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Can you BREAK the speed limit WITHOUT MODS!? - Space Engineers 

Zer0's Legion
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29 сен 2024

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Комментарии : 173   
@Zer0sLegion
@Zer0sLegion 2 года назад
Do you guys know of any other ways of breaking the Space Engineers speed limit? Let me know!
@roiber0812
@roiber0812 2 года назад
Clang?
@thegamingeconomist3831
@thegamingeconomist3831 2 года назад
Stack rotors and then trigger all their head displacements at once. Poor man's railgun.
@Gaaaaaame
@Gaaaaaame 2 года назад
Subgrids have a 1000 m/s speed cap Also there is an expoit used on clang guns that lets the game think a projectile is an attached subgrid
@Zer0sLegion
@Zer0sLegion 2 года назад
@@Gaaaaaame 3 people have told me three different values so far...
@Gaaaaaame
@Gaaaaaame 2 года назад
@@Zer0sLegion it's about 1059 or 1017 Forgot which
@MajorJon
@MajorJon 2 года назад
Try the catapult with a toilet instead of a helm, that should trick the game into keeping the speed after detaching :D
@Zer0sLegion
@Zer0sLegion 2 года назад
Ah yes, i'm sure this will do the trick!😜
@spanking.gorgeous
@spanking.gorgeous 2 года назад
Also a toilet will be amusing 😂 just make sure you sit so that the centrifugal force sucks it OUT of you. So... a toilet on an arm on a rotor on the end of another arm on a rotor, with equal arms extending in the other direction so that the centre of mass is near the rotor
@3dmachines2h19
@3dmachines2h19 2 года назад
@jon Wright....... wat
@turmat01
@turmat01 Год назад
@@spanking.gorgeous I actually need that IRL.
@darthtempest4722
@darthtempest4722 Год назад
🤣🤣🤣 at least you don't have to worry cleaning up crap
@KptKosmit91
@KptKosmit91 2 года назад
You can also basically double the speed of the rotor method by placing a small grid attached by landing gear at the end of the rotor arm. When you're sitting in a cockpit, the game shows the speed at the center of mass, which for the large arm is in the middle of it. when you're in the small grid, the COM of the small grid is right on it The small grid I used was just a landing gear, small reactor, antenna and helm, so i could remotely activate the spinning rotor Also, i don't know how it happened, but when i removed the large grid that had the rotor on it, the small grid was sent flying at about half the speed (~325m/s), *without* slowing down. I did this test in space, and checked the subgrid speed with space master. No speedmods, so it was going over the speed limit I confirmed it was indeed going over 100m/s by trying to chase the antenna signal with an astronaut, but it kept getting away very fast even though i was going 110m/s - so it really was going what the space master menu was showing edit: reloading the world will cause the game to update the speed if it's going over speed limit.
@Zer0sLegion
@Zer0sLegion 2 года назад
I'll give this a try, see if I can replicate it
@IdeX_69
@IdeX_69 2 года назад
i have an idea whit the rotors, like you can stack it wathere you want and it can be a lot more faster
@Zer0sLegion
@Zer0sLegion 2 года назад
That's a good idea!
@musikSkool
@musikSkool Год назад
Did you try with a small grid magnetized to the throwing arm?
@ziioncarrick6168
@ziioncarrick6168 Год назад
Could you use the grav drive on a subgrid attached to a ship?
@Zer0sLegion
@Zer0sLegion Год назад
I'd have to test it to be sure.
@supertinnietank
@supertinnietank 2 года назад
So... What if you put a hinge/rotor/piston on the launch side of the merge block and then flung yourself? You'd still be on a subgrid then...
@Zer0sLegion
@Zer0sLegion 2 года назад
Nah, it immediately applies when you're free from the grid.
@supertinnietank
@supertinnietank 2 года назад
@@Zer0sLegion even if that rotor is also spinning?
