Usually I dont write comments but I know how it helps creators with the algorythm so here we go. Great video as always Muse, I really appreciate the amount of work and passion you put in these. Also thanks for reminding me to play this game myself because it was waiting in my backlog for way too long.
Clock tower 3 was my first real horror experience. Then I delved into other iconic series such as Silent Hill and Fatal Frame. Never would've thought Clock Tower 3 was produced with such creative minds. Thank you for the time and research, top tier channel.
As usual, your videos are crazy insightful to getting these incredible stories about these games from the Sources overseas. Its always been just out of reach given my lack of understanding Japanese, but if I could I would so I always appreciate your work transcribing this stuff for folks like me.
This is probably a minor compliment to most people but I love that you record your audio loud. It gives me more agency with adjusting volume vs most people who seem to record quietly like they're trying to force brevity then all I can do is turn kt up as loud as possible and still strain to hear at times. What I'm saying is thanks.
I just finished Clock Tower 3 for the first time this year. Didn’t care much for the final boss fight but I loved everything else. It was always a blast running away and hiding from these supernatural serial killers! Wish we could get another game similar to this or Haunting Ground!
I just discovered your channel and have been binge watching your videos all day! I can’t believe you don’t have wayyyy more views, your videos are incredibly well-produced! Keep up the good work!
Thanks for making this video Muse, especially since there was so many great minds behind Clock Tower 3 I really enjoyed you explaining the ins and outs of it's development.
I played CT3 after Haunting Ground and I found it lacking. Not as lacking as Clock Tower: The Struggle Within though, which didn't even have faux scissor siblings. Something that 3 had the decency of having. HG being the final form of the Clock Tower gameplay formula sure set my expectations high. The exaggerated acting actually made sense at least to me. As you mentioned - a more theatrical approach was appropriate, since this game (and lots of other games that also employed this "theater style" approach in that time) was made for 4:3 SD resolution screens that were also covered with scanlines. When you emulate this on a 1080p monitor with no scanlines and internal resolution bumped up - of course it looks over the top. However in context the acting makes perfect sense, given the screens of the time (which wasn't even that long ago... funny how tech makes old media seem even older). There's small details like the bed having physics, the cloths on hammer boy etc. Visually stunning shots that 90s survival-horror only dreamed of doing. So impressive was this game's production that even Masahiro Sakurai praised it in the Grab Bag segments on his RU-vid channel. I guess Clock Tower 3 is best appreciated for the innovation and approach to game making. Although I do give them props for one thing in the gameplay department - going full mahou shojo on your stalkers was a satisfying tension release.
As always, I love your in-depth research. You got me interested in such games despite my limited understanding and exposure to games (I have brothers, they hogged the controller and would never let me play). I feel too old now, my hand-eye coordination is abysmal, but your work makes me want to try once again.
Games are open to everyone! Many games have an easier option that is more forgiving for us slightly older folks with not quite as keen hand-eye coordination.
Very interesting video!I remember reading that the game was any early adopter for motion capture, but I had no idea that a famous film director had worked on the game, much less that the team was filled with film and TV people.
Fukasaku is mostly known in Japan for the Jingi naki tatakai series (“Battles Without Honor and Humanity”) and the incredible Jingi no hakaba (“Graveyard of Honor”). The first one is a classic yakuza exploitation series, with many convoluted betrayals and lots of graphical violence, while the second one deconstructs the genre in a very interesting way (it’s also super violent). As you mentioned he had a big influence on Tarantino, many of his famous shots (like the 45 degree tilted camera) you can find pretty much copy pasted in Kill Bill and others. Edit: i forgot to mention the iconic OST that is still used a lot these days on Japanese TV shows.😊 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CPL-eFuUfhg.html
Absolutely wonderful doc. Clock tower has always been loved by me. I just realized who he is , I love Battle Royale an absolutely brilliant film about delinquent teens and society. I own Battle Royale 1 & 2 . He was a kid in WW2 and in the battle royale extras at his birthday party he tells a very sad war story about growing up.
