An elite level 1v1 between myself playing as USF vs OrangePest playing as Ostheer. The map is Bayeux Assault, enjoy! #companyofheroes2 #coh2 #coh #companyofheroes #helpinghans
gg regardless great to see your micro dude its top really and i think this match shows the spirit of competition and the luck that comes into play, he had some good play as well but definitely some lucky math going his way, also there was a bug as someone mentioned with the p 4 dive that destroys the ambulances and does damage to the jackson as well, i have thought that the game could use a blocking mechanic for vehicle projectiles and shots
i casualy play this game and i am experiencing kinda game breaking bugs very often, definetly most of all online games i play. Bugging camera, bugging units taht cannot move ( or even retreat)... And tghen not really bugs but bad calculations that sometimes nade wipes entire squad and sometimes it doesnt do anything... Feels too much RNG in times.
Great game, played very well, especially at the start. Mines. Wide map, can't do without mines. Orangepest knew that, saw rear echelon get killed, wasn't afraid to dive (+ OrangePest has some quality gameplay, not gonna lie)
Well actually, I was playing a match today against OKW and my AT rifle nade hit the scout car and then did splash dmg and blew the engine on the kubelwagon right next to it : ) Im not sure bc Im getting back into Coh after a long break, but idk if they added more splash dmg to explosives like that?
Wehrmacht this patch is kinda weak though and it's really strange that Hans managed to lose this game. Brumbar is weak and doesn't deal enough damage. Panter is missing it's shots all the time. Only grenadiers and PzGrenadiers with gewer43 are kinda okay. Elephant is broken because the damage was nerfed. Pak gun penetrates greatly but it's lacking accuracy as Hans noticed.
Wehrmacht is far from weak at least in 1v1, and here are some things that i think you missed: 1.Heavy Armors are not weighted heavily in 1v1, not just because of its timing, but also the big popcap they occupy, which means less units to contest flanks for map control. It also means a single/few units became too important, it's (long) repair time means even less field presence. 2.Panzergrenadier is the most op unit in 1v1 for it's no vet prowess and super early timing, though you do need to make a decision on should you rush PG or scout car. 3.The Infantry Doctrine is The brain-dead commander for 1v1, as the 5man upgrade turns Wehrmacht from a clockwork into a clay mold: Grenadier's easywipe curse is gone, they can fire on move and free medkit reward micro and unit preservation. 5Man Pioneer upgraded with flammthrower is a force to be reckon with, upgrade with minesweeper the their unveted repairs speed is finally on par compare to other engineer squads. 4. Pak missing is unfortunate, first shot flew off, second shot hit the AT carcass. But you can't deny it's still the best AT for penetration and ability. It's accuracy is also the best if I remember correctly.
Haven't been able to play much lately. Just wanted to know what happened that I see so few people playing soviets nowadays? Did they get nerfed or something?
Always go with the commander that upgrades grenadiers to 5-man squads otherwise the USF will bleed you dry. You can also go double MG and Eng and follow it up with panzer grenadiers then quickly try to get out a p4
Unbelievable how forgiving this game is. You fuck up with every MG42 placement and still manage to keep map control while Americans are applying constant pressure. BS
i think 1 v 1 has the best balance as faction vs facion but leans towards axis slightly depending on the faction and general you pick as the allies, i have thought USF is just completely out of the meta of the game before, but would like to give them a try again as I have alot more hours now, they do see fun with all the inf, and there support weapon, brits are the strongest i believe, dont have to many hours playing them myself but i team with friend as soviets and he goes brits and have a pretty good understanding of their units at this point, the soviets are close behind them, 2 v 2 i think u have to go double brits to give any sort of chance for yourselves against axis armour, and 3 v 3 and 4 v 4 lean heavily towards axis but a good team composition by the allies can wreck them and does balance it out, though the team comp is really the important factor. overall i do think the game has slight balance problem, and thats only if u know what you need to be as the allies that it makes it slight, if there is a balanced skill level of the players, and not new players, and the allies dont have the best composition or teamwork, the axis are highly favoured in my opinion, game is still super fun and awesome but the allies definitely need to have good unit composition, and team synergy, to beat the axis on team games, and i will say again 1 v 1 is balanced but depending on the faction and the general you go as is super important for the allies