As someone who has never played civ (or any game similar to it) I can say your videos have helped a lot. That being said I still haven't gotten up passed prince difficulty
Don't feel too bad. I tend to stick to the lower difficulties also just because I don't like to beeline towards things and take my time enjoying and expanding and not just going for the quick win. I like to get to the modern techs to try out all the units and toys. For me its fun to see how epic I can make my empire. I like to colonize islands and other areas sort of like the Europeans did in our history.
@@marinewillis1202 I like that aspect of lower diffs too, but hate that I know I can't lose. Civ needs to do a much better job balancing those two interests. There's no in between difficulty for me where I am challenged and building my empire with flexibility. It's just early war into winning on higher diffs every time.
This is so interesting from a total war player who just started paying civ 6. I didn't know that you could develop peacefully in the early game so I just end up always going to war prior to turn 40. Surprisingly this works really well.
Rome is really good for the legion rush and early war. Another overlooked perk of Rome is the free road to the capital while waging war to get those legions in the right position.
Plus you don't need to build monuments, so that's great for early war. It's not THE BEST for domination victories but the automatic roads just make the game much easier imho. That is, less things to worry about early on in the game.
Great video with some interesting tactics. Really impressively fast decision making too. Interesting pronunciation though. I loved Borjoe :) Those cities are pronounced bor-doh, mar-say and t-buh-lee-see
I usually build a horseman as a “scout” because of the 4 movement. This is useful for far goody huts and you don’t have to worry as much about dieing if you get swamped from Barbs.
Love the vid. We need you to get 100 million subscribers by the end of the year. Totally will 100% happen. You should try gilgamesh with a matterhorn and continent border spawn. (Ealry domination with war carts is op)
just a quick tip on getting other civs to join a war for 1 diplo. ask for gold too. helps me to make a nice boost of early gold, esp. for early war rushes. been a Civ addict since Civ 1, so this game is the love/hate of my life. so I totally get your 'civlifer' name. ^^
Some times it is nice to have a fast unit that can stand out of the range until it is safe to go strait in and take the city.. I do not build many of them, but i love them when i starts attack that will take 4-5 cities within short time.
I took Information Age Egypt 9 cities in 3 turns in my last war. Hit the capital and it's neighbor with nukes to decapitate the air force, hit everything else with jet bombers, guided missile cruisers, and destroyers/tanks to deal the final blow. Immensely satisfying. I waited as long as I could but they forced my hand when they simultaneously finished researching Nuclear Fusion while cementing an alliance with my next door rival India.
There is an interesting strat where you play a civ which has some commercial hub and domination bonuses (f.e the ottomans) and you sim up spam cities with holy sites and commercial hubs and pic voidsingers and wait for the tier 2 government and build grandmaster chapel and spam buy units
If you have no iron and the AI is right next to you (closer than France in this video), a spearman rush is still viable. It isn't ideal because spearmen don't benefit from a great general but they still work fairly well until the AI gets crossbowmen.
@@TheCivLifeR Archers and horsemen to deal with the swordsmen and warriors. It's also why the Big Mac strat is so important - eliminate their free units.
@@TheCivLifeR I noticed at least two benefits of having at least 1 spearman early on.. whereas warrior gives 20 str. for garrisoning a city, a spearman gives 25, so might be better for early defense. also their +5 melee bonus promotion, which is the second benefit, makes them a good contender in not only melee against warriors in early game. which make the spearman (maybe just 1 or 2) a good support to have as early in the game as possible. (also against horsemen, another early game threat) but as you said, they are pretty much obsolete once others upgrade into swordsmen. which is why I try to pick one up from a barb clan as soon as possible. finally, I try to have at least 1-2 of each unit type so that I can aim to have a well-promoted unit of them in the later game. a spearman rush, however, is something I have never considered, considering one normally needs to have bronze working to make them anyway and they are so expensive. can't have too many cheaply from barb camps though. the +10 defense promotion against melee too also speaks for itself.
Great guide... but I think you managed to pronounce every city's name incorrectly except Paris and La Rochelle. I'm guessing geography wasn't a strong subject, besides mathematics... LOL!
To be fair, I'm pretty good at geography but can't pronounce a lot because I've only ever read them. Books and maps don't generally provide pronunciation audio.
The speed at which you play fascinates me but that comes with experience I guess. Started civ a few months ago to play online with a friend, but I've gotten into single player now as well to get some training to help me beat my friend. I beat him for the first time last week and my default single player difficulty is immortal now, thanks in no small part to you.
In multiplayer i always rush horsemen, swordfights and bowmen with one or 2 battering rams. Because at this time i have enough units and attack my first opponent they usually have not build a good amount of units and they just lose. But you know. Playing online means you also play with a bunch of plebs a lot
Dunno man. Most times moving the governor helps. Many times all we need is to hold the city for 2 or 3 extra turns, until we get another bigger city nearby.
How to play early war as hammurabi? Slinger kill something giving me Archer. 3 Archers giving me crossbows. It's 30 turns to make crossbowman... I can't play?
I play immortal and I always end up winning if I have a strong early war. I like to start with 2x slinger then my 1st settler. But when the AI do an early rush, it's just ridiculous how more advance they can be so early.