@PapaLurts
@PapaLurts 2 года назад
Is this some inside joke or why is no one commenting on this The setup does 1500G (one-thousand-five-hundred) not 15000G (fifteen-thousand) And he does this for all his thousands (e.g. 1200 would turn to twelve thousand)
@clemenceyi1058
@clemenceyi1058 2 года назад
100% correct, no problems at all
@FloriusAUT
@FloriusAUT 2 года назад
seems fine 2 me
@goodguyjohn4625
@goodguyjohn4625 2 года назад
nah, he said it right
@Kouji001
@Kouji001 2 года назад
𝟏𝟎𝟎% 𝐜𝐨𝐫𝐫𝐞𝐜𝐭 no problems
@BriarOs
@BriarOs 2 года назад
nope, no inside joke, zer0 is correct on this one
@XAORESS
@XAORESS 2 года назад
The video who gives you nausea...
@Zer0sLegion
@Zer0sLegion 2 года назад
Oops
@lbergam2011
@lbergam2011 2 года назад
LoL weeeeeeeeee
@Zer0sLegion
@Zer0sLegion 2 года назад
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
@woodgoldfish9124
@woodgoldfish9124 2 года назад
Just as an idea if you ever come back to this is can you go faster than 590 with multiple rotors stacked on top of each other Then extend the arm out 150 blocks
@Zer0sLegion
@Zer0sLegion 2 года назад
Might do another video where I just take this to it's absolute limits
@FMHikari
@FMHikari 2 года назад
Would break unless perfectly balanced
@inertiasquared6667
@inertiasquared6667 2 года назад
@@Zer0sLegion would be possible, maybe look into using a fourier series to have it move super fast in a straight line for travel!
@docha_tiarna9318
@docha_tiarna9318 Год назад
My max was 2000 before my computer started to freak out
@fakshen1973
@fakshen1973 2 года назад
The game has a much higher speed limit for rotating grids. If the limit was 100 m/s, your ships would turn pretty slowly... so the game is coded to allow speeds above 100 m/s when rotating, especially when you're rotating while moving.
@coolmanthecool603
@coolmanthecool603 11 месяцев назад
this summary is completly wrong, the speed limit is a calculation of your velocity, rotation doesn't add velocity, it changes your position directly, which isn't counted as speed.
@TheAechBomb
@TheAechBomb 4 дня назад
​@@coolmanthecool603technically it's right, but that's a per-block calculation, the speed limit is applied to the COM of a grid
@marcusinfestus1333
@marcusinfestus1333 2 года назад
I've seen someone use a hinge, connected to a large hinge, on a rotor. I don't understand what I was looking at, but when they broke the ship off the hinge it could go well over the limit. It was highly unstable if I remember right... Its is something to do with the ship believing itself to be a subgrid. Oh! You totally covered that!
@mmoralitos99
@mmoralitos99 2 года назад
When trying railgun impulse, did you try setting off the jetpack instead setting off the dapeners? maybe the game detects the jetpack on but dampeners and sets the max player's speed to 110m/s
@Zer0sLegion
@Zer0sLegion 2 года назад
Worth a try!
@xx_gamer_xx8315
@xx_gamer_xx8315 2 года назад
@@Zer0sLegion So? How did it go?
@falin9557
@falin9557 2 года назад
The rotor is not going at 30m/s, it's going at 30rpm. The formula would be: (rpm/60)*m where rpm is the rotor speed and m is the distance in meters to the center of the rotor
@Zer0sLegion
@Zer0sLegion 2 года назад
I'm just going by what the UI says. 🤔
@yourdonefor4454
@yourdonefor4454 Год назад
As soon as I saw how long he made his rotor contraption, I just started laughing
@anonymous-mj8wb
@anonymous-mj8wb 2 года назад
put 2 pistons on a moving grid already at 110ms. pistons will extend even at 110 meaning it will push you faster.
