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Procedural Cloud Material ☁️ (Blender Tutorial) 

Ryan King Art
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In this Blender tutorial we will create this Procedural Cloud Material. ☁️
☁️ Purchase the project files and support the channel:
• Gumroad: ryankingart.gumroad.com/l/clouds
• Patreon: / 84925333
● Procedural Material Packs: ryankingart.gumroad.com/?quer...
● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
● Ultimate Procedural Material Pack:
• Gumroad: ryankingart.gumroad.com/l/ult...
• Blender Market: blendermarket.com/products/ul...
● HDRI link: polyhaven.com/a/kloofendal_48...
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• RU-vid Memberships: ru-vid.comjoin
● Timestamps:
0:00 Customizable Settings
1:55 Editing the Cloud Shape
2:33 Support the Channel
3:05 Scene Setup
5:19 Procedural Setup
14:49 Customizable Node
19:37 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
#ryankingart #blendertutorial #blender

Опубликовано:

 

4 авг 2024

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Комментарии : 129   
@NotTheDarkLord_
@NotTheDarkLord_ 6 месяцев назад
Quick tip: I noticed that if you invert the top color ramp, it makes an inverted cloud effect, like a bunch of clouds with a hole in the middle, which is very useful if you want a quick way to make a great cloud scenario without gathering multiple clouds!
@RyanKingArt
@RyanKingArt 6 месяцев назад
thanks for sharing!
@thcarneiro
@thcarneiro 4 месяца назад
Great idea! I started to play with it and get interesting results. In the same color ramp, I put a sequence of sliders like this: [ black, white, black, black, white, black ]. And then I got multiple, separate clouds. It is important to put the black sliders close to the white ones, leaving most of the area in black.
@NotTheDarkLord_
@NotTheDarkLord_ 4 месяца назад
@@thcarneiro That's really cool. This is such a great shader, especially compared to VDB clouds, they're nice but cost way too much.
@thcarneiro
@thcarneiro 4 месяца назад
@@NotTheDarkLord_, Agreed! @RyanKingArt, I am doing new tests, and I like how it has a great rendering performance, too. I am preparing a scene with those volumetric clouds. When it is done, I will post it here.
@Gregory_Harshfield
@Gregory_Harshfield Год назад
Simple, but important asset to reference not just for clouds, but fog, and other various atmospheres. It's one of those elements that seems overwhelming. Thanks for doing this.
@RyanKingArt
@RyanKingArt Год назад
Thank you for the Super Thanks!
@shadowedcreations826
@shadowedcreations826 Год назад
I've been wanting to learn how to do group nodes for SO long now, but no one explained it well enough. Another banger of a tutorial. Thanks my man
@Marcelo-un6ku
@Marcelo-un6ku 2 дня назад
Brilliant mate, awesome stuff. Watched a lot of blender+clouds video and yours were the best one. Thanks a lot!
@RyanKingArt
@RyanKingArt 2 дня назад
Glad you liked it! thanks for your support!
@gallerylinden2839
@gallerylinden2839 Год назад
You create such awesome content on your channel, Ryan! Easy explained, easy to follow. Keep up the great work!
@RyanKingArt
@RyanKingArt Год назад
Thanks so much!
@EarthKingPrime
@EarthKingPrime 8 месяцев назад
Thank you, best tutorial i've ever seen on clouds! Can't believe it was free!! Instant subscribe!
@RyanKingArt
@RyanKingArt 8 месяцев назад
Thanks for the sub!
@Seven7601
@Seven7601 Год назад
I was looking for tutorial about clouds in Cycles for so long but I wanted it to be made by you! And a dream has became true! Thanks!
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@Rex_Nichts
@Rex_Nichts Год назад
You're the best Ryan. I've just started a month ago with no backgroound on digital art of any kind but your videos has really given me a lot of materials to work with so that I never felt lost on the great cosmos of the shaders tab
@RyanKingArt
@RyanKingArt Год назад
Thanks for watching!
@Flavio_Mark
@Flavio_Mark 8 месяцев назад
Great tutorial, such a good pace to follow along. I love the fact that you explain bit by bit of what you are doing, but in a very concise and effective way. Keep it up, Ryan!
@RyanKingArt
@RyanKingArt 8 месяцев назад
Glad you enjoyed it!
@user-wr9de8df2c
@user-wr9de8df2c Год назад
I am new to Blender and am tasked with creating realistic, physical clouds. I just watched your intro to procedural nodes videos which was great and I checked out your procedural playlist and didn't see any cloud materials yet. This came at the perfect time!! Thank you so much!
