Why would you recommend skipping Simon’s Quest? The game was so ahead of it’s time with so many features, and it’s fingerprints are all over the Metroidvania genre as a whole.
I have Castlevania I, II, and III on my NES. Have had them for over 30 years now, as well as Symphony of the Night for the PS1. All of those, including my NES and PS1 have now been retired to the collectors room because of this and the PS4 release of the other. They are awesome games those 3, and IV was damn good too. Bloodlines was off putting at first, but I really like it now. This is my first attempt at the rest.
Thank you, enjoyed this compilation very much! Was very relaxing also. Good voice to listen to and an honest take on the games. Thumbs-up. Stil have my original NES from when I was a kid.
I was a boy when that first one came out, I played that game every night on the old zenith with rabbit ears on it till I beat it, that when the Atari started collecting dust, still got the Atari.
I bought this collection mainly because of Castlevania - The Adventure 😁 because I love it for the retro feeling cuz I am a retro gamer nowadays 🥰 PS: It all depends on perspective and needs so we are somehow different in opinions but I agree you most of the time. Great Video though...😉👍
@@leadbonesIt gets more hate than warranted. Some its level design is excellent and it does have some great music. Of course, it still has an extremely high difficulty with some cheap design elements and performance and movement issues; easily the weakest canon Castlevania, but people bash on it too much.
@Multienderguy37 No. The Game Boy version is simply a bad game. The level design is bad. The control is bad. These are the things that matter most in a platforming action game. The music is good but that changes nothing. It can never be disliked enough.
@@leadbones Its level design is good in parts, it utilises push and pull mechanics and action game design principles quite competently for an early gameboy game. Level three in particular is one of the most intense platforming stages in the series and while it utilises simple enemies and obstacles its execution is engaging and tense. The one up placement in particular really adds to the design, giving it a unique flavour not found in other Cvs