Well POO is infamous due to how scaterred the risk are (and they somewhat fix it with this CC) and stupid 10k% HP robot. But underneath it, it is still CC (albeit you can custom more the risk to some extend (as let's face it, we always have combination of risk for 1 unit of enemy)). Now of course there is still a bad thing which need to be addressed for example why they put the risk of forbidden tile and life points become connected to drone risk. But overall it is still same CC albeit more confusing due to score system and bloated UI list. (I think the feel for tanky enemies are due to the robot risk in POO, but in reality, it is still same as old CC. If you take 60% HP on top of 100% HP unit, of course it will be tanky). They also make the CCB a bit harder to obtain the medal. In CCO the medal is 18. In CCB, it is 600 (620 for trim). Now this 600 does not equal to 18. If we take the base risk of this CCB and compared to CCO for example 60% atk increase, you can see, for medal, you actually need to beat R20. Basically 30 points = risk 2. Thus 620 is equal to more or less R22.
I really like the weekly news format. This is like a longer version of NFZen's videos (really recommend for anybody who do not know him), who usually makes small videos about event updates and upcoming shop operators. I think that this is your niche because I remember you saying that you want to do something different than being a guidemaker, which is understandable. As Arknights stages are getting harder, like the Virtuosa event and Chapter 13 H stages, more hours are required to make good guides and strategies to clear those stages. Keep it up, I am always interested in your next weekly news, keeps me updated and interested in the game despite the stuff they are doing currently that left a bad taste in my mouth (like this "CC", POO, stupid powercreep, and DOS)
I remember suggesting arknights to HSR players with benefits such as 1. Auto sweep system 2. NO relic farming 3. NO substats gacha praying 4. NO weapon banner 5. 'Eidolons' not as impactful so 1 copy is enough for 98% op power 6. CAN borrow operator everywhere to help 7. Renewable source of premium currency NOT locked behind endgame content 8. Really less powercrept issues, and y1 op still useful. 9. Most units only needed 1 max skill, but hsr need max traces which takes way longer to farm Their view to them 1. Too old game, looking for next best thing 2. An AFK game 3. HSR is fun once you build a team with good substats(says the man farming a relic for 2months) 4. No need play HSR if can borrow characters to help clear content None of them praised the advantage ak had over HSR, it's like I am working nominal hours for 1.5k$ and brought the offer to them who works OT every day for the same amount yet I am the crazy one because I get equal amounts for less effort.
Counterpoint: - You can't sweep/auto if you borrow ops. - No relic farm but mat farm is also painful because it is event specific, you can farm normal stages if you want but you wont be able to clear out event shop, so you gotta wait for a dead week. - Premium currency is NOT renewable, Its just a massive pool. once you completed main story and all the event stages you're cooked on OP. - Less powercreep? Eya alt? Texas alt? Mylnar? Wiš'adel? - E2 Mats are really fucking expensive btw, 378 sanity just for the chips. If you get very very lucky. not counting chip catalyst and LMD and mats. -Arlnights is only fun once you have a good roster of Ops otherwise either spend 8 hours malding a stage or kyostinV. Wouldnt call either of those fun
@@greyviscount.78 @greyviscount.78 1. You can't even borrow any units in moc/pf. At least I can clear content while borrowing units in ak. In moc/pf you can't borrow= stuck until u build a unit better 2. Relic farming is 10* times more painful. Cause you are gambling on a relic having correct main stats and sub stats, then you have to gamble AGAIN that the the correct substats gets upgraded. In ak, at least the mats are not RNG in which u get wrong mats 3. By premium currency I meant annihilation which is where it is renewable and similar to moc/pf where it is a stable source. In ak, annihilation can just skip and do the less efficient maps, in hsr, if you can't clear moc/pf, you are stuck out in getting jades from mostly stories. 4. E2 mats are expensive yes, but so is farming a gazillion traces in a character tree which you need to maximize the unit power. Where as ak just need 1 skill max to bring out it's full power(+module), plus bringing a unit from e1 to e2 I argue is the same or just slightly more expensive than bring a character from lvl70-80. But don't forgot hsr has MULTIPLE ascension phases whereas ak has 2 ONLY. Would you rather watch kyostinv to clear a content or not clear at all. I and many people I assume prefer to follow kyo to clear content for premium currency rather than let pride stopping us. And at LEAST ak has the option to follow guides whilst HSR has too much variable to follow guides at all