@turmat01
@turmat01 Год назад
I usually play with a mod to get to 500. I have one for 5000 but when I get to those speeds, shit usually ends badly. I LOVE the idea of spin-launching... Imma build that in survival XD
@Paladinleeds
@Paladinleeds 2 года назад
Now I wonder if there's a way to reach 5 million metres a second... but I wonder if I could build a system that uses rotors to make a high rise 3D ferris wheel type system.
@Zer0sLegion
@Zer0sLegion 2 года назад
Now this is a challenge!
@derpypotato677
@derpypotato677 2 года назад
The game's engine actually works up to the integer limit. The devs just capped the speed for gameplay reasons.
@Zer0sLegion
@Zer0sLegion 2 года назад
Yeah, I know, I did another video where I tried to see what that limit was. I was just having fun seeing how fast I could go without mods.
@jonessii
@jonessii 2 года назад
Works is a very strong word.
@Zer0sLegion
@Zer0sLegion 2 года назад
@@jonessii Well, you can get there if you really try
@Zer0sLegion
@Zer0sLegion 2 года назад
Doesn't mean it'll be playable
@florians.849
@florians.849 3 месяца назад
@@Zer0sLegion Well i cruised 6 years ago in a ship with speed mod at 120km/sec. Worked pretty nice.
@Rotter99
@Rotter99 2 года назад
A tower of rotors all rotating in the same direction at full speed is pretty cool
@aa1bb2cc3dd4
@aa1bb2cc3dd4 Год назад
7:47 - Imagine the negative G-force you feel going from 580kmps instantly to 100kmps... that's gotta be enough to rip you to pieces.
@patrickb8276
@patrickb8276 2 года назад
Glad to be this soon to one of your videos
@Zer0sLegion
@Zer0sLegion 2 года назад
Normally people say first!
@alvinlarsson8567
@alvinlarsson8567 2 года назад
Why don't you attach a rotor to the thing your trying to launch so it becomes a sub grid?
@phorced8585
@phorced8585 Год назад
put a rotor on a rotor both turning in the same direction at highest speed or dont even stop there u could go further and repeat it again and again
@rebaav
@rebaav 2 года назад
There's a video somewhere about the history of the Clang Gun , how someone I think in China years ago released a build where a projectile still thought it was a subgrid after it was "launched". Found it: Major Jon "How clang guns really work", RU-vid
@Zer0sLegion
@Zer0sLegion 2 года назад
I'll give it a look
@owlmaster5894
@owlmaster5894 2 года назад
Bop
@Zer0sLegion
@Zer0sLegion 2 года назад
Pop
@mattevans4377
@mattevans4377 2 года назад
In KSP, they have these things called Kraken Drives which basically break the physcis engine intentionally and can go ludicrous speeds. I wonder if you could build something similar in space engineers.
@Zer0sLegion
@Zer0sLegion 2 года назад
There's something very similar that you may see very soon...
@andrewx8888
@andrewx8888 2 года назад
Ah, you mean the Lord Klang drive
@Lucasdoesrandomstuff-
@Lucasdoesrandomstuff- 10 месяцев назад
for your catapult i found if you put a rotor on you merge block that is locked then put a seat on that when you launch your on a subgrid so you still go at the same max speed
@jarrod752
@jarrod752 2 года назад
100m/s is just so the game can play on a potato. I use a 1km/s mod because any faster and I run into asteroids.
@38pyro88
@38pyro88 Год назад
My fastes test got up to around 1600ms with rotors, g drive and thrusters at the end of a long arm...
@rogerstalder7184
@rogerstalder7184 Год назад
You should have done this in Space on an Asteriod. more space and not so much G-forces. 6:40 :)
@Neon-ws8er
@Neon-ws8er 2 года назад
what if you build a ship on a rotor and detatch the rotor from the ground? would the rotor slow the whole thing down?
@Zer0sLegion
@Zer0sLegion 2 года назад
I guess we'll see!
@jockeril
@jockeril 11 месяцев назад
I definitely enjoyed and learned a few things - I wonder if there are new ideas for you to try next ?
