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How Do Fallout’s NPCs Get Home? 

Any Austin
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This is a video where I follow NPCs like Dogmeat around in Fallout 3 to try and figure out where they go.
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#fallout #bethesda #grocerystores #npc

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30 июн 2024

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Комментарии : 1,7 тыс.   
@any_austin
@any_austin 5 дней назад
Use code ANYAUSTIN50 to get 50% OFF your first Factor box plus 20% off your next month at bit.ly/3XFDRf4
@any_austin
@any_austin 5 дней назад
Anyway, thanks everyone, have a great day. 2 more videos coming in July.
@iplay4us
@iplay4us 5 дней назад
@@any_austin Holy smokes, is this your first sponsored video???? congratz you’ve come so far man
@gunstar420
@gunstar420 5 дней назад
I didn't sell out son, I bought in. Chillzone radiation Island bluray DVD next??
@ToweringToska
@ToweringToska 5 дней назад
That peek into your home life you shared was pleasant, do all of your chosen Factor meals employ tofu? That makes me happy if so, that's truly excellent. ^^ Don't feel like you're failing at anything if I'm mistaken though, you're very cool either way.
@any_austin
@any_austin 5 дней назад
2026
@Scruntbaby
@Scruntbaby 5 дней назад
I married a blacksmith orc in Skyrim and his pathing or whatever must've been all fucked up bc he never went to bed. He had a bed in the corner but just made swords and ate bread. Never slept. Had to download a patch in order for my man to get some well-deserved shuteye. This is barely related to the video sorry.
@RivLabs
@RivLabs 5 дней назад
It's important if you ask me, fun game anecdotes are always worth hearing :3
@wormedw
@wormedw 5 дней назад
what a beautiful story
@coinisinorbit
@coinisinorbit 5 дней назад
he slept between hammer swings, its only something a true orc would understand
@Man-xk9rz
@Man-xk9rz 5 дней назад
It's important to get sleep. You saved his life by downloading that patch.
@roerose4449
@roerose4449 5 дней назад
i missed the “in skyrim” part and i was like oh so you just have the coolest husband
@seth1130
@seth1130 5 дней назад
Imagine you're going shopping at your local Winn Dixie, you've just accidentally run your cart into a wall, you're super embarrassed and quickly look around to make sure nobody saw and just as you look behind you, Austin's head pops back behind the end of the aisle and you hear the distant sound of pencil on paper
@ShintogaDeathAngel
@ShintogaDeathAngel 5 дней назад
Love this mental image 😂
@mariecarie1
@mariecarie1 5 дней назад
“Uh, hi, ma’am? Yeah, sorry to interrupt. I’ve been observing people here to see how much they act like NPCs, but since you’re here…are you employed?”
@KorbAgain
@KorbAgain 5 дней назад
If you try asking for rumors in real life as you ask for them in Oblivion, the real people would answer the same way as NPCs answer. - Hello! - Good day! - How are you? - Could be better. And you? - I'm fine, thanks! Have you heard the news? - Oh, that fire was huge! Glad nobody were hurt. - I heard that building had problems with electricity. - What do you think about politics? - Nothing in particular i would think about. - Good bye! - Be seeing you. - Hello! - Hi! - Bye! - Take care.
@mctadn
@mctadn 5 дней назад
forever haunted by the glint of hairclips darting between the aisles
@Ale-ft4re
@Ale-ft4re 5 дней назад
and them he cried: "that fat woman is a npc, we are in the matrix"
@drakethedrake
@drakethedrake 5 дней назад
One of my favorite NPC quirks in Skyrim was from my scaly husband. I married Derkeethus who lives in Darkwater Pass and mines in the small mine there. After marrying he moved into my home in Whiterun and I didn't think anything of it. But one time when I was exiting a dungeon between Darkwater Pass and Whiterun I saw someone sprinting by. Ran over to see who it was and low and behold it was Derkeethus. Turns out each day in the morning he'd leave Whiterun to run all the way to Darkwater Pass so he could work the mine.
@Avendesora
@Avendesora 5 дней назад
the argonians yearn for the mines
@FrostyFoxDrake
@FrostyFoxDrake 4 дня назад
he yearns for the bones in the deep. the earth bones
@JosefinaQB
@JosefinaQB День назад
Derkeethus be like: Cuz I’m a grinderrrr o o o o o o cuz I get money fr. O o o o o o
@whatTFisThis
@whatTFisThis 2 часа назад
man's got dedication
@chrismetzger6746
@chrismetzger6746 5 дней назад
The “this is hopeless” lady really should’ve taken a leaf from the “punches giant monsters” kid. Then maybe she wouldn’t be goo.
@RAHelllord
@RAHelllord 5 дней назад
I'm glad you actually went the extra mile to watch them walk places, but this has actually been known and implemented since Morrowind, albeit in much more simple form. However there are a few fun things the engine does that you didn't cover here. At the base core of how characters move in the embryo engine are two system, a dynamic movement mode that can freely move around the (currently loaded) area, and a navigation mesh (usually called nav mesh) for less dynamic but guided movement. Think of the nav mesh as system of invisible roads that cross the entire game map, plus all interior areas, and have been placed by the developers to help the game calculate routes for NPCs to take. That nav mesh usually follows the geography of the area, so it has specific "roads" that follow actual roads and paths. This is what NPCs usually use to move between any given points, both close and distant. They will generally only stop using that when either of two things happen: They follow another actor (usually the player character or their AI tells them to directly interact with another NPC right NOW), or they're in combat. In both those cases they switch to dynamic movement which is basically just trying to take the direct route to the target. However, all of this only happens when the NPC is actually loaded, and thus near the PC. If the NPC is unloaded, but still gets simulated to be moving somewhere, two tricks are applied to reduce the amount of calculations needed: 1: The NPC is now clamped to the nav mesh only and will follow it perfectly. If the player gets close enough to load them in, they will be somewhere on the nav mesh. 2: The nav mesh has a time information applied to it that tells the game how long it takes for a character to travel along those roads. This ensures NPCs don't teleport across the map, but are more realistically pushed along like a train on rail roads. And allows them to be encountered in the wild. The latter is what is used for all NPCs that tell you they're going to meet somewhere with you, and usually the movement across the nav mesh while unloaded is faster than actual movement across the map, for both player and NPCs. Also while an NPC is on the nav mesh while unloaded they're safe from all dangers, as enemies only spawn when the player is near, and thus they don't encounter any threats, unlike if you stick around to watch them walk to their destination. This also means in order for NPCs to die during travel you have to stick around, that's the only way they can naturally die. Though occasionally that's what kills them on accident, as they can become loaded in near raiders that only spawn because you entered the area at the same time, and suddenly they're in the middle of a raider stronghold getting massacred and you're getting a notification that your quest failed. Well done. Edit: The nav mesh is also used to move the player character during fast travel sections, and is what calculates how long the travel will take.
@any_austin
@any_austin 5 дней назад
okay everyone upvote this comment these are the technical answers we need in uncertain times
@any_austin
@any_austin 5 дней назад
My only confusion here is that I took a ton of footage where I’d send Dogmeat home and then run back ahead of him to wait. I waited days and days in-game (three times longer than it took to walk back with him) and he never showed up until I fast-traveled away. I should’ve kept that segment in the video but I’m curious what that’s about, or if I just did something wrong.
@RAHelllord
@RAHelllord 5 дней назад
@@any_austin I'm not sure, it could be a quirk with the engine where bethesda is trying to not have NPCs materialize right in front of you, or alternatively he's being held up just at the edge of the render distance killing some random enemy that's there. If you still have a save game from those you could just load back into one, and wait in front of the PC while letting the game run, he might just spawn at the edge and walk normally towards you. If you're on PC you could also use the console to teleport yourself to him to see where he is and what he's doing. The command for that would be "player.moveto 6A775", without the quotation marks, that will instantly place you into dogmeat, wherever he is.
