This run is a pleasant surprise, at first glance I thought it'd basically end up like Grants no production run but since this challenge could be ran on Brutal this run got such a different feel with the different challenges you face on a higher difficulty, this run became a complete city planner and I am all for it.
I'm surprised to see a 1 hour starcraft video before the portal osha violations come out. I'm not complaining though, I'm just here for your voice and script. Thank you for uploading king
The Portal OSHA Workplace Violations script has been immense, I'm on the final scripting process like 93% sure that there was a dedicated "OSHA Guy" who made sure every single violation possible, was violated. It's insane.
OSHA is the Occupational Safety and Health Administration, very vast in scale but TL;DR, usually they regulate jobs to make sure that safety conditions are met and that workers don't kill themselves. Usually the laws are standard and routine with pretty simple reasons as to why they exist. The problem is with analyzing Portal they miraculously fuck up everything. Like of course you can't gun down your employees I don't gotta bring up HR for that one but even the tiniest elements like stairs, ventilation, rails, stairs, warning signs, training, and stairs are all awful. It'll be like the War Crime videos except actually canonically really accurate since Cave Johnson literally just had plans to subvert and possibly kill any OSHA employee that tried to come in anyway.
"Because the more [Reapers] kill, the less they have to kill. Which makes killing much easier, which in turn, means there's less to kill." That sounds like the kind of rumination that would deeply trouble Reapers.
Ya know, for a second I didn't even read who the uploader was and assumed Grant has decided to squeeze another Challenge Run out. Great video though, nice to see you back Davey.
Should be possible due to GGG's no production runs, but it will be interesting doing all on brutal and seeing what concessions need made (Zerg first mission)
5:00 In regard's to double the supply actually feeling more like triple, that's a consequence of a phenomenon known as Lanchester's Square Law. Spirit of the Law has a great short video on the topic.
Yeah, the Maurader Kill Teams on brutal are pretty rough. In my most recent playthrough I did manage to thread the needle and get the last train without aggroing them or killing them as they were walking with it, but that requires a very careful distancing from them and an opportune moment.
29:00 The whole 1 damage = 1 damage thing from the missile turrets. Fun fact: That attack (I'm pretty sure) ignores armor. When attack opponents with more armor than you deal damage, it's possible to deal fractional amounts of damage. This is something I abused in an arcade map called Roundabout War, spamming a bunch of Zerglings and then upgrading them to have 10+ Armor. They literally wouldn't take damage half the time from smaller units like marines or sentries.
Having had Issues™ with Cutthroat myself just due to I HATE MINERAL MISSIONS, I'm gonna remember that ghost nuke strategy, even though I'm using Spectres and not Ghosts.
"Out of his gay baby jail" When i heard that i was like "WAIT I HEARD THIS BEFORE!" And went on a hunt to find the person who made that term.. Soon after i fell into an abyss of sm64 speedruns by Daddy Simpleflips
In "the devils playground" I would just grab my reapers, NOT BUILD ANYTHING and rescue most of the other reapers while collecting resources from the hives. I just don't get why nobody has done this in a challenge, if I can do it, you and every other star craft 2 youtuber can do it too.
Well a lot of the speedrun strat revolves around immediately getting and utilizing the CC to the north east of your base, which means we can't do it. Plus the speedrun doesn't account for you killing the Brutalisk and instead just purely bumrushing the map. With those two combined, the timing works out to where we have to deal with attack waves anyways, so I may as well do it the boring slow-and-steady way. Not like you're watching it in real time.
56:59 Thank you! The moment you got last of the zerg research i was thinking 'oh god, it's gonna be cheese again, fuuuuck' but! It wasn't. Which is worth saying 'thank you'!
"Just like our bunker micro but uuh.. surprisingly way worse and more tedious" Would being more tedious not, by itself, make it worse and therefore leave this statement redundant?
