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Can this be the BIGGEST Comeback in Timberborn History??? 

Biffa Plays Indie Games
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7 сен 2024

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Комментарии : 235   
@tsunami0603
@tsunami0603 7 месяцев назад
Watching Biffa call the power wheel the "wheel of fortune" after hearing RCE call it the "wheel of shame" for so long feels weird 😂
@SynSpiderz
@SynSpiderz 7 месяцев назад
Still feel the need to SHAME SHAME SHAME
@manofmanyeggs6399
@manofmanyeggs6399 3 месяца назад
there was the time in season 6 (I think) where he said it was the wheel of fame
@ovanhackedid
@ovanhackedid 7 месяцев назад
1. Water lost momentum when they hit the waterwheel so you need to put them side by side unless you make the river into 1 channel wide or they will keep getting weaker and weaker. 2. Make spare hauling post put them in lowest priority so you need less micro manage when there is spare beaver. 3. Bigger is better in this game, so always try to upgrade stuff to next tier as they're way more efficient than previous level. 4. Put farmhouse in pair (one to harvest, one to plant) in close proximity to maximize yield and planting time.
@wolfim.3343
@wolfim.3343 7 месяцев назад
I just love this series. Can't wait for the next video.
@indrasurya2551
@indrasurya2551 7 месяцев назад
this guy right here
@imperialgaming6899
@imperialgaming6899 7 месяцев назад
The best way to have waterwheels is not side by side or in a line, its have one then the one behind it you move to the side but still behind the front one. Then you repeat that so like / or \.
@wm-nu1yf
@wm-nu1yf 7 месяцев назад
@@imperialgaming6899 wouldn't the power connections be a bit problematic with that setup?
@imperialgaming6899
@imperialgaming6899 7 месяцев назад
@@wm-nu1yf Not really since nothing is blocking it, this way (\) you just need to run the cables longer before you hook them up. The back one runs along the top and hooks in with the one in front and you keep going down until you get to the front of the line.
@salyerma
@salyerma 7 месяцев назад
There is a full time bad water channel behind your city. Put your water wheels in there since it can't be used for anything yet anyway. Then you have power even during bad water flows.
@anlumo1
@anlumo1 7 месяцев назад
Doesn't TNT need bad water?
@Apollorion
@Apollorion 7 месяцев назад
dynamite does, as well as running your agola (equivalent to temple or church), but literal TNT doesn't exist in this game.
@wm-nu1yf
@wm-nu1yf 7 месяцев назад
@@anlumo1 yes, but you have to pump the badwater and the pumps require metal, which he doesn't have yet.
@arachnidsgrip851
@arachnidsgrip851 7 месяцев назад
Put some water wheels closer to the water source, so that they spin during a badtide. But don't do it during this badtide or you'll contamin8 your beavers...
@dizzy_derps
@dizzy_derps 7 месяцев назад
And I'm here to tell you that you DO NOT want contaminated beaver.
@BrokenCurtain
@BrokenCurtain 7 месяцев назад
The main advantage of the big pumps is that they're more efficient - they pump water faster and need fewer workers. They also have more reach, which means you can build a deep reservoir full of water and use all of it. So once you have a couple of large pumps, you can demolish the smaller ones. I'd also make use of the windmills and gravity batteries to power the industry. If you build the gravity batteries on platforms, then they can store more energy because the weights can go further down.
@guyod1
@guyod1 7 месяцев назад
big pump is a must on hard. I had a large 4 deep reservoir and 10 pumps. I ran out of water 10 cycles in a row. 2 large pumps doubled my water production.
@CosmicFurFace
@CosmicFurFace 7 месяцев назад
And if you're continually filling your water storage, cut the number of beavers in the large pump.
@ceeaybee
@ceeaybee 7 месяцев назад
Best way to make water wheels efficient is to use levees either side of them to force the water down a narrow channel. It's called a Mill Race, and it what old timey water mills do.
@vincentking2552
@vincentking2552 7 месяцев назад
*raises tea mug* RIP Renji, died doing what he loved doing....being stuck on a dam
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
Dayum!