@afz902k
@afz902k 5 дней назад
@@RAHelllord in other Bethesda games, I've noticed stuck NPCs which are not making progress getting to their "travel destination" while they are supposed to be fast travelling. Upon entering an area, I've seen these NPCs being physically stuck or just standing somewhere idle for a while, until they suddenly seem to wake up and start moving again, sometimes even getting physically unstuck or teleported a short distance into a more open area. So, maybe the navmesh isn't perfect. There could be spots that are natural "sinkholes" for NPCs, such as loops in the navmesh or local minimums. And only when the player gets close enough, the NPCs are loaded in and then they actually get a better path calculated for them, eventually freeing them up to move again.
@RAHelllord
@RAHelllord 5 дней назад
@@afz902k Oh absolutely. The nav mesh in most bethesda games has some fun bugs like every other part of the game. Occasionally it dips into the ground or clips through objects that NPCs can't step over, which is why occasionally some NPC you have to follow will try and blindly walk into a rock or tree for a minute or two. Similarly a few quirks happen with locked doors. NPCs ignore locked doors if they're unloaded, but honor it while loaded. Which can lead to them getting stuck in areas the player can't reach normally. Occasionally some fast travel points will be used by NPCs, but they have long travel times so for that duration the NPC is in limbo invisible at the start point. Sometimes the engine "loses" an NPC and moves it to the origin (usually the center of the map) and in Skyrim in particular that is high enough in the air it'll kill those NPCs via fall damage. And yeah, when an NPC switches from unloaded to loaded the game has to recalculate the path and uses a slightly finer nav mesh version, which can cause them to suddenly change direction because they think it's suddenly the better way.
@TheBreadPirate
@TheBreadPirate 5 дней назад
It's scary to think about NPC's as prisoners. They are trapped in a deadly game and their only options are to... 1) Cease living by entering a door. 2) Run endlessly until they die.
@thatcat_
@thatcat_ 5 дней назад
Oh hey, I didn't know you watched Any Austin
@chompythebeast
@chompythebeast 5 дней назад
I mean, if existence is only ultimately defined by how it ends, we ourselves share a pretty similar fate, even if our universe, our prison, is larger
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 дней назад
Box the Fish Man with Many Abs.
@cacaw_0
@cacaw_0 5 дней назад
... i think she knew that entering any door would end her existence...
@paladinkhan
@paladinkhan 5 дней назад
Truly hopeless
@lunchbox997
@lunchbox997 5 дней назад
So this will be a very techinical answer to specifically the wasteland captives, I apologize in advance for the wall of text, but if you're curious here you go. The Captives are apart of a faction in the GECK (Bethesda Editor) called FFSupermutantCaptiveVar(##) which can be HF, CF, CM, AF, AM, AAF, AAM, which probably is shorthand for where they're located. Their class is "villager", alignment neutral, disposition base 35, skilled in Barter, Medicine, Melee Weapons. Base health of 20, and calculated health of 35. They change factions when they're freed, they go from WastelandCaptiveFACTION to WastelandFreedCaptiveFACTION. Their AI data is Unagressive, Brave confidence, Helps nobody. The Quest Script removes them from the WastelandFreedCaptiveFaction, but after being freed they no longer ignore crime so they will respond to friendly fire, they're added to WastelanderFaction and also to WastelandFreedCaptiveFaction again. The script also checks for the timer, if there's no timer it sets the timer to 10 seconds, I'm assuming that this is the amount of time they want the captive to leave the screen and despawn in another cell. They also have a 50% chance to yell "This is hopeless" if GetRandomPercent
@goldrush9560
@goldrush9560 5 дней назад
I'll be the creation engine knowledge guy. The npc's have a point they're supposed to walk to. Important ones like dogmeat get there and stay, unimportant ones are "disabled", or disappear. The route they take is determined by "navmesh", which are invisible lines that determine what npc's see as valid route and terrains. Theres a bunch of them and they all intersect, but the sensible route to vault 101 probably just didnt have navmesh at some point, so dogmeat could only figure out how to get there the way he did. The captives were probably heading somewhere toward the edge of the map. The reason why it looked like one of them vanished when you went through the cell door is because waiting or transitioning between doors autocompletes the "package" that npc is using. So when you followed him into the sewer, he autocompleted his route and then disappeared forever once he got there.
@VerdaTal
@VerdaTal 5 дней назад
You should make a video about games that have "RUN!" sequences, but don't actually punish you for not immediately leaving the area. Compare how well or how poorly they fake action or background noise.
@Racingboom
@Racingboom 5 дней назад
This is genius. It applies to so many Bethesda games too.
@c.a.k.comedy692
@c.a.k.comedy692 5 дней назад
Cough cough Spider-Man 2 lol
@AbsolXGuardian
@AbsolXGuardian 5 дней назад
Then there's Pokemon Ranger Shadows of Almia that can and will kill you, making it until Legends Arceus, the first pokemon game where a game over screen explictly represented your character's death
@any_austin
@any_austin 5 дней назад
this has actually been on my list for a few months! The idea that if you stop walking forward in Call of Duty, you can actually stop World War 2 in its tracks. Among others. Great idea.
@Malel21youtube
@Malel21youtube 5 дней назад
in metal gear solid 3 there is also a fake sequence where supposedly dogs chase you but you can just stand there and the action music will loop badly
@VerboseToast
@VerboseToast 5 дней назад
When I was a kid playing this game for the first time, I tried to follow Dad all the way from the garage back to Rivet City instead of just letting time pass and warping there since I didn't know I could do that. He kept aggroing radscorpions from 100 meters away, diverting from his path to charge at them minding their own business in a field somewhere. The best part is, he would always say "didn't want to have to do this" while charging them with nothing but a fucking lead pipe. No gun or nothing. Crazy man
@any_austin
@any_austin 5 дней назад
Hahaha
@brysonharrison5698
@brysonharrison5698 5 дней назад
I did the same thing lol
@mrziiz6893
@mrziiz6893 5 дней назад
The Apple doesn’t fall far from the tree eh?
@eliseallen3617
@eliseallen3617 2 дня назад
I'm losing it I just posted a comment about this and because of this I constantly say "I didn't want to have to do this" to my friends 😂
@PlayerZeroStart
@PlayerZeroStart День назад
I did the same thing because even though I fast traveled to Rivet City and tried to wait for him, he'd never arrive at the city and his icon on the map was stuck in one place.
@DomyTheMad420
@DomyTheMad420 5 дней назад
5:00 this is actually due to our uncanny ability to be both sentient beings AND being able to 'zone out' on the regular. "when you miss your exit on the highway" is both one of the most terrifying and awe inspiring feats we accidentally pull off.
@clippp585
@clippp585 4 дня назад
With that last NPC, it's probably a good guess that her destination was to keep running so far that she got past your line of sight and despawn
@vinnyethanol
@vinnyethanol 5 дней назад
I’ve never seen Dogmeat’s doggie paddle animation before. Cutest thing in the game.
@any_austin
@any_austin 5 дней назад
Right?
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 дней назад
I knew someone else would say what I was thinking.
@PopeGoliath
@PopeGoliath 5 дней назад
Not cuter than Snuffles you take that back.
@clonemarine1
@clonemarine1 4 дня назад
@@PopeGoliath Isn't Snuffles from New Vegas?
@GhostGlitch.
@GhostGlitch. День назад
@@clonemarine1 yes, but like cmon, new vegas is practically an official mod.
@corylong5808
@corylong5808 5 дней назад
The fact she kept saying “This is hopeless” tells me she knew she was eventually going to die no matter how long she ran.
@any_austin
@any_austin 5 дней назад
It’s sad 😔
@bob-rogers
@bob-rogers 4 дня назад
It also suggests the developers anticipated someone would follow her.