@Ming1975
@Ming1975 2 года назад
Years back I use to put triple piston on a ship accelerate max speed to target then launch the piston projectile. I think now Keen made unfinish blocks no damage so you can't cheap shot anymore.
@roiber0812
@roiber0812 2 года назад
cool video but... when weapon core reviev?
@Zer0sLegion
@Zer0sLegion 2 года назад
10,000 likes
@dominicbrunsmeier
@dominicbrunsmeier Год назад
Spinlaunch in space engineers?
@handsomejamesgrandinternet2106
What if you make a missile itself a subgrid with two hinges or rotors or whatever. Like you make a subgrid and interlock it? I hope this makes sense
@Zer0sLegion
@Zer0sLegion Год назад
It's a good idea but it sadly doesn't work.
@firstnamelastname9723
@firstnamelastname9723 Год назад
Try putting a motor on the other end to trick the game when you detatch
@ukaszanioowski9722
@ukaszanioowski9722 2 года назад
imagine launching subgrid heavy armor balls into the enemy base at high speeds
@pessimisticnihilist3691
@pessimisticnihilist3691 2 года назад
I believe that the reason why you had difficulty with the railgun was because the point where the projectile spawns is not the barrel, it is the area below.
@Kallodus
@Kallodus 2 года назад
I've seen people reach railgun velocity with their engineer, but they've had a speed mod on
@Zer0sLegion
@Zer0sLegion 2 года назад
Yeah, it's a bit weird but I got there in the end.
@SqaurebearSqaurebear
@SqaurebearSqaurebear 2 года назад
@@Kallodus I had a ship that i got up to 5000ms when traveling in between planets. its demise was a fist-sized rock in space
@Kallodus
@Kallodus 2 года назад
@@SqaurebearSqaurebear space debris is a threat in real life too! A sizable space pebble already hit the James Webb telescope
@SqaurebearSqaurebear
@SqaurebearSqaurebear 2 года назад
@@Kallodus interesting
@Adzilla19
@Adzilla19 2 года назад
Anyone ever tell you your voice is uncannily similar to Joe Lycett? Also, great content! Just getting into SE and your tutorials are massively helpful, thanks!
@Zer0sLegion
@Zer0sLegion 2 года назад
I don't know who Joe Lycett is but I'll take it as a compliment lol.
@Adzilla19
@Adzilla19 2 года назад
@@Zer0sLegion Comedian from Birmingham. Regardless, stay awesome, my friend
@seushimarejikaze1337
@seushimarejikaze1337 Год назад
catapult should not break if you use connectors... so "propulsion" rotor > any length of blocks > connector 1>(here is where detachment happens)connector 2 > any block that creates subgrid (piston or rotor or anything else? might be redundant) > "control panel" (pilot seat for immersive experience xD). alternatively and possible even easier to implement, is use of landing gear instead of connectors (no hassle with connecting them).
@ThoTruck
@ThoTruck 2 года назад
I would imagine if the rotor detached its head, the arm would still (perhaps) behave like a subgrid?
@Zer0sLegion
@Zer0sLegion 2 года назад
Unfortunately not. As soon as it's detaches it updates
@layersofpoliticaljokes5337
@layersofpoliticaljokes5337 2 года назад
(i have no idea how space engineers works so take what i'm saying with a Block 'o Salt (Patent Pending)) build a ship within a subgrid in such a way that due to it being within the subgrid/connected to the rotor it's speed limit is removed
@Zer0sLegion
@Zer0sLegion 2 года назад
I don't think that'll work but I'll give it a go
@layersofpoliticaljokes5337
@layersofpoliticaljokes5337 2 года назад
@@Zer0sLegion Bruh you gotta let me know how it goes
@pimpusmane
@pimpusmane Год назад
Some of these ships look like Crossout vehicles
@BriarOs
@BriarOs 2 года назад
can make a catapult in space engineers which means roman engineers confirmed XD
@Zer0sLegion
@Zer0sLegion 2 года назад
TRUE
@nathaniel3236
@nathaniel3236 2 года назад
Maybe try making a gravity wheel?