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@lenyamarchenko1051
@lenyamarchenko1051 3 месяца назад
Your lesson turned out to be much more useful from the practical and aesthetic side. I have been looking for a similar procedure for creating clouds for a long time and thank you for sharing the lesson! Thank you very much! You have no idea how much you helped me)
@RyanKingArt
@RyanKingArt 3 месяца назад
Glad it was helpful!
@zedfirenze
@zedfirenze 7 месяцев назад
Man, appreciate this alot. This has been something I’ve been needing for a while now. Great tutorial!
@RyanKingArt
@RyanKingArt 7 месяцев назад
Glad it helped! thanks for watching!
@thcarneiro
@thcarneiro 4 месяца назад
Hello, Ryan! Thanks a lot for this tutorial! I figured out that, by lowering the Z location of the first mapping node (from -0.5 to -0.2) we can creat a "flat basis" under the cloud, like sometime e see in real clouds. Positioning the light on the correct position makes it look like that flat floor shadow. Thanks again. I learned a lot.
@MRUStudios
@MRUStudios Год назад
This is awesome Ryan! Just in time for some work that I'm doing. 😃 Thank you so much for this and all of the work you do to help us on our creative journeys. Let me give you a weekend WOO: WOOOOOOOO!!!!!!!! 😃
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@sosoabah3295
@sosoabah3295 6 месяцев назад
This channel is very fantastic ! All your contents are very helpful. Thank you so much !
@RyanKingArt
@RyanKingArt 6 месяцев назад
You're very welcome!
@curiosity6581
@curiosity6581 Год назад
Thanks Sir! you are explaining every node in detail ..... Shader nodes are very powerful tools....it takes quite a time to understand every node...as they can be arranged in an infinite ways
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@GaryParris
@GaryParris Год назад
i was playing with this stuff last week, good work Ryan :)
@RyanKingArt
@RyanKingArt Год назад
thanks!
@leekolb2027
@leekolb2027 4 месяца назад
Great tutorial, thanks!!
@RyanKingArt
@RyanKingArt 4 месяца назад
You're welcome!
@KionLionGuardOfficial
@KionLionGuardOfficial Год назад
This is Simple but with so much settings and parameters to change it's a cool way to make clouds in blender. sometimes I just watch these videos because they are so entertaining and you learn a lot from them. plz continue to post grate videos like this and improving on video quality! amazing video Ryan 👍
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@KionLionGuardOfficial
@KionLionGuardOfficial Год назад
@@RyanKingArt I hate the fact that you get such little view per video. you make such amazing videos. and for the quality of the videos that you make you get such little views (especially for youtuber that has 100K subs)
@RyanKingArt
@RyanKingArt Год назад
@@KionLionGuardOfficial Thanks! Yeah I would have expected to get more views by now.
@galacticbroadcastingcompan8756
So cool. Thanks for this.
@RyanKingArt
@RyanKingArt Год назад
Glad you liked it!
@UnchartedWorlds
@UnchartedWorlds Год назад
Great thank you for this tutorial 😊👏👏👏
@RyanKingArt
@RyanKingArt Год назад
you're welcome!
@HoustonCavan
@HoustonCavan 10 месяцев назад
Very helpful, thank you.
@RyanKingArt
@RyanKingArt 10 месяцев назад
glad it helped!!
@Blender_Persian
@Blender_Persian Год назад
Love this material. Thanks😍 ❤
@RyanKingArt
@RyanKingArt Год назад
glad you like it! thanks for watching!
@Blender_Persian
@Blender_Persian Год назад
@@RyanKingArt Can you Please make a tutorial about procedural ice cream material ? 🍨 🙏🏻
@RyanKingArt
@RyanKingArt Год назад
@@Blender_Persian Yes I'd love to make a procedural material on that sometime. thanks!
@kaffxp
@kaffxp Год назад
thanks man you are life saver
@RyanKingArt
@RyanKingArt Год назад
Glad it helped!
@MrMandarin20
@MrMandarin20 Год назад
Great, very good lesson
@RyanKingArt
@RyanKingArt Год назад
Thanks! 😃
@blenderstuffs
@blenderstuffs Год назад
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@bander-ln9oe
@bander-ln9oe 2 месяца назад
thank you man
@RyanKingArt
@RyanKingArt 2 месяца назад
You're welcome!
@SuperLongfield
@SuperLongfield Месяц назад
Thanks!
@RyanKingArt
@RyanKingArt Месяц назад
thanks for your support!
