builders than nowadays. I understand why.
@XaneMyers
@XaneMyers 4 года назад
@@igamesthehero I've used Hammer and GZDoom Builder and I have to say, it's way easier to throw together and test something in the latter. In Hammer, each wall has to be moved separately, perfectly, without causing any leaks, and building rooms…oh, it was tedious compared to drawing a couple shapes then setting up their properties.
@FairweatherBaah
@FairweatherBaah 4 года назад
@@XaneMyers I get you, as someone who grew up making levels for Brush based editors I don't feel the same lethargy however. Even in semi/professional lines of work, most engines run fine while leaking and almost all maps are either cordoned (boxed in as to make leaking impossible) or just allowed to leak until they're moving on in development and start getting props and detail added. The main thing here is if your brain likes Additive or Subtractive design, most people seem to take better to Subtractive at first, but people who have learned Additive first take a long time to grasp Subtractive tools like Doom, where you're carving from something as opposed to creating from nothing.
@medicindisquise4271
@medicindisquise4271 4 года назад
The major difference between this and hammer... IT SHOWS THE LIGHTING IN EDITOR MODE! PRAISE CROTEAM
@AgsmaJustAgsma
@AgsmaJustAgsma 4 года назад
Not sure if intentional, but I love how you always play a pain sound from Sam whenever you decrease the kill count, as if hearing the number of enemies removed makes him go "Fuck! Shit! Seriously, Croteam?!"
@trisar2146
@trisar2146 3 года назад
I keep meaning to play some Serious Sam one of these days. I'm sure I'll eventually get around to it. But this video is a shining example of how things can go very wrong as the tools to make things get more and more complex. It reminds me of some of the broken secrets/kill counts you can find in DOOM, both the commercial releases and many fan-made WADs. Granted, you can't break the counts with difficulty levels or accidentally deleting an item if staying strictly vanilla-compatible, since it's linedefs that trigger all that and not interacting with Things, but the concept is very similar if you make a monster spawner closet and forget to properly tag a linedef or sector, or outright forget your teleport destination Thing. And, of course, who can forget the two secret torches in The Ultimate DOOM E4M3?
@eastbeast1379
@eastbeast1379 4 года назад
That's something I never knew about Serious Sam: The First Encounter for Steam or PC had broken spawns. That's a shame that you can't 100% kill every of Mental's army. This seems like a similar situation to some of the coins and enemies not being reachable in Super Mario 64. This does makes me wonder though if Croteam did fix the enemy spawns and counter in the Xbox Original version and in the HD version? Oh! And to answer your question about getting out of bounds on Moon Mountain, you can actually do a glitch at the end of the level where you go towards the left hand side over the wooden fence before spawning the big orange Reptiloid, you can get out of bounds and explore over to the box rooms. This works in the Xbox Original version as well as First Encounter and Resolution.
@DarkstarArchangel
@DarkstarArchangel 3 года назад
When I was younger with a second encounter disk I would always use the editor, this got me introduced to how games are developed.
@tickleson8661
@tickleson8661 4 года назад
"First thing you want to do here is destory the two furry statues" 13:57 -agreed
@Quickdrawingartist
@Quickdrawingartist 4 года назад
Honestly thought I misheard him, but was too entranced by his knowledge and well-researched mannerism.
@screamsinrussian5773
@screamsinrussian5773 4 года назад
Good, this is a no furry zone
@snaek2594
@snaek2594 4 года назад
@@screamsinrussian5773 says the doge
@screamsinrussian5773
@screamsinrussian5773 4 года назад
@@snaek2594 the hell do you mean
@snaek2594
@snaek2594 4 года назад
@@screamsinrussian5773 prof pic
@guynamederick
@guynamederick 4 года назад
It's nice that Serious Sam Fusion isn't letting some monster counts slip by because even in the HD releases (TFE HD in 2009 and TSE HD in 2010), some levels have their odd quirks when going for 100% on everything. Anyways, amazing video, I like the Serious Sam games quite a lot.
@rolandoftheeld
@rolandoftheeld 4 года назад
This tradition persists in the modern SS games. SSHD, SS3, and Fusion still have loads of broken spawns.
@bilateralrope8643
@bilateralrope8643 4 года назад
That's not really a surprise. I can easily see how small errors like this could be overlooked when you're trying to hit a release date. Having testers go through every single spawner, or write some code to check them, probably isn't worth the cost of doing so. I expect similar errors in any game with lots of spawners.
@De-M-oN
@De-M-oN 4 года назад
@@bilateralrope8643 So the game is slightly easier than was supposed to be 😂
@De-M-oN
@De-M-oN 4 года назад
But ensure that you dont run the games uncapped. I had Fusion uncapped before and with a 9900k and 2080 Ti I was on 700+ fps. Almost all spawners were broken :D Limiting the fps fixed it then.
