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Castlevania for Sharp X68000 Akumajo Dracula compared to NES, SNES, Genesis/Mega Drive & TurboGrafX 

Basement Brothers
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30 сен 2024

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Комментарии : 322   
@W0lfenstrike
@W0lfenstrike 2 года назад
You can still change the soundtrack arrangement on the PS1 version if you hold L1+R1 while it's booting up either the Original or Arranged mode, it brings up the same X68000 music menu, but with the added CD dance music for those who prefer to use that on the original version instead of the arranged mode. And of course, you can select the GS Midi music for that delicious mid 90's MIDI soundtrack on the PS1.
@BasementBrothers
@BasementBrothers 2 года назад
The menu always comes up in the original Japanese PS1 release. In the international release you have to hold L1+R1 for the menu to come up. I'm not sure why they chose to hide it.
@noharakun
@noharakun Год назад
@@BasementBrothers probably because no one in west, they would think, would know or care about it
@zerotheero
@zerotheero Год назад
I got an earlier version of Chronicles that always show up the sound module selection screen without the L1+R1 hold. It did confuse me at first after playing and then reading up the articles on the game (usually Mr.P's Castlevania Realm and Castlevania Dungeon back in the day)
@SaitohYatate
@SaitohYatate 10 месяцев назад
Does Chronicles include the original x68000 version’s loading/“lobby” music? I remember that was part of the charm from playing games in those computers.
@RemoWilliams1227
@RemoWilliams1227 3 месяца назад
​@@noharakunthey were so wrong, there were dozens of us!! Lol
@arabidllama
@arabidllama Год назад
"In order to make the most of ... resources, I ... put in all sorts of dubious functions" is a fantastic description of game development
@thegreathadoken6808
@thegreathadoken6808 2 года назад
What a Rolls-Royce of a gaming system the X68K was in it's day. I had heard of this machine, I knew it ran on the M68000 CPU, I knew it was released circa 1986, I knew it was a 16 Bit home computer and I knew it had quite a few of the same games that appeared on the Megadrive and other 16 systems of the day, so in my head I had it in mind that it must have been somewhere around the same sort of spec as an Atari ST. I didn't believe it would live with the Amiga with all it's custom chips, I didn't think it would have lived with the Megadrive having been released so much sooner. Needless to say, when I finally saw it in action, running it's version of Streetfighter 2, it was a revelation.
@cps1247
@cps1247 2 года назад
X68000 is basically arcade machine disguised as home computer
@விஷ்ணு_கார்த்திக்
CV1 has a choose your own adventure book of Remakes:- *>Vampire Killer for MSX(Plays like a hybrid of Simon's Quest&CV1)* *>Haunted Castle for Arcade(Well, it was an attempt...)* *>Akumajo Dracula for X68000(A very faithful re-imagining of CV in 16bit)* *>CV Chronicles(A remastered version of X68000 Version with Rave Music)* *>SCV4(The most well known remake of CV1)* *UPDATE:* They finally fixed Haunted Castle in 2024!! God Bless Konami M2!
@serella
@serella Год назад
Don't forget the scuffed Amiga conversion! Such a wasted opportunity...
@ShinobiNeon
@ShinobiNeon Год назад
> Haunted Castle for arcade > an attempt was made lol
@maximepaccalet4449
@maximepaccalet4449 Год назад
Don't forget the actual "choose your own adventure" book (loosely) based on CV1, published by futabasha.
@DeskoDev
@DeskoDev 9 месяцев назад
​@@serella Which itself was a really strange port of the DOS version.
@opaljk4835
@opaljk4835 4 месяца назад
It’s not remastered so much as it’s remade from scratch with different levels, bosses, and features. It’s pretty dope they did that. I think remastering is more so when you enhance or change something that’s already there Vs remaking
@laowhy86
@laowhy86 2 года назад
What an excellent breakdown, analysis, and conclusion. Nice work.
@BasementBrothers
@BasementBrothers 2 года назад
Appreciate the kind feedback. Thanks for watching!
@laowhy86
@laowhy86 2 года назад
@@BasementBrothers You're very welcome. Subscribed.
@balancejustice10
@balancejustice10 2 года назад
I've been playing Akumajo Dracula since FC (NES). Midi uses MT-32 and Roland SC-88VL on PC-98, Using Yamaha EOS keyboard as DTM (desktop music), connecting MT-32 (PC98 C bus inserted) and midi board I used the SC-88VL as an external sound source in a PC-98 game. Since there was no Dracula game on PC-98, I played the game with midi. I used to play songs. I play software sold to Super Famicom (SNES), NDS, ps, ps2, and ps3. Unique BGM enhances fear and remains in memory. I love this Dracula series even in Konami games, so this time I miss the x68000 and would like to play it again.
@Andrew_Erickson
@Andrew_Erickson 2 года назад
Which Dracula game is your favorite today? 3 and X68k are my favorites.
