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Character Creator 4 Tutorial - Separating External Content as CC4 Clothes and Accessories 

Reallusion
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In this tutorial, you’ll learn how you can import custom meshes from external sources like Sketchfab, and divide them up to be saved as separate clothing, accessory, and beard items. This is a very important pipeline for anyone who wants to bring in custom content to be applied to Character Creator characters.
00:00 Intro
00:25 Importing FBX Mesh as an Accessory
01:28 Separating Mesh & Convert to Cloth
03:26 Convert to Accessory & Set Pivot
04:56 Convert to Beard & Save Content
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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31 июл 2024

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Комментарии : 71   
@WILLIAMCAMACHOGARCIA
@WILLIAMCAMACHOGARCIA 2 года назад
Honestly this is crazy u don’t know the struggle I been working to do this and 2 days ago I figured it out and now this tutorial! Lol 😂 thanks so much bc know I can see how to do it the right way! 🙏
@designislife3893
@designislife3893 2 года назад
This is what I was waiting for. Thanks for Sharing. Please more Content like this
@zednetzgames
@zednetzgames Год назад
Holy moly this is exactly what I was looking for. And this alone makes this worth purchasing.
@ScottNodine
@ScottNodine 2 года назад
This tutorial is GREATLY appreciated!
@icedriver2207
@icedriver2207 Год назад
Great content in this video. I wasn't actually looking for this when I searched, but it would have been on my list.
@rubberdog
@rubberdog 2 года назад
Video is a great help, thanks a lots, I have just started making my own cloths and props in blender. Cheers from Scotland.
@techno_shaman
@techno_shaman 2 года назад
This is the best tutorial so far. Please make more like this, and import into UE5
@DJDaymos
@DJDaymos 2 года назад
Amazing video thank you. I've created clothing and imported hair and shoes etc.. but now I know how to truly add the content to my library the correct way so i can reuse easily. Thanks again
@theoadamsiv7844
@theoadamsiv7844 2 года назад
Really looking forward to a sequel to this vid that goes into more detail on fixing subsequent mesh issues.
@TomorrowWorldStudio
@TomorrowWorldStudio 2 года назад
Thanks for this tutorial much appreciated 👍👌
@techno_shaman
@techno_shaman 2 года назад
Thanks Kai, I find that the hardest part is when you bring gloves. It would wonderful if you had a video showing how you rig gloves correctly in CC4 :)
@AnimatedLines
@AnimatedLines 2 года назад
CC is really kicking it into next gear.
@user-xp2iw5sd1c
@user-xp2iw5sd1c Год назад
Thanks, great tutorial 🥰
@Danvilao
@Danvilao 2 года назад
Thx this is awesome
@firefishable
@firefishable 11 месяцев назад
Almost none of this works in the way shown. In the end, I'm standing there with lots of mesh errors and a belt that's floating in space...
@HeLIEl
@HeLIEl 2 года назад
Another thing if you want to bring in clothes from Daz, you can do the same mothed in this video instead of bringing in your clothing with the transform tool.
@MrCalmwaters112
@MrCalmwaters112 2 года назад
Why would you want to do that when transformer will bring in all the clothing exactly the way it is meant to be
@HeLIEl
@HeLIEl 2 года назад
@@MrCalmwaters112 I had a dress that i wanted from Daz, brought it through transformer the dress was all messed up, and it was beyond repair, well at least for me because i don't have any skill in modeling so that was a dud. So i tried bringing it in as a accessory (upper left click create) and it came through flawless even the hair too. try it for yourself and see.
@RANInkTV
@RANInkTV Год назад
I don't see anything that says Export Mesh
@groundvr9210
@groundvr9210 Год назад
Great!!
@GameArtsCafe
@GameArtsCafe 2 года назад
I really hope you will soon have a custom cloth preset for Human IK (HIK) characters so creatures etc can have cloth created between importing custom. It would allow any user to create clothing unique to the model. Maybe leave it open to a user to try and decide if it will work on their own creatures/human like characters or provide a locked cloth format based on the number of character's verts.
