It's so weird that you spend most of the game being a flailing uselessly scared girl, but then she occasionally remembers that she owns a laser bow and can orbital strike anything threatening her
this is like haunting ground where you spend the whole time shoujo running away from victorian sex offender ghosts until you convince Lennie from Of Mice And Men to stop crushing your spine for two seconds so you can sic your dog on an old man in a wheelchair
I love how this game is initially a horror thriller where you're playing as a fragile little girl so delicate she can die from sheer panic running away from the bad guy, then the boss battle starts and it's suddenly Final Fantasy.
You know, when it comes to the greatest moments in old horror games, somehow the Fat Controller from Thomas The Tank Engine cheerily saying "This is the dark realm where I rule" while clown music plays isn't the first thing that usually comes to mind
when the ghost kid and dad are floating away i just want to point out that they all say "thank you" a total of four times and "goodbye" a total of SIX times
Almost every single cutscene is like the epitome of "calm before the storm" if the storm happened almost immediately after the calm, and the storm was a goddamn bloody adrenaline rush full of sugar and cocaine.
THIS VIDEO REMINDS ME OF _Apex Legends™_ WHEN YOU SHOOT THE GUY FROM ACROSS THE MAP, AND THEN YOU SQUAD UP AND LAND SOMEWHERE, AND THEN LIKE SOME GUY COMES OUT OF NOWHERE AND KILLS YOU
To be fair the director of the cutscenes was the same person who made the Battle Royale film and does a bunch of yakuza movies. So like, this is very much a Japanese style.
This is peak PS2 horror jank, and I can't help but to adore every moment of this game. Funny how these cutscenes were mocapped and directed by Kinji Fukusaku. Y'know, the guy that directed films like Battles Without Honor or Humanity and Battle Royale. This game was released a month before his passing via prostate cancer, by the way. This was one of the very last things he ever worked on.
Ah yes, I remember when I turned 15, I received a magical bow that can cause an orbital strike from Zeus himself, and I had to fight off serial killers. Good 'ol memories.
That's a really cool way to do a boss battle, his health bar is his prison sentence? that's rad as hell. and the way Sledgehammer jumped over that fountain in the cutscene was smooth as fuck. I feel maybe Sledgehammer should have been the main antagonist of the game, seeing as all of the other bosses seem kind of empty compared, but then the game wouldn't have those cool boss introductions, so I'm a little conflicted.
Sledgehammer was definitly the creepiest. A dark and giant dude with very sporadic and fluid movements really makes an eerie antagonist. I have a feeling he was first though so they could show him off in ads and what not to generate hype.
Though this game looks like a very cheesy version of Silent Hill 3, the way “Judgement” appears on the screen at the start of each boss is pretty badass.
This whole game feels like Xavier Renegade Angel. Shit just happens at random with the perfect comedic timing. This game is the like The Room, it's a masterpiece but not in the way it thought it would be.
"Hammer ghost, I have come to preach the good word to you and humbly request that you allow this century-old ghost child reunite with her loving father in the afterlife, so that the father and daughter may find their father in heaven. It is the only way for her to practice: __piano__." ([echoing] piano, piano, piano)
It’s strange. You can tell that a remarkably large amount of effort was put into this game. The graphics are excellent for the time period, the story is coherent and thought out, and lots of little details are fleshed out. And yet, every aspect of the game, from the enemies, the deaths, the “panic” mechanic, and those bizarre “boss battles” comically fail to do anything but confuse the player. I suppose this is what happens when a game developer gets too wrapped up in their own game and doesn’t stop to think what an outsider would think of it.
MrTrebleCleff - Exactly! The scenes where the girl is dodging Mr. Hammer-Time were expertly choreographed. The warm glow of the lighting sets the atmosphere perfectly for an old, spooky mansion, while letting the player see what is going on. The voice actors, albeit poorly casted and given a terrible script, do a pretty good job delivering their lines. It’s all very well done, but its horrific intentions come across as cartoony. It’s like someone took a B-movie and tried to turn it into a genre-defining video game.
I suppose you'd get that impression if you weren't remotely familiar with Clocktower as a series, and only had exposure through a twenty minute Jerma video.