@derekcox543
@derekcox543 4 дня назад
@@any_austin A horrifying thought is, are NPC's self-aware but due to their coding & limitation they don't have control over their own actions, a powerless prisoner of predeterminism who we are unable to understand. An even worse thought to me is, what if your character, the character you control is self-aware but stuck in the same powerless predicament as the NPC, do they remember each time they've died, each time you've quick saved to blow the head off an annoying NPC, do they know that you haven't played the game in 6 months, what would that be like in theory. If true, then I think our characters must hate us as creators.
@Rad-Dude63andathird
@Rad-Dude63andathird 4 дня назад
​@@bob-rogers She was cowering when she said it. Sorry to pop your bubble, genuinely, but she only said it because Fallout 3 and NV characters often say that while fleeing.
@w415800
@w415800 4 дня назад
She kept saying it because she knew he didn't save the game a single fucking time.
@TheDanishGuyReviews
@TheDanishGuyReviews 5 дней назад
Dogmeat can doggy paddle? What a treat! The developers didn't have to do that, but they did, and I love it.
@MonochromeWench
@MonochromeWench 5 дней назад
The NPCs try to take paths along predefined roads. They can take shortcuts through interior cells. If an npc moves into an unloaded cell the game does not load the cell so they never encounter hostiles or objects like doors that block their path. NPCs can change cells through locked doors without the key. Movement through unloaded cells is much accelerated. NPCs can move great distances while time elapses as the player fast travels, making it difficult for the player to get ahead of them without using teleport console commands.
@hotjoesummer
@hotjoesummer 5 дней назад
My favorite Creation Engine lore is that the only reason in New Vegas your companions despawn and don't run back home like Fallout 3 is because Boone would just wreak havoc and solo the entire Legion army on his way back to Novac or Lucky 38.
@sethmadlad5573
@sethmadlad5573 5 дней назад
*gamebryo engine
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
I now accept that as headcanon. Some scientist captured Boone (up to you if it's Big MT or aliens) and implanted him a teleport thingy that brings him instantly back to Novac because they need to keep the NCR-Legion conflict going.
@kg30004
@kg30004 4 дня назад
@@sethmadlad5573then why does it work in the previous game? “Gamebryo bad” is ignorant.
@RolandTheJabberwocky
@RolandTheJabberwocky 4 дня назад
Common Boone W
@GelatinCoffee
@GelatinCoffee 4 дня назад
easy solution. play on very hard, boone is pretty poopy then, unless you give him an expensive weapon and lots of good ammo for it 🙃🙃
@SolarMechanic
@SolarMechanic 5 дней назад
I love it when an NPC asks if you want to head to a new location together or just meet up there later. I ALWAYS say let's go together, not just because I want to get all the story content I can out of a game, but because I love imagining I'm inconveniencing them by not letting them fast travel like they would have otherwise.
@mrziiz6893
@mrziiz6893 5 дней назад
Truly a spiteful god
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
Sometimes I use them as pack mules. When I already have a follower and we just went to rescue another, I tend to give one of them all the loot and travel with the other. And since in FO3, FO4 and Skyrim the NPCs will walk to the destination, I can just say I see them later, load up my current follower, then run up the other and casually start a conversation "Oh, are we going into the same direction? interested in traveling together?" Then send the first one to a location of my choice.
@Fanatic4500
@Fanatic4500 5 дней назад
I think the NPC was speaking directly to you when she screamed "this is hopeless", Austin. She was telling you that following her is a struggle against entropy, that her painful existence will only come to an end if you allow her to run off and cease to be.
@imtootiredforthis7694
@imtootiredforthis7694 5 дней назад
One time I was playing Skyrim, I had married Ysolda and we were living in Whiterun. I eventually got Lakeview and told Ysolda to move there. She stepped outside, and I followed because I had to go sell some stuff, and Ysolda flew up into the air and jankally hovered in the direction of Lakeview. I can't remember the version, but I think it was on the Xbox 360, circa mid 2015.
@optiTHOMAS
@optiTHOMAS Час назад
There are so many crazy stories of marriage in Skyrim! So much happened to me all the time. My cousin had an interesting one too! He married the girl that has the bard and elf trying to win her over and one day he found the elf just chillin at his markarth house I guess cause he goes to talk to her still, and my cousin was like "You're cheating on me!" I went to watch him okay again one day and saw he just had their dread bodies lying in one of the rooms! 😅🤣
@nocturnal9765
@nocturnal9765 5 дней назад
"anyway so i started following people around IRL"
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 дней назад
That "Now that's a lady who knows how to escape captivity" would hit different if that ran over the Winn Dixie footage.
@CycleMantis
@CycleMantis 5 дней назад
I had a great moment playing Elder Scrolls where I completely lost track of Martin Septim. After some experimentation, I discovered that if I spawned a Jauffre clone, he would start sprinting in some direction. Using these homing Jauffres, I eventually made it to the a cave I'd been through long ago. And inside with Martin were the dozen Jauffres I had released. So I was able to continue the main questline
@W4iteFlame
@W4iteFlame 5 дней назад
Quite a story it is
@ellaisplotting
@ellaisplotting 5 дней назад
That's the funniest thing I've ever heard, gosh
@canofraidantandroachspray8415
@canofraidantandroachspray8415 5 дней назад
"Homing Jauffres" is the greatest phrase I have ever laid my eyes upon. Thank you.
@electricperfume7870
@electricperfume7870 5 дней назад
janky problems require janky solutions.
@brysonharrison5698
@brysonharrison5698 5 дней назад
Sounds like a Willburger video lmao
@cynic5581
@cynic5581 5 дней назад
Bro! I just did this in Skyrim with the companions radiant quest ‘rescue mission’ less than 8 hours ago. For me it was a lot easier because you just need to follow them in the hold you bring them too. What they do in Skyrim is use a random background character you normally don’t interact with and wouldn’t recognize. ‘Illdi’ from the Bard college for example. Once you rescue her she walks back to the Bards college, vanishes once you walk in the door to later pop up attending classes again. Their dialogue thanking end but it’s cool to see the person you rescued living their best life.
@DapperDemon
@DapperDemon 5 дней назад
I learned this when looking into more about the urban legend in Skyrim about foxes leading you to treasure. For Bethesda games, part of their path finding is based on how many triangles of the navmesh they are crossing. For the fox, it's scripted to "run (X) triangles away", which means functionally it ends up running toward stuff where things are instead of the open woods because the triangles of the navmesh are smaller in areas they expect you to interact with, so it can cross more triangles quicker. My guess is the "head home" pathfinding works on an opposite function, especially in earlier games. they're probably scripted to "get from A to B in as few triangles as possible". mathematically, this makes sense, but functionally it means they will seek out out-of-the-way areas so they can cross a larger space in as few navmesh triangles as possible. I love when game design that sounds functional on paper ends up with weird behavior in practice. side note, for NPCs in Fallout 4 that you rescue and choose not to send to a settlement, if they are scripted to not despawn they go to Diamond City and just stand there forever
@keythealien
@keythealien 5 дней назад
Did not expect for this quirky "following NPCs" video to include "very gentle" and "not weird" real life stalking of randos in a supermarket or existential cogitations regarding the functionality of the perceivable universe based on it being literally perceivable in that moment or not.
@blakewhite3131
@blakewhite3131 4 дня назад
I just thought it was funny because I've been hyper aware of how I act in a grocery store my whole life, it's called crippling social anxiety! So other people not even being aware of the poor irl pathfinding of ppl in grocery stores is very amusing
@CWCvilleCop
@CWCvilleCop 4 дня назад
@@blakewhite3131 I've always done the same but it's because I've assumed there's always a chance someone like Austin is creepily watching me for their own niche reasons like making a video on NPC pathing vs real life behavior and I'm just shopping for English licorice candy and don't wanna be studied like that.
