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ChinnyVision - Ep 525 - Flying Shark - C64, Spectrum, Amstrad CPC, Amiga, ST, PC 

ChinnyVision - The Retro Game Review Channel
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Flying Shark is a 1987 shoot-em-up from Taito and published on the home systems by Firebird. Named Sky Shark in the USA. Your plane can be powered up with missiles and bombs to aid the destruction of the hoards of planes, tanks and bases you need to destroy.
ChinnyVision reviews the game on real hardware on the C64, Spectrum, Amstrad CPC, Atari ST, Amiga and IBM PC.
This video was recorded in July (yes yes I know it's October now) before the superb remake for the Amiga was released. I don't usually cover remakes in these videos but regardless, check it out.
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00:00 Titles
00:15 Introduction
00:34 Atari ST
01:57 Amiga
02:30 IBM PC
03:23 Spectrum
04:06 Amstrad CPC
05:15 C64
06:30 Atari ST
07:06 IBM PC
07:56 Amiga
08:26 C64
09:29 Spectrum
10:22 Amstrad CPC
10:34 Atari ST
11:12 Amiga
11:26 C64
11:49 Spectrum
12:00 Amstrad CPC
12:31 Atari ST
13:21 Amiga
13:48 C64
14:13 Spectrum
15:24 Atari ST
16:25 Conclusion