@Andrew_Erickson
@Andrew_Erickson 2 года назад
(I played the X68k version on PSX)
@balancejustice10
@balancejustice10 2 года назад
In Japan, the x68k was expensive at the time and few people owned it. So I let him play at my friend's house. At the time, the x68k had outstanding quality, so I was surprised by the sound source and the image.
@Xpert74
@Xpert74 2 года назад
I just tried this game for the first time the other day, and stage 2's music theme blew me away, haha. Good stuff. Thank you for another great review!
@carlosaugustodinizgarcia3526
@carlosaugustodinizgarcia3526 2 года назад
Underrated game. Maybe the hardest in the series along with the western version of III and SNES Dracula X. The soundtrack here is amazing,Moon fight and Tower of the dolls are phenomenal themes.
@marx4538
@marx4538 2 года назад
The MSX and the arcade game are the hardest, X68000, Western III and Dracula X are still pretty respectful of the player's sanity at least
@Wyrdwad
@Wyrdwad 2 года назад
@@marx4538 Honestly, the MSX version isn't that hard at all. The hourglass and holy water are pretty much broken -- if you have one or the other, and especially if you have both, you can absolutely walk over any boss in seconds. People always say the MSX version is crazy hard because it has no 1-ups and no continues, but it's one of those games that's less about twitch reflexes and more about careful planning. Learn where to find the best items in each stage, and which candles to avoid (since there are power-downs as well), and you should have little difficulty beating the game, even if your reaction time is awful. I say this because... I have beaten the game! And my reaction time IS awful! ;) I actually was never able to beat Castlevania on NES, yet I could beat the MSX game after only a couple weeks of trying. I consider the NES game to be much more difficult than the MSX version, despite having multiple lives and unlimited continues, if only because it DEMANDS you have actual twitch reflexes. You have no shields to block enemy projectiles, the stopwatch doesn't freeze bosses like the hourglass does, the holy water is nowhere near as powerful (and takes up your sub-weapon slot, which it doesn't in the MSX version; it counts as a wholly separate bonus item instead), and there exists no boomerang axe that's 2x as powerful as the Morning Star with each hit. Tl;dr version, MSX Castlevania gets a bad rap. Game is great, and far more balanced than people give it credit for.
@marx4538
@marx4538 2 года назад
@@Wyrdwad That's fair - while I'd still say that the lack of 1-ups or continues is a bit extreme, the MSX game definitely isn't unbalanced, even if it's still rather hard for me. That does mean the arcade game, Haunted Castle, is the hardest (and least sane)
@geoffreychauvin1474
@geoffreychauvin1474 2 года назад
SNES X is only ridiculous in the final boss fight. The freaking fall deaths are so stupid.
@GOGOAKUMAN
@GOGOAKUMAN 2 года назад
I agree, the werewolf boss gave me hell.
@jasonblalock4429
@jasonblalock4429 2 года назад
It's funny... At the time, everyone wanted GMIDI setups because it was so much better than FM synth, but these days, FM synth is typically more interesting due to the unique voices, while GMIDI sounds dated and cheap.
@BasementBrothers
@BasementBrothers 2 года назад
Yep. I remember how the FM sound from this game seemed woefully outdated by the mid 90's. It's funny how things come back around.
@evieoverride
@evieoverride 2 года назад
The maid enemies from this game made a return in Aria of Sorrow. Looking back it’s really neat to see how much Iga liked to homage the series’ past.
@TheT3rr0rMask
@TheT3rr0rMask 2 года назад
Moon Fight and Tower of Dolls also mak returns in a few of his produced games. Iga really likes this one and I don't blame him.
@vayouvoogie1033
@vayouvoogie1033 2 года назад
The toad, flyng skeleton, and the black panther sprites from this game are also reused in Symphony of the Night and some of the DS games.
@DeskoDev
@DeskoDev 9 месяцев назад
@@vayouvoogie1033 The panthers were in the original game too, and the Flying Skeletons were in a few CV3 stages. EDIT: Misread. Yep, pretty sure you're right for those.
@ischmidt
@ischmidt 2 года назад
A soundtrack aside: Nintendo and Roland offered SNES conversions of the Roland GS sounds from the original SC-55 Sound Canvas to licensed SNES developers. Most games chose to make custom instruments instead, but one that didn't was Super Castlevania IV. As a result, fan-made MIDI arrangements of SCV4 tunes played on an SC-55 sound just like the SNES game but higher quality.
@Miicrowahvei
@Miicrowahvei 2 года назад
I've had 6 work shifts in a row. Now I have 7 days off. What a great way to start my mini holiday with a quality Castlevania video :). 👍
@snkfan7506
@snkfan7506 2 года назад
Great video! I picked up Castlevania Chronicles on the PS1 when it was first released here in the U.S. and was blown away by the X68000 version (along with the arranged). As a 43 year old, I grew up on the linear series of games and still prefer them over the SOTN/Metroidvania formula. This game is still challenging.
