@@trask9100 Not my fault u aren't mentally and physically strong enough for the game, mate. Saying FF isn't aids is like saying LOL is friendlier than dota 2
This game has been lacking in healer gameplay since ShB, the expansion where they decided to both neuter their DPS spells and make damage extremely predictable and boring AF to heal.
Definitely an insane strat. I have to say I am in love with the liberal use of Mantra/Magick Barrier to boost Clemency, Physick, and Vercure. Also, seeing the raw barrier potency of 2 Paladins spaming Divine Veil alongside a Dancer using Improvisation and a Warrior using Shake It Off is just nuts.
Ah so the secret is to assemble a team comp with healing and shielding actions, travel to the mountains of Tibet, live as monks training your healing and damage synergies for 6 years and then return to defeat the hardest fight in the game. Got it.
@@MrDdGANGER this is what happens when they make the game accessible to casuals (specifically how easy the jobs are to play now vs before), ppl can cheese hard content with 0 healers
@@WhiteGryphus never said it was easier. My point is this would not be possible back in the day, but because of how accessible they made this game to casuals its now possible to do it because the utility jobs have now is too op. I have been playing this game since goad and diversion were a thing, and tanks had 2 stances and shit. Seeing the way the game is right now and how easy it is to play is honestly disappointing. They need to buff the boss fights, the bosses don't do enough damage tbh
@@AaronWOfficial Sure, but this is no Dark Souls either. Many of the casual players don't even know most of the boss mechanics on lvl 90 expert dungeons; they don't know AOE timings, when to stack, when to run off, how to position, how to read debuffs. This game is more teamwork oriented instead of really high damage bosses. I started my first savages on Pandaemonium 1-4, we cleared in 2 months sweating a lot, then recleared with absolute ease because our party grew together and we understood mechs. I think FF has a far better MMO structure regarding raids than just having simply OP damage bosses everywhere.
That response to Magic Number was extraordinary. i mean, everyone saw it coming- res cheesing isn't all that unheard of, but in this case? Spectacular.
the paladins use cover on the red mage and summoner to survive the first healer LB mechanic, then the smn and rdm prepare raises on everyone else and they use the short time of post-rez invulnerability to have some people survive the second healer LB mechanic long enough for everyone to accept the raises that they were given earlier and so they come out of it alive with no healer LB. it's actually such a cool strategy and i'm shocked that they managed to pull it off while still doing enough damage to beat the enrage cast.
@@cheesecake13448 As far as I can tell they're not actually using res-invulnerability, instead they're abusing the difference in time between the damage snapshot and the damage application. At 18:33 you see this pov being the first one up (though they're all close enough that this might be different on different povs) and they immediately start attacking, getting rid of the invuln, and the SMN dying after that. An extra tidbit: The DNC and MNK both appear to wall early so the RDM has enough time to res everyone, before the RDM themself walls so the SMN can res them. Similarly the pld we're watching doesn't mit magic number so they die that little bit sooner for the resses.
@@Krysta1Rose The timing of their individual deaths must be also insanely precise to ensure they are outputting the maximum damage, any mistake with the timing will result in failing the damage check too. They are basically dying at the last possible attack and waiting for the second magic number cast to finish to revive..... the level of planning that went into this is nothing short of insanity.
Very cool. Though there are a lot of people in the comments with a single braincell not thinking about how much time and effort this took to learn to this degree and venerating it like it somehow justified not having healers or that healing is poorly designed in ff. Overall, cool vid.
Healing IS poorly designed. I will change my mind when I see a 8 healer party clear ultimate. If skilled dps and tanks can replace healers but skilled healers can't do dps that rivals tanks or dps, it is badly designed. It is very cool that they were able to clear this but healer is the only role that can be made redundant through player skill and coordination. You can use all the time, effort and coordination you want but healers can't make other roles redundant. I would love to see a no-dps clear or a no-tank clear but I know that realistically an all-tank clear is more likely than either of those.