@Kikiapina
@Kikiapina 4 года назад
What a fantastic and informative video. The editing is also spot on and hearing Sam grunt about each of the broken spawns was more entertaining than I'd like to admit
@reptongeek
@reptongeek 4 года назад
I've been looking forward to this despite being one of those Turbo Nerds (as well as a Complete Doom Nerd) who must get 100% in everything. I have to ask though did anybody play test this, and if they did why did they allow so many broken spawners?
@decino
@decino 4 года назад
I don't think Serious Sam was meant to 100%. That or their deadline was closing in.
@Laki99000
@Laki99000 4 года назад
Very possibly a deadline. They had to abandon 6 more planets from alpha to make the game come out in time. So you got only Egypt. They didn't have time to check 1000 spawners on each level to see what was wrong xD
@bilateralrope8643
@bilateralrope8643 4 года назад
@@decino I'm thinking both. Deadlines, because they always force developers to prioritise what gets finished. Checking every single spawner to see if they work seems like a very low priority. As for level design, think of all the spawners that are turned off once the player advances far enough. To me, that design says that they want players to push forwards and stop enemies spawning. Otherwise, why would they have the spawner turn off ?
@buggy730
@buggy730 2 года назад
I feel like the spawners they had the trigger entity trying to activate it, I think it's some of the new developers that don't know what triggering does and think activating is how you spawn an enemy.
@GustaMeGames
@GustaMeGames 4 года назад
really appreciate the hours of work it must've taken to thoroughly dig through all these levels. looking forward to more
@helispark
@helispark 3 года назад
Having to know how much monsters are killable in each level must be kinda painful for this game, so it's nice that you made a video about it
@Varpushaukka82
@Varpushaukka82 4 года назад
This made me kinda speechless. Thinking about all the research and time used doing this. And the patience. Checking triggers, waiting for 3 days to mob to spawn. Excellent job! Always nice to see work, where someone has put all the passion in it.
@RealRushinRussian
@RealRushinRussian 4 года назад
That's some really solid camerawork and editing there. As for this being a part 1, don't you think uploading part 2 *after* uploading the full SS:TSE playthrough would be heaps better? I mean personally I don't even remember the game that well and watching a spoilery rollercoaster of debug triggers isn't exactly an ideal way to get reintroduced to it. I'm sure a portion of your audience has never played it to begin with. Besides, you could be teasing the viewers with "we can't get the final two kills here and I'll show you why in a later video". I just feel like it would be a lot better to explore the game 100% like a regular player (even if with extra knowledge at hand) would first, and *then* going into the technical side of things after.
@decino
@decino 4 года назад
I was planning to do the playthrough first, then analysis. No worries.
@SpysCr3ed
@SpysCr3ed 2 года назад
Gotta say that i'm not such a stats nerd but i really love the representation, i have watched those 2 like a few times already and i would love to see something similar for Sam 2 or 4
@Endru85x
@Endru85x 4 года назад
I,ve no idea about creating games, levels, etc. but i like to find bugs, broken things, and thanks to your videos i got some knowledge what could cause such things. Very educational and well explained, Sir :)
@Laki99000
@Laki99000 4 года назад
This is awesome tbh. I never knew about broken spawners until you mentioned them in your series so I always thought that I have somehow missed them. This is a very good analysis video and I can't wait for part 2!
@davidakiva7963
@davidakiva7963 4 года назад
Dude, you put a lot of work into these. Thank you for the content.
@Avaricosity
@Avaricosity 4 года назад
Liked and subbed. Not sure why you showed up in my recommended feed, but, I'm glad I watched; can hardly wait for part two!
@memegod96
@memegod96 4 года назад
Hey, this video randomly popped out in my recommended, since i nostalgically watched some SS videos. You spent a lot of time making this video and it was interesting to watch.
@alanjones3569
@alanjones3569 3 года назад
Wow, just wow. Bravo on this painstaking analysis. I can't imagine how tedious it was to look through those thousands of spawners looking for bugs. Thank you for all your great work.
@soulhunger1
@soulhunger1 4 года назад
Ah man, this is fantastic. Awesome work, it's great to see this video come after having watched and enjoyed the full Serious Sam run.
@zeuss194
@zeuss194 4 года назад
You know that you are hardcore into one game when you have an actual Paper minimap on your desk when you play
@user-kt3qs9ki8p
@user-kt3qs9ki8p 4 года назад
Very quickly these types of videos became my favourites on your channel - watched all of them, even for Doom even tho I have yet to watch the 100% playthroughs. Ah, and almost forgot - you def earned a new sub and a viewer!
@stueyman2099
@stueyman2099 4 года назад
I don't even play Serious Sam (or any other FPS really) and i found this interesting. You did a great job explaining why things didn't work as well as an excellent job editing the video.