How lucky are you? Not a single barbarian camp to bother you with units spawning every turn and settling right on iron with a second source 2 tiles away... not to mention you are the civ to meet 2 cultural city states which is a highway to fertility rites I never get such starting conditions
I love your channel so much. I play on xbox. Is there any way I can post a game play and you watch it tell me what i do wrong because I am smashing the game beginning and toward the middle after a war I lose direction.
I am curious, why didn't you take the nearby city states, or choose Victor as your first governor for your advanced cities loyalty problems? Is that because the plan isn't to continue down the path of a domination victory as the game progresses, or to keep the victory type options open? I haven't played and won on Deity difficulty yet, but I have used early war strategies for a domination victory on Emperor difficulty where I took over the closest city states and used Victor to help control the loyalty pressure of enemy cities, and it was effective enough that I'm going to try it again on Immortal difficulty with some streamlining refinements to the technologies I research first. I figure conquering the city states during a domination victory is a solid plan, because the enemy will probably be able to utilize the city states bonuses earlier than I will for their victory conditions, and those significant bonuses can allow the AI to run away from me. Especially science city states, because falling behind in science has been a guaranteed loss on any difficulty. Not to mention they are a potential threat should the AI become suzerain of a city state within my area. Pillaging enemy tile improvements and districts gives my empire tremendous boosts, and significantly reduces the enemies ability to effectively launch a counter attack. I humorously call it the Narcy strat because it relies on tearing the opponent down and pooping on their improvements rather than making my own empire good enough to compete. A lot like a narcist, hence the name.
First that won't work as well on Immortal and Deity difficulties because city states start with Ancient Walls. You can get a Battering ram of course but that will take more time and more ressources. Next city states troops are usually harmelles as they manage to be even dumber than ai players' troops. Walls and an archer or two are usually enough to hold them off. Unless you neglict your militaryn, but there's a simple fix to that : don't. Also don't forget that city states bonuses scale really well in the late game. And last but not least, just like the ai players, they always settle in the worst possible spots, while giving you a bunch of grievances that wil turn ou into public ennemy n°1 for the rest of the game , so you're better off taking another player cities to take him out of the race right away than taking city states that most of time aren't worth the trouble. Here hope I could help :D
@@unitet-6906 Yeah I pretty much agree with this. City-states should only be taken out if you don't have a better target. I agreed with the bit about Victor though.
Let's be specific. If you settle on a resource, you gain the benefit of that resource. However, you do not gain the improvement that would go on that resource (mine/quarry/farm/plantation/pasture).
Hi, i have had troubles with implementing the "bic mac strat" i get the ai to declare war on our neighbor and they never seem to move their troops to attack. i have also tried this with a 2nd tier military alliance to view their troops and they never seem to do anything for me. am i doing this wrong?
Good vids, but you say "if there is no iron or horse", as if that isn't the nearly always the case. I've restarted probably 20 games in a row, only once or twice was there horses (like 20 moves away adjacent to enemy city). Like this game does not want players to get those. How about video of how to wage war without those?
@@TheCivLifeR I agree with the walls big time there is many times I am pushing a super early war just for the AI to get off ancient walls making my horseman and spearman defunk. They have to retreat and wait for archers and battering rams so annoying lol.
@@TheCivLifeR if I feel like early war nowadays I go Gilgamesh but even now I wanna restart I feel like I could’ve did my war better and lost less war carts
Gee no wonder you rate her so low. Did not use any of her strengths AT ALL. Like levying units then using that faith to buy missionaries for crusade. Or getting some cheap walls so you don't have to worry about barbs
@@TheCivLifeR bro what, if you had one swordsman less you wouldn't have gotten it. all your units were at like 25 hp when you killed last france city. Slightly more greed in producing swordsman or one bad decision would have lost you the war.
@@TheCivLifeR they’re good for taking out crossbow men and trebuchets but then you have to retreat quick to not lose them. But you’re attacking before the AI has those yet so I guess not useful for you.
@@TheCivLifeR But they can also pillage effectively to lower city defense. I run horsemen on deity with no problem. Against city defense I'd say just let catapults handle it.
"Big Mac Strategy" is such a terrible name that it might be a great name. I mean... why would you call it that, and not address the fact that there's middle bun and 2 patties in the Big Mac? The Whopper Strat or Hamburger Strat seems like it makes more sense. Having said all that, I think you should keep calling it the Big Mac Strat.
You could always install a mod that gets rid of it. There are a lot of good mods out there, but loyalty is a pretty big factor of the game so yeah its your choice.
@@jyutzler This is just a stupid mechanic put in the game because they can't make a proper AI that actually defend itself well and make adequate units to counter the player, don't fool yourself.
@@marcoswillianl False. In the base game and previous versions, there was no penalty to founding a city right in the middle of someone else's empire. It drove me nuts. (Older versions didn't even have national borders but at least that was eventually fixed.) If you declared war, you were branded a warmonger. Now that garbage city would immediately flip so you can capture or raze it. If you like the base game, no one is stopping you from playing it. I think it is an inferior game. Managing era score and loyalty is part of the challenge.