@@haydarinna631 Your example makes no sense? By your logic since there are no 8 tank or attacker clear of Omega that means all roles are poorly designed? You can't constantly cry about homogenization and then basically say "every job needs to have equal utility within the game or I will try to make an outlier clear about myself and whine about it." This clear has *literally* nothing to do with you. it's a type of gameplay that has nothing to do with 99.999999% of players in this game which is why only these people have done this out of the hundreds of thousands of people that have attempted this mission. Your team and most teams probably can't even pass phase 1 single healing so please don't act like this team somehow diminished your role and suddenly no one will want you.
@@VaioletteWestover There are 8 tanks clears of other content, including a bunch of pandemonium savage and ucob. Imagine if this was a video showing this content being cleared with 5 tanks and 3 healers and people in the comments were saying they wanted dps jobs to be more vital. You would not be arguing against them. You are the one making this about yourself. No one said anything negative about this team. But enjoy arguing against arguments that you come up with instead of actually confronting any differing opinions, I guess. This team didn't diminish anything. They did a great job with this clear. But the devs and other brainless mobs like you keep diminishing how bad healers are in their current state. You only bring up "homogenization bad" when it lets you make an argument against healers. Somehow healers being lesser than other roles helps variety in this game? Great argument. I don't care if noone wants me. If I'm kicked from a party because I don't have the player skill the job needs, I am fine with that. But the jobs require no skill and I am never kicked except for when I didn't get that week's gear yet so they want to take a healer with 1 more ilvl instead. That 1 ilvl will make more difference than any gap in the competence of 2 healers ever could.
Oh boy, I feel the salt ._. Do realize that even though this is possible, it's going to be really god damn hard to replicate. Because it splits the job of healing between the whole party. Congratulate the players for finding and planning out everything to make this possible. It's impressive how this group was able to take one of the hardest pieces of content in this game and do it without healers. Think of it like that one 3 tank run of DSR. Didn't have a 4th dps and still cleared it. It took a lot of tries and some of the best players in the game, yet they still did it. It's not the fact that the game is broken. More so the players are skilled enough to pull it off.
Whaaaat!?? Wow...imaigne clearing the strongest fight in the game with no healers. Either this group loved the T.O.P fight too much to attempt this or they hated it snd this is their revenge
I like how people are taking the opportunity to complain about the state of healers when the majority of statics, let alone players on PF, can’t even clear the fight even with a standard 2-healer comp. Lmao
That was awesome, congratulations to you all! I'd also like to remind everyone that during a QA not too long ago, Yoshida said that if we healers think our role is too boring, we were supposed to go do ultimates. Funny how that's working out, huh?
yeah especially considering that every fucking job they took can support heal in any kind.... might as well take a healer or 2 with you in that cdomp the damage won`t be much different especially with thoes paladis look how they cast.. litterally shield healer at this point...
I think this is super cool that you can approach a fight. And those who just say "healing is pointless now" you're not gonna walk into an ultimate or even a savage fight right at the start with no healers. this is only achievable with a lot of factors fall into place.
You're not wrong in that not just any rando's gonna be able to do this, but this DOES say something about fight design in FF14. This is pretty much only possible because the nature of damage output in FF14 is extremely scripted, concentrated bursts of high damage that exceed max hp and require pooling of mits to survive, with long gaps inbetween. That is the main thing that allows this, and all the other ultimate solo-healer comps to work. We joke about PLDs being blue healers, but a clemency heals about 15k on average, 25k if it crits. They would not be able to hold up to moderately high, constant, _sustained_ damage. The way things are set up, heal checks become for the most part actually mit checks. The complaints about the bad state of healing is really just a symptom and extension of fight design philosophy
Coordinated and skilled dps and tanks can replace healers, but the same isn't true for other roles. So yes, please think for a second before you comment and you would realize that those people complaining are right.