@jwalker86125
@jwalker86125 7 месяцев назад
or at the very least they should get a beaver statue placed on the dam
@000622477
@000622477 7 месяцев назад
at least he died of old age lol
@CosmicFurFace
@CosmicFurFace 7 месяцев назад
So sad, when building stairs into the water likely would've gotten him off.
@IamHattman
@IamHattman 6 месяцев назад
Was a dam shame
@wilnagerber221
@wilnagerber221 7 месяцев назад
Biffa, a row, not a line 😂! Build the wheels next to one another so they are joined on their central axis, sharing a drive shaft. So built them across the river. 😅
@nurmr
@nurmr 7 месяцев назад
It's more efficient to make the river narrower with levees (assuming the narrower channel can support the cms flow)
@HenryAshman
@HenryAshman 7 месяцев назад
Great save on the drought, that's so easy to get wrong. Also, Renji died of old age rather than thirst or hunger, which surprised me a bit, guess he knew his time was near... I like the "power over the path" strategy, as that's an efficient use of space. I do like putting windmills along the power lines for extra power (and they serve as a 4 way junction as well) the little ones are fine to start with, and you can always upgrade to the big ones that need paper later. Rather than pumping the water out at the top, it may be better to dynamite a bit out to create a channel. Also putting a floodgate with an outlet off to the "badwater side" would help, and mean you can use your top dam for water storage through badtides. It's worth adding floodgates at the bottom of your new channel, as the big dam at the end of the map is your main water pumping area, it means you can block your channel off in a drought, otherwise it'll drain into the main area as that gets pumped out. Once you ditch your pumps by your food, might be worth checking out underwater farming, as it lets you make more use of the river tiles that aren't doing anything for you otherwise, and it's more food types for the wellbeing bonuses. Finally, dandelions can be planted by the forester, so they're easy enough to get, you don't need many though as medicine is only for contaminated beavers, rather than injured ones.
@richardlanglois172
@richardlanglois172 7 месяцев назад
Hello Biffa. Good to be watching you again!! For the bad water tides, there's a way to deal with them that won't pollute your reservoir: I've played the map you're on, and all you need is 2-high floodgates. Up by the spring, the stone blocks that serve as water sources, put a row of 2-high floodgates along the front of the spring, literally right in front of it, with 1-high wings extending out a couple of extra blocks. Then close the gap from the extended floodgate row to the map edge with levees. During Wet Season, lower the gate and watch the water flow. During a Bad Tide, raise the gates, and all the badwater will flush directly off the edge of the map, and your reservoir is clean. Also, i don't think beavers drink 30 water /day, I'm pretty sure it's 3. Also also, you have a badwater spring behind your colony. Free waterwheel power, you just have to build platforms to stand on so that your beavers don't swim in the badwater. Remember the can build down beside them (not corners) infinitely, and up 1 (but not from stairs, they can't build anything from stairs).
@101Waylander
@101Waylander 7 месяцев назад
I’ve used levees to make a channel wide enough for two waterwheels side by side, and long enough for six in a row, giving me 12 wheels in total. This channel allows the water to flow at max speed and is giving me over 3500 power. I always use this technique to achieve maximum power possible.
@anthonymudge9768
@anthonymudge9768 7 месяцев назад
It's closer to ~2.13 water per beaver per day. And my beavers tend to die after about 6 days with no water, don't ask how I know this 😅
@ReshiramUndRayquaza
@ReshiramUndRayquaza 7 месяцев назад
Yes Biffa, in a row ;) like all the outputs connect directly. A row across the stream, not with the stream. The water wheels slow down the flow, since they are taking energy from it. Therefore they don't influence each other across the stream (the row), but they do slow down subsequent wheels downstream (the column) Edit: That's why the first wheel produces 102 hp, the second 87 hp, the thrid 27 hp, and the fourth ~0 hp. Why the fifth one spins again, I'm not sure. Probably something to do with terrain and game engine.
@doperwtje4916
@doperwtje4916 7 месяцев назад
If you make the canal 2 wide (for one wheel) with levies, the wheels will output 300+ each.. much more efficient than putting them parallel...