@GelatinCoffee
@GelatinCoffee 4 дня назад
for real, i was also like "there is no way that is real right? people actually are that stupid??? i go in the store and say to myself over and over out loud "mom needed 2 dr pepper, uncle needed all the sprite zero they got if they have any" then my list "i need to stop by the discount bakery shelf. no dozen donuts though (quieter voice) oh shit i think that person heard me. they gave me a weird look. anyway, i should also check to see if they got any food marked down for a sale or discontinued. like that spicy dill pickle beef jerky, it tastes awful but not so bad if i chop it up and put it in ramen" and i walk around like a high schooler that's gotta get from one end of the building to the other in a 2 minute hall period 😂
@gentlegallon
@gentlegallon 5 дней назад
I've been playing FO3 recently and found my dad at Vault 112. I told him I would meet him at Rivet City instead of going with him. Not even a minute later, I got a notification that "Dad is unconscious" :/ I used a scoped rifle to look for him and found him getting into a fight with a Robobrain. I watched his stick straight body rise from the dead like a vampire out of a coffin and immediately start going fisticuffs with the robot again.
@Spazcakes
@Spazcakes 5 дней назад
Whenever I tag along with him on his journey, he always manages to get himself into trouble, I guess the apple doesn't fall far from the tree, eh? One time he took on an entire raider camp with a pipe, bless him
@thomasmiller8289
@thomasmiller8289 5 дней назад
He also will pick up stronger weapons, and then keep them in later scenes. I have a doozy of a screenshot with him at the jefferson memorial, clipboard and pencil in hand, minigun strapped to his arm.
@theAlchemyst11
@theAlchemyst11 5 дней назад
I watched that man take out an entire raid of supermutants using nothing more than his little dinky revolver... and a missle launcher he stole from the corpse of one of the mutants. Seems like no matter what universe he exists in, Liam Neeson is destined to be a badass lol.
@danielvidmar5519
@danielvidmar5519 4 дня назад
Hm,thats weird,when I played fallout 3 for the first time I thought you had to follow him so I followed him bu he didn't die
@TheRealRusDaddy
@TheRealRusDaddy 4 дня назад
@@danielvidmar5519i had a similar experiance my first time playing i decided to follow dad back but not continue the quest and pretty much until we got to dc it was a calm boring run along the roads then it was a couple mutants and a really small group of raiders that bothered us as we entered then it was nothing again but sometimes dad’ll just take you on a wild ride acting like hes the main character
@Leeches-
@Leeches- 4 дня назад
I remember doing this with NPCs in GTA SA as a kid. You'd just follow an NPC for like 45 minutes in real life time and they'd end up walking all the way from Los Santos to the middle of no where near Mt. Chilliad. The best was when you'd get an NPC that normally didn't walk the streets, like a soldier or firefighter, destroy their vehicle and then watch what they did now that they're unable to hop into their truck/tank and drive off again. One of those things you did with one hand while eating your dinner with the other. Good times.
@thisdudegotreal
@thisdudegotreal 5 дней назад
Pathfinding for the easiest route to a node that leads to the nearest unloaded cell (map square yet to be loaded in) is what you're seeing when Dogmeat goes the wrong way. Once he reaches the unloaded cell his actor deloads, as do all actors, geometry and textures that would only exist in those cells when the player enters them. No enemy actors or their AI scripting are loaded in these cells so while the reference point for that actor is physically moving through the map at their movement speed they do not encounter geometry or active enemies unless the player is close enough to the cell to load them in.
@Cahleeeb
@Cahleeeb 5 дней назад
I love that Austin actually goes and does the stuff I've always wondered about
@Terminated_Account
@Terminated_Account 5 дней назад
wandered*
@elliotgandersen
@elliotgandersen 5 дней назад
True!
@ofconsciousness
@ofconsciousness 5 дней назад
THIS. it's a public service, truly.
@colbemugen9932
@colbemugen9932 5 дней назад
dudes a fucking legend
@selfgoon
@selfgoon 5 дней назад
like stalking people in a grocery store? lol
@TheJillers
@TheJillers 5 дней назад
Im sure some of those NPCs were walking in the wrong direction, realized it, but wouldnt change direction because someone was nearby and could see them...at least i do that. Ill walk around a city block so that people dont see me turn around like a fool that doesnt know where theyre going.
@any_austin
@any_austin 5 дней назад
this is a good take
@NiiRubra
@NiiRubra 5 дней назад
Oh god, are you me? Going somewhere only to realize it is closed today for some dumb reason, and I should probably have checked if they were open on maps or something, but now I can't just turn around and go home, so I need to keep walking and act like this is just one stop among many on my busy route today, but it actually isn't, I was just going to this one place this time.
@Yoarashi
@Yoarashi 5 дней назад
what i do is i take out my phone and pretend to read something on it before turning around. i wasnt going the wrong way, ive simply received new information and adjusted my plans accordingly. im normal
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
When I have to turn back I pretend that I have to for some reason. Like indeed "receiving" a message on my phone that tells me things changed. Or pulling out a paper with "directions" that I "accidentally misread"
@Tine_of_Nice_Dreams
@Tine_of_Nice_Dreams 3 дня назад
​@@YoarashiI love this comment. So real
@speedycord4916
@speedycord4916 5 дней назад
I may be wrong, but I think the reason Dogmeat goes the opposite way is because at first the AI attempts to get away from the player's field of vision so that they can "teleport" to the location instead of walk there, (since it might be faster than actually walking back there) however, once you start following Dogmeat, the player kinda forces the NPC to just walk there. as for prisoners, it is the same logic, they keep running until they are far enough to disappear. I am by no means a modder, or a creation engine expert, however this is my assumption knowing Bethesda games (and a bit of game dev)
@That-Will-Do-It
@That-Will-Do-It 12 часов назад
I could be wrong, but I remember having to wait an hour or two in order to get NPCs to come to me because I beat them by fast traveling.
@krozareq
@krozareq 5 дней назад
@any_austin 14:34 The tech they developed and use is called Radiant AI. It's been in use since Oblivion. NPCs are given at least 1 role (AI package) and it tries its best to fulfil that role. They have a place they work, certain dialog which can be tailored to player's past actions, and even a home where they go after work. If that NPC is killed, then it's possible for another NPC to take on the role. I.e. if you kill the owner of the Bannered Mare in Whiterun, Ysolda will later take over the ownership. You can play around with it more in-depth with the Creation Kit. There are a bunch of default AI packages you can assign to a character and you can create your own. They can change to other AI packages depending on time of day, day of the week, and other events that you define. When you create a custom package, you can select a template (Guarding, Patrolling, etc) or use "sandbox." Set the rules such as to allow sleeping, sitting, wandering, idling, using items within a set radius, etc. Then there's a procedural tree and conditions you can define. Can define the package within certain times, in specific cells (such as inside the Bannered Mare inn), and a lot more stuff. You can also look up the NPCs you were following and see exactly how they were scripted in the Radiant system.
@RAPartisan
@RAPartisan 5 дней назад
This mechanic generates a weird cheese strat I've abused when i was a kid. You can just follow the caravan with a couple of sadistic guards that will obliterate everything even remotely demonstrating any danger to them, loot it and immediately sell to the same caravan. This is absolutely legit and does not make any sense at the same time
@Potatezone
@Potatezone 5 дней назад
I think you're just RP'ing as that caravan's scavenger at that point. Not everyone's gonna be happy with rifling through corpses, you're providing a service they mutually benefit from.
@gamerdomain6618
@gamerdomain6618 5 дней назад
Some robbers will force people to buy things off of them instead of forcibly taking the money for free, so you're just selling the caravan's wares back to them as a highwayman.
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
I do that during one part in New Vegas. There is a caravan somewhere behind Nipton that goes to Novac. That caravan will get jumped by nightstalkers and legion forces along the way. They protect me from the nightstalkers, and whoever goes down in the fight against the legion finances me getting medical services and the motel room in Novac. A similar situation north of Novac towards the 188. There are always raiders, there are fire ants. Sometimes there are legion assassins out for me. But it's also a caravan route. Together we have more firepower and there is a save way to get loot. And yes, I know those schedules by now.