@@greyviscount.78 1. You can't even borrow any units in moc/pf. At least I can clear content while borrowing units in ak. In moc/pf you can't borrow= stuck until u build a unit better 2. Relic farming is 10* times more painful. Cause you are gambling on a relic having correct main stats and sub stats, then you have to gamble AGAIN that the the correct substats gets upgraded. In ak, at least the mats are not RNG in which u get wrong mats 3. By premium currency I meant annihilation which is where it is renewable and similar to moc/pf where it is a stable source. In ak, annihilation can just skip and do the less efficient maps, in hsr, if you can't clear moc/pf, you are stuck out in getting jades from mostly stories. 4. E2 mats are expensive yes, but so is farming a gazillion traces in a character tree which you need to maximize the unit power. Where as ak just need 1 skill max to bring out it's full power(+module), plus bringing a unit from e1 to e2 I argue is the same or just slightly more expensive than bring a character from lvl70-80. But don't forgot hsr has MULTIPLE ascension phases whereas ak has 2 ONLY. At least ak has the option to follow guides and they are 99% reliable cuz of fixed stats with slight RNG. In hsr, even if your units are the same. Your stats arent, your relics arent, your build generally isn't same. I for one can say prefer to clear content to get reward while following guides than let my pride beat me and not follow guides to get reward.
Your comparison is kinda bias when both game has different gameplay style. I play both games. Both has kinda same autoplay farming concept when you've already decent teams. But imo HSR gameplay is more relaxing compared to Arknights once you've decent teams/characters for both games. I doubt your friend even explore Arknights as whole game yet or AK gameplay is just not for them. Maybe that's why they don't give proper explanation of AK pros. Forgetting about all the farming and gacha stuffs, the gameplay obviously totally different. I can't even get into AK at first until I saw Kyonstiv guides and giving the game another chance. AK required a lot of thinking, another reason why the stamina is called sanity. You need to understand the map, environment, enemies, etc. When in HSR, you only needs to care about your characters and enemies, additional for environment in certain stages which usually doesn't effect whale too much, but most the time you still can finish the stage with any dps as long your supports (harmony) are meta/properly build. AK is not for everyone. Even when you are extremely whale, the game still required you to think with many limitations/challenges (less dp,sp,spd,etc). I know people said you can follow guide. Even with guide, some stages really can make your real life sanity also gone, moreover when you don't have the ops that most guides use or your timing is just not right, which required you to repeat the stages for hours and days. But that's what make many AK players find satisfying when they able to win the stage.
@@sharkdududu123 I played both hsr and arknights. But wtv about that. They said HSR is alot more complex with their stats system hence=combat complex. So if they are here for complexity then ak should right up their alley, but since they never bothered trying the game before commenting, their views is superficial and cope. All their latest moc clears is either archeron e2s1(literally cost 4 units worth of pulls) and Lunae. So no, they are not there because of its 'complexity'. It's just cope on not wanting to try(which is fine). But uninformed comments aren't. I challenged them yesterday on clearing moc without hyperbuffed carry, only 1 nihility or Harmony allowed, no big 3(jingliu,archeron,Lunae). Guess what? 2 hours in, and it ain't even close. It's hard to take the words of them like how we take people words of just 'surtr it, mlynar it, chenalter'. Because those characters actively undermine complexity of the game. To reiterate,I am not biased. I ACTUALLY played both games and read and guides and ask for advice.
Question of the week: what are your thoughts on the current CC map? I know you said it's tough in the video, but what do you like (and dislike) about the permanent map and its risks? mostly curious because god this map feels horrible to play
After playing the mode for a bit, besides the aweful invis drone that constantly summon shit that counts as leaks too, real problem is the 620 score, they set it too high, should have been 300 or 400. Feel like they forget what CC r18 back then meant, is tough enough for new players that you want to advance your account towards it, but not so much that it feels completely out of reach. Maybe they just realized there's just not many new players anymore or sth for this decision idk.
