Well, after a month, here it is. Making the level itself wasn't as time consuming as it might seem, but I've been working on a part in a project I'll preview soon. It was my priority until like late January, where I came back to building 7CC.
About the level, well.... just good luck honestly.
But for real, as you can see, it's quite inspired by 7D and after I actually managed to conquer 7D myself, I wanted to make something that'd be at least a semi-decent preparation for it. It obviously doesn't have every trick, but the majority of them should be here. It's a very difficult CC-Side, and except to get stuck on it for a few hours, unlike most of the previous CC's. This is pretty much the first major test in my mini map pack.
Playtesting this level took quite a while as well, and thanks to my playtesters, who helped me balancing the difficulty, it should be fairly balanced, with a few parts being harder than the others, but without any huge difficulty spikes. I don't really plan on changing any gameplay, but I might update it someday with some camera changes, if they'll be not friendly for casual players.
Because 7CC went through some rebalancing, I'll upload the unnerfed version as well, as a bonus. It's an old version from before I did all the rebalancing suggested by playtesters, or tweaked by me. You can use it to either see the differences or question my design choices back then.
1 авг 2024