@mariuszpudzianowski8400
@mariuszpudzianowski8400 3 дня назад
It always felt weird that you can't be a caravan guard as a side quest, this is such a classic Fallout job.
@ShadeTheBade
@ShadeTheBade 5 дней назад
I did this once with NPCs in Cyberpunk 2077. There's so many people just walking the streets of Night City that I just had to follow a couple of them to see where they were going. Often it was nowhere, but one time I followed an NPC for like 10 minutes, and they walked into a building. It was exciting
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
The developers ever intended the player to stalk NPCs. So someone just walking along makes it feel populated, but once you break the expectations things get weird.
@ericr6170
@ericr6170 5 дней назад
M'aiq the Liar is one of the weirdest eldar scrolls characters. He is reoccurring in every game, says weird stuff, then runs off into the distance. There might be a video there.
@FrostyFoxDrake
@FrostyFoxDrake Час назад
m’aiq started as a silly way for the devs to poke fun at their/the higher-ups design decisions, but he kinda just became a weird traveler who references fast travel (also ESO actually gave him lore for some reason)
@BEASTYBYRD
@BEASTYBYRD 5 дней назад
4:38 just got back from grocery shopping can confirm that people have weird pathfinding, especially myself
@Yoarashi
@Yoarashi 5 дней назад
couldn't be my autistic ass, i optimize my grocery% runs
@BEASTYBYRD
@BEASTYBYRD 5 дней назад
@@Yoarashi each time I tell myself I'm just there for a couple specific things only for me to immediately get distracted.... my adhd is too powerful
@nickelion1760
@nickelion1760 5 дней назад
I feel so bad for the escaped lady. She never knew where she was going, always running, down on her luck at the bottom..only to get turned into goop. RIP lady. I don't know your name but you don't have to run anymore.
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 дней назад
She looks like a "Beth". RIP Beth
@dirty_duck
@dirty_duck 5 дней назад
@@picahudsoniaunflocked5426 First name: Beth Last name: Esda (?)
@erikgilson1687
@erikgilson1687 5 дней назад
@dirty_duck lol this was a monster factory joke. "Hi my name is Bethany Esda. I made Fallout 4 this is my game"
@dirty_duck
@dirty_duck 5 дней назад
@@erikgilson1687 ahah, didn't know that, but i guess that after all those years, almost every joke was made (oh, and don't forget to buy Skyrim)
@erikgilson1687
@erikgilson1687 5 дней назад
@@dirty_duck if you never watched Monster Factory's fallout 4 videos I'd really recommend it they're up there with the funniest video game content ever
@Skeleton---Arts
@Skeleton---Arts 5 дней назад
11:00 "fuckin f*st" was way funnier to me than it should've been
@aaronhobart934
@aaronhobart934 5 дней назад
Yeah, that censor was so innacurately placed, it's funny.
@Yt_chatEnjoyer
@Yt_chatEnjoyer 5 дней назад
The first time I found out about this it was because I had gotten on the NCR’s bad side in New Vegas. While wandering the strip an MP approached me to yell at me right before I decided to fast travel away, after spending a few days about in the wasteland I saw the same dude randomly running towards me before I decided to tp to back to the strip. He got close enough to initiate dialogue this time and I was forced to kill him, but I’ll always remember the loyal NCR soldier who spend his final days tracking down courier six.
@billforson3143
@billforson3143 5 дней назад
I hated the kids in fallout 3, I thought little lamp light was the worst location in the series, but watching that kid box that myrelurk king has changed my opinion completely. Mission passed. Respect +
@someguywithatophat7599
@someguywithatophat7599 5 дней назад
I wonder if DogMeat taking a round about way to get to valut 101, was because he was, at least at first, was trying to get away from you, so that he could get far enough away to 'despawn' maybe its a way to avoid dogmeat and other companions from dying randomly on that route, yk, to get far enough away so that they can just teleport without it being obvious to the player
@renaigh
@renaigh 5 дней назад
I think that is exactly it, because in New Vegas followers will immediately despawn when dismissed instead.
@someguywithatophat7599
@someguywithatophat7599 5 дней назад
@@renaigh I might have to download fallout 3 and check to see if Dog Meat will follow a similar/the same route or not, and how much that depends on my position around him
@ammarally3055
@ammarally3055 5 дней назад
@@renaigh In New Vegas they actually walked back to their original location the issue was they would almost always get killed by something like Deathclaws or Cazadors. this was changed in an update to what you see now
@mrziiz6893
@mrziiz6893 5 дней назад
@@ammarally3055 the mohave is simply too dangerous for anyone other than a brain damaged mailmen to walk around
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
@@someguywithatophat7599 might be worth looking for a mod that gives a map marker for companions so that you can see if he always takes the same route. But then, he is a dog, so he might just do dog things. You send him back to Vault 101, but nowhere was it implied that he takes the shortest route.
@Pilps
@Pilps 5 дней назад
This guy asks the questions I never knew I wanted the answers too. Love your stuff!
@any_austin
@any_austin 5 дней назад
Thank you fellow RU-vidr
@Cat-ts9ms
@Cat-ts9ms 4 дня назад
one thing I love about FNV is that all of the NPCs you can rescue, whether from the legion or some vault or whatever else, have somewhere to go to after you rescue them, and you can find them there. A lot of the time their pathing breaks and they'll just stand around in the same spot at that point, but it's still nice that it's there.
@justxkyle
@justxkyle 5 дней назад
I dont play most of the games you talk about, but this channel has become one of my all time favorites, thank you for this.
@NickJerrison
@NickJerrison 5 дней назад
Somebody could write an entire short story set in the Fallout universe about a slave who was freed, only to be doomed to run across the Wasteland for days without sleep in search of shelter, surviving wildlife and multiple ambushes, only to just be shot down by a random dude with a plasma rifle. It would really fit the Fallout universe whatever way they try to portray it, be it sentimental with a message of hopelessness in the post-apocalypse, or with dark humour of just how ridiculous her whole situation was.
@leviticusprime4904
@leviticusprime4904 5 дней назад
Suprised there isn’t much comic book material about fallout, the only one that comes to mind is the new Vegas prequel, but that’s it.
@Salted_Fysh
@Salted_Fysh 4 дня назад
Meanwhile a really creepy man with a microphone and hair clips runs behind them the entire time without a word, killing anything nearby.
@wyattbottorff2473
@wyattbottorff2473 4 дня назад
Why either or? Both hopelessness and humor!
@SomaCruz500
@SomaCruz500 4 дня назад
Flock of Seagulls- “I ran”.
@blehh_mae
@blehh_mae 4 дня назад
i think a bunch of times in fallout theres implications that its hard or annoying to get into some settlements, especially if youre a ghoul or probably other random factors like fear of synths, but no matter what you can pretty damn easily go wherever you please as the main character honestly, and im just now realizing how weird that is
@macroglossumstellatarum5932
@macroglossumstellatarum5932 5 дней назад
A couple funny ones from New Vegas: Vulpes Inculta from Nipton: walks east towards Cottonwood Cove. Unfortunately he does so in a straight line, up several cliffs and through Camp Searchlight, which is held by the NCR and filled with ghouls, which will kill him, though it's a close match. Oliver Swanick (the lottery winner): walks south into a lake infested with giant scorpions. He stops and cowers until they kill him. If the player removes the scorpions, he continues into crescent canyon, which is full of giant geckos, who kill him. If they are also removed he will stand around not doing anything. Malcom Holmes (the star bottlecap guy): spawns at Mojave Outpost once you pick up a sapsarilla star bottlecap, navigates to the player in a straight line wherever that takes him, which may take a while as you fast-travel around him. After talking to you he walks back in a straight line again, enters the bar at Mojave Outpost, but never appears inside. Benny fleeing the Tops casino: He only does this in a few very specific conversation paths. A normally unopenable elevator on the ground floor becomes unlocked until he enters it, so if you're fast you can go inside before him. There is an entire extra section of basement, where Benny apparently blasted his way into a sealed section of nearby Vault 21. However, there is no working exit, and overall a very barebones area with only one explosives crate to loot. One that I don't know, but always wondered about is where the Brotherhood patrols that sometimes exit the bunker ~2am go. They only ever leave, never return. They are also hostile, but you can slip by to start the brotherhood questline as early as you want. I think they only appear if you have the interiour of the bunker loaded, so you need to wait in front of the locked door. (I know most of these thanks to Many a True Nerd, who did something similar a few years ago.)
