In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic - netcode.
You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable?
Resources
Books:
A Tour of C++ 3rd edition, by Bjarne Stroustrup - www.stroustrup.com/Tour.html
C++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - www.tmplbook.com/
RU-vid channels:
That Dev Ops Guy RU-vid channel - / @marceldempers
Onur Mutlu Lectures - / @onurmutlulectures
Tools:
Kubernetes - kube.academy/
Intel VTune
Valgrind
perf (Linux)
Prometheus
Loki and promtail
Grafana
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About Massive:
Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 750 passionate and highly skilled people from 50+ different countries.
At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects and technologies, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, Star Wars Outlaws, Snowdrop, or Ubisoft Connect.
28 июн 2023