Игры

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16 июл 2024

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Комментарии : 30   
@delmonti
@delmonti 8 месяцев назад
....never mind the ship going faster than your fighter, you're in a plane that can fly backwards!
@nekononiaow
@nekononiaow 6 месяцев назад
Backward and at a speed so low that the plane should be stalling to the ground. 😂 But such is the eternal curse with which all shmups are plagued. If those ships were flying at anything resembling reality the scrolling speed would be so enormous you could not see any of the ground targets.
@Gledster
@Gledster 7 месяцев назад
Loving the music throughout this one. Thanks for the video Chinnyvision.
@AndyHewco
@AndyHewco 11 месяцев назад
I did enjoy the arcade version, as the only arcade machine at the place I was staying on a school trip you don't get any other choice. As a coin gobbler it did well but think you're right there's not a lot of variation to want to play it past the first level.
@craigcharlesworth1538
@craigcharlesworth1538 8 месяцев назад
That ST version really, really looks like a game I made in SEUCK back in the 90s. Which is worriesome because I am not a professional game designer or artist in any way now, and I certainly wasn't when I was 12.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 8 месяцев назад
A Conversion by the Graftgold team (ZX Spectrum and CPC), now rather infamous, as Andrew, now Jane, Whittaker, tried taking credit for Dominic Robinson and Steve Turners work.
@Mentski
@Mentski 8 месяцев назад
Brave move to make it full screen on the 16 bits rather than the windowed mode used on the 8 bits (and for that matter, the standard for ports for most vertical monitor arcade games back in the day). Problem being you can't see far enough ahead any more - You're literally only seeing the bottom half of what you'd see on the arcade.
@CraigGrannell
@CraigGrannell 8 месяцев назад
Programmer: Will it look weird if only the main plane has a shadow when all the enemy ones don’t? Person of wrongness: I’m sure it’ll look fine.
@Adrian-rc2ss
@Adrian-rc2ss 8 месяцев назад
I finished on the ZX spectrum without cheats, it starts repeating previous levels....It's a pleasure of a game to play. The C64 in many moments can't see the enemy bullets, so gets frustrating and very very hard to progress
@skiveman
@skiveman 8 месяцев назад
I remember this game on the speccy. I thought it was awesome at the time but I don't think I ever got around to finishing it though. I do remember I bought a 'copy' from Paddy's Market in Glasgow as a kid though (not the usual Barrowlands that I got games from usually that I couldn't get from my usual market stall). That market smelled. It smelled bad.
@superspudgun
@superspudgun 8 месяцев назад
Funny, I was just playing this on the Evercade yesterday :) One of my favourite shoot-em-ups of all time. Absolutely loved it on the Speccy back in the day.
@Retro_Royal
@Retro_Royal 8 месяцев назад
For it´s time the gameplay was still fresh, early Toaplan classic. I like it!
@CPCGameReviews
@CPCGameReviews 8 месяцев назад
I had to laugh at your remark at 4:10 about the Amstrad CPC version - "Programmed by British Telecom? Don't think it was!" No, according to an interview in _Retro Gamer_ magazine, 'Jane' Whittaker (aka Andrew Whittaker) programmed it - honestly! 😆 I don't have a copy of the interview to hand, but I recall he said that he found some new hardware scrolling trick and used it in the CPC version - which anyone familiar with the CPC's hardware capabilities will realise is utter rubbish. Steve Turner later revealed in a comment on another RU-vid video that 'Jane' didn't have a clue about Z80 assembly language and didn't even know how to set a CPC up! Also, _Computing with the Amstrad CPC_ gave a score of 89% for the CPC version. Hmmm... it definitely doesn't deserve as high a rating as that!
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 8 месяцев назад
Even for RG magazine allowing that Jane Whittaker interview to go unchecked, with zero apologies issued to anyone from the likes of Graftgold or Mike Singleton's various teams, many other talented Dev teams, who's work Whittaker stole credit for, was poor. Sure, they are never going to reprint the interview, but bloody hell..
@willrobinson7599
@willrobinson7599 8 месяцев назад
Played the c64 version back in the day. Enemies bullets can be bit hard to see
@schneil
@schneil 8 месяцев назад
8:50 I confirm there was no multiload on the 48k speccy version. There didn't appear to be any 128k enhancements either.
@Tetlee
@Tetlee 8 месяцев назад
Shame you couldn't include the TI99/4A homebrew version by Rasmus, it was based off the Spectrum and is magnificent .
@v.i.d.d.i
@v.i.d.d.i 8 месяцев назад
I'm a big fan of the CPC version. Smooth consistent framerate, awesome gfx and gameplay.
@AmigaOmega
@AmigaOmega 8 месяцев назад
I've always liked the C64 game, mainly for its music. There is the US release as well known as Sky Shark which looks notably different but I'm not a fan of it's music even though it's by Tim Follin.
@gregor
@gregor 8 месяцев назад
Ahhhhh. One of the few games I had on disc for my CPC6128. Fond memories.
@markwrightrf
@markwrightrf 8 месяцев назад
You never see Jas C Brooke and David Whittaker together in the same room.. OR DO YOU!?
@brianrobinson4834
@brianrobinson4834 8 месяцев назад
The Amstrad version does have Lightforce on CPC colour vibes
@adamszymanski9471
@adamszymanski9471 6 месяцев назад
Flying Shark ARCADE version the best
@Sourdust
@Sourdust 8 месяцев назад
I definitely own one of those conversions - I recognize the box art of a P40 despite this being a biplane game - but I can't be bothered to check which one. I own "Fire Shark" on Megadrive and as you say, there's no contest whatsoever. Of that lot, only the Amiga version looks remotely playable, although kudos to the Speccie for yet again not being the worst. Christ up a tree, that C64 version is HORRIBLE...
@merman1974
@merman1974 8 месяцев назад
Your C64 image is corrupted, it should have the yellow desert and grey mountains. C64 version is good, level maps are very accurate - your comment on the strange colours was due to the way the graphics are drawn, using multicolour mode. That horizontal scroll is how the arcade game works, it's not in a tiny window or widescreen. ST version is poor, Amiga is slightly better. The Spectrum version is good but I always found that harder to spot the bullets on than the C64 version.
@lurkerrekrul
@lurkerrekrul 8 месяцев назад
Why is it that the Spectrum version has very nice music on the title screen and then the usual crap sound effects? It was obviously written for a machine with better sound capabilities, so why didn't they actually make use of those abilities in the game?
@nekononiaow
@nekononiaow 6 месяцев назад
Good Jesus on a jetski, how is one supposed to see those bullets in the Speccy and C64 versions? On the ZX they are undistinguishable from the background noise (you would think by then they would think of clearing the ground next to bullets to increase their contrast but nope, they did not) and on the 64 they fly at the speed of light apparently. Nothing that a few days of coding by calm, not stressed, rested coders would have solved but they probably working days and nights with executives breathing down their necks to ensure (they thought!) they would code as quickly as possible... I cannot help but marvel at how better those games would have been had those company executives not been greedily exploitative, hell, those games would probably have been finished faster (stressed people code slower and worse).
@clauscombat418
@clauscombat418 8 месяцев назад
The great animated water of the C64 version ate away a lot of chars from the charset :/
@deadcentre-retro-meaningma6209
@deadcentre-retro-meaningma6209 8 месяцев назад
FM Towns version is very decent, but far too hard for me…
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