@AbstractTraitorHero
@AbstractTraitorHero 5 дней назад
The second one was obviously intentional.
@ellaisplotting
@ellaisplotting 5 дней назад
I was about to say, hey I remember these from Jon's video 😆
@radicalfishstickstm8563
@radicalfishstickstm8563 5 дней назад
Malcolm spawns some time after you get the star bottlecap at wherever you’re currently at so it’s kinda up in the air if he intended to go to the outpost
@iCookCrystalMeth
@iCookCrystalMeth 5 дней назад
i ❤ crescent canyon
@wadespencer3623
@wadespencer3623 5 дней назад
Apparently Boone is why they stopped companions from walking back to their places, cause he would walk through Legion encampments and depopulate the entirely.
@GelatinCoffee
@GelatinCoffee 4 дня назад
i think the moment that really got me into NPC watching sometimes in games (especially bethesda games) was skyrim. i had just gotten my xbox 360 from the trash and asked my mom if we could go to vintage stock to get some games for it, i got fallout 3 & new vegas, a couple call of duty games, and skyrim. i watched so many things about skyrim that made it seem like a sandbox so i wanted to start with it. get in, turn the difficulty to legendary, get curb stomped in the tutorial a bit. then i'm out in the world, followed the main quest a bit, wandered around the outside of whiterun. found a giant's camp, accidentally made them angry and ran to whiterun out of desperation that i could just go through the gate and be done with it. the guards were angry with the giants, eventually killed the giants. most of them went back to patrol or whatever, but this specific duo decided to run off. so i followed them, they went to kill the mamoths that didn't get angry and follow me to whiterun, then some wolfs, and at that point. they were just running around killing everything except deer and rabbits, eventually my two heros found a forsworn camp, and got massacared
@15two
@15two 5 дней назад
i mean this in the best way possible, your videos are AMAZING for falling asleep. theyre not boring, just your calm tone and relaxing bgm chill out my brain so much. esp rewatching past videos, i know i dont have to worry about screaming or anything crazy loud
@Rad_Dan
@Rad_Dan 5 дней назад
I for sure did not expect the Fallout 3 child to fight the creature. Good for him
@N4TM4c
@N4TM4c 5 дней назад
My favourite one from Fallout 3 is when you rig the election in the Republic of Dave and then Dave leaves. If you follow him he goes to Old Olney (great choice) and declares his new alleyway, the New Republic of Dave.
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
Dave 2: Election Boogaloo
@ndh06
@ndh06 4 дня назад
Yeah, I followed Dave. Sadly, a deathclaw found him before he made it to his new Republic
@mariuszpudzianowski8400
@mariuszpudzianowski8400 3 дня назад
Dave is a nutjob so it's fine, but I always wondered why Slavers just keep going if you tell them there are escaped slaves in Old Olney. You would think that after first deathclaw kills like 90% of their team they would think twice but they just keep going.
@skbproject5589
@skbproject5589 5 дней назад
6:45 imagine that story. A small child living in a wasteland, finally given freedom from his warlord captors, racing across the desert as he speeds towards a Neverland bastion of hope, little lamp light. The night drags on, and he eventually is stalked by a horrific mirelurk king. To the average wastelander, that is lethal encounter, and to a young boy I can only imagine it to be the worst nightmare of his life. He runs and runs and runs, and tries to hide, but it doesn't matter, the beast is upon him... So what does he do? He stands up, and with courage and fights back, startling the otherwise fearless beast. Through the confusion and haze of conquest, the boy manages to strike the creature just enough to sprint off and evade capture once again. What an absolutely riveting tale, and I really think I'm going to write a short story about that. How interesting a moment to capture, how humorous. The jester claps sir, the jester claps.
@revanati222
@revanati222 5 дней назад
I had Piper's sister in fallout 4 go on an epic journey around the Commonwealth one day. I followed her out of curiosity from diamond city. When I realised she was out in the courtyard outside, she wandered off in the general direction of vault 88, across to college square and past the route you take with Danse in his first mission, finally coming back through the fens to diamond city. I'm not sure if this was a glitch or a mod causing her to do this, but it was sparked by Piper's conversation about the printing press when you both enter for the first time.
@saintsnakech
@saintsnakech 5 дней назад
Austin, your channel and your videos are truly exactly EVERYTHING I've ever hoped for a creator to do, and I adore that you remain 100% genuine to yourself. Keep making the beautiful content we all need and answering all the questions the world TRULY needs!
@any_austin
@any_austin 5 дней назад
🫡
@Clump666
@Clump666 5 дней назад
they walk in Skyrim. I remember trying to hurry and catch the Redguards that were looking for the fugitive girl in Whiterun
@zootzoot9670
@zootzoot9670 4 дня назад
I've always assumed that if you send a companion to a location like vault 101, and then get away from them that they kind of fast travel to the location; which is why I always do that to save them being killed by an enemy if you stay around them. I think this because, like you say, if you stay around your companion you have to play bodyguard so they don't get killed, but if they travel alone they never die so I think they must be bypassing the enemies entirely.
@ConiferCreates
@ConiferCreates 3 дня назад
NPC following in Fallout 3 is a really fascinating pastime. One of my favorite ones was following Mister Crowley from Underworld all the way up to the fort after turning in the quest.
@XcatisX
@XcatisX 5 дней назад
Wow. Hundreds of hours in Fallout 3 and I have NEVER seen that Dogmeat swimming animation
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 дней назад
The animator deserves a hi-five.
@jacob2389
@jacob2389 5 дней назад
I find it really interesting how games path characters. They clearly define paths that stretch across the map, I assume it saves processing power so they don't actually have to make pathing decisions, but they basically can see a giant network of crisscrossing highways that they're meant to follow and when you release them, it's like a Friday afternoon commute. It would be really interesting if you could get 10 or so NPCs and send them back home from one out of the way corner of the map, i bet they'd just form a caravan that slowly sees people take their exits. Would be hilarious to watch
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
Should be possible in Fallout 4 by having all your companions in one settlement, then pick them up and dismiss them to another settlement one-by-one, and follow them around. The closest thing to having multiple followers without having multiple followers.
@waterierStone
@waterierStone 5 дней назад
I know in skyrim if you follow foxes they will lead you to important locations. The pathing is based on triangles, and important locations have more than random wilderness, so the foxes gravitate towards the places with many triangles. it could just be that they move randomly and don't avoid locations though, so eventually you will run into a location.
@leftblank
@leftblank 5 дней назад
Back when I was making videos I spent about three weeks making one about this very subject but using fallout 4. I followed the same person over and over from one place to their dismissed place and found they will also change the way they go and the fights they have don’t always go the same way. Was fun to see this happened. Nice to see you testing this out too.
@MCLuviin
@MCLuviin 5 дней назад
Companions follow a marked route home. Think of airplane routes in the sky. A net of lines with waypoints in-between. So they wherever they are move to the closest "beacon" on that line and then travel to the next one. Through combat the beacon is lost. They move to fight. And then take the first beacon nearby and follow the route. Its important to know that the beacon they follow is one that goes away from the PC, so by following Dogmeat you push him to the next beacon away from you. Until you get to the end of a line and he cuts left or right. Then because you are away from the vault and the beacon is between him and the vault it turns into a "direct" route When you dont follow them they walk towards the first beacon and usually get far enough away to just despawn.