@@haydarinna631 considering it took this group 3 months to do this , who all have multiple clears already, no. Healers cannot be replaced. Is it do able? Yeah, with enough conviction, but no where reasonable in time or consistency.
I'm a healer main, and I quite honestly think this is epic af. Also, just because it was done, doesn't mean it was easy. XD That's seriously naive to think, also very optimistic. Can you do it? Perhaps. If you have 7 other people this good who is willing to do so. Logically speaking if you look at the comp, they've kind of 'replaced healers' with utility from the other jobs. ie, DNC, 2 x PLD, 1 WAR, RDM. Very clever, amazingly done! XD I can only dream of such things.
Yeah they literally used all the major jobs that can heal or self heal in their kit that so replacing healers to add in more dps literally made them down the boss even faster. There need be a major rework to roles if we want to keep healers relevant in the near future (probably 7.0?)
@@XUIW "Down the boss even faster" Did you miss the part where they were racing against the enrage timer? And the fact that they had to hold dps in multiple phases to get cooldowns to line up to make their healing and mitigation plan work? Or the fact that their clear was the slowest to among the few non standard comp clears. Healers are still plenty relevant.
I mean you do realize this entire purpose of the comp they are using giving them both the privilege to mitigate, heal, dps when needed right? They can do that without worrying about dps check because their whole comp is made up of dps that has offensive cds that helps them in those times. It’s not like they were going to one tap the enrage timer when literally most of them died the rdm was there to pick them up faster than what a healer can do and they’re a dps that is the issue to what I mean by “irrelevant” when tanks and dps can do things that doesn’t require healers to be there. This is a ultimate fight known to be more punishing, you’re usually meant to focus more on survival than a savage fight where even in savage you could ideally pull off the same thing, healers are by no means irrelevant though they will soon feel that way with how you can even run solo run trials, raids, and 90 dungeons with just war and still clear fights any fight in the game is the issue here.
@@shinkamui It is a bad design if memes like this are possible to do in release patch. TOP so far is the worst ultimate because it is obvious with all bugs and this stuff that they crunched and rushed release while not caring about quality any second.
Lmfao Actually it's just good coordination, knowing your specific roles, and what your job is capable of, and hope that everything works out in the end. Also plan the team comp, of course. But with that said, easy in theory, HOLY FUCKING SHITE in practice.
Wow… astounding is all I can say. Congrats to you and your team, that’s absolutely insane! I honestly had to see it to the end to believe it lol. Even though you’ve just proved that one of the hardest fights can be done without a healer, I’ve said for long enough if SE won’t fix the healing issue, then just drop all healers to 1 per party in any content. I always have way more fun solo healing.
I would sincerely like to ask the devs why this is even remotely possible. Like yeah, top-tier raiders doing things that seem impossible, but it does still highlight the sheer amount of support that can be done by every class here and probably more I have no experience with. But without speaking of how healing is in this game, awesome (literally, I am in awe) job!
Amazing achievement. To the people jumping on healer design: This took one of the best groups in the world whos cleared multiple times 3 months to do. The teamwork, cordination (using spread sheets to figure out a mitigation and healing map) and res immunity cheese was what made this possible. Its the fights design that made this possible, for example, good luck getting through p8s p2 in min ilvl (min ilvl as an example because of how ults are synched.) Yes, healing is boring. Every single job is boring when you do end game content. The content is fun, and you may prefer one job and have fun, but its the same thing over and over. Thats personal taste tbh. And the one guy saying this would be faster with no healers, what you smoking? Wouldnt be faster in prog or reclears. Raiding runs on consistency. And cause i keep seeing it said multiple times, yes, at the moment, in this instance healers were replaceable. Yes, this hasnt been replicated with no dps or no tanks in other current content. But 2 days ago, you didnt even know you could do it without healers, nor did you even consider it. Doesnt mean you cant in other current content. (Shit, you could probably do p7s no tanks, it won't be fun, but if you post a video of it I'll make sure to go and comment how tanks aren't needed, I got you boo.) hEaLeRs ArEnT nEeDeD aNyMoRe
literally no one in this comment section is saying healers aren't needed anymore, only that people are bored with healer and fight design but sure, keep arguing against the people in your head if it makes you feel superior
@@vaan_ are you ok dude? All I see is you being toxic ever comment you make. Ik from another reply reading comprehension isn't your thing, but come on.