@steady3393
@steady3393 7 месяцев назад
Just a heads-up. The power wheels aren't connected, where the treated planks were originally produced.
@peterstainburn2871
@peterstainburn2871 7 месяцев назад
They will be getting deleted once the water wheels are online so it doesn’t matter.
@Flobyby
@Flobyby 7 месяцев назад
Central comittee says to keep the beaver at it to reach the energy quotas
@Am3rican5oldier
@Am3rican5oldier 7 месяцев назад
This series is the sole reason I started playing timberborn again and I’m so glad I did.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
Nice!
@CosmicFurFace
@CosmicFurFace 7 месяцев назад
I was looking for a diversion from C:S2, and had seen Timberborn but not tried it till seeing the 1st video. It's cuter than Oxygen Not Included, and not as crazy-hard. At least on "easy", haven't finished with my 1st map yet.
@imanishraf6215
@imanishraf6215 7 месяцев назад
Salute, Renji Never be forgotten
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
🫡
@ShaudaySmith
@ShaudaySmith 6 месяцев назад
Whoever is Biffa's editor... give that person a raise.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 месяцев назад
They do a fantastic job 👍😁
@BrokenCurtain
@BrokenCurtain 7 месяцев назад
20:45 the river is probably too wide. You could've placed some levees instead of platforms.
@Apollorion
@Apollorion 7 месяцев назад
levee require more resources than platforms as well as lowers the content size of the water buffer,
@BrokenCurtain
@BrokenCurtain 7 месяцев назад
@Apollorion They just need logs, which are easier to get than planks. A multi-level dam on the mountain is also better for storing water than the river, it just needs some triple floodgates and a badwater diverter.
@EldGames
@EldGames 7 месяцев назад
I've always been surprised that the beavers in the wheels don't use MORE water than the other beavers. I know I would.
@zagzyrulz
@zagzyrulz 6 месяцев назад
If you want to irrigate more land you should use an aquaduct and a pump. The pumps stop once the area is filled so its useful to transport water to areas you want to use for farming. Cost a fair bit of logs, but theres something majestic about a giant beaver aqueduct.
@vikityoy
@vikityoy 7 месяцев назад
If you want to make the water flow on the right of the water source, there is no need to lift anything, you need dynamite to blow the raised ground instead. It would be easier.
@Flobyby
@Flobyby 7 месяцев назад
Don't sleep on the wind turbines, they're a good source of power during draughts (but highly variable) your map doesn't have many places for batteries though. I think you'll be better off racing for the beaver bots to get them in the shaming wheels I mean wheels of fortune
@CosmicFurFace
@CosmicFurFace 7 месяцев назад
Once you get dynamite, blow holes below the batteries, down to the bottom of the map, +2000/level.
@peterknutsen3070
@peterknutsen3070 6 месяцев назад
@@CosmicFurFaceUse the Triple Dynamite to blow 3 voxels down at a time. It’s actually cheaper than using 1 normal Dynamite 3 times.
@pablitopabs3866
@pablitopabs3866 7 месяцев назад
Great series Biffa!! I found out yesterday that when you are constructing a dam the builders will only build up 1 level above their heads, that's why you had to build up the scafolding, but beavers can apparently build infinatly down so you can put a path along the top of the dam and the beavers will build it up from the top. The only down side is they have to build each vertical row before moving on to the next row. Beavers will only move about 7 to 10 squares from the end of a path so you can also build from the bottom up by adding stairs to each level and the builders will walk along the previously bult level to build the new one but you can get beavers trapped doing it this way as happened to you last episode. Also use the terrain next to the dam as much as possible instead of having to build platforms to hold up stairs. I've just built a 5 high dam next to where the water comes in so I can divert the badtide away at the sauce and I'm now building it all the way along that edge so it gets taken all the way out of the map so I can use that area eith the pool of water where you diver your badtidw to now. Another neet trick is getting more power out of the water wheel by building a row of levee's acceross the wide river to narrow the flow where the water wheel is which increases it's output. I've been getting a constant 270hp out of 1 water wheel with a high of 298hp and low of 250hp when the water is flowing normally. I then built a row if levee's along the side adding a second water wheel with all of the water just going through the 2 square wide oppening left for the water to flow but then each water wheel seemed to not gain as much power as just one. Good luck with this series, I LOVE IT 😍❤❤
@luqmanchekasim2997
@luqmanchekasim2997 7 месяцев назад
Welcome back to timberborn.. Oops, wrong series! Nice seeing you enjoying timberborn!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
😁
@vincentking2552
@vincentking2552 7 месяцев назад
I nearly commented this too. 😂
@SynSpiderz
@SynSpiderz 7 месяцев назад
I'm not sure f this is an architecture moment...