@Merivio
@Merivio 4 дня назад
all because they couldn't keep their NPCs from dying while you're around...
@harpy5629
@harpy5629 5 дней назад
I once followed an NPC for the Dark Brotherhood quest line from Solitude (I think) to Dragon Bridge, and that dude was in water, going the opposite directions, getting stuck on trees, I was following him for like an hour. It was wild. Eventually I just teleported to Drago Bridge so he could just get some rest.
@wraith2815
@wraith2815 5 дней назад
I have played fallout 3 for countless hundreds of hours since 2008 and this is the first time I've ever seen that animation of Dogmeat swimming
@Jimbojaxify
@Jimbojaxify 3 дня назад
This is the same reason I love Stalker GAMMA. You can receive a quest from an NPC in one zone, go do all the stuff, and then find that the same NPC has now moved with their squad to an entirely different zone, because the A-life system simulates all NPCs and mobs even when the player isn't nearby. You can walk past a group of people one day, just to find them all murdered by a mysterious beast the next. Not a quest or scripted, but just an organic event that came out of the simulation. It's such a cool feeling to be a part of a world that simulates things even when you aren't there.
@cdakak
@cdakak 5 дней назад
Here's something i've been wondering about. In tears of the kindgdom, you know those fights some npcs have with moblins when you reach them? I wonder if they all lose or all win. You as the player always step in to help them, but are some npcs better warriors than others?
@any_austin
@any_austin 5 дней назад
Dang good idea
@gamerdomain6618
@gamerdomain6618 5 дней назад
Well, they use a pretty basic fighting style, so it depends on what loadout the monster is using. One red bokoblin with a spear would probably have its ass handed to it by traveling NPCs, but two silver lizalfos and a black moblin would kick three peoples' asses, which results in them being incapacitated for a short period of time.
@ashleyneku5432
@ashleyneku5432 5 дней назад
I don't think NPCs can die to monsters. I'm not sure about ToTK, but when I played Breath of the Wild, they just went into a sitting animation with stars about their head in a comical knockout fashion. Humans are almost universally armed with "Traveler" gear (the sword and spear usually). I don't think they can do actual damage though. I'm pretty sure the fight never resolves without the player's input.
@christhestampeder
@christhestampeder 4 дня назад
NPCs in both those games can be knocked unconscious by enemies. They take forever to wake up if that happens, and just lie on the ground with spirals over their heads until they do. This is what usually happens. It is possible for some NPCs with better weapons to defeat the weaker moblins some of the time, but that rarely happens. The fights play out completely legitimately based on the games' combat system, and the enemies are spec'ed to be a threat to Link whereas the NPCs are not, so it's pretty one-sided. Witnessing an NPC triumph involved finding a strong one fighting a weak enemy (which become increasingly rare as the game progresses, especially in BotW), and then hoping they get some lucky hits in while the enemy's luck in making contact is poor.
@spartan117zm
@spartan117zm 5 дней назад
I think you managed to find Forrest Gump in Fallout 3. She just started running and never stopped
@griffonsarcade
@griffonsarcade 2 дня назад
Similarly: in Fallout 4 after you defeat Kellog and trigger the Prydwen to spawn into the map, you can actually follow it all the way to the airport, where it then awkwardly rotates into position and fuses with a duplicate of itself.
@trwijbenga
@trwijbenga 3 дня назад
I always liked your videos, but watching this video I couldn't help noticing how well everything is put together. The delivery, the pace, all these little jokes and philosophical ruminations, the editing, the dead pan humor, there is not a single dull moment during the 15 minute video. This isn't just a video of a guy following NPC's for fun, this is high quality content that gives many professional content creators a run for their money. Keep them coming Austin!
@GwenSpanner
@GwenSpanner 5 дней назад
First time I saved dad from the simulation vault I followed him all the way to rivet city because roleplay and I wanted to protect him (had already lost dogmeat and didn't know about essential npcs), and it was a fun journey. Unless I'm misremembering, honestly I probably got distracted along the way and lost him.
@Zack_Wester
@Zack_Wester 3 дня назад
I think the Dad route is one that sort of actually work as the player is told to also go there. so the dev might have made sure that it works if the player follow dad as I remmber following dad and he took a somewhat straight route and safe route.
@theshinken
@theshinken 5 дней назад
I have a fun Skyrim story related to this: We played through Skyrim with Co-Op mod (=Skyrim but with way more bugs and glitches, it's super fun) and because we couldn't decide which side to take (I was pro Imperial, friend was pro Stormcloaks), we did that lame "council and peace treaty at the Greybeards" option to progress through the storyline. Problem was: Delphine (that badass Blades breton girl) wouldn't show up at High Hrothgar and so the quest couldn't progress. Now there are several console options to power through such a situation (console command hacking is like half of the fun of Skyrim Co-Op) and me and my friend tried some stuff and also contemplated what to do and goofed around alot at the monastery like we always do (deep triple digits playtime for our Co-Op run). Anyway: After what felt like ages Delphine actually showed up! But, as we learned later, she didn't teleport, she ACTUALLY RAN ALL THE WAY from Whiterun Hold up the Seven Thousand Steps because of some weird scripting bug and that's what took her so damn long. I think the most amazing part is that this somehow worked and she successfully arrived. Countless more fun storys from that Co-Op playthrough so if you're interested, AMA.
@HappyBeezerStudios
@HappyBeezerStudios 5 дней назад
So she made her way through the troll and the ice wraiths... Oh, and the bandits at that one tower next to the bridge east of Whiterun. You know that one. They want a fee to let you pass.
@ljubomirjovanovic2666
@ljubomirjovanovic2666 4 дня назад
​@@HappyBeezerStudiosAh yes, Valtheim tower. A place where even if you pass the intimidation check, you'll still get attacked, truly a game of all time.
@Kajaah117
@Kajaah117 5 дней назад
I'm so glad you made this video! My wife and I have had an inside joke about Liam Neeson punching his way through every problem, because I followed the father character in Fallout 3 through the wasteland as he bare-knuckled every enemy along the way. That same week we happened to watch The Grey or whatever that Liam Neeson movie is that crescendos with dude punching wolves with shattered glass between his knuckles 😂
@SS-xr7jf
@SS-xr7jf 5 дней назад
You always come up with some of the most unexpected, and yet incredibly intriguing video concepts. A+
@MFKitten
@MFKitten 5 дней назад
When I played FO3, there's a part of the story where you've found your dad and he has to run to the next location. I decided to go sleep repeatedly until I saw him reach that location on the map, before fast travelling there. You could see him on the map, slowly slowly making his way across.
@Gsantana2k
@Gsantana2k 5 дней назад
this channel is a hidden gem
@uuncoolguy6
@uuncoolguy6 5 дней назад
The universe does need observation to continue existing. However the definition of observation is what's in question. Human observation can't be the only thing keeping the universe together. So I believe that every atom every piece of matter has consciousness and watches itself in order for everything to exist continuously
@Fuzzycuffsqt
@Fuzzycuffsqt 4 дня назад
"Really Fucking *ast" killed me for like 0 reason
@TheActualJae
@TheActualJae 5 дней назад
4:50- I....suddenly feel so normal 😂. I do this _all the time_ and I always wonder if the staff is watching me walk back and forth thinking, "who the **** is this moron who keeps forgetting to turn into the bread aisle because they're thinking of that one Any Austin video about where rivers start in Skyrim." They probably aren't, probably too busy walking nonsensical paths themselves.
@nakarilexfortaine2897
@nakarilexfortaine2897 5 дней назад
I work in a grocery store. We notice, but also, we don't care *that* much. It can get really boring on a slow day, and people watching breaks the monotony. And trust me, you're not alone. I have watched people lap my store a good 5 times, and only on that sixth time did they remember they were looking for some tortilla chips. Extra fun, working in the bakery section, the "Loop of Indecision". They just keep circling the baked goods, locked in a constant struggle over which to pick. I won't lie, I have actively started baking things for restock while watching someone locked in, just to see if it influences their decision.