It’s just amazing that a bunch of filmmakers made this game,and what they made is the sequel to Clocktower. Despite they’re lack of experience as game developers,they still manage to make an amazing game. It deserves a praise,and so does Kenji Fukusaku for making this masterpiece.
This game has such a dream team behind it, even i remember how wuch a big deal it was here in the west. It was deffinetly over acted but it was also the most ambitious point in the Clock Tower series and, honesly, it was a good ending for the series.
Congratulations for your work! Your passion for research and writing shows through your words. And thank you for putting out amazing content of such gems of the gaming industry! 🙏
This game (and entire franchise really) was my gateway into survival horror and it makes me so happy to see it get the recognition it deserves. Especially in such a beautifully eloquent and well-produced video like this. Thank you for all your hard work, we all truly love to learn the history of these incredible games from you.
Man. I remember this game as a hilarious failure of horror mixed with the over-explained manga writing style inherent to Japanese media where every mystery is not just laid bare but stripped out and overwrought to the point where you have to wonder if the explanation is the joke, like the reaction to the punchline in a Manzai comedy. I guess I watched it wrong.
Thanks for doing these gamingmuse. I would love parts of the videos to be dedicated to the game itself, but I understand, that many of these games have been covered elsewhere and your documentaries focus more on their development and the people involved. I think it's just unusual for YT, and maybe that's a good thing unto itself.
Clocktower 3 is certainly a game. If it was a movie id call it overacted to the point of absurdity. Ill never forget japanese Ron Weasley just spazzing out on the bed or the acid guy gleefully sloshing around the mother and son in the barrel moments after the most saccarine scene possible. Or creepy uncle. Or Snippety Snip. Or one of the stalkers being wannabe Kratos. What a fever dream
Great video, very well researched ! I didn't know the director of the game was a film director, nor that he directed Battle Royale ! I enjoyed Clock Tower 3, and always thought the characters movements were very "power ranger"
I have to get another copy of clock tower 3!!!!! Still have my custom made shirt with Alyssa on it!!!!!! Love it ct3 was my first horror game I wanted so bad after renting it one year always hid from sledgehammer in the phone booth I still remember looking at the game like the first time and still to this day great graphics just like obscure the aftermath then games went downhill today so downhill and Alyssa has always been my fave heroine!!!!! Haunting ground aged bad and became very unlikeable but ct3 is a great game to this day!!!! Also loved the acting very good so much care behind this title!!!!!
Bought the game back when it was new. I've never considered it a classic but it's better than the second one on PS1. Not bad if you're into the genre I'd say.
Of course it is strange to ask such a question under this video, but since it is the newest, I will do it. Will there be a sequel to the supposed "Understand Japan" series? Just from the words on there and the incomplete coverage of the topic, I got the feeling that there should be a sequel.
Thanks, I learned a lot of stuff with this video, even though, Clock Tower 3 is my least favorite of the franchise along with Haunting Ground, because, they feel more like a Resident Evil game than a Clock Tower one. Also, I think there is no trace of the Giallo genre in those two games in contrast with the first two games and something that surely increased my distaste for Clock Tower 3 was the Over-the-Top performances and strange art style that sometimes felt like it was inspired by a Fantasy-Horror-Circus with those extravagant characters wearing those extravagant clothes while in the original games everything felt more serious and realistic even with the hardware and software limitations of the time.
I remember the french press wasn't very kind to Clock Tower 3 at Its release but that didn't keep me from enjoying the game greatly as a teen. I'm glad It's highly regarded as a PS2 horror gem today. For me, this game is part of the same twisted family with Haunting Ground and Rule of Rose. Thank you for this video!
as adult, it was uncofortable to see the costumes unlocked after completed the game, she's 15, why put sexy costumes? it wasn't enough the pedo grampa? it was the enemy, the villain, of course, but then you put me that costumes that someone like the grandpa coul make her wear
Kinji Fukasaku was a fantastic movie director. But this game is awful. The cut scenes are fine. Even the first few boss battles are fun, but the gameplay and the way the character reacts doesn't match the cut scenes. it's not scary at all. 6 out of 10 from me.