@aussienads
@aussienads 6 месяцев назад
Think we can guess the occupation of the channel host 😂😂😂
@LordPhobos6502
@LordPhobos6502 7 месяцев назад
Protip: I like to set the extra builders huts to low priority workers. That way, if I have the spare workers, they'll jump in, but if other jobs are needed, like the shiny planks, they'll do that instead. It might work for you too, give it a try :)
@FQT_Keller-Ash
@FQT_Keller-Ash 7 месяцев назад
I think people mean a row like width not length wise so that they all connect together automatically.
@lucianstjohn7973
@lucianstjohn7973 7 месяцев назад
Honestly for me, I put in a wheat and bread production farm and it was a life saver! Beaver nutrition ideal is (14:11:1) ratio (carrots:potatoes:wheat) for 100 beavers to max out their nutrition! Bread is also super efficient because they fill up on it!
@Jajauq7rjc
@Jajauq7rjc 6 месяцев назад
Keep series going. I'm looking forward to how your town grows
@mortyjhones4068
@mortyjhones4068 7 месяцев назад
looking goood, though you need to get paper production going so you can bulid some windmills which generate power depending on the hight they are at. 10 blocks up gives almost constant power. you could put them along your main water dam. Also in relation to your power wheel question... Large power wheel sreduce the water speed directly Downstreem by 10% but increase it downstreem to the sides by 10%. so the most efishant way to build large power wheels is as a 2 deep block all the way across the water. making shure theres no open water on eather side of the block for water to escape and thus reduce power generation. between pugging the gap's in the river's water wheels and adding some windmills you should then get constant power.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
Coming soon 😁
@hardcorebusiness7990
@hardcorebusiness7990 7 месяцев назад
Killin it Biffa! I would like to point out that it matters with the direction you choose to set the building to connect to the path. Farmhouse connected to a main path but surrounded by structers, they have to walk around each time for each harvest
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
Good tip thankyou 👍
@WolfyLuna
@WolfyLuna 6 месяцев назад
If you build dams forcing the water through a narrow channel it flows way faster where the water wheels are. That way a single small water wheel can generate 300 power instead of the 50.
@s.scottstaten1852
@s.scottstaten1852 7 месяцев назад
2 things: First, water wheels produce resistance to water flow, your water can freely flow around them so they won't b very efficient. Second, badwater is still water. Put water wheels in the badwater channels!
@samtro
@samtro 7 месяцев назад
Heya Biffa! Love the new Timberborn series! My tipps: 1. To make efficient use of water wheels, you need to funnel a large stream into a tight canal (e.g. 5 wide into 2 wide). This will increase the flow speed and thus the wheel tremendously. The small river you opened up this episode is _perfekt_ for this. You just need to open to top section to let the water run down stream (use flood gates to close during bad tides) 2. The wind wheels are a great source of power too. You should use them as much as possible 3. IMO, the herbalist is not worth the hassle. You would be better of banishing your sick beavers to another isolated district and let them... you know. (I'm terrible. I know). 4. If you build a bunch of large flood gates directly in front of the water source and build some levees around it, you can use them to block bad tides completely of and let the bad water run off the map right where it came out (though I think the blocks directly above the water source blocks don't allow water to flow of the map - not sure on this one)
@THESILENTMUSTACHE
@THESILENTMUSTACHE 6 месяцев назад
Hi Biffa. You are my wife’s favorite RU-vidr. Whether it’s watching intently or having something comforting on in the background. Our 1 year wedding anniversary is coming up soon and if you could shout out Jessica that would make her whole year. Keeping making wonderful content and improving the lives of my wife and I. Cheers.