@SrGalindo
@SrGalindo 4 года назад
Loved the amount of detail and work you put into this, it's obvious you love SS, keep it up !
@Fazer_600
@Fazer_600 4 года назад
Damn, the effort that went into this. Well done and really interesting.
@UnknownMaster-go1lh
@UnknownMaster-go1lh 4 года назад
I don’t even play Serious Sam and I was pretty hooked through the video. You also explained how the system works very well. Already subbed, and I’m glad I’m did.
@mastergame1311
@mastergame1311 4 года назад
I love your videos, I didn't even know the kill counts in SS games were so broken. I'd love to see even more bizarre facts about older FPS games, keep it up.
@alexbaxthedarkside
@alexbaxthedarkside 4 года назад
this is really fascinating to hear about how this game works Decino, keep up the good work! :)
@jamstonjulian6947
@jamstonjulian6947 4 года назад
That's cool. So now you can fix all the broken spawners and do Serious Sam all over again with 100% :-p
@TheAzorg
@TheAzorg 4 года назад
Oh my, it's complicated :o no wonder CT messed up some spawners :o
@missbradicah
@missbradicah 4 года назад
I have never seen a game flaw stripped down and explained in such a way that would make no sense to me, without your brass tacks commentary. Sure wish I had the means to replay it now, applying what I've learned. 17:58 That seal clap is gold, lol!
@Conifera15
@Conifera15 4 года назад
Very nice video, I love it, thanks for sharing, i've never play Serious Sam before and it was very nice to see someone play it with some serious research :D Can't wait for the second encounter!
@dontcallmenice1949
@dontcallmenice1949 4 года назад
Very interesting and well reasearched video. Keep up the good work. I can't wait for the second part.
@sammichu1906
@sammichu1906 4 года назад
I don't even play serious sam, but I still found this video quite enjoyable and interesting to watch. Good work!
@WamBam1221
@WamBam1221 3 года назад
Interesting video! Just started replaying all serious sam games on SERIOUS and its been fun, Ill watch part 2 when I finish TSE
@oleanderbean
@oleanderbean Год назад
Thank you for posting this. I'm finding all the secrets but couldn't figure out how I kept missing so many enemies.
@Isaacfess
@Isaacfess 4 года назад
*Wow great video!* I love learning about these obscure facts about my favorite Series.
@Razgard
@Razgard 4 года назад
Ok, this was deeply interesting. It's always nice to learn how our videogames work. Thanks for this video!
@IDGCaptainRussia
@IDGCaptainRussia 4 года назад
You know in all my time with Sam (we're talking 15 years), I've never noticed that game had broken spawners (or atleast very rarely), this comes off, as a surprise infact. Also, this has got to be the ONLY time I've ever seen Serious Editor Classic on RU-vid ever, you went into detail with it and the inner workings of maps, and reading through these comments it seems to have quite a few people interested in it, nice. Oh yeah, and your not using that piece of shit revolution! Your covering it on the old fashion First Encounter, major props to you for that, I can't tell you how pissed I got where whenever people talk about the classic games, they always do it in revolution and view it as the "superior version" Serious Sam lacks proper youtube coverage, so it's finally nice someone went deeper into this game than most ever would have, you didn't just dip below the surface, you completely submerged under it.
@Larry_P
@Larry_P 4 года назад
Awesome video! Love this game it was my childhood just got done beating all the main games on Serious now it’s time for the Mental run.
@lastfaith7819
@lastfaith7819 4 года назад
There was so much work put into this video and i appreciate it.
@supra107
@supra107 4 года назад
12:31 Check out those peach cheeks, eh.
@user-xq9wm8gj8y
@user-xq9wm8gj8y 4 года назад
One thing i must admit: playing on serious without saves is not that easy by itself. Dealing with this mess to spawn enemies can ruin the day. I hope these efforts really pays off to you, decino, and you mostly enjoy the process just like i enjoy your vids. Let's go TSE!
@GronTheMighty
@GronTheMighty 4 года назад
I am *seriously* impressed with your investigation! :)
@MrFunnyHandsInYourPants
@MrFunnyHandsInYourPants 3 года назад
Goddamn man. All the hours looking for each broken in a man. I could not do it. You sir have PASSION!!!!! Thank you for your hard work!
@scortcher
@scortcher 4 года назад
You are a magnificent solver of FPS games mistory of all times You deserve much moooor subscribers I love your channel and your amazing content Keep it up 👋👍👌🤩💎
@scortcher
@scortcher 4 года назад
You really need to get PATREON ACCOUNT ❤💰 So every one can support you ^_^
@Westile
@Westile 4 года назад
I'm glad that in-depth SS videos are finally a thing.
@user-xq9wm8gj8y
@user-xq9wm8gj8y 4 года назад
Tomb of ramses music feels awesome with your explanatory narration
@Neckron
@Neckron 4 года назад
Great dedication of analysis man!!