@rockkiall
@rockkiall 2 года назад
Oh yes, been waiting for Sharp x68000 paradise. Is Fm Towns or MSX next?
@danholo
@danholo 2 года назад
Moon Fight is an excellent track, definitely one of my favorite Castlevania tracks.
@SirKibble88
@SirKibble88 Год назад
Incredibly underrated track for sure
@Antedithulian
@Antedithulian 2 года назад
My first exposure to this was the OST, too. "Hope the game is as good as the soundtrack..." It was. God I miss Castlevania.
@paxhumana2015
@paxhumana2015 2 года назад
Bloodstained: Ritual of the Night, Curse of the Moon 1, and Curse of the Moon 2 are pretty good replacements for them, though, as are La Mulana 1, La Mulana 2, and Cave Story/Cave Story+.
@hawshimagical
@hawshimagical 2 года назад
@@paxhumana2015 castlevania can never be replaced
@mappybc6097
@mappybc6097 2 года назад
Even if they keep the rights Konami should at least license the Castlevania brand and let some other studio make a new game.
@dansemacabre709
@dansemacabre709 2 года назад
Woah, this is such a high effort review! I really appreciate the cross-game comparisons as well as showcasing the various sound options via differing hardware. This is the quality to which other retro review should be held!
@darklavos2194
@darklavos2194 2 года назад
The loading music actually got what it deserved and was reused as a stage bgm in castlevania rebirth on wiiware.
@MyPhobo
@MyPhobo 2 года назад
"What kind of personality does Simon Belmont have?" "Uhhh not sure, he's...A..big asshole?" "That sounds about right."
@neogenesis7706
@neogenesis7706 2 года назад
1. Rondo of blood 2. Castlevania chronicles 3. Draculas curse 4. Bloodlines 5. Super castlevania 4 Thats just me tho
@rickychappell7179
@rickychappell7179 2 года назад
Castlevania always good!
@releasethedogs
@releasethedogs 2 года назад
So what happens when when you go through the game 6 times?
@xavito4337
@xavito4337 2 года назад
I'm also curious 🤔
@darktetsuya
@darktetsuya 2 года назад
admittedly I've only ever played this one via emulation.... but damn what a cool game it is! I mean even for what just amounts to an HD remake of original castlevania on famicom or in the arcade... but there's enough new stuff here that I definitely recommend checking it out! and the music, good lord even as various flavors of MIDI and fm synth it's just SO GOOD! also the chronicles remixes were done by sota fujimori, I loved a lot of his stuff from over on Konami's BEMANI line (dance dance revolution, beatmania) so I'm assuming that's why it sounds the way it does. I'd probably put it right behind rondo as far as the not-metroidvania versions, for sure.
@mbe102
@mbe102 2 года назад
Dude, booting this up with the MT-32 Pi on my MiSTer was just like, "Wow. This is what it was like for Japanese X68K users SO SO long ago?!" So impressive. Even to this day, IMPO.
@AshleyRiot
@AshleyRiot 2 года назад
i love the amount of improvement you've made for your videos over the years. also biweekly videos is such a godsend.
@riggel8804
@riggel8804 2 года назад
Get the herb. Get the herb. Get the herb.
@takedeepshhh
@takedeepshhh 2 года назад
these videos like water in the desert. beyond the actual games (well a fraction of the games), japan's glorious 8 and 16 bit gaming (and computer) era, its unique culture and gaming gear is criminaly underrepresented, even neglected (ok, for obvious reasons). so your videos like this and about the pc-88 and such are a godsend. top quality informations and presentation, brilliant stuff. and you got the best intro ever. so thanks and keep'em coming! also, this very x68000 akumajo dorakyura is comig to the (aga) amiga! i hope it will be finished, not even soon, but at all, coz as i understand its a one-man project. however a demo is already out with 2 playable levels. naturaly its a cut-down version of the original but still looks almost as good and plays just as good as the x68000 one (although i havent played that one only the amiga demo so i cant really compare the two). seeing the later levels and all the gfx trickery those have i wonder what can be achieved on the miggy, fe. with the stage on fire, or that fast scrolling stage with the transparent water or the big and complex level boss sprites. in the amiga demo the big bat boss at the end of level one is already a cheap, chinese knock-off version of the x68000's one, so based on that one i think we cant expect too much. but - as its only a demo - it is possible that they will improve on that. technically its possible, with skill, time and effort. i've seen many things on the miggy which were deemed impossible... it will certainly not be a 100% perfect port, but it can be a very very good one and fo' sho a million times better than that abysmal horrorshow what the amiga's got as castlevenia (a "port", but rather a recreation, of the nes game. a really terrible one done by some cheap hungarian coders behind the iron curtain, who im certain had never played or seen a videogame before this job)
@TheT3rr0rMask
@TheT3rr0rMask 2 года назад
Amiga CV1 is a depressing sight to behold. So much potential just squandered by a team who either didn't care or didn't have time. I like some of its graphics but is otherwise one of the ugliest Vanias.