@AdamPryce
@AdamPryce 6 месяцев назад
Please connect the path by the old pumps to the spot that crosses the river next to the pine trees! It will massively reduce your walk distance and you are just one square away!
@ragerancher
@ragerancher 7 месяцев назад
Energy tips: 1. They generate more power for a faster flow 2. The narrower a river, the faster the flow must be (if the same amount of water is being fed into it) 3. Using levees to narrow the width of the river at the centre of the waterwheel ensures all the water in the river must flow through the wheel, generating maximum power. If it starts flooding, you might need 2 side by side. 4. On a wide river like that, you can have a levee channel running along the outside of the wheels and then isolate the rest of the river in that section. Put a dam at the upstream end if you want it to refill but don't put one on the downstream end. 5. If you use windmills, they are best paired with batteries as they are not consistent. 6. Batteries store energy based on the height the batter has to fall. Putting them at the top of a mountain with the battery overhanging a sheer drop will get you the most storage for your resources. Also by default the beavers will build things in the order you plopped them down. You only need to increase or decrease priority if you want something to be built outside the order you place them. They will obviously move on to construction sites they do have materials for if one that was placed earlier / is higher priority they don't have the materials for.
@SmokeandSpirit
@SmokeandSpirit 6 месяцев назад
The Haulers may not haul directly to job sites though if you have a massive damn project underway it can be beneficial to place a large log storage near your job site. The log cutters will just haul to their nearest storage location with adequate space. So if you check the prioritize by haulers checkbox on the log storage and switch it to 'acquire' the haulers will bring it to the site for you. Haulers can carry more than builders so they will get the materials there in half the time. Of course these logistical benefits compound according to the scale of the construction project.
@aaavellone
@aaavellone 7 месяцев назад
You have enough water pumps for 120 beavers. Using a 50hp beaver powered wheel to power 2 buildings with a combined power rating of over 300 isn't really going to get you the resources you need. More power.
@AoiKaze2000
@AoiKaze2000 7 месяцев назад
Eventually you'll want to go with wind power and batteries for your power source, it's just so much more effective and capable than the other options. Best thing to do with the weights is to build them ontop of massive towers cause their storage depends on the height the weight has to travel.
@IamHattman
@IamHattman 6 месяцев назад
Some industrial numbers for you. 1 sawmill makes enough planks to run 2 gear factories or 2 wood workshops.
@jasonking3391
@jasonking3391 7 месяцев назад
water pumps will filter out the bad water and make fresh water. takes longer but you still can get water to the beavers.
@xxCD7xx
@xxCD7xx 7 месяцев назад
Also, you want to keep the waterwheels somewhere where they run during bad tide also, so you don't lose power during that time. (just saw someone mention that already - oh well)
@SnyperMK2000JclL
@SnyperMK2000JclL 7 месяцев назад
Speaking from personal experience on this map... for that "side branch" with the blockages you have marked for clearing... it only requires ONE floodgate to allow water to flow down from the source area. Any more floodgates and you WILL flood the crap out of that entire half of the map which is bad news bears... i totally didnt have to pump out that depression because it filled up and ruined my mangrove farm lol...
@narvalin5905
@narvalin5905 7 месяцев назад
Put windmills on top of the platforms to increase power production. You need to space them every 3rd platform (two straight shafts between them) but it provides a lot of power.
@TheJimmijay
@TheJimmijay 7 месяцев назад
When unblocking that area for your new river, beavers can actually walk along rubble. Just select the furthest to closest and you won’t need to add stairs.
@clburke1968
@clburke1968 7 месяцев назад
biffa you should put your water weels before you divert the bad water so you have power from them during the bad tides :)
@guy_autordie
@guy_autordie 7 месяцев назад
Oh Biffa. You've put elevated platform instead of plainblock (forgot thier name) along side the water wheels. you have to canal the water more! Each drop you pass aside is less power! The 2 two last waterwheels are doing nothing, it's normal, there is not enough pressure to push them.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
👍
@yuyaplays9311
@yuyaplays9311 7 месяцев назад
Biffa when it comes to the farms 3-4 farms are ideal to have so you can harvest the full crop each time they finish growing and you will want all of them on harvesting with just one set to planting. The reason is beavers plant much faster than they harvest.