Well, it is harder to clear in the first few days. But it gets easier if one waits to unlock the tags from the rotating maps. That way one can avoid selecting the tags that truly make things difficult, like invisibility and SP down tags.
I only started playing late september last year... but from what I've seen, I honestly feel like 620 is meant for veterans and masochistic hardcore Dokutahs rather than new players... and 540 is meant to be the challenge goal for newbies...
CN news (under a spoiler tag) would be pretty interesting. :) Somehow I’m having less fun on this CC than on the earlier versions. It feels much more like Pinch-Out #2 than a new version of CC. 😬 (Also it just occured to me that you no longer gain anything by S-ranking the rotating maps? I believe the missions only require you to reach A-rank...?) And I definitely don’t have enough to pull for all the Ops that I want, RIP my heart.😢
Question of the week: In this CC, ines is undoubtedly the most important op. However, due to both her debut banner and the front that was banner coming at unfortunate time, not many people pulled for her. Do you think it's better for CC to have the core operator be a dps op (ceobe/mlynar/surtr), or function ops (ines/jessica alter)?
Jessica Alter isn't broken but she is really solid. I would compare her to something like Blemishine as a solo operator. I would say Blemishine edges out because she has some really good synergy with other operators. I think Jessica Alter eventually gets a module that allows her to reveal invisible enemies though.
Ines is not a must (she make it easier to attain the score, but she is not a must). You can do 1 of 2 thing: 1. Do not select drone invisible risk (unless you have some operator which also can deal with invisibility). 2. Do not take life point to 1. Thus you can leak those 2 drone (be aware you need to bait the summon as it counts as unit leak). From game perspective: it is best to always obtain core operator. Core is not always DPS oriented. List example of core: Warfarin, Exusiai, Ptilopsis, Myrtle, Ines, Saileach, Mylnar, Saria, Mudrock, Texas Alter, Mountain, Thorns, etc (actually a lot). FYI: Ines is core not support.
As a new player your videos have been very helpful. Many thanks. Excited to pull for those upcoming banners. But we all know the big one is the Anniversary Banner with Logos and W Alter. Good luck to everyone.
For your question... YESSS For my Question... What do you think the direction of arknights gameplay goes as they bring more broken operators. We know that myrtle literally change the game by making DP rate reduction and making rush stages. So how about OP that makes a dipshit amount of damage? Or with C R A Z Y niches?
That's what i thought until i realized the bonus point each group risk tag. It's not too hard if you don't choose the firts 2 group risk tag On firts day if you pick all risk beside the firts 2 group risk tag it's perfect 620. The enemies have low stats except the drone spawner and car. It's easier than combination of different risk that included the firts 2 group risk tag to get 620.
For Contract Bounty (Old) to Crystal Contract Bounty (New), the exchange rate ratio is 1:1, but the items cost higher. For example, Scene/Operators (First Time Purchase+Pot 1+Pot 2+Pot 3+Pot 4+Pot 5 = Total Cost): Old version cost: 300+100+120+140+160+200 = 1,020 New version cost: 980+60+80+100+120+130 = 1,470 That's a 450 Contract Bounty difference.
thanks for the tip on the old currency, had had some left so i bought a couple pots for it. it was the only thing i hadn't purchased yet from the perma store
hilariously I found that I had a great time doing this map lol Having a mod3 s2m3 Hoshi made this CC a breeze I only needed to borrow a Penance On the cn news, yeah, I think it's a great idea at the end of the video
Do you think amiya will get a supporter class? One of her skills in every class has a true damage skill, so as a supporter imagines if she can change all damage inside her range becomes true damage
I was looking for Saga, so I get her from the shop and I also want La Pluma, so I give 10 pulls expecting a 5* but Irene comes haha, but I won't use Irene too often, I would prefer La pluma...
I cleared 600 with my own squad and strat but afterwards I learned that I needed 620 for trimmed medal lol. I then said alright f it and copied a guide since it was tiresome.