@Deadguy2322forreal
@Deadguy2322forreal 2 года назад
The reason the default sound option is the highest-end Roland MIDI device is marketing. Sierra On-Line games on the late 80s and early 90s did the same thing. If the highlight is on the option with the marketing tie-in, it plants the idea in your mind that it would be desirable to play the game with that device, so you might end up buying one. Simple marketing, no big mystery.
@Spikeelsucko
@Spikeelsucko 2 года назад
can we take a moment, a breath, and a step back- and then ask the question: what the fuck is a Thrashard
@LoneWolf_Cub_Ogami_Itto
@LoneWolf_Cub_Ogami_Itto 2 года назад
Super Castlevania 4 and Akumajōu Dracula/Castlevania Chronicles has the absolute best Castlevania soundtracks. Roland CM-500 midi is the best.
@joshb.9380
@joshb.9380 2 года назад
Thanks for the great video! I discovered this game through Castlevania Chronicles. This game, alongside Super Castlevania IV, Bloodlines, and Rondo of Blood really represents for me an amazing piece of gaming history, with each of the quartet representing a unique take on a timeless series. Also, despite some of the more “techno” tunes, Castlevania Chronicles Arranged Mode has an incredible rendition of The Theme of Simon Belmont.
@TheT3rr0rMask
@TheT3rr0rMask 2 года назад
Absolutely, and I'm sad much of the discussions have become a contest on which 16bit Vania is the "best", which just takes away from each game's experience when they're all worth playing and enjoying. I don't think any of the four do anything better than the rest, they all have unique identities and are mechanically all pretty different.
@TheT3rr0rMask
@TheT3rr0rMask 2 года назад
As a Vania nut this game could use more love. It's basically a homage to the Simon games in general, references to each of the games starring the character. As a Vania it's solid on its own as well. Didn't push ideas or experiment as much as the other 16bit ones but think its simplicity helps it stand as an easy one to pick up and play every once in a while. There's also concepts and material here seen in later games. Once Iga took the producer role he considered this to be the canon Simon v Drac story, not that it matters.
@Choops6969
@Choops6969 2 года назад
very happy to see this video perform well. you deserve it more than anyone i know, dood.
@robintst
@robintst 2 года назад
MIDI might have been a desirable commodity at the time but the YM2151 synth has aged better to my ears. Admittedly that's coming from my heavy bias for the SEGA Genesis and the YM2612 chip.
@BasementBrothers
@BasementBrothers 2 года назад
Yeah. I love the sound of FM synth, so have to agree. That's why we just use the raw FM synth as the BGM in so many of our videos. The MIDI in this game sounded amazing for its time, but now it just reminds me of cheap old CD rom games... which is kinda nostalgic in itself I guess. But anyway, we usually choose to play this game using the original FM synth despite the fact that we have the two MIDI modules.
@GaiusIuliusCaesar1
@GaiusIuliusCaesar1 2 года назад
I really want a X68000, but it's just on the cusp of being too expensive, along with Laser Active. Already have a MT-32 and SC-55mkII.
@vegeta4882
@vegeta4882 2 года назад
So the mirrors in aria of sorrows are from this game, did not know that tbh
@TheSocialGamer
@TheSocialGamer Год назад
I truly love your channel and your documentary style overviews. 🖤 Chef's Kiss 😘👌 perfection and one of my must sub/view channels. Stay blessed and I wish you continued success/growth. 🤘
@stonerdemon
@stonerdemon 2 года назад
I just wanted to watch 5 minutes of this video to burn some time while my dog falls asleep, but ended up watching it completely. Awesome video! I really love the Castlevania series and the golden age of 16-bit Konami. I still remember the day I saw Super Castlevania 4 for the first time. Absolutely amazing. My family couldn't afford the game at the time (1993). I finally got a copy some months ago.
@Crowens
@Crowens 11 месяцев назад
Thrashard to me is the standout track, so damn aggressive and in your face. Also yeah I love how the devs for Adventure Rebirth agreed with you on LOADING and used that for a stage track.
@MKM_2002
@MKM_2002 Год назад
Ueda: "...we decided to create a new, highly original Castlevania, ..." Game: Well, yes, but technically, no.
@adamwhitef7ck697
@adamwhitef7ck697 2 года назад
"We'll be back with another video soon." :D Looking forward to it, man.
@user-a5Bw9de
@user-a5Bw9de 2 года назад
So that's why there's quadruple redundancy for track name in Castlevania Chronicles soundtrack throughout two disks when I looked it up on Google.