@NatnatGaming101
@NatnatGaming101 4 года назад
This made me think of a level designer who was a bottom tier in level designing contest also got screwed up in designing a game like this
@purplekey9330
@purplekey9330 4 года назад
...Secretly taking notes on how to use serious editor (Also, you ever consider trying to reactivate the broken spawns, just to see what they'd look like?)
@decino
@decino 4 года назад
No, and some spawners are not targeted so it's hard to tell when they were supposed to trigger.
@WTFBOOMDOOM
@WTFBOOMDOOM 3 года назад
Serious Editor 1 was really great and powerful, but navigating the map takes so much time to get used to. It's not intuitive and all. If it was the early 2000s I'd invest time learning how to use it, but I don't have the patience now, lol.
@purplekey9330
@purplekey9330 3 года назад
@@WTFBOOMDOOM I tried it a bit, it bsod'd my system on launch, so I def did something wrong
@redkite121
@redkite121 3 года назад
Enemy: -Is alive- Devon: And I took that personally
@rockethero1177
@rockethero1177 4 года назад
You taught me how serious Sam enemies spawn, and I wanted to learn how to use a level editor in Sam. Thanks dude
@xShadeThePyromaniac
@xShadeThePyromaniac 4 года назад
Youve done us a Great Service Decino, thanks for unraveling the mystery of broken Spawns in Serious Sam I never really went for 100% Kills, 100% Secrets Yes but kills never really bugged me i guess. Looking forward to Part 2 of this as well as the very likely SS : TSE pkaythrough :)
@ahmetkaraosman7509
@ahmetkaraosman7509 4 года назад
good video
@grakalockheart2980
@grakalockheart2980 4 года назад
This was fun to watch, its kinda like watching glitch videos explaining how games are designed.
@fadorka
@fadorka 4 года назад
This reminds me of Sonic Adventure 2's ring count at the end of a level
@EmeraldWolfPack
@EmeraldWolfPack 4 года назад
This video is gonna be super helpful. I run the HD versions and managed to route all kills for every level except Moon Mountains. The editor for HD is less intuitive so I hope to use the info in this video. Such a shame that I got every level sorted but mm being that thorn, if I can sort it then HD can be true 100%.
@mysteriousstranger2287
@mysteriousstranger2287 4 года назад
My comment is nothing original. I would just like to thank you very much for your videos, their style, their topics. This is all just wonderful. Thanks Decino!
@almipopp5152
@almipopp5152 4 года назад
I love this video. It made my day can't wait for the sequel!!!
@HueyTheDoctor
@HueyTheDoctor 4 года назад
God I love this. You've helped us all sleep a little better at night.
@deathdealer036
@deathdealer036 4 года назад
Damn you sure are seriously devoted to serious Sam. I always wondered why many times I swore I killed every enemy but it said I missed some. Thank Jesus for this video
@CallofDutyBlackOps28
@CallofDutyBlackOps28 4 года назад
when the best map in the game had someone put an extra zero.... Accidently?
@fmsyntheses
@fmsyntheses 9 месяцев назад
You were up late playing these levels, thank you for your service
@radicalone2458
@radicalone2458 4 года назад
I thought this was a complete "difficulty thing" not a broken trigger. "I'm missing 20 enemies, playing on Normal. Hm, probably spawning on Hard or Serious."
@De-M-oN
@De-M-oN 4 года назад
That would be even more broken lol. The game shouldnt count enemies which arent present on your difficulty level :D
@TosothYaKnow
@TosothYaKnow 4 года назад
As a long-time Serious Sam fan, this is really cool
@onlywithbuts1781
@onlywithbuts1781 4 года назад
Major props for being so dedicated that you actually waited those 27 hours for that one spawn… WOW. I guess changing it in the editor and then running it would be considered cheating at that point x D There are definitely tons of spots they missed out or forgot about, mistakes happen, maybe they really didn't check thoroughly.
@kabozy1103
@kabozy1103 4 года назад
True underground Sam channel. I like you. I've been watching you since 2010 year.
@user-sh7kw2qr3y
@user-sh7kw2qr3y 2 года назад
I deadass watched this wating for a touhou fumo sale. Thanks for making yellow background videos, Decino.
@QuakeGamerROTMG
@QuakeGamerROTMG 2 года назад
I don't know how many times I've rewatched this video or why but here I am again These videos feel like home
@QuakeGamerROTMG
@QuakeGamerROTMG Год назад
I'm here once again, I really wish we could get more Serious Sam content
@Srysiu
@Srysiu Месяц назад
yep for me this video was very fun and educational now i know every broken kill of serious sam you are great man decino
@bravo075
@bravo075 5 месяцев назад
Stuff like those broken spawners is why you need to make validators people, either baked or at runtime.
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