@DominikWysocki-ml2he
@DominikWysocki-ml2he Год назад
so coooool. (this is Domzdream by the way). I'm writing on youtube from work, not from my personal channel.
@RyanKingArt
@RyanKingArt Год назад
Hello 👋
@No1Idle
@No1Idle Месяц назад
That-s amazing and very simple, thanks! A question, i see why you use generated coordinates for the gradient (I tried the others) but why you use object coordinates with the noise?
@Venelin
@Venelin 8 месяцев назад
Thanks sir.
@RyanKingArt
@RyanKingArt 8 месяцев назад
you're welcome!
@the3dcapybara
@the3dcapybara Год назад
Looks cool! I don't know geonodes, but I almost sure, it's much easier to do with them. I think so, because you can manipulate, not material, but geoometry itself.
@RyanKingArt
@RyanKingArt Год назад
Thanks
@S-I-T
@S-I-T Год назад
Would be brilliant if you could show how you'd set up various render passes (albedo with alpha, normal, 6 point lighting etc). And render these out as sprites. Very useful for game engines.
@RyanKingArt
@RyanKingArt Год назад
Thanks for the idea!
@thcarneiro
@thcarneiro 4 месяца назад
Valeu!
@RyanKingArt
@RyanKingArt 4 месяца назад
thanks for your support!!
@CharacterDesignForge
@CharacterDesignForge 11 месяцев назад
Hey there Ryan, this is awesome! Apologies if you mention this in the vid, but Can this be plugged into a mesh?
@RyanKingArt
@RyanKingArt 11 месяцев назад
Yes, that's what I added it to. I added the material to just a cube object.
@CharacterDesignForge
@CharacterDesignForge 11 месяцев назад
@@RyanKingArt Ah I see now, awesome. Do you think it'd be practical to apply to a more detailed character to make them appear as though they're made of cloud?
@Roman_Prime
@Roman_Prime 9 месяцев назад
How to export this clouds to use it in element 3d in aftereffects?
@opa.zausel
@opa.zausel 10 месяцев назад
Hello, greetings from Germany - as a beginner, I of course know that I will never be able to do that. You are simply brilliant, the way you easily master and convey the complexity of the topic, compliments. I tried to recreate it. It worked well, except for one thing. My cloud always touches the faces of the cube with its outer edges. That's why it looks very square even if I delete the frame of the cube. How do I make the cube bigger or the cloud smaller and no longer bump like it's flattened? greeting OZ.
@fansot8989
@fansot8989 5 месяцев назад
what about smoke simulations, how can i apply the shader only on the smoke
@Gygantis3DRullz
@Gygantis3DRullz Год назад
Im Trying to figure out how to make The Glow Cloud from Welcome to Night Vale by using this shader, I hope for Halloween you can give us a tutorial on it.
@neil1375
@neil1375 Год назад
Why is it that when I apply this material setup to different sized objects it doesn't work? it is still the same when I apply scale after resizing an abject and then applying the material again from the start?
@1GTA-z8h
@1GTA-z8h Год назад
Can you help me? i cant play the animation and there is a letter that said "anim player" how to fix that?
@user-nu8yj7mf1w
@user-nu8yj7mf1w 6 месяцев назад
После этого туториала у меня излечились все болезни и открылся третий глаз. Спасибо за туториал!
@RyanKingArt
@RyanKingArt 6 месяцев назад
thanks for watching
@omerkoc8100
@omerkoc8100 Год назад
How can ı save this Procedural Material on blender
@mr.lunatic3157
@mr.lunatic3157 Год назад
😍😍
@RyanKingArt
@RyanKingArt Год назад
Thanks!
@amgcs4364
@amgcs4364 Год назад
❤❤
@RyanKingArt
@RyanKingArt Год назад
thanks!
@anzaklaynimation
@anzaklaynimation Год назад
You are a great artist. what are your computer specs?
@RyanKingArt
@RyanKingArt Год назад
Here are my PC Specs: • Ryzen-3900X CPU 12 Core 24 Threds • Cooler Master CPU Liquid Cooler • EVGA Supernova 1000 Watt Power Supply • RTX 2080 Super WINDFORCE OC 8G Graphics Card • SAMSUNG 500 GB Solid State Drive • WD 6TB WD Black Performance Internal Hard Drive • 3000 MHz DDR4 32 GB Ram • Thermaltake Level 20 MT ARGB Mid Tower Computer Case • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
@cekconi1773
@cekconi1773 Год назад
👍👍👍
@RyanKingArt
@RyanKingArt Год назад
thanks!