@Street_Hawk
@Street_Hawk 2 года назад
Such a shame Konami didn't feel like putting this into the Castlevania Collection.
@procow2274
@procow2274 2 года назад
Snes dracula X not getting love :( Its got similar themes but i feel its different enough to be considered a separate game from rondo of blood
@yanholliday8876
@yanholliday8876 2 года назад
i had bought a roland mt-32 for ms-dos gaming back in the day (silpheed, monkey island, dune, wing commander, ravenloft stone prophet.....). this game, with this midi module, is the only reason why i went looking for an x68000. never regreted it (and got my mind blown by a few other sountracks like granada -by far my favorite on the system, especialy the last stage, smashing street-, gradius2, super hang-on, or the "special mode" of xenon2)
@GrandTheftWatto
@GrandTheftWatto Год назад
I've been trying to beat Castlevania Chronicles on PS1 ever since its release in 2001. I've never gotten past stage 4. Maybe, one of these years!
@SirKibble88
@SirKibble88 Год назад
The X68K FM chip sounds INFINITELY better than the modules.
@LordTepes81
@LordTepes81 2 года назад
Jesus seeing narcissistic Simon Belmont from Captain N takes me back to my childhood.
@andrewaldridge5516
@andrewaldridge5516 2 года назад
I still can't get past the horrible walking animation. Belmont looks like he used too much starch in his laundry.
@Snottle1
@Snottle1 2 месяца назад
This channel kicks ass!
@ArtsieFrog
@ArtsieFrog 2 года назад
Oh thank hod and also awe man. I was happy to hear a new game I haven’t played yet was a thing. But then I herd what it was on and was like or crap. Then it was made on the PSX and I had played it. I’m conflicted
@moderusprime
@moderusprime 2 года назад
This game looks way better than the SNES Super Castlevania and plays better as well. Yeah, I said it.
@osurpless
@osurpless 2 года назад
The PSX version isn’t all dance based music, as the orchestrations for Bloody Tears and Etude for the Killer are legendary. In addition to the lighter difficulty, it’s a nice change that when hit, you don’t fly back nearly as much, drastically reducing cheap deaths.
@Graterstuuf
@Graterstuuf 4 месяца назад
The only castlvania game I don’t know closely. One day.
@hadesmcc
@hadesmcc 7 месяцев назад
Anyone knows what happens if you loop through the game 6 times?
@maverick_loneshark
@maverick_loneshark 2 года назад
Ah, I have CC for Playstation and had a fun time going through it (that werewolf boss really tripped me up more than I'd like to admit). Shoot, now I need to find out if it's worth playing through several more times to see if something changes...
@serphence8566
@serphence8566 2 года назад
Yeah. She's the best werewolf boss from the castlevanias, i think
@goatbone
@goatbone 2 года назад
Amazing as always. Love the size of that box and the artwork.
@RetroGamingNook
@RetroGamingNook 2 года назад
You guys are killing it. It so hard to find truly compelling retro video gaming content these days. Thank you for thoroughly entertaining me with theses deep dives! Another beautiful game from Japan.
@barny15
@barny15 2 года назад
Great video! I'm a big fan of this game. It's extremely hard, but it's also incredibly compelling and definitely worth playing.
@ChaossX77
@ChaossX77 2 года назад
Are the last two timestamps correct in the description?
@BasementBrothers
@BasementBrothers 2 года назад
The last one wasn't. Thanks. Fixed.
@ajpiskel
@ajpiskel 2 года назад
Kind of surprised you like Super IV so much. With it's too-large character sprite and the ability to hit enemies everywhere on the screen I always found it to be a pretty poor entry in the series. Though, i know fans of it usually praise the music as being really good, the gameplay and graphics just don't do it for me. I hadn't known much about the x68000 entry, so this was a really great video. Thanks!
@BasementBrothers
@BasementBrothers 2 года назад
I remember hating IV when I first turned it on when I was 11. heheh. I love all the early 90's Castlevanias, and IV is also a phenomenal game once you get used to it.
@ravagingwolverine
@ravagingwolverine 2 года назад
I'm with you. I ended up playing Rondo, Bloodlines, and CV4 for the first time at the same time. Both Rondo and Bloodlines I loved, after a bit of frustration. CV4, I very much did not love. I know fans of the game like the multi-directional whipping, but what they miss is that the level design doesn't compensate for it. I also had issues with the soundtrack, despite the praise. Some of the tracks are very good, but some are just weird and inappropriate. Last year, I decided to play it again while mitigating some of the issues. This involved using the MSU1 hack to change about half of the soundtrack, leaving my favorite tunes in and replacing the rest with Rondo music, and not using the multi-direction whip unless absolutely necessary. I did enjoy the game a lot more this way, but it still wasn't anywhere near the others for me. That's just me. Others love that one. I don't. I thought that was an interesting experiment at least. Clearly, I prefer the more rigid game mechanics and musical style of the other games in the series. Since Rondo and Bloodlines followed, I guess enough other people did to. For the record, I tried this X68000 edition a couple of years ago, and really enjoyed it. It's one of the good ones.