@You2bfan
@You2bfan 2 года назад
This is what I was looking for. Would love to see export examples. To UR5 with animation.
@1playfair
@1playfair Месяц назад
And to unity with animation
@Slava-kn3jf2hy7g
@Slava-kn3jf2hy7g Год назад
Благодарю за интересное видео пояснение
@d4veejones53
@d4veejones53 Год назад
Great tutorials, however I have an issue, I have no 'Extract mesh' option? Trying to seperate cloth items with no luck
@markraffertybarth9085
@markraffertybarth9085 2 года назад
I tried this and i even used the same model. the textures did not auto import and I not sure what I'm did wrong but I can not figure out how to add parts that where missed. Like I see you do with the hat.
@spielweltenschmiede
@spielweltenschmiede 11 месяцев назад
Seems to be outdated, because some of the menu items shown simply do not exist for me. Unfortunately worthless in this form and I'm slowly starting to ask myself whether buying this software was actually a good idea...
@SPACECORE
@SPACECORE 11 месяцев назад
Released one year ago and they already removed the Extract Mesh button with no update to the tutorial?
@jhoanjaramillo5895
@jhoanjaramillo5895 Год назад
I would like to know how I can correct the error in the armpits in the T pose, for the clothes that the fabric stretches, is there anything not to happen?
@JonahHache
@JonahHache Год назад
that's so cool! thanks!
@prankfever8877
@prankfever8877 Год назад
hello i have a program called reality capture it's 3d modelling software very good for buildings and other stuff , i tried to scan my friends face with it with my i phone , is it possible to transfer fbx file of a human head from reality capture to cc4 ?
@lyralogan1112
@lyralogan1112 Год назад
My issue is I can't split the items fully, they appear separate in teh content manager but the program still only accepts them as a single item for any actions
@jordantessier25
@jordantessier25 Год назад
I have tried several ways to import my clothing asset and there is no option for transferring skin weights no matter what I try
@GameArtsCafe
@GameArtsCafe 7 месяцев назад
There is also the not supported function of binding custom body parts (prop or accessories) as sub items to bones of non native cc / humanoid characters.. can you help us out developing this function?
@Seeker3D
@Seeker3D 8 месяцев назад
Please tell me how to completely convert an external non-standard model into a CC4 standard model? Thanks
@sonnenschein1758
@sonnenschein1758 3 месяца назад
I'm missing exactly these two buttons (and only these two) "Extract Mesh" and "Delete Face". How can I show these? Please help!
@maxofp2p624
@maxofp2p624 2 года назад
Thats was be good feature for custom characters but it's not supported...
@wanderingmedia
@wanderingmedia Год назад
Does CC4 support UDIMS for clothing and Accessories?
@deazysmoove7497
@deazysmoove7497 8 месяцев назад
I want to put a superhero suit on in my character could this video help?
@douangm7038
@douangm7038 2 года назад
could you share your link cc3.4 and iclone 8 for us
@meesha7615
@meesha7615 4 месяца назад
My extract mesh button is locked for some reason... Do you know anything about that?
@rikkitikkitavi31
@rikkitikkitavi31 Год назад
Are you able to create any environments in CC?
@arnoldo001
@arnoldo001 Год назад
it was very easy before to make clothes, hair, etc to our characters. Now, "Transfer Skin Weights" button is lost in character creator 4. Many people in blogs are lost with this feature. I did read the documentation but it still so difficult to achieve.
@hi-cq3th
@hi-cq3th Год назад
So this video can't be used anymore? Is this video unavailable?
@Michal.P.P.
@Michal.P.P. 5 месяцев назад
Non-Standard (Humanoid) characters may not utilize CC cloth system. Thus Transfer Weight is not applicable.
@yhkim1606
@yhkim1606 Год назад
how to make fbx Cloth.json file please help me
@jonathanbell2038
@jonathanbell2038 10 месяцев назад
Thanks for this tutorial. I am having an issue that I can't figure out. At the 1:53 mark of the video it says to hit the extract mesh button. My extract mesh is grayed out. How can I fix that?