@moviesgamer6574
@moviesgamer6574 Год назад
Hey ryan can you make a series for anime enviournments
@RyanKingArt
@RyanKingArt Год назад
thanks for the tutorial idea
@PrebenLang
@PrebenLang 11 месяцев назад
+1 here. And a spinoff: good looking celshaders.
@medusesti
@medusesti Год назад
I know it defeats the purpose of having a procedural material, but if there a way to bake a volume like this to make it render faster?
@RyanKingArt
@RyanKingArt Год назад
I don't think you can bake volume
@fusion1203
@fusion1203 Год назад
Would doing things like subdividing the cube do anything?
@circle2867
@circle2867 Год назад
nah. you'd usually only need to do that if you're using a displacement map
@fusion1203
@fusion1203 Год назад
@@circle2867 would a displacement map effect the clouds at all?
@circle2867
@circle2867 Год назад
@@fusion1203 it should give it more detail. i'm not really sure how it'd look on this tbh. are you going for higher realism?
@fusion1203
@fusion1203 Год назад
@@circle2867 yeah
@MaGestic1
@MaGestic1 10 месяцев назад
Can this be used for game shaders?
@RyanKingArt
@RyanKingArt 10 месяцев назад
I don't think so. I don't think it will transfer to a game engine.
@parallax_cgi
@parallax_cgi 9 месяцев назад
Can I export this to Unreal Engine. OR any specific way to get this into unreal engine?
@RyanKingArt
@RyanKingArt 9 месяцев назад
I don't think this material will work in a game engine
@Snowfinger
@Snowfinger Год назад
Why give you me no an answer of my Question ??? Hello Ryan you are a fantastic 3d Master.I love your Tutorials. Please can you help me ? I have a big problem with blender. How do I get the physics of Dynamic Paint (Brush) on each part of Cell Fracture, that each part of Cell Fracture is a brush and creates ripples or waves on the canvas. Thank you so much.
@RyanKingArt
@RyanKingArt Год назад
Sorry, I get tons of comments, way to many to reply to them all. To answer your question: I don't know how to do that, as I've never done it before in Blender. But maybe I could look into it sometime and make a tutorial.
@TonyIsCool45
@TonyIsCool45 Год назад
Wow thanks! Also I have a question on another topic. In this video (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-x7jghDe5Owk.html), I want to switch the mesh at 0:09 with a different one during the spin. Is there a way I could do that using a bone or driver?
@user-gq1ed6bv8g
@user-gq1ed6bv8g Год назад
Which Linux Operating System Did You Use
@RyanKingArt
@RyanKingArt Год назад
I use Linux Mint Cinnamon
@glory9213
@glory9213 8 месяцев назад
Can I export the cloud into Unity project ?
@RyanKingArt
@RyanKingArt 8 месяцев назад
I don't think so
@AntoineVanGeyseghem
@AntoineVanGeyseghem 10 месяцев назад
😮
@RyanKingArt
@RyanKingArt 10 месяцев назад
hope you like it!
@AntoineVanGeyseghem
@AntoineVanGeyseghem 10 месяцев назад
@@RyanKingArt 🤓
@AntoineVanGeyseghem
@AntoineVanGeyseghem 10 месяцев назад
FR: Je suppose que cela peut-être utile pour alléger les jeux-vidéos ? Je sais, cela fait un beau jeu de mots. ^_ ^ EN: I guess it's useful to alleviate video games ? I know it makes a good words game. ^_ ^
@HrPedrosak
@HrPedrosak Год назад
Will this be available in your pack?
@RyanKingArt
@RyanKingArt Год назад
Currently its not in my Ultimate Material Pack, But It will be added in the next update.
@HrPedrosak
@HrPedrosak Год назад
@@RyanKingArt Great!
@a.s.pictures7439
@a.s.pictures7439 7 месяцев назад
can we increase the length of this clouds sir ❤
@RyanKingArt
@RyanKingArt 7 месяцев назад
yes, just scale the object out.
@a.s.pictures7439
@a.s.pictures7439 7 месяцев назад
@@RyanKingArt can u explain sir plzz ❤️
@Leukick
@Leukick Год назад
Lmao the Eevee cloud looked much better and far more realistic here
@RyanKingArt
@RyanKingArt Год назад
I guess the Eevee cloud looks ok, but I think its more realistic in Cycles.
@universaldimension9275
@universaldimension9275 Год назад
You are living legend after Blender Guru, Thanks for the tutorials❤️🫱🏻‍🫲🏽
@RyanKingArt
@RyanKingArt Год назад
Glad you like them!
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