This graveyard combo deck functions with zero lands. Well, it's one way to solve getting mana screwed... Deck list: www.channelfireball.com/videos... For more Magic: The Gathering strategy content head to ChannelFireball.com
Just finished game 1 and I'm hoping you realize that dread returning Grave troll with a flayer of the hatebound out domes the opponent for the number of creatures in your yard. IE:a ton.
LSV NO. YOU WERE SUPPOSED TO BE THE CHOSEN ONE. IT WAS SAID YOU WOULD DESTROY THE UNFAIR DECKS NOT JOIN THEM. YOU WERE TO BRING BALANCE TO THE META NOT PUT IT DIRECTLY INTO YOUR GRAVEYARD!!!
Are you a wizard lsv? Just this week I was in the process of building my manaless dredge deck, and I was looking to see if you made any videos about it, and was disapointed to see that you didn't... until now. Thank you lsv, not only just for this, but for everything. You're awesome dude.
Can you stack your graveyard like that for a more favorable graveyard in terms of nether shadow in paper mtg? I always thought that you go from top of deck to gy 3/4/5/6 times
Tasty Rainbowz Yes. If multiple cards go to the graveyard *from the same effect* you can rearrange the cards (in this case the X cards dredged) however you like. But once they hit the bin you can't change the order anymore
Seems suuuper fun to play for a few times but quick question: call me dumb or smthn, but how dahell does this deck win vs rest in peace/relic of prog/grafdiggers/leyline/needle rly? I rly cant see the outs...
you need chancellor and good draws. btw this deck is dirty cheap probably cheapest competitive legacy deck alongside burn. no lands that cost a fortune and no need for led which the land version plays. and it wins matches.
That's kind of what the force of wills are for. You usually bring them in to stop those kinds of things if you're worried about it but other than that you're kind of screwed. Some lists will run Dryad Arbor and Nature's Claim in the side just for that or lotus petals, ingot chewer, and wispmare but for the most part you're just screwed
pretty much yea. you have to hope you win game 1 (pretty good odds) and hope you dodge their hate entirely games 2 and 3. that's why the deck isn't tier 1, but its real fun to play.
Hey yo, it would be good to tell your opponent to be on the draw and stuff; after the fact. I mean it's their first legacy game, but still...tips are good. Even though it's not your job to teach them.
ive played manaless dredge for a few years and i dont see playing whirlpool drake as any advantage. just playing a third spy would be better, so there is more of a chance to deck out or to feed icorid. also contagion is ment to kill the shaman and always played as a full set of when you see shaman. i would also drop the keeper and dakmor and play unmask but side board is all about meta and i dont play mtgo so idk what shenanigans people are doing.
playing whirlpool drakes/riders makes more sense when playing a variant with FoW and Disrupting Shoal for RiPs otherwise it does seem spy is more what you'd be after.
I agree. This is the legacy deck I play since it is relatively budget. (The list I run is $140, although it should be noted that I built it for cheaper than that since Street Wraith, Golgari Thug, and Bridge From Below have increased since then and now account for $75.52 out of the entire deck. I probably built this for around $60 since I had Gitaxian Probes already from another deck.) I have never run into a situation in which I would choose to target Whirlpool Drake over Balustrade Spy since my list is very glass cannon/combo oriented.
Emory Hotchkiss He activates the ability, and in response to the activation, he activates it again. The stack is 2 activations, 1 resolves, then the next one. Basically he does it again before it actually hits his hand.
Oh thats sweet. Thats exactly what I thought was happening. I can do the same thing with metalwork colossus right? Like I can sac 4 artifacts before he comes back to my hand?
If you are not in hurry you should just stick to ichorid/amalgam aggro plan, which is near to unbeatable g1 for any non combo. coming from above, you don't need those spy/drake shenanigans just put in some griselbrands (like two), who work better with flayer and ichorids
we already have a way to dump our hand in phantasmagorian, nothing to spend the mana on, and nothing worth adding to the deck (and diluting the combo) that we would spend mana on. also phantasmagorian is a creature for grave troll, which can come up sometimes.
Phantasmagorian is just generally better as it doesn't immediately discard your Wraiths/Probes allowing you to save them for larger dredges or DRS counterplay, can't be countered, and you don't particularly need 8 of the effect. LED will be more explosive IF you have a Probe/Wraith by allowing you to Dredge on turn 1 (though sometimes this will only be for 3 or 4), but if that's your goal and you have LEDs you should probably just play Mana Dredge at that point.
Yes, the maindeck is onsly around $200 in paper (cheaper than most modern decks) and the forces in the sideboard can be substituted for mindbreak trap. I, personally, have never tested FoW but it seems worse as this deck doesn't really want to be holding on to the other blue cards you play with the exception of narcomoeba.
But... you should be able to if you actually got the nut draw... I'm assuming you're talking about Deathrite Shaman. If you actually have the nut draw then you have some number of Street Wraith which you can just activate in response to a Deathrite activation. Alternately, if the card you discarded was Phantasmagorian then you can activate it in response to Deathrite.
It's not any more broken than literally any (playable) combo deck in legacy. In fact, it loses to a lot of fast combo decks because the average turn you can "combo off" is about 3-4 and you can't run a lot of hate without hurting yourself. Literally the only deck manaless dredge actually destroys are fair decks. But that just plays into the whole "combo tends to beat fair decks" thing anyway.
Luis, how on earth do you navigate such a ridiculous deck so ridiculously well? Also, please play magic fairly, otherwise literally no one else stands a chance.
Answer: He's not navigating the deck well. He takes far too long to make plays that are actually pretty straightforwards if you consider the decks game plan. Plus he even combo'd off wrong... Also literally any graveyard completely shuts this deck down. Rest In Peace, Leyline of the Void, Relic of Progenitus, Grafdigger's Cage... need I go on? Also a T1 Deathrite Shaman absolutely destroys the deck if it doesn't get a Street Wraith or Phantasmagorian in the opening hand. This is actually one of the fairest combo decks in all of legacy. Decks like B/R Reanimator, Show and Tell, etc. can be much scarier. ... And a lot of the time you win without comboing off. Besides, you give up a lot of the benefits of playing a fair deck to play manaless dredge. Such as, you know, playing cards from hand that aren't literally "draw a card" effects.
needs side dryad arbors, some fetches and natures claim, at least i played like that and it worked out sometimes. its still hard like any grave hate. but game 1 is usually yours.