Why oh why is trapping Tychus in baby jail not the first thing you find when you google how to beat engine of destruction??? It is SO EASY!! Step 1: Clear the no build segment with at least 3 Marines surviving, then stuff them into your starting bunker. Step 2: Get a tech lab on your factory and saturate your minerals with ~10 Scvs Step 3: Get out 2-3 siege tanks ASAP and send them and any spare Marines to the spot where the Odin starts when you get control of your base. Step 4: Once the first reinforcement wave from base 2 trying to stop the Odin from destroying base 1 is killed by the Odin, send your tanks, starting banshees, and any spare Marines in front of the exit to base 1 with enough room to land your starting barracks and starport on the outside of the building base 1 is in, which you should do now, thereby blocking the exit, and siege up your tanks while building a horizontal line of bunkers a bit further up the path to base 2. (You can add a reactor to your starting barracks that is now blocking the exit to base 1 to fill the bunkers with Marines faster) Step 5: Max out and clear the map without the Odin. While this strat doesn't make the mission entirely free, it does make it very easy, even on brutal.
Goonmask Dave has once more graced us with a monotone voice speaking nonsense from the image box. Thank you for bringing your presence upon us Goonmask Dave.
Very cool video! Just had to add that regarding damage being reduced by armor, the minimum damage is actually 0.5, not 1. At least this is how it works in pvp :)
So in Starcraft 2 you can download save files no problem, which is only particularly useful in Wings of Liberty because the Master Archives exists in HotS and LotV. With the mission order in WoL though it's more than possible to revisit the first missions and have units wayyyy stronger than you're supposed to. The Evacuation isn't a mission where you're intended to have BC's. If you don't care for achievements, there's a few in particular for WoL that activates all research and upgrades. Coherent lists for those are easy to find. If you do care, I won't direct you on where to find one (as I can't guarantee their safety), but try to find a WoL completed save or optimized save. For individual missions though, I just started up one of my literal thousands of saves across multiple playthroughs. Not really a solution as much as it is a niche benefit of playing the game so much.
28:55 i dont think what you say his is true, im pretty sure the way armor works when the armor is more than the incoming damage, is that the damage taken is a actually a fraction with some formula behind it.
Wow I never knew reapers melted buildings like that... my stubborn ass just basically used marine marauder medivac for the entire WoL brutal campaign xD
Wait is the depot SCV in the outlaws invincible, or did you do that using hacks? That could be a hilarious way to cheese this mission for something like deathless or pacifist
They should change the Regen metal upgrade, instead of a miniscule HP Regen always, After about 30 seconds of not in combat, 0.5 SCV Repair, After 1 min, 1 SCV Repair speed,
On Media Blitz (say at 52:30), you start out with 35 max supply, and later on you have 37/43 supply, and your base is visible at 52:53, and there seems to be a Supply Depot that wasn't present when we had vision of your base previously. Am I missing something? (Even if this is just a mistake, there is no doubt that dropping two SCVs is easily feasible with how much money you're floating, especially when utilizing the sneak attack route that Grant showed off that disables both the Factory and the Starport bases.)
Frick, yeah I think that was an autopilot mistake. I'm kind of surprised it took ~well over a year and a half to find it and honestly it's even better that it was on a mission where the extra supply wasn't at all necessary (or USED for that matter), but yeah you're totally right. Time to redo the whole challenge shaking my head my head. But in all seriousness though, you're correct that the mission is hilariously easy with good routing, and even with my suboptimal route it was hardly a death march. The Odin is just a one-man army and the waves sent to defeat it can be fended off with minimal support
I would allow the resquable supply and such, some people may not consider it "purist" but to me "loopholes" like that make the difference between a challenge feeling fun and like self-influcted punishment.
Thank god i stopped playing this game, im still normal-brained. I kinda understand tournaments etc, but it's insane how much Davey has to prove he did shit legit instead of having fun. :D
My guy, me and Grant talk regularly. I mean he's even reached out to me to help him with projects before, hell one of the main reasons we started talking more was because I made a SC2 pacifism video before he did and he wanted permission to make the video in which I happily said "Dude, go for it, I didn't copyright pacifism lol". Even unlisted the upload so more traffic would go to his video after Twitch chat kept back seating with "hurr durr Davey did this already" in chat during the hardest segments of the run The "emulation" begins and essentially ends with both of us making Starcraft 2 challenge runs lol
Well. The natural extension to this would be if you can beat the brutal campaigns without constructing any structures at all. Overlords and deploy-pylon would be bypasses there for supply, but that'd partly equal out with the terrans being the only ones able to migrate to a new base after money runs out... Rome wasn't built in a day. Just gotta live with what structures you get.