@CorporalDanLives
@CorporalDanLives 2 года назад
Holy crap, you tested the freaking MIDI modules!!! This is why the Brothers reign supreme
@TightPantsJack
@TightPantsJack 2 года назад
Thank you for the Captain N references.
@stonetic2515
@stonetic2515 2 года назад
If you want the hardest rocking Castlevania track, look up Konami's "Dracula Battle Perfect Selection II - Theme Of Simon"
@samuraispiritsx
@samuraispiritsx 2 года назад
Dude this game looks amazing, they really went in on the backgrounds. Works of art.
@zazi77
@zazi77 Год назад
Great channel, subscribed😊
@LordMarlle
@LordMarlle 2 года назад
9:08 The Basement Brothers. Awesome channel name
@randy7719
@randy7719 2 года назад
The graphics on this system look great, on this game anyway.
@anthonyiodice
@anthonyiodice 2 года назад
This system was insane
@srmedia91
@srmedia91 2 года назад
You have gain a new subscriber.
@jamesaitchison9478
@jamesaitchison9478 2 года назад
An interesting video on a lesser known and even lesser played Castlevania game. Thanks for this 👍
@superdeadite
@superdeadite 2 года назад
The MIDI selection screen only appears if a MIDI board is detected. Also, there is a secret 4th option, basic GM. Hold XF1 and push G to activate. Its has some issues, so compatibility with GM modules is quite low. Check out my old Akai SG01k video for a good example. Finally, there is an unofficial doujin patch which adds stereoscopic 3D. It is quite easy to rewire a Famicom 3D Adapter for use, and really cool effect, but CRT monitor is required.
@BasementBrothers
@BasementBrothers 2 года назад
1. Ah, the MIDI screen appears because of the MIDI board! I never remove my board, and thus I guess I assumed the selection screen always appears. That somewhat explains why it defaults to GS midi... somewhat. 2. I remember hearing about the hidden GM MIDI option years ago! Forgot all about it. Might have been worth mentioning in the video. 3. Never heard of the doujin 3D patch. Interesting.
@superdeadite
@superdeadite 2 года назад
@@BasementBrothers There are 3D patches for this, Dragon Spirit, Space Harrier, and Xevious. (Fantasy Zone has native 3D support too.) Since the 31khz games basically double the pixels, the 3D effects are super clean, as you don't lose any lines like on Fami/MS games. Worth the effort to try.
@mojibake.
@mojibake. 2 года назад
So much interesting information! This is already one of my favorite channels on youtube
@ShinKyuubi
@ShinKyuubi 2 года назад
Huh....now that I see this, I see where the Doll Maker's dolls in Dawn of Sorrow come from. During that boss fight he spits out small female dolls that I don't remember seeing in any other CV game I've ever played. Sure they don't say anything like these versions but the resemblance is pretty high. It would make sense for me to not recognize them since I've never played this game...I'd love to give it a shot but I get the feeling I could buy a brand new PS5 and game bundle for about the same price as it would take to get everything needed to play this at best quality...for clarification where I live I can get a PS5 and game bundle for around $700 from my local game store as of September 2022 (for anyone who finds this sometime in the future lol)
@BackPalSA
@BackPalSA 2 года назад
You're making some killer content out here, and I love it.
@robrobertson1458
@robrobertson1458 2 года назад
I own the version on the PS1
@ViewpointProd
@ViewpointProd 2 года назад
i was about to ask for line-in recordings of the soundtrack, but fascinatingly, the CD release of the soundtrack of the PS1 ver, actually includes 4 soundtracks in total, FM, LA, GS & PS1 Arrange mode, pretty neat imo.
@Arachnarch
@Arachnarch 9 месяцев назад
Your videos are fantastic. They are professionally and passionately made and a joy to watch. Thanks for the obvious effort you put into making these.
@_Tizoc_
@_Tizoc_ 2 года назад
I love this damn channel!
@LoneWolf_Cub_Ogami_Itto
@LoneWolf_Cub_Ogami_Itto 2 года назад
I have this on PlayStation titled Castlevania Chronicles, for $60 in 2015 and dear God am I happy I got that then and not now.
@akiradevilmanfudo
@akiradevilmanfudo Год назад
Wow, i didnt expect soo many details over this rare and obscure game. I just played it last month and i couldnt beat the wolfwoman in the clock tower. This game is deffinetly really tough and i am glad we can play it on PS1 tough it keeps in the shadow of Symphony of the Night
@JoePianist
@JoePianist 2 года назад
I admire your very detailed knowledge on this niche gaming PC!!! Please keep these videos coming!