@Blasted2Oblivion
@Blasted2Oblivion Год назад
Have you tried stacking rotors? First rotor spins the second so it's moving before its even on. Turn it on and it's speed is added to the current speed. So on and so on for a dozen should get you moving pretty fast
@Ahris_aus_der_8._Dimension
@Ahris_aus_der_8._Dimension 2 года назад
Clank-Drive maybe?
@THERedstoneBR
@THERedstoneBR 2 года назад
use artificial gravity in space to get high angular velocity...
@Zer0sLegion
@Zer0sLegion 2 года назад
I could give that a try yeah
@THERedstoneBR
@THERedstoneBR 2 года назад
@@Zer0sLegion :D
@mikecoviello165
@mikecoviello165 2 года назад
I went to 120 in bass game
@alexandrbig6825
@alexandrbig6825 2 года назад
It possible to put one rotor on another? Will it be faster?
@Zer0sLegion
@Zer0sLegion 2 года назад
I presume so, I'll test it next time!
@Rootgamer82
@Rootgamer82 2 года назад
That was a quite entertaining short clip. Thank you for the great content. 10th, btw :)
@Zer0sLegion
@Zer0sLegion 2 года назад
Glad you enjoyed it!
@thepurplpineapple9495
@thepurplpineapple9495 2 года назад
Wait if u put a subgrid on the merge block u could go fast with the catapult
@TheIceThorn
@TheIceThorn 2 года назад
clang drive.
@nou5440
@nou5440 2 года назад
i think subgrids are limited to 1600 m/s cause when i put a gravity drive and passanger seat on a clang gun projectile it stopped accelerating around that speed also 69th comment
@Zer0sLegion
@Zer0sLegion 2 года назад
I'd love to test it that. Also nice!
@cosmichicken3724
@cosmichicken3724 2 года назад
Hi i love your videos and was just wondering roughly when your server is coming out???
@Zer0sLegion
@Zer0sLegion 2 года назад
First week of July
@BestHakase
@BestHakase 2 года назад
@@Zer0sLegion so next week, right?
@Zer0sLegion
@Zer0sLegion 2 года назад
Basically, yeah
@QuetzdoesArt
@QuetzdoesArt Год назад
4:00 did I just eat a shroom wtf
@Zer0sLegion
@Zer0sLegion Год назад
Yeah, that's my favourite SE bug.
@joshmay223
@joshmay223 6 месяцев назад
So theoretically if i build a ship off of a rotor subgrid so the ship remains a sub grid would it be able to break the speed limit?
@Zer0sLegion
@Zer0sLegion 4 месяца назад
Not sure if that's how it works but give it a go!
@aa1bb2cc3dd4
@aa1bb2cc3dd4 Год назад
Can anyone confirm that the thruster on the rotor as a subgrid actually hacks the ship speed limit, or is that still just a theory?
@Zer0sLegion
@Zer0sLegion Год назад
There used to be ways to do it but I'm not sure any work at the moment.
@derpy-noodles4452
@derpy-noodles4452 2 года назад
Pistons Horizontal on a rotor?
@Zer0sLegion
@Zer0sLegion 2 года назад
😓
@L_J_D-m7n
@L_J_D-m7n 2 года назад
6:00 So couldn't you make a Mass Driver system with those rotors?
@Zer0sLegion
@Zer0sLegion 2 года назад
Theoretically, but I don't know if that would be any faster
@thomasmiller8289
@thomasmiller8289 Год назад
Ran this same sequence of experiments much earlier I'm space engineers history and at that time you either were free standing or in a cockpit. If free standing in a little box on the end of the arm, you phased through the arm shortly after hitting the player speed limit. Also the speed measure was off due to your constantly changing vector. The second you entered a cockpit though, the arm immediately slowed down to 100. So you could cause ship parts to break the limit, you just couldn't enjoy it yourself.
