Yes, the C.R.A.S.H. railroad company shall become a mighty railroad empire. Also you should comment this on kAN's comment so he'll be more likely to see it.
I suggest Railroads Online Extended for being able to "WIRELESSLY" flip switches. Teleport and view every rail placed and every industry as well as topography of the map
This couldn't have been timed better. I was trying to figure out myself how to get to the smelter and failed miserably. So I went on RU-vid to get some ideas and there your video was uploaded just 2 minutes ago. You sensed I needed help, thanks for that.
The idea I was thinking was going 2% across those ridges in big big curves (where possible), having a long flat switching track to fit an entire train. It would be very slow going, going up a bit, switchback go in reverse, up a bit, switchback go in forward, rinse and repeat. I wonder if you could do a ring rail, like in DVS. That guy would run freight depot> sawmill> mine> smelter> etc etc>>. A big loop would require passing track segments every so often, but IRL alignments are built like that anyway. In automotive highway engineering, 11% is a big grade, and freight trucks are limited (in most cases) to 80k lbs, with most avg vehicles coming in at 5k lbs (US) [2.4t?); sooooo 4% with a few hundred times that weight? Insanity. Love it. Bring Hyce.
I would love to see just a test track that’s just a massive slope going from one end of the map to the other. It would just be used to test train max speeds
Hi Kan, Love your videos, watched you and Hyce always, love shenanigans. Was wondering if you needed someone to help you with your build. Recently got a decent computer so I can play all the games I love without worrying about lag. Once again love your content keep up the awesome work.
My Hyce sense is tingling. He just might break his vow of never playing RRO ever again just to show up one more time to scream and shout at you kAN to beat in everything you're forgetting that he taught you and to give a brief critique on the "new" content. Also, I just feel like at some point when you show him that you can force Betsy to go just a notch over 3x's her listed max speed, he just might do a Scotty impression from Star Trek. I mean at some point "Yer giv'n 'er all yer got, Cap'n!!" and it's impressive she didn't just alt+f4 earlier. You could honestly make a longer "empty pull" track and then have that track as the gravity train track.
Thanks for mentioning my name suggestion! I figured Southern Highlands International Transport was a bit too bad. I do have some other ideas though. How about Belt Railroad of Union Hill, Western Train Federation, Lake Ore Lines, or Arlay, Sandyville and Alpine Pacific?
XD You made me laugh when you said hopefully we can get there with 2%. The Iron Mine took a long distance to make the 2% work. Legit finally touched the ground about .5 km away from the sawmill.
I did my alignment at mostly 2% by running around the far side of the lake, connecting to the iron mine first, and then swinging around the ridge up to the smelter. I did have to do two large spirals where the track loops back and bridges over itself once to make up the height difference.
23:51 that bridge is actually a really similar length and height to a still-used standard-gauge trestle across the river valley in Lethbridge, Alberta! It's 894m long and 20m high! Constructed from 1907 to 1909, the project cost $1 334 525. You can actually see the bridge in The Last of Us show!
Hey Kan, I heard from Hyce that you calculated the terminal velocity of a Shay, and I was just wondering what Shay you used in your calculations, and what said speed was. I think Mark said it was several hundred miles an hour?
Awesome vid Kan. I live the new map mainly because there are not that many trees. I probably won't get picked or even get seen, but my 2 suggestions are DINGLE DANGLE RAILROAD or TRAINS GALORE RAILROAD. Your awesome👍
The gen 1 locos, with the exception of the geared, all have a "limit" of 15 under power. The later gens go somewhere in the 20s, and the new Lima goes 30. There is no hard limit to rail speed now. People have gotten them well over 100 with some roller-coaster tracks.
I have made a line that runs between the logging camp and melts 1.5% with a 0% section up in the mountains. At 15 mph it takes about 17 minutes to get up, but it's a really nice ride. I have also made a 1.5% up to the iron mine. It goes around the lake and follows the river up to the waterfall before the long climb up. I have also made a line between the iron mine and smelter which is also 1.5%. I have connected all points on the new map. The steepest climb I have is 2.5% on a line directly between the oil field and the refinery, but it is mostly built because I wanted a line up to some of the rock formations that are that way.