@chaospoet
@chaospoet 2 года назад
I wish I had a physical copy of this and Chronicles. I got it digitally when it was about $5 on the PS3 PSN. You ain't kidding about that difficulty. I haven't put in the amount of time I should but the furthest I've managed to get is the ice part of stage 3. I don't know if the Playstation version has wonky hit detection in that part but things keep killing me instantly despite not touching anything I'm not supposed to. I just keep randomly dying going "What hit me?!" Last time about a year ago I rage quit because of it that I haven't picked it back up since, but I have been wanting to try again. Seeing your video on this game come up in my feed is my sign from the gaming gods that it's time to try again.
@MK-lk7nc
@MK-lk7nc 2 года назад
"... the game came on two 5 inch floppy disks" -> TRIGGERED. It's 5.25" - That extra quarter inch is where the magic happens. Jokes aside that X68000 (which I never heard of prior to this video) looks amazing and I would have totally preferred to game on that than the 8086 CGA monstrosity I tended to use at the time.
@atomicskull6405
@atomicskull6405 2 года назад
The MT-32 / CM-64 has programmable sounds. You have full access to the envelope and filter parameters and PCM ROM waveforms while GS did not. This information is uploaded to the module over the MIDI port as a MIDI SYSEX dump. GS was actually a step backwards from the MT-32 in many ways because while it offered better "out of the box" sounds it only offered basic editing of envelope parameters and filters with the fixed bank of premade sounds rather than the "make whatever sound you want out of what's in there" that the MT-32 had. And even those limited editing features were rarely used in the interest of keeping games compatible with the General MIDI standard.
@BasementBrothers
@BasementBrothers 2 года назад
Good to know. I would assume then if they had wanted to use the LA MIDI's PCM they would have had to cram the PCM data into the two 1.2MB floppy disks. I would guess that they used the PCM very little if at all, and so the GS MIDI ended up sounding better.
@xan1242
@xan1242 2 года назад
You're giving GS a bad look here. Comparatively, yes, you couldn't program a sound from scratch. But, to make up for that fact Roland added QUITE a lot more parameters controllable over NRPN messages and it's not "only basic" stuff. It's not just ADSR and filtering/resonance (TVA/TVF), but you do still have access to pitch envelopes and LFOs just like LA. You could often get away "creating a tone" by using some tricks (or if you're crazy enough, a custom Drum Map). Not to mention the upgrade in polyphony. It's way easier to manage and the tradeoff is massive in comparison. It's all within the realm of possibility to do crazy stuff with sound modules and chips, it always has been. It's just that composers aren't often programmers who want to spend time with this stuff, so in that sense it wasn't a step backwards.
@atomicskull6405
@atomicskull6405 Год назад
@@BasementBrothers No you could not upload PCM sounds to the MT-32 / CM-64 rather you could create new instrument sounds using the built in PCM waveforms by editing the parameters hardware. The GS standard only had basic editing of the envelopes and filters of predefined sounds while the MT32 / CM-64 allows for much more extensive editing of the parameters of the synthesizer hardware which waveforms were assigned to a sound how they were layered and so on.
@atomicskull6405
@atomicskull6405 Год назад
@@xan1242 Yes you could do that but that was rarely done with games in the interest of compatibility with non roland GM MIDI devices (same reason Yamaha XG was rarely supported directly). With MT-32 it was only ever going to be used with an MT-32 or CM-64 so there was no reason to not go crazy with the sound editing like there was with GM/GS. It doesn't matter if it can do something if nobody ever uses it that way.
@xan1242
@xan1242 Год назад
​@@atomicskull6405 Back then it didn't matter. Now it kinda does. See all these crazy covers with the YMF262 or YM2612 or whatever else on RU-vid? This is exactly my point. Same could be done with GS/XG/whatever other synth. The argument isn't about how someone used it back then. It's about what it can do and what the select few did with it (about calling it a step backwards). So is it a step backwards? From a pure technical standpoint - not really. Better samples all around and more polyphony. Even from an artistic standpoint - no. Just because a tool needs a different skillset doesn't make it less valid. The only standpoint I can see this as a step backwards, as you've said originally, was from a perspective of a retro gamer who happened to play a lot of games which used custom sounds on MT-32 (which were not that many). The real reason why GM compatibility was chosen was simply because it was simple and easy on the hardware at the time. MIDI was getting phased out very quickly by that point. So yes, back then, from that perspective, it was a step backwards, but only to take 5000 steps forward and leave these devices to DTM musicians. That being said, even Konami didn't do it justice. Only time these devices were ever used properly by them was in the MIDI Power albums.
@maxinsano7376
@maxinsano7376 2 года назад
Shit man, you are nailing Every point about the X68K!! I got one about 6 months ago, with a hard drive and some games on it. Now I understand about the loading, the music with no picture, twhy I got no sound when I first started (because it defaults to midi) and thanks for the midi info too!! Stellar video dude !! Very excellent !!