@@Rad-Dude63andathird ...This game is a completely different experience from the other Clocktower games and being familiar with them doesn't make this one any less baffling. While the panic function is a holdover from the older games, basically nothing else is. It has far more in common with Capcom's Haunting Ground than the other Clocktower games, which makes sense, as they co-developed and published this game. Certainly, the other games never sprinkled in random bits of slapstick comedy or took this bizarre magical school girl route with their stories. They were straight-forward and dark, if a bit schlocky, horror experiences. The tone and story differs wildly in this game.
@@SirGrimLockSmithVIII I mean there's more "stay calm, *proceeds to run away in fear*" moments than people standing perfectly still during a fearful moment.
Okay, the game looks like a fail compilation on like 40 percent of the scenes, BUT That part where the soldier got launched on the barbed wire and his pocket watch opened up was sick
@O-O I guess the makers weren't exactly sure about that part, the wikipedia article says Alyssa travels to 1940s and 60s, but the charge scene definetely looked like something out of WWI, especially since the concept of no man's land (usually covered with barbed wire and such) and charging out of the trenches is pretty much exclusive to the first world war.
Jerma I checked the shirt store, they're listed at $20 plus $4 S/H not $29, is that an error on the part of teespring or did you just goof on the vid? love ya
The home security system part slays me every time Something about the fact that she opens the door only for it to close and slam her on the wall like a ragdoll before throwing her out is so funny to me
my favorite part of all of this is from 12:40 onwards, when the voice actor for that old lady is screaming 3 inches away from the microphone as loud as she can.
3:12 I like how Jerma's "Apex Legends" sounds like it's been edited in. Like he's getting sponsored, and he has to say it as monotone and clear cut as possible for the sponsor to work.
"_So, we gonna have boss battles in our horror game" "Sure, you gonna use the environment and stuff and have the player think on their feet ?" "Nah, let's just give her a gun."
"Sorry sir, but a girl with no firearms experience defeating killers with guns wouldn't match the horror theme." "Hum, you're right. I know! What about a magical-girl-style bow that shoots light arrows of justice?" "Sure, we can work with that."
14:16 This is like, the strangest screen. The thrust dance he's doing with both of his arms in half T-Pose, the name "Corroder" especially. Not "Pesticide" or "Spraycan" or something ever so slightly less bizarre sounding. No, "Corroder" is his name
the calm old lady suddenly screaming “bah get away! Stop! Don’t come any closer!” as she rings a bell that clocks out the richter scale causing you to ragdoll flail out of the room as everything shakes violently while she is still screaming “don’t hurt me” is the funniest shit.
Tbf, the first two deaths of this game are actually kinda horrific, the first one an orphan 12 year old gets her head bashed in in the second a loving scene between mother and son just suddenly becomes them being horribly mutilated then melted
Ah yes. The game where you run away screaming like a wee fragile flower but moments later starts destroying your enemies with your magical Bleach Quincy bow.
16:20 I refuse to believe that the devs thought those sound effects and visuals would make the scene horrifying. I really dont think someone getting impaled by an axe sounds like an atomic bomb.
For as many problems as this game has, the concept of having serial killers be the boss and list the number of their victims before fighting them is a rad aesthetic. Kinda like Zelda boss titles but different.
This game is so nostalgic for me. I was 6 when we got our PS2, and my mom and sister would play this, Resident Evil 2, and RE: Code Veronica while I watched. When I was finally old enough to play, I could never get past the second boss because I was too scared. Even now, as an adult, I can’t play because it stresses me out too much, but I can’t hate it
The piano/pocket watch hard cutting to the war flashback was such badass direction that it almost made me forget about the shit ass Panic Meter mechanic
This game is a metaphor about finally facing your fears and closure- once you cant run anymore. I think its genius. And terrifying to run defenselessly from serial killers
This could genuinely be a decent horror game if they didn't pace EVERY monster scene like a bug's bunny skit where everything is happening so quickly. Zero time to immerse yourself in the horror or atmosphere or even characters. Games like this really highlight what silent hill did right to me.
I want someone to make a really distasteful clocktower sequel with real serial murderers being exaggerated with the most offensively cartoonish designs and hyperactive animation while brutally murdering their real life victims so that you can finally put them to rest using your divine anime schoolgirl powers