@dankcik09
@dankcik09 9 дней назад
same
@Shinjitsu_84
@Shinjitsu_84 Год назад
Ok great! NOW where is the same tutorial on how to add an accessory to your CC4, C C 4 base character model??? Please tell me this is still possible with CC4 custom imported and AccuRigged characters....
@PHATTrocadopelus
@PHATTrocadopelus 2 года назад
This is great - but where did the Hide Mesh go in CC4?
@aeddychau5690
@aeddychau5690 2 года назад
1:46 Edit Mesh > Visible Brush > Hide
@PHATTrocadopelus
@PHATTrocadopelus 2 года назад
@@aeddychau5690 Thanks!
@blackbox2849
@blackbox2849 Год назад
what happens when the gear set is to big for character? her feet and head are not level shes in the middle of it lol
@ArtusMagnificus3_2_1
@ArtusMagnificus3_2_1 2 месяца назад
If only it was cheaper to buy so I could afford it.
@otnihelestradadiz6295
@otnihelestradadiz6295 Год назад
Hi How do I delete scenes that I don whant
@aeddychau5690
@aeddychau5690 Год назад
You can open the Scene Manager to select the object you don't want and delete it
@TheFuzzypuddle
@TheFuzzypuddle 2 года назад
This is absolutely a huge time saver. One thing I don't understand is how to determine when an item should be categorized as an accessory. For example, why is the hat an accessory? I understand why the mustache is an accessory because it doesn't conform to the face as a normal beard hair mesh would. I purchased a long female hair from the marketplace that is classified as an accessory, which I believe may be what is making it difficult to use. The hair is clipping through the body and face like crazy. Maybe repeating the conform function as shown in this video would help. idk. From this video, I also realized it is attached to the mid bone instead of the head bone, so I need to change that. Could the accessory classification contribute to the issues I'm having with this hair mesh? Would reclassifying it as hair make a difference? Thanks, smart people.
@aeddychau5690
@aeddychau5690 2 года назад
Because hat and moustache don't need skin weight, they are categorized as accessories.
@fuzzyhenry2048
@fuzzyhenry2048 Год назад
It'd be better if CC allows us to export the clothes separately as FBX files. Now we have to export them with character mesh.
@von.3d
@von.3d 7 месяцев назад
I don't have the transfer skin weights... why?
@Michal.P.P.
@Michal.P.P. 5 месяцев назад
Non-Standard (Humanoid) characters may not utilize CC cloth system. Thus Transfer Weight is not applicable.
@von.3d
@von.3d 5 месяцев назад
@@Michal.P.P. yes. You're right. I recently discovered this a week after I commented this. But thanks for letting me know nonetheless!
@Michal.P.P.
@Michal.P.P. 5 месяцев назад
@@von.3d I wonder why this can't be done. CC4 has no problem generating a skeleton for a custom character, but it cannot assign an additional object to the same bones? Weird. I hope they add this feature soon.
@von.3d
@von.3d 5 месяцев назад
@@Michal.P.P. same thoughts. Its definitely weird. What I did was do what I needed to do in CC4 like adding the facial profile shape keys, then I'll just finish the wardrobe inside blender
@bikurifacebook4553
@bikurifacebook4553 Год назад
mine cc4 dont show "transfer skin"....
@foxikspoxik8046
@foxikspoxik8046 2 года назад
It's was be better when CC4 will have mirror editing for bones
@theoadamsiv7844
@theoadamsiv7844 2 года назад
I long for that. The CC bone edit tool is great for CC4 generated rigs but for imported characters (like ones from UE4) its such a pain.
@velRic
@velRic 4 месяца назад
this softwre is a crap. Not freindly at all once you decide to use a custom character. (humanoid or creature) Not possible to apply cc cloths
@bill8145
@bill8145 2 года назад
👍 ᎮᏒᎧᎷᎧᏕᎷ
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