Did a loop around the mountain closest to the sawmil at and then followed the ridge up to the sawmill with a split to the iorn mine, manged at 3% for all of it
A would love if you could do some sort of establishing shot of the alignment at the sawmill, and other industries in the future, because a lot of the verbal description went over my head because I haven't seen enough of it in multiple long shots to piece the parts we see after editing together.
The way I did it was to go around the lake in a CCW direction from the saw mill to the Ironworks and coal mine. I put a parking area for trains at coal mine with a turnstile and a siding for parking cars. From the coal mine, I started a 1.5% grade bridge up to the iron mine going around the lake. From the Iron mine, I created a 2.5% grade bridge up to the smelter. I had to make a big loop to get it up the hill though. I deliver the lumber to the coal mine, park the cars and then use the Shay to take it up to the iron mine and use the Shay to deliver the Iron ore and cordwood to the smelter. ETA: Your experience with the stub switch is the reason that I don't use them. ETA again: From the iron mine to the coal mine I can coast all the way at a max speed of around 25 with no derails. (You should have seen my first track. Had a 4.5% grade from the lake to the mine. I was able to coast downhill at 40 with no derails) I can also coast down from the smelter to the iron mine but, there's a couple of sharp corners that are really scary to go around at high speed so I use the reverser and just putt down at about 5mph.
I am pretty sure I am not the only guy that would welcome this in the game but a height map would be great and a building camera too but I doubt that will get added
30:34 kAN was going down the hill doing 40 miles an hour, when his train flew right of the track He was found in the wreck, with his hand on the throttle, he aint never coming back!
12:06 where you're at at that point I think go onto the ridge ahead of you and do a hairpin instead of continue ahead and make a mini-gigabridge. (You should see how Bluewizard did his smelter route for all the wrong reasons, it goes through the iron mine and its mostly skybridge..) Remember: it's okay to use curves of 37 meter radius on the mainline every once in a while. That spot at 25:35, put a 40 meter radius hairpin in there with a 4% grade and it works out On Pine Valley, the sawmill area has always been an important yard location since it's at the throat of the two most important passes to the smelter valley, those being the obvious one at low elevation and the one up through the Northwestern Canyon. The speed limit back in the day was implemented because the game could not handle the physics calculations needed to support anything going over 18 mph. Now with the UE5 engine it can, and also gravity is double that of what it once was which also helps.
It trigger me so much that Kan is connecting the smelter before the Iron mine and not in the right place, directly at the sawmill, like the precedent map, but it need iron and cordwood who are at the iron mine and at the logging camp --'. The sawmill need to be connected to all the other industry, principally the Iron mine. But I agree that the smelter is sooo high on a short distance.
Yep and you can also remotely load the train too without getting out. Like you said, I too have it on a second screen and it's waaay too convenient now and would be lost without it lol!
ye know that ye have tae go around that mountain by the sawmill tae get back tae the other industry, also for map and switches, Railroads Extended mod, works like a charm as a Singleplayer.
just thought of a peace of lore for the line up to the smelters... The great wreck of (YEAR REDACTED): On (DATE REDACTED), Train No. 260 was coming down the pass. the train was loaded with steel girders, beams and lumber heading back to the freight depot, being pulled by LVR #77; a newly build Lima Locomotive Works 2-8-0 built in (YEAR REDACTED). As the train was coming down the line; the engineer kANGaming tried to slow down, but the train continued to go faster... in access of 45-55MPH, kAN was forced to jump clear before the No. 77 and it's 12 flat cars toppled off and down the mountain. No. 77 was damaged beyond repair and was scrapped along with 7 of the 12 flatcars... kAN survived with broken ribs, a broken collar bone, fractured jaw and many minor cuts and bruises... You can thank me later.
you should try the gravity test again but put the engine on the front, maybe the weight of betsy pushed the cars off as they slowed down (i know betsy isn't heavy, but it could be a factor)
DOWN HILL RUN- how it looks to me, If you kept tension on the pins with just a little brake it probably would have made it down without breaking off in the middle first. shifting forces with nothing tied(brakes) shook the middle car(s) off the rail and then made them into a spring between the outer cars, and the opposing forces ripped them further off the rails. with the down hill, it would be best to keep the brake on the back car, to keep the cars in "light" tension(a full load at 4% will for sure need at least 1 car at 80% brake and another at ~20-30% with 6 to 8 cars.).
