one of the most important aspects of 3D/CG covered by one of the best 3D/CG RU-vid channels out there really looking forward to this series, huge thanks for sharing your knowledge with us!
Appreciate you! I can think of some, there's some amazing people doing great tutorials. Just watched one of Pwnisher's and I was so inspired that dude is inspo fo damn sho.
This video is so freaking good I don’t understand how you don’t have millions of subs. THANK YOU, I’ve just started learning C4D + Octane and I feel like I already took a massive course.
Amazing tutorials! I got a new job as a 3D generalist but I'm had a hard time adjusting to C4D and Octane. Your tutorails about textures and lighting are my savior!
i can only look and admire this tutorial because i don't have the gear to make these things but it makes me even more determined to save money for a new one. amazing work!
This video is so insanely helpful! Such a great video to get me rolling as I start a project that is needing Octane and not what I am used to. Very thorough, and to the point, yet still very understandable. Great crash course, thank you!
Hey! Your videos are one of the most helpful resources I've come across in my journey of learning 3D. Appreciate all the work in releasing these knowledge. Subscribing to your Patreon for sure!
Thank you! Hope you'll also make a video on how to light products/objects soon. I feel like the info on it is more vague or limited compared to lighting people or organic stuff.
I totally agree. Lighting products is on its own level, and there's a lot of post-editing on that as well. Arthur Whitehead has some great tuts on it tho!
it was pretty helpful but i hope you make more videos on generally how to make your lightening better, and how some cinematic lightening is used, i used to be an octane user but now i have shifted to arnold . Thanks for putting up amazing content , and hope to see more from this channel
Hi, at 12:34 the "use light color" box is to keep the default light color of Cinema 4d. I use it like that (instead of using a rgb in the texture) because it changes the light color of the tag as well. Love watching this tuts, this is very clear on everything! Keep it up!
I actually started making one but I gave up on it. It's in the making in I'll probably go back to it in the near future but I wasn't that pleased with my initial results I decided to put it aside and come back to it later.
Yeah dude I've been thinking about opening a discord since forever. I've been waiting to gather a bit more of a firm direction with the channel before doing that but it looks like it'll happen soon.
Excellent tutorial. I always have a difficult time trying to light packshots, specially those made out of glass (like a fragrance bottle, for example). Would be awesome if you could shine some light (see what I did there? =p) on this topic.
Yessir, the following episodes will be shorter videos about how to approach different setups and moods. Glass is definitely not the easiest and most intuitive thing to light!
I encountered the appearance of noise during animation if there was more than one light source. thanks for the information on sampling rate - the problem is solved by changing the parameter
execellent (I'm considering Octane over RS because it feels a thousand times more responsive to me.)... one dubt about the normalization of the light... i think its a relationship between size and power and not temperature ... its a feature present in almost any render engines.
Thanks a lot to help us with this kind of tutorials, recently I have started use Octane, so some of my scene are logging out due to VRAM capacity, Can you show how to optimize big landscape scenes, and octane setting. I appreciate it, thank you👍👍👍
Dude I get it, there's different approaches to it like using instances, making the objects as low poly as possible, not using super high-res image textures if you dont need them etc. You would think the best solution would be to get a GPU with more VRAM but man as soon as you have more ram you immediately crank up the details in your scene and max out on your new GPU. Anyway yeah I might go over that this year! It's an important thing to be aware of when creating a scene.
@@NewPlastic Yeah, I got it, I might, I didn't reduce polygons. So I use RTX 3060 6gb, I checked in octane settings that octane uses only 4gb from 6gb (maximum), why it doesn't use fully? Thanks to answering every comments)))
Thank your for the usefull informations! I have a question though. How to change the spread value for theese area lights? IN redshift there is a spread setting which I couldn't find in octane.
Octane and Redshift are fundamentally different, Octane is an Unbiased engine, which basically means it's using real life physical attributes as the basis for simulating what you see. Redshift works different, it kinda uses trickery and hacks to get there. None is better than the other they just work different. The point is that since Octane is unbiased, there's not way to really change the spread just like you couldn't do it in real life. The way you would wanna approach that in Octane is either scaling down the light object, using an IES texture, or surround the light with black "flaps" to focus it (what's known as Barn Doors). I usually just use an IES texture to simulate a different spread of the light.
what's your workflow for rendering out multiple stills with let's say different camera angles, how would i go about that in cinema 4d and octane ? still can't get my head around that