@RetroMikesVODs
@RetroMikesVODs 2 года назад
Fantastic game. Looped it 9 times, played it at 200% speed, played Nomis mode, It's so good. This needs a rererelease.
@nesking3115
@nesking3115 2 года назад
The original Sharp 68000 in game clock can be programmed to match the computer clock .The PS1 release did not include that feature .
@Lukas-kz4xm
@Lukas-kz4xm 2 года назад
2:31-2:58 WTF? Run that by me again😵‍💫
@BasementBrothers
@BasementBrothers 2 года назад
Heheh. Regular viewers of our channel are pretty used to seeing the whole creating a user disk thing.
@zalden2565
@zalden2565 8 месяцев назад
I remember finding castlevania chronicles at funcoland by accident. What a treasure! I still revisit it every few years
@laserbeak43
@laserbeak43 2 года назад
wow I wish I could've had one of these PCs growing up. And you've gotten your hands on those Roland modules too. So cool...
@Haganeren
@Haganeren 2 года назад
Outch. You're quite harsh to call it a remake ! When i played the game i was so happy to see that all the levels after the first one seemed original ! Sure the theme is not new but the general layout was !
@ravagingwolverine
@ravagingwolverine 2 года назад
I wasn't especially fond of Castlevania 4, so when I want to play an enhanced version of Castlevania 1, this one(the PS1 version anyway) is an easy choice for me. I was a little worried about this one before I tried it due to the graphics looking a but more like CV4, relatively speaking, and also the difficulty. Luckily, I ended up liking the way this one looks, feels, and sounds in action. I enjoyed it a lot more than expected and was happy to add it to the pile of CV games I like. The audio options are a nice touch. Of course, as I understand it, those MIDI modules were quite expensive back in the day and not something most people would have just for game playing. The built-in FM chip was no slouch and was the model most used in arcade boards. The MIDI modules produce some nice renditions of the tunes in this game and each audio option has some advantages. For me, the FM sound is the most consistent and cohesive and is the one I prefer. I always liked good FM synth in games, though. The solution to adapt the game to the PS1 from the odd resolution of the X68000 is a good one. It only really got slightly in the way once or twice. The actual gameplay area is the same, with the X68000 using the extra 32 pixels for the HUD. Good that they made the game available another way. I really enjoy this game and recommend it to those who like the older CV games.
@estebanvillalobos2303
@estebanvillalobos2303 2 года назад
there is a secret General Midi mode in Akumajou Dracula. If you hold XF1 and press G during MIDI selection screen it will pass GM.
@BasementBrothers
@BasementBrothers 2 года назад
Yeah. Maybe we should have included that detail in the video, but we wouldn't have been able to demonstrate it anyway since we don't have a GM midi module.
@MrLazenby007
@MrLazenby007 2 года назад
@@BasementBrothers is not the cm-300/sc-55 a general midi device?
@tonybarnes6154
@tonybarnes6154 2 года назад
I wanna play this again, hopefully one day I can buy it from PSN in the near future.
@Unaliq
@Unaliq 2 года назад
This is amazing. It's amazing how much reacserch you did and it's always great to hear about the developers thoughts and ideas. Subbed!
@HitmonleeDeluxe
@HitmonleeDeluxe 2 года назад
I think its very cool that you go into the OST part of things in this review :)
@loganjorgensen
@loganjorgensen 6 месяцев назад
6:20 Yeah that seems to be the preferred layout for 2-buttons. Only strange part is that preference strangely disappears mostly once you add one or more face buttons lol. Closest to that I saw on SNES was diagonal pairing like Y&B or X&A since it aligns well ergonomically with the right thumb's diagonal posture Eg. hovering well over pairs for combo inputs, meaning face button layout convention to the day is flawed as its objectively backwards.🤔 Never quite understood the single difficulty curve model, I guess one can refine and hone a single setting better but video games are completely tunable that two or three difficulty settings are not usually hard to come by in game programming. Certainly a well crafted version and glad they based it on the console games as the arcade original is a cruder dress rehearsal version of the Castlevania experience we quickly expected after the NES port. I think X68K users were quite satisfied with this full effort production.😁
@eduardopazhurtado3882
@eduardopazhurtado3882 2 года назад
You got my subscription man, I knew about the existence of this game, but I didn't knew it was so good!
@CousinHubertRetrogaming
@CousinHubertRetrogaming 2 года назад
Again, you guys surpassed yourselves and gave us an awesome video! Btw i have the exact same sound mixer 👍 i think i bought it years ago on aliexpress?? Or amazon?? It's a great piece of equipment as it is ultrasmall 👍
@BasementBrothers
@BasementBrothers 2 года назад
Nice. I had my reservations seeing how cheap and simple the device is. I was originally going to use a powered mixing board, but I figured this passive device would do the job more simply and elegantly.
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