It's up to the dev if this is acceptable for the game or not. (You can solo o5s-o8s since 6.1, and they don't seem to really care), but the sheer amount of effort that these raiders had to put in to figure out and find a way to clear in this comp is honestly very impressive.
I'm talking about the premise of doing it with 0 healer or anything that's deviant to a regular 2 2 4 comp. it's up to the dev to decide if those kinds of comp are acceptable or not for clearing 8-man raiding-content(mainly ultimate) moving forward.
@@TheHiloSix I'm just going to give you the benefit of the doubt and assume that when you mention "You can solo 05s-o8s since 6.1" You mean that you can solo heal them at level sync since 6.1 Cause if you mean you can solo them unsync'd, no one cares that you can solo an old fight unsync'd. As for your other point, it'd be very disappointing if the devs looked at this and found it unacceptable.
So Ucob got beaten by 8 tanks, TOP no healer, as much as I would like to see others beat the other ultimate without a healer it is impossible to beat UwU, TEA and DSR without a healer due to the mechs in the fight
While I love the insane strats, as a healer I feel kinda sad inside because it means that me as a healer and a support player, is never needed in ffxiv.
The only time healers are ever needed in this game is when there's a mechanic that puts you at 1 HP and forces you to heal to full before doom, because no amount of shielding and mitigation cheese can circumvent that. But even then, they'd probably top up a tank and a red mage or two and let raises do the job. That, and esuna requirements that a pair of bards couldn't deal with.
@@Fexghadi If i remember correctly there's a mechanic in a fight (wol I think?) where the entire party is put to 1 hp and if you don't heal every single party member to full it wipes the whole party.
at the end of the day, a healer will always be valuable because what this video showcases is a incredibly small percentage of the playerbase. not every player will have as much tact and skill, and even if they do, having a healer is definitely the best way to complete this fight in a timely manner with minimal stress. these people had a first clear. you can look at their top weapons. there was no way it was with a comp similar to this, or even a comp with one healer. so much min-maxing went into this that the average ultimate raider doesn't care for or doesn't have a team with the right teamwork to pull off. i remember when e8s came out and the first solo healer clear followed. people thought it was impressive for a fight that had stumped the general playerbase for weeks, but the entirety of the playerbase still put two healer spots in their party finders. i wouldn't worry about it. there are still and will continue to be fights that will be beaten like this, but there will always be a need for healers everywhere.
In all seriousness i have seen the comments and such, and many have said a lot but haven't stated the obvious. What if people now instead begin to do new endgame content without healers. I mean they discovered this by trial and error like all the fights and what makes everyone think they cannot do the same with new endgame content? What if people for savage in statics and will now begin to ask for no healing but to know their support role and to time their mits and use their healing cooldowns properly.all for the sake of just maybe skipping mechanics and doing fights faster. And to back up what i am saying everyone is joking about the Zurvan meme. Skip soar or disband. I mean seeing this i think people will bring that meme to live again. Especially since it is the new unreal, what if people apply that with no healers… now with only dps the Skip soar or disband sounds more… That cannot be good or healthy for the game now.
Counterpoint: They should remove healers altogether and then balance content around these kinds of playstyles, making it so healing becomes everyone's concern while still keeping up mits, shields, and rotations
The most untested, unpolished, non-complete content ever developed for this game. I understand they were busy making FF16 a great game but I really hope creative team 3 cares more about 14 and ultimates in the future.
This is quite impressive however i do want to add that the title is misleading as you guys do have a healer, they're just in a blue trench coat and call themselves a "Warrior".