Do you think HG is gonna add another Furry Operator Like Mountain, Lee, Rangers, and Furry NPCs in the future events? I know we have some Furries in NPC jail and some who are part of the side story events
Who the fuck thought it was a good idea to time limit the bounty rewards in the nee CC?? Absolutely disgusting, im sorry i have no time crunching this game mode into my tight schedule this week ;-;
i got scammed by CC. when i heard that the new CC still features most of the old shop, i decided to buy the cc banners which would otherwise disappear and get the missing royal tokens in this new CC. well... turns out old CC gave around 4500 currency with royal tokens costing 2000, now the CC gives 3600 currency with tokens costing 3000. So you just get one potential per CC. meaning that buying the banners delayed my acquisition of the potentials by months! if youre a new player you will never get all the pots. its like the housing market, either you already have a house or youre screwed.
What are you talking about ? Shop contents and conversion rate was known for 3 months now, so nobody should be surprised what it entailed. You're angry that you didn't do any research and now can't buy potentials fast enough ? Any normal player doesn't care about those, since they're practically worthless. The entitlement is bewildering.
I am actually feeling that the current so called 'CC' is worse than the previous one is mainly due to how it requires you to use both high functional operators AND high dps operators, and that itself really creates a trouble for newer players to hit the benchmark of 620 points. I mean, well you can also technically wait till phase 4 and find a guide with only 1-2 core operators, but that defeats the purpose of having a benchmark. In previous CC we can fool around with any type of operators to hit risk 18, but not with pyrolysis here.
I will say new cc season 1 has too many restrictions as a result need too many investment operators either 6s to 4s... Most CC back at season 9 where I came, we need one six star and I still doable for some noobs. Now it's almost impossible even no other Content creator pulling 2 six's and then the rest is low star. This will be in hai mao homework at the office meeting
Stupid as hell that they called it Contingency Contract, its literally just Pinch Out again. They thought they could pull a fast one but nah. I played the gamemode to get the Flamebringer skin and then stopped playing
Given the existence of the limited banners that’s pretty unlikely... and honestly I’m not sure we’d stand to gain much in the process 🤔 sure we’d get stuff during the CN hype period, but we’d lose the advantage of being able to save for specific banners, and people already complain enough about the localisation quality that releasing events earlier probably wouldn’t be pleasant for the translators. Then there’s the fact that time-limited banners happen on anniversary, half-anniversary, and about halfway between each of these. For us to catch up they’d have to change that and I’m pretty sure people wouldn’t take kindly to an accelerated schedule on these banners. 😬 Overall I’d say impossible forever
If your a masochist and a Gambler try Call of duty If your a Masochist and a gambler Try Arknights If your not a gambler or a masochist I dont reccomend them, instead try Subway Surfers or something
I'll be honest, the new CC is actually pretty easy in terms of raw difficulty, but it's way too time consuming in terms of experimenting with tag combinations. The old CC format (opposed to this, which is just Pinch Out renamed to CC) was also easier to understand in terms of Risks and modifiers. The new format is a huge mishmash of random crap thrown together that's not difficult - it's TEDIOUS. I dislike it for the same reason I dislike SSS. It feels more like busywork rather than anything actually fun.
Bro , i'm 2 years in and it's still a pain for me to do CC with full e2 team. I'd say focus on IS for a more rewarding consistent experience. It's also a really fun mode with gimped units since you gotta rely on the starters you borrow.
Thank you for the weekly news! My question: Do you plan to bring back the Arknights Hangout series? Because while it is true that manny Arknights Tubers and content creators dropped out due to other games and other content or just life, there are many that are arriving at the scene where they do have other content the focus is Arknights and not only gameplay, but more variety like merch unboxing, news and tidbits, drawing charades and so one. @UrielJudge and @Yuuko_kun are some of those there pretty nice and fun to watch. Thats why your Hangout series came to my mind, which I watched and enjoyed every episode of it, because you helped to highlight other Arknight content creators and thanks to your influence and joint efforts the Arknights community grow larger.
I have also played r1999, and in no way can it be considered as better than Genshin imo. Anyway don't be angry when someone does not share the same opinion as you.