@everithh
@everithh 6 месяцев назад
Watching through the series now and the editing at 3:18 was perfect HAHA
@legojenn
@legojenn 7 месяцев назад
Thanks for doing a Timberborn video. I haven't played in a while and I can't yet play CS2 with my current hardware, though after your recent CS video, I'm not in a hurry.
@AoiKaze2000
@AoiKaze2000 7 месяцев назад
And for the pumps, like 1-2 large pumps is fine for a district of like 100, as long as you are filling like 1-2 of the large liquid storage containers. The small storage containers generally aren't worth using unless you're enabling storage for transfer of items between districts.
@Imber_Pluma
@Imber_Pluma 7 месяцев назад
i would put a water wheel on your bad water relief dam and the bad water stream to keep power rolling to your buildings. its counter intuitive but at the higher population points (before you get the robots) you wont be able to spare the beavers to run on treadmills. so wind mills and gravity battery's are a high need. also to take stress off your computer make sure your marked for cutting and marked for planting are only tagged for things that you want the forester and lumberjacks to still keep track of (it makes a difference at 300+ pop)
@onemanzu
@onemanzu 7 месяцев назад
you can use levees to control current flow. Reduce the width of the river, water flows faster, more power from waterwheels
@majid2895
@majid2895 7 месяцев назад
A pro tip If you narrow your water way with levee to one block in front of water wheel it will make water flow faster and the power output big
@S4B3R117
@S4B3R117 7 месяцев назад
Loving the variety that comes from having a once-weekly video showcasing a game besides Cities
@LordPhobos6502
@LordPhobos6502 7 месяцев назад
Water wheels go beside eachother, not in front. If they're in front, the water can flow around them, producing 2/10ths of SFA power.
@wm-nu1yf
@wm-nu1yf 7 месяцев назад
Thoroughly enjoying the Timberborn series. You seem to be really enjoying yourself. Also looking forward to the return of New Tealand.
@chuipi
@chuipi 7 месяцев назад
that map has like 7 water sources up that mountain, and your mega dam only have 2 floodgates, the water will not be able to flow and will spill over. and that water wheel set up, instead of platforms you should have use levees , so the water can go faster on the water wheels making more power
@jedrekczerniawski3991
@jedrekczerniawski3991 6 месяцев назад
When the clear water is going, close the floodgate on the side to increase flow of waters main path to the spinning wheels
@Zythonm400
@Zythonm400 6 месяцев назад
Biffa, I've been watching your content for a while. I just wanted to stop by and say I love your work and you helped me so much on Cities 1. I really appreciate it. Being an American does anyone drive around the cities in traffic and tell yourself we should add roundabouts!! Love you're playing Timberborn this game is fantastic!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 месяцев назад
Thankyou 👍 😁
@AoiKaze2000
@AoiKaze2000 7 месяцев назад
You should do a farmhouse per crop, not as efficient with the beavers, but it keeps resources flowing.
@Strex603
@Strex603 7 месяцев назад
Place your water wheels along the bad tide river. They produce great power, and will run through the Bad Tides. You could also build a very tall platform and place the batteries to store some power near them.
@Icepic82
@Icepic82 6 месяцев назад
If you connect that dried out pond with your river it is a perfect area für waterplants farming. You ll need ro refill it manualy from time to time but it works like a charm.
@keithduthie
@keithduthie 7 месяцев назад
How long until you realise you put the water wheels in a column instead of a row?
@Thaytor
@Thaytor 7 месяцев назад
I had same thought
@peterkalafus9514
@peterkalafus9514 7 месяцев назад
Though the same then I realized that it depends on your camera angle so now I claim that the water wheels were put in diagonally rather than in a column or row.