To be honest I wouldn't mind having the radio like in derail valley and make it a toggleable feature where you could disable it if you don't like it since there's no reason to have fun and save time at the cost of reducing realism
I was having soooo much used up time just for making my own rr, in my opinion you should use 30m curve everywhere, and if you're not planning on just selling logs, you should buy a shay. And in addition, I made a straight line curving from the depot, to the iron mine and the smelter, and I had to make it a 7% gradient. You need to buy a shay to do that climb, going with only four cars
I assume you don't use Railroads Online Extended? I use it to set switches and to make track building way easier. I really do enjoy this new map, like you say, they haven't given you any paths to follow, you have to figure out the route yourself and while the open plains are a bit boring to drive over it's a fun challenge to build the tracks. I have made it to the smelter, mine, sawmill and lumberyard but I started a new game where I'm looking at building with very few loops......which probably will end up being loops all over anyway, but yeah, giving shunting a shot :)
kAN, just so you know, there hasn't been a speed cap since the game was moved to Unreal Engine 5. people have moved a train over 1000mph just to see how fats they can go.
Don't know if this helps but if u ever need floating bridges connect as many trusle bridges together the link a new line and run it to the other end and link it ( excuse spelling )
Kan gaming. Have you ever watched some videos of the cumbres and Toltec railroad? They have some awesome videos you should watch that you'd learn how to go down grade 2%. The antonito side here in Colorado is 2% up to the top of the pass. Just figured I'd give you a idea. Of course I don't know how it would work on the computer but just trying to be helpful.
so, 2 options for the iron mine to smelter line. the first is what I did. I have an 8% ramp that starts at the top and goes to the plateau with a small yard at the base. the 2nd is a helical spiral. I recommend my option though, it looks ridiculous. you can only take like 1 car at a time, but its funny
ive had to just not use the three way switches because they dont auto switch, if you want to use them i would recommend getting rrox so you can switch them while on the train rather than having to teleport to a telegraph office there every time. actually id recommend getting rrox anyway because it adds some of the qol features the game lacks edit: oh btw the half size flatbeds and stuff are a little less stable than the fullsize cars
I think you got a bug with your three way switch, if i remember correctly the direction of the selector arm (I dont know whats its called) should be the same as the track. 21:30
The new map looks cool! I tried thinking of a few names for the railroad, my favorite probably being Lake Valley Pacific Narrow Gauge Railroad, LVPNGWRR, or Straightline & Highlands Intravalley Transportation Enterprises, SHITE.
i have a line running from smelter along side of map down to coal mine/ironworks highest speed i've hit was 53 so far just saving for the tweetsie or lima to see what they can do on it
You'll have to move at least one industry, just for the sake of showing that you don't have to stick to the given industry locations. The coal and iron are hard to place though. It would be good to have more reason to go up into the hills.
I moved the coal mine like a couple hundred meters max... up the mountain right by the iron works. So you can see the iron works while loading coal, and then you have to circle completely around the mountain down a 4% grade to get there lmao. 10/10 would recommend
@@kenanjones3481 , I place all the industries myself before they came out with them placed for us. I'm happier with my placement. I've placed them so every industry has a decent long run.
I didn't use the pre-placed industries on the new map as they didn't have it available when they put it in the game. Hand placed all my own. Interestingly enough this maps Iron mine is really damn close to where I placed my Iron mine. Well actually I placed 2 of them, but still. Interesting that the devs would choose the same-ish location that I picked.