@TheActualJae
@TheActualJae 5 дней назад
@@nakarilexfortaine2897 I love the idea of bakery employees running little social experiments. Especially since, at their core, they require the making of baked goods. And who doesn't like those? 😄
@nakarilexfortaine2897
@nakarilexfortaine2897 5 дней назад
@@TheActualJae In a weird way, it's kinda part of the job? Like, it definitely does influence people, but it is surprising how things like Oatmeal Raisin cookies won't sell, until it's a rush and I start baking a couple pans. We, sadly, have to self-market on a level, because we have to justify keeping certain things. It's lovely that Margaret, who's been a shopper at our exact store for 70-odd years purchases a certain cake every week, but if we want to keep it, we have to move it more than that.
@melbapeach162
@melbapeach162 3 дня назад
I was a supervisor in a health food store and I used to hate that fact, that loyal customers would come buy the same vegan fishcakes or every week and then our buyers would decide we aren't getting them back, and I'd have to be the one to tell them ☹️
@Dio-dm4xz
@Dio-dm4xz 5 дней назад
7:57 I think you do There's this concept in quantum mechanics called wave-particle duality that simply means that elementary particles like photons can act either as particles or as waves depending on if you're watching them or not. Look up a video on the double-slit experiment - if you are shooting photons (casting light) through two closely positioned slits in a metal sheet and use a device to perform the measurements on said particles, they will act as expected and form a two-slit pattern like good particles should. But if you don't use any particle-sensitive measurements whatsoever, the light will form a weird wave-like pattern. It's almost like the particles are aware of you observing them and are willing to function properly only when you take the effort to measure them. Some say it's just a hardware-efficient optimization of the simulation we live in 🤷
@WinkyDaWombat
@WinkyDaWombat 5 дней назад
that kid fighting the mirelurk king might be one of the greatest things i've ever seen in fallout 3.
@Dryermalt
@Dryermalt 5 дней назад
Loving the new format. Really feels like you’re in the action following dogmeat through the wasteland or fording skyrims rivers
@richardface4504
@richardface4504 5 дней назад
Been playing TTW lately which makes companions in FO3 do the NV thing where they just teleport back to their home instantly, kinda forgot that they did this
@supercommieguru
@supercommieguru 5 дней назад
Never knew dogmeat had a swimming animation, that's so cool
@oath_of_ancients3803
@oath_of_ancients3803 2 дня назад
The one time I did a legion playthrough for completion's sake, and when the raiders at nipton walked off I followed them. They just walked into the hills to the side of town, started panicking and running in circles, and then died fighting the raiders down the road
@N8C8XX
@N8C8XX 5 дней назад
I don't know where else to tell you this, but your music rocks so severely my man.
@ba42w79
@ba42w79 5 дней назад
One time I meant To drive home. And I drove to my old college campus from ten years ago. We glitch
@MatthewProctor
@MatthewProctor 2 дня назад
Memory overflow
@cheekibreeki9808
@cheekibreeki9808 5 дней назад
one time in fallout 4 I found the vault tec representative in goodneighbor then told him to go to sanctuary but as I was walking around boston one day I found him lying dead near a gunner ecampment
@Theprofessorator
@Theprofessorator 5 дней назад
I remember doing this with a farmer in Skyrim. He had some dialogue about going to take his cow to the giants and I was like, "This'll be a show either way." and followed him the entire way there. To his credit, he marched straight to his death. Trolls saw him and the cow and apparently something was off and the giants crushed both of them.
@BeaBea-54
@BeaBea-54 5 дней назад
I did the same thing but it ended well for the farmer at least he got to walk away the cow got killed by the giants which i guess was the point but it was still so cool to see. the farmer was killed by wolves on the way back so i dont know where he came from
@WHTVRWHTVR
@WHTVRWHTVR 5 дней назад
We never talk about the hairclips. Everyone silently accepts the hairclips as law.
@ThatGuyFromDetroit
@ThatGuyFromDetroit 4 дня назад
ngl, i scrolled down by about half a mile and hit "ctrl+f->HAIR" just to find this comment. it seems as if you speak the truth, fellow traveller edit: i can't stop staring at them
@StitchesLovesRats
@StitchesLovesRats 2 дня назад
I don't get it either. They look stupid AF.
@Froggsroxx
@Froggsroxx 5 дней назад
We've all wondered, but only one man is brave enough to look
@ellaisplotting
@ellaisplotting 5 дней назад
Many A True Nerd has video on this from a couple of years ago! It's longer and slightly less philosophical, but covers more NPCs and technical aspects of the game!
@asukaknightmare8904
@asukaknightmare8904 День назад
Pretty much every gamer has followed an NPC at least once. I mean, where's your curiosity?
@NervXT
@NervXT 5 дней назад
I've done things like this before and I've found two scenarios usually play out; either they hoof it to a nearby entrance that forces a loading screen and despawns them from the game, or they run around the map with no set target destination. The latter scenario is trying to do the same thing as the former, but instead is trying to put enough distance between you and the NPC so that they leave the loaded area you're in and despawn that way. My guess as to why this happens is that it depends on what is loaded around you when they get released. If the loaded area around you has an entrance that leads to a loading screen, they'll run for that to despawn. If one doesn't exist for them to run to, they'll simply just run out of the currently loaded area to despawn. If you follow them, they'll just keep on running around the map. Also, FO3 is using the Gamebryo engine. Creation Engine is a fork of the Gamebryo engine and was first used for Skyrim, then Fallout 4 and then Fallout 76 being the last title to use it before Creation Engine 2 was released and used for Starfield and the upcoming Elders Scrolls 6.
@ReverendTed
@ReverendTed 5 дней назад
I like the idea that her being goo-ified is simply accepted as the definitive and final outcome, as if saving and loading wasn't possible. It's certainly more convenient that the pursuit actually _ended_ . (Would an NPC like that even "survive" a save-load?)
@sarahp1448
@sarahp1448 5 дней назад
another straight up banger!! the effort and detail you put into these, combined with your sense of humour, make these videos sooo engaging (and i've never even played fallout!). also congrats on the sponsorship!!
@seancutt793
@seancutt793 5 дней назад
Austin I suggest you follow the Forsworn home after freeing them from the prisons at Markarth. It's really fun trekking with them and fighting off dragons and other enemies. The base they go to is also very interesting and really cool payoff :)
@IronShigeru
@IronShigeru 4 дня назад
This is why Im subscribed. You make videos on things I wonder so often, but dont take the time to figure out.
@Slumpt1
@Slumpt1 5 дней назад
Crazy to see your editing get so good
@matthewschultz3691
@matthewschultz3691 5 дней назад
The Excellent Man from Minneapolis
@picahudsoniaunflocked5426
@picahudsoniaunflocked5426 5 дней назад
Good tunes
@arioamin
@arioamin 4 дня назад
Best outro
@PsychoPenguin1919
@PsychoPenguin1919 5 дней назад
reminds me of the original Marvel's Spider-Man videos where you'd follow cars in NYC traffic and see their routes. Good times.
@MidwestArtMan
@MidwestArtMan 4 дня назад
I wander around and definitely notice that I do. Like, if I'm at a store to buy socks, I might walk down the pillow aisle, not because I need a pillow, but because one of them is a bright color and now I want to look at how much pillows cost these days. I often walk around an entire store before buying anything.
@otterpus
@otterpus 2 дня назад
In the beginning of Fallout: New Vegas when you help Sunny fight geckos by the water pumps there is a blonde NPC who is being attacked. If you save her she thanks you and walks back to town and I enjoyed seeing her every time I went back as a little reminder of my good deed. I forget who she lives with but she does have a bed and tends garden like the other locals and will occasionally be in the saloon.
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