@DonGorgen
@DonGorgen 6 месяцев назад
If you build leevees on the side of the water wheels to divert the water into a narrow passage it should increase the power output
@SnyperMK2000JclL
@SnyperMK2000JclL 7 месяцев назад
Builders hut employs beavers as Builders. Builders build construction projects as well as picking up rubble piles so long as there is open storage. Hauling Post employs Beavers as Haulers. Haulers help woring beavers by bringing/taking resources to/from work places. Haulers also will more storage items from a storage building marked as "Supply" to other storage buildings marked as "Obtain" (example: large storages near lumberjacks supplies the smaller storages near plank/gear workshops to help reduce travel time *if you have storage setup like this then most production buildings can have their "prioritize by haulers" turned off, leaving Haulers to mainly move inventory between storages which then allow the workers to have the shortest travel time."
@trev8591
@trev8591 7 месяцев назад
I don't play this one but really enjoying what you're doing and the learning curve, mate.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
Thankyou 👍😁
@SmallFry140
@SmallFry140 7 месяцев назад
Poor Renji! Died in the line of duty. Long may his clogs float. :D
@RichieM
@RichieM 7 месяцев назад
Biffa, just wanted to say this is my fave series
@ParagonZeno
@ParagonZeno 7 месяцев назад
I think it'll be best to plan for the future and dynamite down a layer in the newly flooded land and place a small dam to block water from being pumped.
@fudgepumps2318
@fudgepumps2318 7 месяцев назад
There is a giant crater close to your deep pump that you can store water during droughts and bad tides
@Simon-fg8iz
@Simon-fg8iz 7 месяцев назад
1. You have way too much pumping capacity, the limitation is the water amount, not pumping. just get big storage. One big pump is often enough for the entire colony, you can usually get rid of the small ones then. 2. Level up your beavers, everything is done much more quickly if you do (faster farming, faster pumping, faster building). Investing in decoration and statues and new food sources is very cheap, and then they will farm faster and you'll have more beavers free for other things.
@Flobyby
@Flobyby 7 месяцев назад
I'm keeping my 120 beavers strong colony hydrated with just 2 of these big pumps, but I think I have like 3k storage (not counting the land reservoir)
@mrfog9791
@mrfog9791 7 месяцев назад
Perhaps use dynamite to create a path controlled by floodgates so your water/bad water can be directed at the very top, then you can just open up after that as much as you like. The good water heads the direction it does now, the bad water turns right straight into that drainage area you have
@svenfg8797
@svenfg8797 7 месяцев назад
"Me abandoning my family at breakfast because Biffa uploaded a new video". This series is really fun, such a cool game.
@GaryFerrao
@GaryFerrao 6 месяцев назад
hey Biffa, watching RCE, it looks like you can put the waterwheels even in bad water. that way, you can get power even during the bad water tides.
@Boradumir
@Boradumir 7 месяцев назад
Sir, you infected me with the beaver fever... well done. I played 16 hours in the last three days... 😂😂 I once killed my colony of 60+ beavers with a accidental bad water flood of the whole town. 4 beavers survived and they were able to rebuild the colony. Now my beaver colony has 140+ beavers.... I love this game.
@itsmehendrics
@itsmehendrics 7 месяцев назад
More and More Water Storage! Store as much water as you can during the wet season so you dont need to worry about pumping during a drought!
@DadOmega
@DadOmega 6 месяцев назад
Keep up the awesome work buddy! I greatly appreciate it
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 месяцев назад
Thanks! Will do!
@RebelPhoenix13
@RebelPhoenix13 7 месяцев назад
Once a week is not enough for this series! ❤
@ashcatlt
@ashcatlt 7 месяцев назад
RCE got you talking about “log pumps” which is a bit more blue than we normally expect on this channel. ;)
@carriegarrisonvos4433
@carriegarrisonvos4433 7 месяцев назад
Always enjoyable to watch these videos!!! You are so funny narrating all of it 😂Great job with it all 🤩
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 7 месяцев назад
Thank you so much 😁
@smalltime0
@smalltime0 7 месяцев назад
"these idle beavers..." ME: THE POWER
@SkittleMaTittles
@SkittleMaTittles 7 месяцев назад
it takes sparkly planks, and we've made... 1 sparkly plank 😂
@bigman5125
@bigman5125 7 месяцев назад
Loving the series, I feel you are taunting me at the end though. Please connect the path up in front of the pumps to reduce the walking distance for the beavers. The building efficency will always be lower the further the distance from the district centre. The routing distance marking on the paths change from green to red, and a exclamation mark will show in the buildings ui if very far. If you can't reduce the path distance it may be better to create a new district.
