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#C4DQuickTip 

Maxon Training Team
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In this Quick Tip, Jonas Pilz (@jonaspilz3d) elaborates on last week's #C4DQuickTip and shows how to simulate cloned objects with proxy geometry in Cinema 4D. You will learn the correct setup of Cloners, Connect objects and a Mesh deformer to make this work.
Free assets from the Cinema 4D Asset Browser used in this Quick Tip:
Cherry 01
Recorded in Cinema 4D 2023.1.
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27 авг 2024

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Комментарии : 9   
@StaviArt
@StaviArt 3 месяца назад
Hi! It works, thanks! but how to set random colors?
@liamdendekker318
@liamdendekker318 2 месяца назад
With the random effector and a user data in redshift
@cyanide227
@cyanide227 9 месяцев назад
doesnt work
@user-vd6dz8gk7x
@user-vd6dz8gk7x Год назад
hello! how can i associate this with emitter?
@BEST_LUL
@BEST_LUL Год назад
Show how u creat this proxy geometry objects with low polygons for object you wanna to simulate.
@mpbMKE
@mpbMKE Год назад
Wild guess, a Remesh object for the cherry, simple box modeling for the stem, and then connected those into a single mesh.
@BEST_LUL
@BEST_LUL Год назад
@@mpbMKE
@abinari
@abinari Год назад
onnect object slows down performance by forcing vertex welding calculations every frame
@edmungbean
@edmungbean Год назад
even with weld unchecked?
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