I've made the suggestion in the feedback tracker that when doing the mouth or any other internal areas that we should have two camera, one on the outside and one on the inside so we can see easily any mistakes from both points of view and hit undo. The camera inside should be looking out of the mouth. It would also be of a great benefit to inform users of particular bones such as knees to aid in structure/roundness when deforming with animation or use case for the facial bone (why its empty)
Ahhhhh I guess I'm finally going to buy CC4 tonight!! This is what I've been waiting for. Now it would be even better if you could save your weight settings and apply to other characters you bring in to cut down on time (That would only work on characters that are similar)
interesting, i've been wanting a tutorial on this for awhile too. I've searched youtube, but couldn't find one. Now I just gotta try and see if it works. Let us know if it works for you, I'd love to hear if this is functional for everyone
The most awaited thing from Reallusion is the Transform Daz Genesis 8.1 and 9 to CC4, if you succeed in making this transformation a CC4 update then I really appreciate it and will continue to upload on my channel the latest CC4 features which are extraordinary
It would be cool if we could change the skin weights of standard CC3+ characters. I know this would break the clothing so if we could downgrade a standard character to a humanoid character, that would be perfect.
@@aeddychau5690 Ah, you know, I hadn't really thought of using the decimate feature because I'd like to keep a high resolution mesh, but interesting idea.
The one thing that throws me off is that the beard or stubble of my character doesn't have any weight applied to it. Is there a reason why it's doing that?
so i have created a character using the headshot plugin... and attached it to the body in cc4....but in certain places like the underarms... the skin weights need to be adjusted... but this option is unavailable....
Hi @abhishekpro1, Characters created with Headshot 1.0/2.0 are all CC3+ standard characters. Due to limitations in its specifications, skin weights can't be modified on CC3+ characters. However, there are other tools that can help you smooth out the meshes, mentioned in the following tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WRH5YVtWrwE.html In case this can solve your problem, it would be great if you could submit your questions with clear screenshots or screen recordings to our Support Team. We'll try to resolve your issues as soon as possible. www.reallusion.com/CustomerSupport/User/FAQList.html