@peterkalafus9514
@peterkalafus9514 7 месяцев назад
- small pump produces 1 water with 1 beaver while big one produces 5 water with 3 beavers so you can replace 5 small pumps with 1 big one while getting 2 extra worker, also big pumps reach further down - this game has water physics so it will slow down if you put and obstacle in it and that includes water wheels and in some case the water will flow around the wheels rather than through them, that's why you want to build them across the rivers so that no matter where the water flows through it will produce power - you should be building small windmills since they are relatively cheap (at this point in game), produce as much power as water wheels and work during bad tide as well, you also want some batteries since the energy production isn't continuous but batteries are for later game since they require processed metal - for perfect efficiency you want one farmhouse for planting and one for harvesting next to each other, if you can't afford that then having the farmhouse set to planting is more effective than having it set to harvesting (new plants will start growing while you harvest the rest), also if there are some plants that are not getting harvested then you need another farmhouse covering the area
@TS_Mind_Swept
@TS_Mind_Swept 6 месяцев назад
Not sure where these have been, but I definitely enjoyed this; was enjoying watching Phil play this game as well, butt not sure what happened to that..(assuming it was the algorithm, like usual tho; hoping you do continue this series, lots of good laughs here SuperVinlin )
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 6 месяцев назад
Yes it's a regular Saturday series now 👍
@dr.fabrizioprado1361
@dr.fabrizioprado1361 7 месяцев назад
This series is so fun to watch!!!
@ayourk1
@ayourk1 7 месяцев назад
Install the Ladder mod and flywheel mod. Use a Stream gauge to automate flood gates.
@mouse11011
@mouse11011 7 месяцев назад
You should put levees on either side of your water wheels so that they spin faster.
@tadman3
@tadman3 2 месяца назад
Waterwheels placed on wrong side, water flows faster on the outside edge
@ronnieplonk
@ronnieplonk 7 месяцев назад
This content makes me so happy. I hope it lasts for a long long long long loooooong time :)
@CWEW
@CWEW 7 месяцев назад
Went from 170 to 2 beavers because wasn't paying attention to bad water flooding enough. Back up to 54 now. Phew.
@alecsafe
@alecsafe 7 месяцев назад
3:18 And 9:19 😂😂😂😂😂😂😂😂😂😂😂😂 Great job Mr/Mrs Editor
@alecsafe
@alecsafe 7 месяцев назад
PS to the both of you, thank you for all the videos across the channel. Keep up the good work 👍👍
@aniket911
@aniket911 7 месяцев назад
Please more of this series!!! ❤
@monkeech
@monkeech 7 месяцев назад
"Its not all there!" only 14% Power on sparkly planks! 😂
@captainjaneway2007
@captainjaneway2007 6 месяцев назад
I don’t know if you know this or not but your housing situation is not good. You will only have as many beavers as homes you have. Also with your water wheels, if you block off the water with levees you can channel the water and provide move power. You also want to unlock the windmills to generate power during droughts. Also you want to reclaim all of your planks and stuff when you demolish buildings. Increases your inventory quicker.
@CarlGorn
@CarlGorn 3 месяца назад
The Comments: Put your water wheels in a row. Biffa: **puts them in a row going exactly the wrong direction**
@PotatoGod6969
@PotatoGod6969 7 месяцев назад
yo mi liking all the potatowa biffa they should be the main source of food for the town i am liking it dude
@sokare7877
@sokare7877 7 месяцев назад
live watching this to start my day with Tea and Crumpets w/ honey
@lifedragon99
@lifedragon99 7 месяцев назад
need to put the water wheels between levees and make a channel that causes the water to rush though. Otherwise there are diminishing returns for the further away wheels.
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