@Zer0sLegion
@Zer0sLegion Год назад
It looks like that's been changed then
@thomasmiller8289
@thomasmiller8289 Год назад
@@Zer0sLegion yeah pleasantly surprised!
@mexicantcypher8615
@mexicantcypher8615 2 года назад
Interesting….. hmmmmmmmmmmmmm
@Zer0sLegion
@Zer0sLegion 2 года назад
🤔
@zaflowgalactic
@zaflowgalactic 2 года назад
What if I told you that there is a way to remain a subgrid forever... Mwahahaha
@Zer0sLegion
@Zer0sLegion 2 года назад
I would be very intrigued
@umbralstudios5957
@umbralstudios5957 2 года назад
couldnt you make an entire ship a subgrid with youre logic in this? would that mean you could make things that could reach planets in seconds?
@Zer0sLegion
@Zer0sLegion 2 года назад
I'm not eactly sure what defines the limits for what is a subgrid but what you're suggesting doesn't work.
@umbralstudios5957
@umbralstudios5957 2 года назад
@@Zer0sLegion well thats kind of sad
@wladimircorglitch1804
@wladimircorglitch1804 Год назад
Is it possible to stack rotors to reach even higher speeds?
@Zer0sLegion
@Zer0sLegion Год назад
probably
@vargardeTV
@vargardeTV 2 года назад
So the mass drive doesn't work anymore?
@Zer0sLegion
@Zer0sLegion 2 года назад
You mean gravity drive? it doesn't let you get past 100m/s
@EvilNecroid
@EvilNecroid 2 года назад
damn i was hoping u could find a way to fly super fast
@Zer0sLegion
@Zer0sLegion 2 года назад
I mean, I did...
@EvilNecroid
@EvilNecroid 2 года назад
@@Zer0sLegion i mean a ship going at light speed without a jump drive :p
@Zer0sLegion
@Zer0sLegion 2 года назад
@@EvilNecroid I've tried that, it's not possible
@SpaceMike3
@SpaceMike3 Год назад
What about warheads vs subgrids?
@Zer0sLegion
@Zer0sLegion Год назад
Warheads ain't that fast
@5Davideo
@5Davideo Год назад
What about the jump drive?
@Zer0sLegion
@Zer0sLegion Год назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nYfPlp3vN8s.html
@birdoh4446
@birdoh4446 2 года назад
Hmmmmmmmmmmmmmmmmmmmmmm
@Zer0sLegion
@Zer0sLegion 2 года назад
🤔
@birdoh4446
@birdoh4446 2 года назад
Hmmm
@Nemoticon
@Nemoticon 2 года назад
Jump Drive, lol xD
@Zer0sLegion
@Zer0sLegion 2 года назад
😐
@Reginald-Erasmus
@Reginald-Erasmus Год назад
this absolutely means nothing, because you cannot use it to propel a ship, and the principle of the furthist part of the rotor being faster, cmon man, that is simple ratio knowledge and it is used all around us every day, they most obvious example of this would be the gearing of just about any vehicle, they all have one or other way of transferring power from small to large gears to give more speed, even bicycles use this method. gee my eight year old knows this
@Zer0sLegion
@Zer0sLegion Год назад
No one said this was a practical use for breaking the speed limit, only if it could be done.
@AVERYhornyMrDinosaur
@AVERYhornyMrDinosaur 2 года назад
if subgrids go faster, wouldn't the logical progression be to build a ship completely on a subgrid? and i assume this doesnt work because someone would likely have done it. and so how is a subgrid that can break the speed limit actually defined? and how can we trick that process into letting us go as fast as we want? don't you MAKE me do testing myself!
@Zer0sLegion
@Zer0sLegion 2 года назад
I've seen ways of doing it but that quickly get patched. I guess we just have to wait for the next one to be found.
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