To finish first, you must first finish... Top quality video as always. Winning means nothing if you always win and never struggle and never make bad decisions.
Thanks for all these seasons. I had the first one when I was a kid and it seems I never could get it to run but this seems like a huge step up. Probably my favorite I've seen so far. Inspired me to watch the real seasons also. I don't have a racing wheel but it makes me wanna play but at least I can watch!
Such memories. I bought my first PC in 1994 for the express purpose of playing Indy Car Racing. I knew nothing about PC's, nothing about game system requirements having been a console person. It cost something like $1200 I think the processesor was an Intel DX25 overclocked to run at 50mgz. There was like 2 MB of memory and no sound card. By the time I payed $200 for 2 additional MBs of RAM and an additional $100 or so for a sound card, speakers and a joystick I was in over $1500. Of course by the time Papyrus introduced Indycar Racing II and NASCAR Racing not long after that I found my PC underpowered once again and so I built my first PC and ended up maxing out multiple credit cards for another $2000. Was it all worth it in the end? Your damn right it was worth it. Little Al for the win. The way its supposed to be
If you think these pixels are big, try running ICR 1 @ native 320x240. I remember getting this title after playing ICR and thinking this was high resolution heaven.
Every time I see he has this marked as IR2, I think to myself "no way, that's most certainly IR1". Amazing how much better your memory remembers these games looking.
It's definitely IR2, pixels are noticeably bigger in IR1. You're right about our memory, graphics seem better remembered than reality. @@SimRacerSteve82
On that wasn't your fault, it was the AI taking no head of having the leader behind. I guess have to keep reminding yourself that lapped AI are evil. Awesome content t as ever!
I love watching anything GPLaps makes but I honestly expect mistakes like this to happen every video now. Just patience with lapped cars seems to be the issue. It sucks because they’re always amazing runs and just a slight mistake leads to a DNF. You got this in the next race. You have the speed
Gil De Ferran passed today, would have been 23 as of this race (tho I believe he wasn't in CART yet). AI. The issue with these old sims is that the AI was VERY rudimentary (tho honestly not much progress has been made since then), and have no real concept in their code for yielding to a faster car which is trying to lap them, even if the (newer) sim in question has the virtual stewards waving their blue flags in their faces. It is very easy, and I know you role-play a bit when you address certain AI drivers as if they are the real thing, to anthropomorphize these AI's, but they will pretty much be slaves to the main racing line in the appropriate file, and will almost invariably chop you like this one did here if you give it a chance. I am speaking from hard experience when I say this, even in sims 2+ generations removed from this one. If you race a lot against humans, who will typically give you to room in such a situation (the Kimi Velocini's of the world aside), you will simply need to adjust back when going up against said code in these older sims.
You are totally correct, but this accident happened only because Jake missed his braking point by around 20 meters. While the AI did turn into Jake, it was in a way caught off by Jake driving straight at a point where he should have been already turning.
ICR2 AI is really clever for the time period - and the races really do feel like simulations of the real events, with ebbs/flows of performance over the course of stints, overcuts being effective, etc. Under the hood there are a number of lines that the AI can take, and if their preferred line is not available due to other cars they'll seamlessly switch to a different one - its pretty impressive for 1995. But the main issue is it was too complex (I'm assuming) to code in sensors for projecting where other cars were going to be, especially the player coming from the rear - so you need to drive like they have no rear view mirrors From the replays it looks like Hiro starts his turn in when Axelson was not quite alongside him yet, or at best his front wheels were just alongside Hiro's back wheels. And the AI just can't predict that kind of stuff - that Axelson is faster and will be alongside him/cutting off his preferred line within a few frames' time. But on balance - I've tried a few sims and there's just something that ICR2 captures in full-length races against AI that other sims just...can't for some reason.