Honestly I feel like it'd be doable? Especially when most missions give you the structure required to build the unit you just unlocked, and/or you have a bunch of other basic structures for production. That being said if tech labs / reactors weren't allowed WoL would definitely be really annoying
On Evacuation, you can do a cheese to stop the APCs from evacuating by killing all the civilians and the APCs before the civilians load into the APCs. All of this has to happen before the voiceline of Ariel saying the first vehicle will move out. If you do it, you can kill the civilians and the APcs without adding to the counter{though the doctor allways shouts at you}, ergo you can postpone the whole mission ad infinitum. All your troubles with resources can be dealt with in this way. Disclaimer: I did this once in my life as an experiment after the anniversary achievements came out, not quite sure it still works
For the things that give you supply, without building them, like the one from the second mission in Wings of Liberty. The challenge is: Not building Supply. So if the game gives you supply then that doesn't count. Since you specifically didn't build them. But if you want that restriction then go with it.
Hm. For mission 2, wouldn't it be possible to run some marines into the rebel base (past the rescue trigger) to destroy the depots before officially 'rescuing' them? That way can still do the rescue without getting the supply. Alternatively if you can't get past the trigger, fly in a barracks and build a marine from there to do it
As always it deserves to be mentioned that the difference between Casual / Normal and Brutal is so astronomical that they're borderline completely different games
@@DaveyGunface Oh for sure! Its kinda funny how just like...a single added seige tank to a base in Brutal can TOTALLY change how you need to do a mission. Just...one tank...can end a run.
@@kaliek5281 The Outlaws is actually such a bizarre difficulty spike for challenge runs, the now infamous "bunker of death" and that one siege tank that people traditionally steamroll past have caused so many problems for me and Grant across so many different runs it's insane
Both missions afterwards are extremely easy, it's just the fact that you HAVE to do that second mission in order to get to the third and fourth, meaning the chain is broken.
I'm still not sure why you would go vanadium plating over ultra capacitors ... Your #1 problem is not having enough damage through the entire video. And you're doing fine at avoiding damage. Keep doing more ! That's like Grant's explanation of "kinetic blast is better at tanking than heroic fortitude". If there are no enemies to kill you, you die less.
In like 98% of cases Ultra Capacitors >>>>> Vanadium, especially come late game, however if there's one playthrough to utilize Vanadium it would be one a playthrough where you're mostly concerned with the early levels and you're intentionally trying to keep a few vital units alive. Most early mercs also have much higher health scaling than damage scaling, adding 5% or 10% to an already beefy 50-65% health upgrade is actually pretty huge
@@DaveyGunfacevanadium plating is good for pacifist chalenges. your units belong in bunkers so often for this challenge. ultra capacitors is much better for units in bunkers.
@@Penguiniel Early game? For sure. However we only really unlocked the upgrade after Welcome to the Jungle, in which we immediately unlock the Siege Tank, purchased more or less every building upgrade and transitioned into more vehicle oriented strategies (excluding Ghosts and Nukes, which don't *really* benefit from either upgrade).
@@DaveyGunface the challenge should be possible with either upgrade. every mission after that should not be particularly close anyway. ultra capacitors seems better for siege breakers, but vanadium plating is fine for other mech. I like the idea of vanadium plating for hercules, but they shouldn't need the extra hp. the dig seemed like the most difficult mission after the 5 protoss research choice. ultra capacitors seems better for the dig. but the choice doesn't matter much and may be an issue of personal preference. I also wondered why you used so much more supply than necessary for the last mission. 2 combat units and some scvs should be plenty.