My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) 00:00 - MAP01 Vanth Complex 05:20 - MAP02 The Bridge 17:00 - MAP03 The Temple 28:30 - MAP04 The Pit Vanth is a 4 level long WAD consisting of Vanth Laboratory, The Bridge, Vanth Temple and The Pit as a final level with a boss fight, all of the levels are quick and designer says these can take up to 45 minutes. Each level has a few secrets, most of them are switches behind fake panels, fake walls and hidden doors etc. you will find a lot of switches that have to be shot to reveal a secret, keep looking for them in various places. Every map has from 120+ to over a 200 monsters to be eliminated, thankfully all of the levels are fairly quick with second map being the longest one so far because we have to activate 4 switches to reveal a titular bridge. First level is fairly easy, only basic monsters appear up to the single Hell Knight at the end, over 120 are here but these are a cannon fodder like basic Zombies, Pinkies and Imps, nothing too difficult except numbers. Map has three secrets including your first Megaarmor just at the beginning of the level, one Soulsphere before "boss fight" and your Chainsaw stored in the Warehouse, you might jump though to reach it. The Bridge is a longer map, you have to visit four different places and activate all of the switches to exit the level, word "ambush" fits perfectly here because a lot of monsters here will teleport to fight you. Secrets here include your first backpack just at start, your first Rocket Launcher, a very handy Soulsphere to restore health after a difficult biome and the Megaarmor activated by a hidden switch near Mancubus. Third level is really interesting, lots of small and tight rooms with almost no light to find, add to this pillars that include enemies and even more ambushes to keep you alerted all the time, yep it's easy to lose here. If you play with Dox addon remember to check if your Super Shotgun does not have Dragon's Breath shells loaded because firing at any enemy in point blank range means instant death for you, no joke with these for sure. The last level is quite short and fast but still there are plenty important secrets to find, including the Invulnerability Sphere to help you during the final fight, just grab it and kill as many dangerous monsters as possible, or just exit.
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zdiAeY0mTDM.html - We need more maps with mobs that fuck up and guess the wrong way to face when popping out of monster closets. I can only imagine it's like trying to figure out the correct direction to face when riding an elevator in a build engine game.